Fixed damageshader color parameter being optimized out

color is a parameter for the main function
This commit is contained in:
Juan Pablo Arce
2017-12-31 19:15:52 -03:00
committed by juanjp600
parent fa09aaa57c
commit c2e2f0ca8d

View File

@@ -152,7 +152,7 @@ namespace Barotrauma
{
damageEffect.Parameters["aCutoff"].SetValue(newCutoff);
damageEffect.Parameters["cCutoff"].SetValue(newCutoff * 1.2f);
damageEffect.Parameters["color"].SetValue(color.ToVector4());
damageEffect.Parameters["inColor"].SetValue(color.ToVector4());
damageEffect.CurrentTechnique.Passes[0].Apply();