Joonas Rikkonen
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5b3696f7e4
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(d16942d30) Simplify.
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2019-05-16 05:16:13 +03:00 |
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Joonas Rikkonen
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bbce41fab0
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(bd2976a16) Add some automatic orders.
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2019-05-16 05:15:52 +03:00 |
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Joonas Rikkonen
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82d74f7481
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(a1ebc2642) Use lazy loading to ensure that the list is assigned when it's needed. Fixes null reference exceptions when pumping water or charging batteries.
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2019-05-16 05:15:34 +03:00 |
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Joonas Rikkonen
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108e42edb0
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(b5250291f) Merge branch 'dev' into human-ai
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2019-05-16 05:15:16 +03:00 |
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Joonas Rikkonen
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b02565796a
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(98f1dbf5e) Merge branch 'dev' into human-ai
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2019-05-16 05:14:58 +03:00 |
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Joonas Rikkonen
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7f72f72ca7
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(9c0250ef1) Merge branch 'dev' into human-ai
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2019-05-16 05:14:40 +03:00 |
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Joonas Rikkonen
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2ae54a01a5
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(ac7ab10b0) Pass AIObjectiveManager reference in the constructors instead of methods so that we can always access it.
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2019-05-16 05:14:20 +03:00 |
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Joonas Rikkonen
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bec7aadfa9
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(af16ecdfa) Merge branch 'dev' into human-ai
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2019-05-16 05:14:00 +03:00 |
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Joonas Rikkonen
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8be0b0676e
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(83868bb0e) Refactor AIObjectiveExtinguishFires to use the AIObjectiveLoop class. Significant refactoring of the other looping objectives. Reduce the duplicate code.
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2019-05-16 05:13:40 +03:00 |
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Joonas Rikkonen
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7fb7c13198
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(fbfb76aeb) Implement automatic extinguishing. TODO: should use the AIObjectiveLoop class.
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2019-05-16 05:13:21 +03:00 |
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Joonas Rikkonen
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ab2ca90d08
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(900eddc26) Take the priority modifier in account when calculating the priority, not the max value.
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2019-05-16 05:13:03 +03:00 |
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Joonas Rikkonen
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3c8707fc16
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(d9d8b0f27) Always display waypoint ids in debug draw. Adjust the positions and the colors.
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2019-05-16 05:12:44 +03:00 |
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Joonas Rikkonen
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e06a473b41
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(a63bd205d) Adjust automatic order priority modifiers.
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2019-05-16 05:12:24 +03:00 |
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Joonas Rikkonen
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019712ef66
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(829458a66) Don't apply priority modifier on the priority value, because it's already applied to the max value. The priority value should be normalized, because we are using the lerp.
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2019-05-16 05:12:07 +03:00 |
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Joonas Rikkonen
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dbccd76613
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(c6ca0ef58) Recreate objectives when the bot is dismissed.
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2019-05-16 05:11:49 +03:00 |
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Joonas Rikkonen
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de8a23f687
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(1137f730e) Instead of forcing the looping objectives to use the average, let them decide the method of evaluating the targets. Use the highest priority for now.
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2019-05-16 05:11:32 +03:00 |
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Joonas Rikkonen
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759e4aee0d
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(96ccafd88) Fix the goto objective not always completing because of too high NearEnough value.
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2019-05-16 05:11:17 +03:00 |
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Joonas Rikkonen
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9a1e7f8212
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(1c6954251) Add IsLoop property. Fixes operate item orders being removed when they are done. Instead of calling loopable objectives done, let's just use the priority system.
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2019-05-16 05:11:01 +03:00 |
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Joonas Rikkonen
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781fd44a8c
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(4efa46ffe) Limit the base priority due to devotion to 10.
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2019-05-16 05:10:42 +03:00 |
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Joonas Rikkonen
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cdeb6d40b3
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(f3bfe1ac4) Fix damage priority calculation.
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2019-05-16 05:10:25 +03:00 |
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Joonas Rikkonen
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9cc9137fff
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(b8fa3b004) Merge branch 'dev' into human-ai
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2019-05-16 05:10:07 +03:00 |
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Joonas Rikkonen
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7ebb0be29b
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(db42ef494) Don't allow combat priority go over 100.
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2019-05-16 05:09:51 +03:00 |
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Joonas Rikkonen
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171c42f077
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(3241b8fe7) Adjust the priorities. The orders should now always have higher priority than other objectives (except find safety and combat).
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2019-05-16 05:09:33 +03:00 |
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Joonas Rikkonen
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7c901d8d77
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(8fd36f702) Add a separate value for run threshold. Increase the order priority from 50 to 70.
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2019-05-16 05:09:15 +03:00 |
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Joonas Rikkonen
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3a3d55d780
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(39b4d0859) Merge branch 'dev' into human-ai
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2019-05-16 05:08:56 +03:00 |
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Joonas Rikkonen
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616efac2bf
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(19b26d13b) Merge branch 'dev' into human-ai
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2019-05-16 05:08:39 +03:00 |
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Joonas Rikkonen
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454dda56c7
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(1762f02b3) Merge branch 'dev' into human-ai
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2019-05-16 05:08:22 +03:00 |
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Joonas Rikkonen
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4797f6b0d3
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(307219669) Add some automatic orders.
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2019-05-16 05:08:02 +03:00 |
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Joonas Rikkonen
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b51fd32b88
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(de7949704) Rewrite the leak priority calculations. Ensure that the damage priority is not negative.
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2019-05-16 05:07:45 +03:00 |
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Joonas Rikkonen
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7f58f30829
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(1c243b972) Fix steering related issues in the fix leaks objective.
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2019-05-16 05:07:27 +03:00 |
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Joonas Rikkonen
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37555ed1a4
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(9fc7c8e98) Only reset when the objective is an order.
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2019-05-16 05:07:07 +03:00 |
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Joonas Rikkonen
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2a0e289a59
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(40f4f67f8) Further changes to the calculations.
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2019-05-16 05:06:49 +03:00 |
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Joonas Rikkonen
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b7272e1c96
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(2f379083c) Change how some of the priorities are clamped.
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2019-05-16 05:06:30 +03:00 |
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Joonas Rikkonen
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b5db30ec72
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(c48cb7804) Change the operate item priority calculation so that it starts from 25 and increases with devotion and is multiplied by the priority modifier. Clamp the result.
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2019-05-16 05:06:11 +03:00 |
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Joonas Rikkonen
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ff5a819ad3
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(62a89ce6a) Refactor and fix priority calculations. WIP, but should already improve things.
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2019-05-16 05:05:53 +03:00 |
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Joonas Rikkonen
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d0795791e7
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(3bb9485ad) Add automatic orders as objectives instead of orders so that we can take advantage of the existing priority system. Turn the priority values defined in the xml into modifiers.
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2019-05-16 05:04:53 +03:00 |
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Joonas Rikkonen
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5def53f7bd
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(2972c6da9) Add a missing text.
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2019-05-16 05:04:29 +03:00 |
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Joonas Rikkonen
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039d07f693
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(a2943d8b7) Merge branch 'dev' into human-ai
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2019-05-16 05:04:10 +03:00 |
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Joonas Rikkonen
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60f52375e6
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(7788ec72a) Test issuing orders automatically.
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2019-05-16 05:03:49 +03:00 |
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Joonas Rikkonen
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501a26ef0b
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(e93fc83e0) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-25 17:44:24 +03:00 |
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Joonas Rikkonen
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16bebd57be
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(9d4f6093f) Standardize the console commands for switching to editors. Revisit the descriptions and add Level Editor, Sprite Editor, and Particle Editor in the debug console help. Reduce the variants for all the commands.
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2019-04-25 17:44:05 +03:00 |
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Joonas Rikkonen
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d1695238f7
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(ec2443ae2) Updated: EnglishVanilla with the proofreading #2
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2019-04-25 17:43:47 +03:00 |
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Joonas Rikkonen
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f4f87b454d
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(8e4f5cb03) Add a disclaimer for switching from game to character editor.
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2019-04-25 17:43:29 +03:00 |
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Joonas Rikkonen
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4e20fe871f
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(7f12d8742) More reliable firesource syncing: instead of just creating a network event when a firesource is created/removed and trusting that the fire behaves deterministically enough to stay in sync between the client and server, create events at 0.5 s intervals when there's fire in a hull. Closes #721
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2019-04-25 17:43:13 +03:00 |
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Joonas Rikkonen
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e0fe737c3b
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(60001519f) Fixed clients not being able to see other characters in spectator if they've died far away from the sub. + Increased position update interval for spectators. Closes #1421
+ Merge fix
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2019-04-16 17:16:14 +03:00 |
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Joonas Rikkonen
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2b11c79a4c
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(ac9d10462) Take entity scale and flipping into account when dragging
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2019-04-16 17:13:34 +03:00 |
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Joonas Rikkonen
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9dc29965f6
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(602bf4ba6) Implemented structure scaling. TODO: draw with correct scale when dragging
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2019-04-16 17:13:18 +03:00 |
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Joonas Rikkonen
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3c147c1653
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(cb10c219e) Allow to set the vitality for a character without afflicting damage. Make a bunch of properties of Attack class publicly accessible.
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2019-04-16 17:13:01 +03:00 |
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Joonas Rikkonen
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0c42ad1572
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(22ec3a281) Add a boolean that controls whether or not the enemy attacks outposts and the characters inside it.
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2019-04-16 17:12:43 +03:00 |
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Joonas Rikkonen
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707d9ed398
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(9d7465a38) New alien item sounds
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2019-04-16 17:12:27 +03:00 |
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