Blue
4c3dcfb84f
Full paths to sound files
2018-05-27 19:38:34 +02:00
Blue
17e3095961
Full path to sound file
2018-05-27 19:37:28 +02:00
Blue
fd92c78807
Full paths to sound files + extra comment
2018-05-27 19:34:07 +02:00
Blue
c004879581
Full paths to sound files
2018-05-27 19:29:42 +02:00
Joonas Rikkonen
76e8b078c3
Added missing railgun sprite & fixed indentation in the new item configs
2018-05-21 20:59:11 +03:00
Joonas Rikkonen
2805ca78c4
Merge pull request #412 from ClasticM/patch-2
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Railgun Shell Rack
2018-05-21 11:48:03 +03:00
ClasticM
a71c10a2bc
Railgun Shell Rack
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Adds a rack capable of holding 3 Railgun shells,
so players / sub makers won't have to store shells on the floor anymore. Also helps the crew keep track of how many Railgun shells they sub have.
Because the racks take up space, it also would help with balancing subs for PvP and so on.
texture located in "content/items/weapons/railgunetc2.png", which it shares with the new loaders and rear facing controller.
https://imgur.com/muAIF9P
This feature has been requested a lot lol, so I hope this will make a lot of people really happy
2018-05-18 20:13:12 -05:00
ClasticM
9da4deaed5
Rear Railgun Controller/Additional Railgun Loaders
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Tested code for new Railgun items
* "Rear Railgun Controller" - Rearward facing Railgun controller
* "Railgun Single Loader" - Vertical loader with 1 shell capacity
* "Forward Railgun Loader" - Forward facing loader with 1 shell capacity
* "Rear Railgun Loader" - Rearward facing loader with 1 shell capacity
Gives sub makers more variety and different ways to arm subs. Can also be used to make a challenging balance with the weapons that requires more teamwork to operate. Also useful for simulating torpedo's tubes
Sprite example:
https://imgur.com/muAIF9P
All items tested and implemented.
2018-05-18 19:58:09 -05:00
Blue
fed959e8eb
Docking port and hatch changed
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Docking port needs electrical skill to get fixed.
Both construction skill requirement changed to 50
2018-05-10 13:12:54 +02:00
Joonas Rikkonen
5ea88a0929
Fixed explosives not detonating inside railgun shells. Closes #400
2018-05-08 10:31:28 +03:00
Blue
890c0dc1d9
Deconstructing certain items now gives materials
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Some tools and the body armor wouldn't give any materials
2018-05-05 23:08:01 +02:00
Juan Pablo Arce
d0c1d170f3
Increased searchlight camera offset to 515
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Requested by Clastic, the person who submitted the item
2018-05-04 19:47:49 -03:00
Joonas Rikkonen
7c9c3195bf
Need to copypaste more carefully ( e15fa11)
2018-04-25 20:58:11 +03:00
Joonas Rikkonen
e15fa11d6e
Fixed meds not being usable with a medical syringe. Closes #388
2018-04-25 16:39:12 +03:00
Joonas Rikkonen
91d6c7b91f
Fixed explosives being directly usable by characters, causing them to explode when left clicking while holding them due to 9dd9425c. See #385
2018-04-24 18:00:36 +03:00
Joonas Rikkonen
1f460c401e
Readded oxygenite shard as containable to diving suit (accidentally removed in f2842c2)
2018-04-23 16:08:44 +03:00
Joonas Rikkonen
1d98df11a3
PropertyConditionals match if any of the targets match, junction boxes only take damage underwater when therey're powered up (because trying to fix all boxes in a flooded sub before they break again is pain in the ass)
2018-04-23 15:25:46 +03:00
Joonas Rikkonen
f2842c265c
Removed the need for batteries in diving suits, now the light stays on as long as the suit is worn by a living character.
2018-04-23 15:24:55 +03:00
Joonas Rikkonen
3abbfcbc23
Railguns cannot be fired without aiming. Closes #364
2018-04-09 15:22:42 +03:00
boyned//Kampfkarren
9c610a1a82
Make Captain's Jacket able to hold 5 things
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It's stupid that all jobs can hold stuff in their jumpsuits except Captain.
2018-04-07 22:09:02 -07:00
Joonas Rikkonen
9dd9425caa
Explosives, chemicals and medical items disappear when their condition falls to 0 (i.e. when they're fully used).
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Railgun shells, detonators and depth charges also now "use" their contents instead of destroying them. (See #322 )
2018-04-03 22:43:41 +03:00
Joonas Rikkonen
1b1bd6f51b
Fixed switch sprite offset. Closes #324
2018-03-08 17:57:12 +02:00
juanjp600
3a2224392a
Added EpicBobRoss' searchlight
2018-03-07 23:30:38 -03:00
Joonas Rikkonen
8e8b8464af
All items and structures have to define a sourcerect for the sprite because otherwise the dedicated server won't know the size of the entity. Closes #321
2018-03-06 13:55:30 +02:00
Joonas Rikkonen
f1f190a997
Added a light to diving suits (requires a battery to work). Closes #233
2018-03-02 13:11:28 +02:00
Joonas Rikkonen
12d1692bb5
Wearables can attach lightsources to limbs
2018-03-02 11:13:11 +02:00
Joonas Rikkonen
55a5e9e968
Syringes are recolored according to the color of the contained medical item. Closes #256
2018-03-01 11:26:04 +02:00
Joonas Rikkonen
2585cc9873
Fixed attachable objects being deattachable with the select key due to e6b7a0d3, fixed typo in ConvertInputType
2018-02-28 13:26:18 +02:00
Joonas Rikkonen
d867dd6c17
Diving suits are rendered in front of all items (diving masks, goggles, etc aren't drawn on top of the suit). Items that are being held take the depth of the wearable sprite on the hand into account. Closes #290
2018-02-27 23:04:54 +02:00
Joonas Rikkonen
0fa1ae6825
Fixed plasma cutters and welders not affecting hatches, alien doors/hatches or duct blocks. Closes #293
2018-02-27 15:17:58 +02:00
Joonas Rikkonen
064750d99f
Fixed missing RepairTool HitStructure particles & missing ancient weapon beam (+ added hit particles to ancient weapon). Closes #285
2018-02-25 22:43:06 +02:00
Joonas Rikkonen
19579f02ca
Doors can be opened with crowbars again. Closes #276
2018-02-23 10:23:58 +02:00
Joonas Rikkonen
1ebadf1f80
Fixed depth charge tubes launching the depth charges up by default. Closes #259
2018-02-22 16:23:30 +02:00
Joonas Rikkonen
671f59e984
Unequipped headsets can't be used and don't consume batteries. Closes #272
2018-02-22 15:08:38 +02:00
Joonas Rikkonen
b7bb78bc41
Fixed railgun shells not detonating their contents on impact
2018-02-22 12:35:57 +02:00
Joonas Rikkonen
a74ba4191b
Items with the "medical" tag can be contained in doctors' clothes (e.g. syringes, bandages)
2018-02-21 20:08:45 +02:00
Joonas Rikkonen
24cb7a3659
Husk infection state can be decreased after the infection reaches the active state (causing the husk appendage to be removed). Calyxanide still has a conditional preventing the decrease, but now it's possible for modders to revert huskification without code modifications. Closes #258
2018-02-21 11:12:49 +02:00
Joonas Rikkonen
43d6ee5e06
Spark & smoke particle effects when welding or cutting something. Closes #155 .
2018-02-12 11:20:25 +02:00
Joonas Rikkonen
544cbe74cf
Removed heat absorbers (no real use even if the extra cooling effect was reimplemented). Closes #229
2018-01-22 14:54:43 +02:00
Joonas Rikkonen
1eaccef8c7
Added damaged variants of junction box sprite, damaged item sprites can be set to fade in.
2018-01-11 20:48:26 +02:00
Joonas Rikkonen
e2c7b684de
Fixed character limb rendering order not being consistent (limbs with the same depth value being randomly drawn behind or in front of each other)
2018-01-11 13:32:21 +02:00
Joonas Rikkonen
47f9900fdc
Lighting fixes:
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- Re-enabled lightsprites (glowing lamp sprites on lamps).
- Limb sprites use lightsprites instead of overriding the texture (positioned correctly now).
- Fixed lights that don't cast shadows not being rendered.
2018-01-11 11:23:55 +02:00
Joonas Rikkonen
7bbab35a0b
Configured cargo containers for items, metal crates can be deconstructed, spears can be contained inside metal crates
2018-01-10 15:57:22 +02:00
Joonas Rikkonen
5f2227489b
Reactor temperature has to stay above the meltdown temperature for 30 seconds before it explodes. The reactors now also have an output connection that sends out a signal when the temperature is critical. + Added reactor meltdown warning sirens & lights to vanilla subs. Closes #157
2018-01-10 00:33:21 +02:00
Joonas Rikkonen
3956785032
Moved PropertyConditional match checking & status effect cancelling from the StatusEffect class to PropertyConditional.
2018-01-09 16:42:11 +02:00
Joonas Rikkonen
18ae9d7820
Base ItemComponents can apply OnUse statuseffects, grenades can be placed in detonators. Closes #113
2018-01-09 14:55:16 +02:00
Joonas Rikkonen
7187c277e7
Merge branch 'master' into moStuff
2018-01-09 10:38:06 +02:00
juanjp600
32deb06e51
Fixed crowbar.ogg case-sensitivity errors
2018-01-05 11:07:44 -03:00
Alex Noir
31350698bf
denerfied the clown
2017-12-30 16:01:02 +03:00
Alex Noir
9f727ddbaf
Add Morbusanide recipe
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Make usecondition default to true so items aren't wasted
2017-12-30 14:53:26 +03:00