Commit Graph

257 Commits

Author SHA1 Message Date
Joonas Rikkonen 4e7e6ef60e Client name is saved in config.xml (no need to re-enter every time you start the game). Closes #224 2018-01-12 14:45:55 +02:00
Joonas Rikkonen 03bff643f8 More hard-coded text removal, fixed StatusHUD displaying husk infection state incorrectly 2018-01-12 13:17:22 +02:00
Joonas Rikkonen 6edbe5de1f Fixed water dust particles "warping" around when moving the camera 2018-01-12 11:06:37 +02:00
Joonas Rikkonen b4064adc9a Fixed connections not being refreshed when a junction box breaks, made junction box deterioration rate proportional to the ratio between the available power and the load (i.e. more power makes the boxes break faster) & added some more variation between the deterioration rates of boxes to prevent all of them breaking at the same time. 2018-01-11 20:53:34 +02:00
Joonas Rikkonen 1eaccef8c7 Added damaged variants of junction box sprite, damaged item sprites can be set to fade in. 2018-01-11 20:48:26 +02:00
Joonas Rikkonen 466e6f8833 Fixed client-side null exception when the client is in the lobby and a round ends with the mission successfully completed 2018-01-11 18:56:45 +02:00
Joonas Rikkonen 25ebe52248 Option to configure alternate sprites for broken items 2018-01-11 16:51:36 +02:00
Joonas Rikkonen aa0fdfb790 All highlighted items are rendered to the lightmap, not just the ones the player is focusing on. -> Highlighted wires and the items they are connected to now glow in the dark.
Fixed LightComponent light source position not being updated if the item has no body, causing the light source to appear in a wrong position when attaching lights to walls.
2018-01-11 13:22:04 +02:00
Joonas Rikkonen 2dde3cb0a8 All creatures all cleared from the tutorial level to prevent any unintended monster attacks. Fixes #206 2018-01-11 11:59:37 +02:00
Joonas Rikkonen 3b9d51e695 Made ambient lighting much darker and added a subtle glow around the player 2018-01-11 11:25:10 +02:00
Joonas Rikkonen 47f9900fdc Lighting fixes:
- Re-enabled lightsprites (glowing lamp sprites on lamps).
- Limb sprites use lightsprites instead of overriding the texture (positioned correctly now).
- Fixed lights that don't cast shadows not being rendered.
2018-01-11 11:23:55 +02:00
Joonas Rikkonen bd1cd15dd4 Added votekick button to the server lobby. Closes #190 2018-01-10 20:43:31 +02:00
Joonas Rikkonen 43ceb208ef Fixed round summary displaying the name of the starting location even if the player has reached the destination 2018-01-10 16:35:41 +02:00
Joonas Rikkonen d9fb5960e0 Fixed subinventory slots of equipped items going outside the screen if the item has too many slots (e.g. metal crates) 2018-01-10 16:24:03 +02:00
Joonas Rikkonen 9f58d1b74d Cargo items can be set to spawn inside specific types of containers instead of being scattered on the cargo room floor. 2018-01-10 15:56:11 +02:00
Joonas Rikkonen 0f23635f49 Fixed items disappearing client-side when the physics body of the item goes to sleep. 2018-01-10 15:14:25 +02:00
Joonas Rikkonen f9500fa6e1 Fixed monster spawn & extra cargo settings being impossible to select due to the menus being outside of their parent GUIComponent 2018-01-10 14:21:37 +02:00
Joonas Rikkonen 37217db7cb Fixed GUIListBox background frame not moving when the listbox is moved (dropdowns inside listboxes work correctly now), opening the "add submarine" dropdown menu in sub editor deselects all entities to prevent the entity editing panel from overlapping with the dropdown. 2018-01-10 12:24:30 +02:00
Joonas Rikkonen 5f2227489b Reactor temperature has to stay above the meltdown temperature for 30 seconds before it explodes. The reactors now also have an output connection that sends out a signal when the temperature is critical. + Added reactor meltdown warning sirens & lights to vanilla subs. Closes #157 2018-01-10 00:33:21 +02:00
Joonas Rikkonen d1bb33be78 Cutting/repairing holes in walls is logged, fixed gaps emitting drip particles even if there's no water in either hull. Closes #139 2018-01-09 19:50:55 +02:00
Joonas Rikkonen c2e3f60641 SerializableEntityEditor displays color values as 0 - 255 instead of 0.0f - 1.0f 2018-01-09 14:28:34 +02:00
Joonas Rikkonen 85d76989c9 Tweaked structure gap logic to make smaller leaks more common. Walls now start leaking after taking >10% damage, and initially only emit smaller "drip particles". 2018-01-09 14:24:15 +02:00
Joonas Rikkonen 6a3a4efba6 Option to display lighting in sub editor 2018-01-09 12:27:42 +02:00
Joonas Rikkonen 55e96b315f Fixed compiler error in Limb.cs 2018-01-09 12:27:09 +02:00
Joonas Rikkonen 855891704d Reverted sound loading changes in 2cb0ee73. I don't think sharing the same Sound objects is necessary, because Sounds using the same audio clip already share the same OggSound object which holds the actual audio data. Also I think these changes would cause removing a sound to break other sounds sharing the same audio clip. 2018-01-09 12:16:17 +02:00
Joonas Rikkonen 4b1b6b6927 Merge pull request #188 from Crystalwarrior/moStuff
Motion detectors, ducts, more chem effects and chems, fabricator/deconstructor overhaul, more footsteps, clown hitsounds...
2018-01-09 12:11:15 +02:00
Joonas Rikkonen 662ead0bb4 ToggleHUD console command hides the mp chat box. Closes #208 2018-01-09 11:19:21 +02:00
Joonas Rikkonen ac704cdaae Mouse clicks have to be <10 pixels apart to be considered a double click. Closes #170 2018-01-09 11:07:37 +02:00
Joonas Rikkonen 7187c277e7 Merge branch 'master' into moStuff 2018-01-09 10:38:06 +02:00
Joonas Rikkonen 57e189ee65 Fixed GUITextBoxes being selectable outside their MouseRect (e.g. outside the visible area of a listbox). Closes #220 2018-01-08 15:51:58 +02:00
Joonas Rikkonen 78e0647ed3 Fixed submarine & location names not being replaced in the round summary popup 2018-01-08 15:37:22 +02:00
Joonas Rikkonen 778b1a78ad Fixed sub editor crashing when attempting to use illegal characters in the filename. Closes #207 2018-01-08 15:37:01 +02:00
Joonas Rikkonen 6f7ca86299 Merge branch 'master' of https://github.com/Regalis11/Barotrauma 2018-01-01 15:05:22 +02:00
Joonas Rikkonen 78c13ddb42 Wire selection fixes:
- Fixed MathUtils.LineToPointDistance returning NaN if both points of the line are at the same position, preventing from selecting some wire nodes in the wiring mode.
- Added an indicator that shows when a node is highlighted.
- Wire nodes a higher preference for being highlighted than wire sections. Makes it easier to select nodes that are on top of another wire.

Closes #215
2018-01-01 15:04:53 +02:00
Joonas Rikkonen 79f3f04c3b Fixed Steering components never setting their currPowerConsumption field above zero, making them cause zero load on the electrical grid. 2018-01-01 15:00:12 +02:00
Joonas Rikkonen 99391f68b2 StatusHUD only shows the status of the visible character that the cursor is closest to to prevent multiple characters from cluttering the screen. Closes #185 2018-01-01 14:59:51 +02:00
Joonas Rikkonen bb987676ca Improved PowerTransfer logic. The PowerTransfer components cache all the connections that are connected to the item (directly or via another item) and only recalculate them when changes are done to the wiring. Signals received by the PowerTransfer component are relayed directly to the recipients instead of stepping through all the wires and junction boxes in between.
Fixes stack overflow exceptions caused by signals looping between junction boxes and improves performance because the layout of the power grid doesn't have to be calculated every frame and the wire connections don't have to be rechecked when sending a signal. Closes #222
2018-01-01 14:59:40 +02:00
Juan Pablo Arce c2e2f0ca8d Fixed damageshader color parameter being optimized out
color is a parameter for the main function
2017-12-31 19:19:34 -03:00
Juan Pablo Arce 959e5dfed1 Merge branch 'master' of https://github.com/Regalis11/Barotrauma 2017-12-31 17:45:12 -03:00
Juan Pablo Arce 904052390c Fixed LOS effect on Windows, fixed SharpDX reference, rebuilt damageshader_opengl 2017-12-31 17:45:05 -03:00
Joonas Rikkonen c77c598cb6 Fixed items being dropped when attempting to place them in an itemcontainer slot that's on a normal inventory slot. Closes #200 2017-12-31 01:59:49 +02:00
Joonas Rikkonen 7d2b701784 GUIMessageBox text overflow fix: the padding of the GUIFrame is taken into account when determining the height of the text, and the messagebox is always automatically resized if the height parameter is not given. 2017-12-30 18:32:27 +02:00
Joonas Rikkonen 343895d776 Console command arguments can be autocompleted by hitting tab. Closes #162 2017-12-30 18:30:55 +02:00
Alex Noir 32a2b38112 Removed DamageSoundType and replaced it with a string "tag" instead to allow mod creators to create custom damage sounds
Fixed damagemodifier sounds being completely ignored due to a variable misname
Added structure damage possibility for melee weapons so you can break down windows with a crowbar in spectacular fashion (it's clearly a very inferior method to plasma cutters though)
Clown hitsounds are in now which is awesome. Beat up some clowns!
2017-12-30 13:46:59 +03:00
Joonas Rikkonen 65d6071378 Fixed damageshader ignoring sprite colors. Closes #212 2017-12-30 04:51:39 +02:00
Joonas Rikkonen c3c16b53ac Fixed background sprites being rendered in an incorrect order 2017-12-30 02:04:42 +02:00
Joonas Rikkonen 627d6ecd78 Minor UI fixes 2017-12-29 21:09:53 +02:00
Joonas Rikkonen bcd2582cf9 - More gore particles when severing limbs!
- Explosions can sever limbs even if the target character is dead. Now explosive projectiles can explode creatures into pieces even if the creature dies of the initial projectile impact and not the explosion.
- Disabled blood particles on carriers and fractal guardians.
2017-12-29 21:06:11 +02:00
Joonas Rikkonen 454e0def3b Particle additions:
- Support for subemitters (= particles can emit particles).
- Option to set a different velocity change value for particles in water (can be used to simulate buouancy).
- Fixed drag vector & timer not being reset when initializing a particle.
2017-12-29 20:58:29 +02:00
Alex Noir 2cb0ee73be Adds footstep sound variety, makes diving and clown suits have unique footstep sounds!
https://puu.sh/yQ8fs/61e12f15c6.webm
TODO: Get rid of the "damagesoundtype" system and replace it with simple "tag" checking to allow customizability from content pack side
Fix damagemodifier sounds never being played (I've never once heard LimbArmor play on anything but mantis)
2017-12-29 17:41:18 +03:00