Hotfix 0.15.22.1
This commit is contained in:
@@ -1,8 +1,7 @@
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using Barotrauma.IO;
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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{
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@@ -13,7 +12,7 @@ namespace Barotrauma
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if (consentTextAvailable)
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{
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var background = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas), style: "GUIBackgroundBlocker");
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var frame = new GUIFrame(new RectTransform(new Vector2(0.5f, 0.7f), background.RectTransform, Anchor.Center) { MaxSize = new Point(800, int.MaxValue) });
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var frame = new GUIFrame(new RectTransform(new Vector2(0.5f, 0.7f), background.RectTransform, Anchor.Center) { MinSize = new Point(800, 0), MaxSize = new Point(1500, int.MaxValue) });
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var content = new GUILayoutGroup(new RectTransform(new Vector2(0.95f), frame.RectTransform, Anchor.Center))
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{
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@@ -89,18 +88,20 @@ namespace Barotrauma
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buttonContainer.RectTransform.MinSize = new Point(0, yesBtn.RectTransform.MinSize.Y);
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buttonContainer.RectTransform.MaxSize = new Point(int.MaxValue, yesBtn.RectTransform.MinSize.Y);
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content.Recalculate();
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foreach (var child in content.Children)
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{
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if (child is GUITextBlock textBlock)
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{
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textBlock.TextScale = MathHelper.Min(1.0f, 1.0f / GameSettings.TextScale);
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textBlock.RectTransform.MinSize = new Point(0, (int)textBlock.TextSize.Y);
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textBlock.RectTransform.MaxSize = new Point(int.MaxValue, (int)textBlock.TextSize.Y + GUI.IntScale(15));
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textBlock.RectTransform.MaxSize = new Point(int.MaxValue, (int)textBlock.TextSize.Y);
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}
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}
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frame.RectTransform.MaxSize = new Point(
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frame.RectTransform.MaxSize.X,
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(int)(content.Children.Sum(c => c.RectTransform.MaxSize.Y + content.AbsoluteSpacing) / content.RectTransform.RelativeSize.Y));
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int contentHeight = content.Children.Sum(c => c.RectTransform.MaxSize.Y + content.AbsoluteSpacing);
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frame.RectTransform.MinSize = new Point(frame.RectTransform.MinSize.X, (int)(contentHeight / content.RectTransform.RelativeSize.Y));
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frame.RectTransform.MaxSize = new Point(frame.RectTransform.MaxSize.X, (int)(contentHeight / content.RectTransform.RelativeSize.Y));
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GUIMessageBox.MessageBoxes.Add(background);
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}
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@@ -476,7 +476,7 @@ namespace Barotrauma
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DebugConsole.Log("Selected content packages: " + string.Join(", ", Config.AllEnabledPackages.Select(cp => cp.Name)));
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}
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#if !DEBUG
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#if !DEBUG && !OSX
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GameAnalyticsManager.InitIfConsented();
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#endif
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@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma</Product>
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<Version>0.15.22.0</Version>
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<Version>0.15.22.1</Version>
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<Copyright>Copyright © FakeFish 2018-2020</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>Barotrauma</AssemblyName>
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@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma</Product>
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<Version>0.15.22.0</Version>
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<Version>0.15.22.1</Version>
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<Copyright>Copyright © FakeFish 2018-2020</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>Barotrauma</AssemblyName>
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@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma</Product>
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<Version>0.15.22.0</Version>
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<Version>0.15.22.1</Version>
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<Copyright>Copyright © FakeFish 2018-2020</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>Barotrauma</AssemblyName>
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@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma Dedicated Server</Product>
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<Version>0.15.22.0</Version>
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<Version>0.15.22.1</Version>
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<Copyright>Copyright © FakeFish 2018-2020</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>DedicatedServer</AssemblyName>
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@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma Dedicated Server</Product>
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<Version>0.15.22.0</Version>
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<Version>0.15.22.1</Version>
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<Copyright>Copyright © FakeFish 2018-2020</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>DedicatedServer</AssemblyName>
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@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma Dedicated Server</Product>
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<Version>0.15.22.0</Version>
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<Version>0.15.22.1</Version>
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<Copyright>Copyright © FakeFish 2018-2020</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>DedicatedServer</AssemblyName>
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@@ -266,7 +266,6 @@ namespace Barotrauma.Items.Components
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}
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int amount = (int)amountMultiplier;
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for (int i = 0; i < amount; i++)
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{
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Entity.Spawner.AddToSpawnQueue(itemPrefab, outputContainer.Inventory, condition, onSpawned: (Item spawnedItem) =>
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@@ -276,16 +275,24 @@ namespace Barotrauma.Items.Components
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for (int i = 0; i < outputContainer.Capacity; i++)
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{
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var containedItem = outputContainer.Inventory.GetItemAt(i);
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bool combined = false;
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if (containedItem?.OwnInventory != null)
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{
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foreach (Item subItem in containedItem.ContainedItems.ToList())
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{
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if (subItem.Combine(spawnedItem, null)) { break; }
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if (subItem.Combine(spawnedItem, null))
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{
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combined = true;
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break;
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}
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}
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}
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else if (containedItem?.Combine(spawnedItem, null) ?? false)
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if (!combined)
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{
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break;
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if (containedItem?.Combine(spawnedItem, null) ?? false)
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{
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break;
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}
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}
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}
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PutItemsToLinkedContainer();
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@@ -1,14 +1,19 @@
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---------------------------------------------------------------------------------------------------------
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v0.15.22.1
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---------------------------------------------------------------------------------------------------------
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- Fixed GameAnalytics consent prompt still going outside the window on small resolutions and/or large text sizes.
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- Fixed deconstructor not being able to put the items into containers in the output slots.
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---------------------------------------------------------------------------------------------------------
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v0.15.22.0
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---------------------------------------------------------------------------------------------------------
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- Fixed crashing on startup on some versions of macOS.
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- Fixed GameAnalytics consent prompt going outside the window on small resolutions and/or large text sizes.
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- Fixed Kastrull's drone sometimes spawning inside the sub client-side in multiplayer.
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- Fixed opening the settings menu resetting the game window, which caused screen capture software to stop capturing the window.
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- Fixed certain mods that don't configure the "you are here" circle sprite for the status monitors causing crashes.
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- Fixed abilities that give simultaneous skill gain (minor in mechanics, once upon a time in europa, apprenticeship) not giving the extra skill points.
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- Fixed deconstructor not being able to put the items into containers in the output slots.
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---------------------------------------------------------------------------------------------------------
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v0.15.21.0
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