SerializableEntityEditor displays color values as 0 - 255 instead of 0.0f - 1.0f
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@@ -378,18 +378,18 @@ namespace Barotrauma
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for (int i = 0; i < 4; i++)
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{
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new GUITextBlock(new Rectangle(140 + i * 70, yPos, 100, 18), colorComponentLabels[i], "", Alignment.TopLeft, Alignment.CenterLeft, parent, false, GUI.SmallFont);
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GUINumberInput numberInput = new GUINumberInput(new Rectangle(160 + i * 70, yPos, 45, 18), "", GUINumberInput.NumberType.Float, Alignment.Left, parent);
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numberInput.MinValueFloat = 0.0f;
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numberInput.MaxValueFloat = 1.0f;
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GUINumberInput numberInput = new GUINumberInput(new Rectangle(160 + i * 70, yPos, 45, 18), "", GUINumberInput.NumberType.Int, Alignment.Left, parent);
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numberInput.MinValueInt = 0;
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numberInput.MaxValueInt = 255;
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if (i == 0)
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numberInput.FloatValue = value.R / 255.0f;
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numberInput.IntValue = value.R;
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else if (i == 1)
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numberInput.FloatValue = value.G / 255.0f;
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numberInput.IntValue = value.G;
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else if (i == 2)
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numberInput.FloatValue = value.B / 255.0f;
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numberInput.IntValue = value.B;
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else
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numberInput.FloatValue = value.A / 255.0f;
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numberInput.IntValue = value.A;
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numberInput.Font = GUI.SmallFont;
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@@ -398,13 +398,13 @@ namespace Barotrauma
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{
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Color newVal = (Color)property.GetValue();
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if (comp == 0)
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newVal.R = (byte)(numInput.FloatValue * 255);
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newVal.R = (byte)(numInput.IntValue);
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else if (comp == 1)
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newVal.G = (byte)(numInput.FloatValue * 255);
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newVal.G = (byte)(numInput.IntValue);
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else if (comp == 2)
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newVal.B = (byte)(numInput.FloatValue * 255);
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newVal.B = (byte)(numInput.IntValue);
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else
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newVal.A = (byte)(numInput.FloatValue * 255);
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newVal.A = (byte)(numInput.IntValue);
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if (property.TrySetValue(newVal))
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{
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