add new hooks: human.CPRSuccess and human.CPRFailed
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@@ -34,6 +34,8 @@ RegisterBarotrauma("AfflictionPrefab")
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RegisterBarotrauma("Affliction")
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RegisterBarotrauma("CharacterHealth")
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RegisterBarotrauma("AnimController")
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RegisterBarotrauma("HumanoidAnimController")
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RegisterBarotrauma("FishAnimController")
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RegisterBarotrauma("Limb")
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RegisterBarotrauma("Ragdoll")
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RegisterBarotrauma("Networking.ChatMessage")
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@@ -1447,6 +1447,12 @@ namespace Barotrauma
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//increase oxygen and clamp it above zero
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// -> the character should be revived if there are no major afflictions in addition to lack of oxygen
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target.Oxygen = Math.Max(target.Oxygen + 10.0f, 10.0f);
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GameMain.Lua.hook.Call("human.CPRSuccess", this);
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}
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else
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{
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GameMain.Lua.hook.Call("human.CPRFailed", this);
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}
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}
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}
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