Commit Graph

545 Commits

Author SHA1 Message Date
Evil Factory d3e0625ef4 Lua is automatically initialized when entering singleplayer campaigns (doesn't include submarine editor) and roundStart && roundEnd hooks now work in CL Lua 2022-02-14 16:19:53 -03:00
zhurengong 6a539be58e added script to clr conversion for TextGetterHandler and OnSelectedHandler 2022-02-14 18:26:04 +08:00
Evil Factory 21f314aed0 Revert "limit how many errors can be sent per second (prevents message queue from overflowing and stopping all commands from working) and removed useless semicolons that i added for some reason here"
This reverts commit 62cda52342.
2022-02-11 18:16:10 -03:00
Evil Factory 62cda52342 limit how many errors can be sent per second (prevents message queue from overflowing and stopping all commands from working) and removed useless semicolons that i added for some reason here 2022-02-10 12:59:32 -03:00
Evil Factory 7a575e9b55 add some type method to LuaUserData: Merge pull request #37 from zhu-rengong/add_type_method
add some type method to LuaUserData
2022-02-10 12:27:27 -03:00
zhurengong 8dca5fa491 allow make private static field/method accessiable 2022-02-10 15:16:41 +08:00
zhurengong 9d68458eb2 add some type method to LuaUserData
1. RegisterGenericType: solves some types that cannot be found directly by strings, such as MapEntity.SelectedList(HashSet<MapEntity>)
2. IsTargetType: can be used to know whether MapEntity is Item, Character, or Structure.
2022-02-10 15:03:24 +08:00
Markus Isberg 2190fe08ef Unstable 0.16.3.0 2022-02-10 02:52:08 +09:00
Evil Factory 0adcb7c3e2 add new hooks: human.CPRSuccess and human.CPRFailed 2022-02-07 17:12:26 -03:00
Evil Factory 53231347bb rename hooks, introduce statusEffect.apply and update docs 2022-02-02 12:26:29 -03:00
Evil Factory 15294a4a61 rename item hooks to use the new name scheme, register body, new meleeWeapon.handleImpact hook and statusEffect.apply.ItemIdentifier hook 2022-02-02 11:52:08 -03:00
Evil Factory efc62387ff add an try catch to better see what might be causing this unknown crash, 2022-02-01 22:38:44 -03:00
Markus Isberg 6814a11520 Unstable 0.16.2.0 2022-02-02 00:55:02 +09:00
Evil Factory 28b08becd1 add LimbType, fix broken links in docs and improve docs in general 2022-01-29 21:00:22 -03:00
zhurengong a728e1f209 ability to patch private method 2022-01-28 15:41:41 +08:00
zhurengong 6daf410e50 Improve Harmony Hook
1. Hook.HookMethod can patch overloaded methods based on parameter types
2. Hook.HookMethod can add more patches to the method
3. Find all hook methods by the address of the function (origin method), not by the method path (string).
4. Fixed unable to add postfix patch to method (__params changed to __args)
5. Fix patching method will cause duplicate patches to be added
2022-01-27 22:50:34 +08:00
Markus Isberg b259af5911 Unstable 0.16.1.0 2022-01-27 00:30:32 +09:00
Evil Factory 6c5dddaae5 make event names case insensitive 2022-01-23 16:08:41 -03:00
Evil Factory fe57d1eb87 update harmony to fix problem with __args not working correctly with static methods 2022-01-23 13:07:59 -03:00
Evil Factory 0a47c85a72 clientList.job hook 2022-01-19 19:42:54 -03:00
Markus Isberg 7d6421a548 Unstable 0.16.0.0 2022-01-14 01:28:24 +09:00
Evil Factory 5049b2ecbd remove itemThink because it uses so much cpu time, because it can literally be called 1000 times a second, blame jimmyl for committing this horrible hook 2022-01-08 16:55:05 -03:00
Evil Factory 0ef0a82f6c switch debug console functions to luasetup error handling 2022-01-06 16:49:38 -03:00
Evil Factory fcd0b2cc6d implement priority item updates, seems to work correctly after heavy testing in random servers 2022-01-02 18:57:35 -03:00
Evil Factory c399da8038 remove file move 2021-12-30 18:29:32 -03:00
Evil Factory 036b42ca7e new performance improvement setting and client-side lua fixes 2021-12-30 17:26:51 -03:00
Evil Factory 370ee8f1b3 convert UInt64 type to string, to avoid loosing precision with SteamIDs 2021-12-28 15:16:43 -03:00
Evil Factory e6d170329a tryChangeClientName, LidgrenHandleConnection, handlePendingClient hooks and some other things 2021-12-28 12:37:51 -03:00
Evil Factory 71e39f1422 add NetEntityEvent, CreateEntityEvent and item.readPropertyChange hook 2021-12-27 15:41:45 -03:00
Evil Factory d033a43fc7 added restrictMessageSize 2021-12-25 18:25:34 -03:00
Evil Factory f71f598976 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma.git 2021-12-16 15:09:48 -03:00
Markus Isberg e2ce85884e Hotfix 0.15.22.1 2021-12-17 02:41:06 +09:00
Evil Factory 9927b5370e Merge branch 'dev' of https://github.com/Regalis11/Barotrauma.git into Regalis11-dev 2021-12-16 12:46:42 -03:00
Markus Isberg a864a98d4f Unstable 0.15.22.0 2021-12-17 00:19:56 +09:00
Evil Factory 24f63c78cb fix errors 2021-12-15 15:35:10 -03:00
Evil Factory bb1631a21c Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git into Regalis11-master 2021-12-15 14:45:31 -03:00
Markus Isberg 7d43cb1e91 0.15.21.0 2021-12-16 01:05:43 +09:00
Evil Factory b58d528502 fix 2021-12-11 23:45:54 -03:00
Evil Factory d7655fa1a7 fixed empty functions causing errors 2021-12-09 11:59:11 -03:00
Evil Factory 1f2eaf765f remove c# lua loading, because it's not needed anymore 2021-12-08 19:30:08 -03:00
Evil Factory cee62b3869 whoops 2021-12-07 17:53:02 -03:00
Evil Factory d078b3e2fe update docs and register Upgrade 2021-12-07 17:52:41 -03:00
Evil Factory f2e4106a0c fix error handling with Action callbacks causing server crashes 2021-12-06 14:58:58 -03:00
Evil Factory 7ab00eb161 exposed ServerPeer and ClientPeer to lua 2021-12-06 11:31:39 -03:00
Evil Factory 4ea4e4e0bd allow some degree of control over human bots 2021-12-04 13:15:04 -03:00
Juan Pablo Arce 617d9ede88 Unstable v0.15.17.0 (Hex is out of town edition) 2021-12-03 13:31:10 -03:00
Evil Factory fe563a417c update docs 2021-12-03 11:31:38 -03:00
Evil Factory edc1b131b2 add Content to whitelist 2021-12-01 19:41:07 -03:00
Evil Factory e4885bc525 fix lua added commands breaking after reloadlua 2021-11-30 15:39:38 -03:00
Evil Factory 7c8536127c added a way for lua to override people's jobs 2021-11-30 11:36:00 -03:00