juanjp600
4874ad2ef8
Host can have subs spawn with more items
...
TODO: check if clients see the extra cargo, they probably don't
2016-10-04 22:28:13 -03:00
juanjp600
6f136c8daf
Merged branch combat-mission into combat-mission
2016-10-03 22:29:54 -03:00
juanjp600
1187686449
Host can disable spawning of certain characters
...
GUITickBox might not work very well because of the override of Rect, might want to look into that later
2016-10-03 22:27:32 -03:00
Regalis
292218b9b0
WallSection flipping
2016-10-03 22:40:14 +03:00
Regalis
3ec6f008d5
Item/structure sprites flip by default
2016-10-03 16:43:03 +03:00
juanjp600
e1296e4a8e
Backported vsync changes from new-netcode, WIP hull visibility culling
...
The hull culling functions are there, they just aren't being used right now because there are some annoying bugs.
2016-10-02 22:24:31 -03:00
juanjp600
75e7b3a94e
Merged branch master into combat-mission
2016-10-01 20:10:38 -03:00
juanjp600
bdcd894b83
Flipping sprites of staircases & engine
2016-10-01 16:41:16 -03:00
juanjp600
d7047c0df8
Merged branch combat-mission into combat-mission
2016-09-30 15:45:55 -03:00
juanjp600
4c7e8fe57d
Character name scale based on zoom
2016-09-30 15:45:09 -03:00
Regalis
0fe822c96a
Stair body + linkedsub flipping
2016-09-30 20:07:36 +03:00
Regalis
8e8a0e57f0
Cleaned up the flipping logic a bit, overridable MapEntity.FlipX method
2016-09-30 19:48:56 +03:00
Regalis
0da9f58325
Fixed physics item & wire flipping
2016-09-30 19:00:12 +03:00
juanjp600
f6b82eb095
Some progress on flipping subs
...
Press crouch to flip every sub in the map, texture alignment breaks and physics items vanish, but other than that it's working.
2016-09-29 22:20:15 -03:00
Regalis
c1cb19b940
More suitable tutorial seed + moloch spawn position, moloch nerf
2016-09-29 19:32:14 +03:00
Regalis
25274dd03f
Linux damageshader, fixed keyhits being registered multiple times, added LevelGenerationParams.xml to the vanilla content package
2016-09-29 19:04:45 +03:00
Regalis
cbce785078
- combined the "crew" and "hire" tabs in the SP lobby
...
- tooltips that show item descriptions in the store menu
- preventing tooltips from going outside the screen
- medical items can be bought, more expensive railgun/depthcharge shells
2016-09-29 18:59:58 +03:00
Regalis
86c50304dd
- saving after MainSub has been removed (i.e. saving after returning to map screen) doesn't break save files anymore
...
- fixed subs getting left behind if the sub moves too far from the start/end position during the ending cinematic
- map shows which LocationConnections have been passed through
2016-09-28 19:16:50 +03:00
Regalis
c5ce3a75a2
Sp campaign map shows which locations have been visited (+ some minor visual improvements to the map)
2016-09-28 16:53:08 +03:00
juanjp600
e22d8adde5
Red name on enemy players
...
To prevent confusion.
2016-09-27 20:06:02 -03:00
juanjp600
71ebbc00d9
Merged branch master into combat-mission
2016-09-27 19:42:35 -03:00
juanjp600
e318034a1a
Remove submarines markers from radar in combat missions
...
This should make the mission type a lot more fun.
2016-09-27 19:42:15 -03:00
Regalis
2bdc7441fc
Merge branch 'level-gen-overhaul'
2016-09-27 20:19:29 +03:00
Regalis
9b15d2f894
Improved background sprite placement logic: orientation of the cell edges determined by their normals instead of their position relative to the cell
2016-09-27 20:18:55 +03:00
Regalis
4e9ea758cb
Team IDs start from 1 (-> monsters don't count as members of the team 0)
2016-09-27 17:55:45 +03:00
Regalis
8f0d16b145
Fixed host's character spawning twice, some cleanup (LINQ <3)
2016-09-27 17:31:26 +03:00
juanjp600
344947c3c4
Search and destroy mission
...
Featuring ugly code
2016-09-26 22:09:06 -03:00
Regalis
790212a20b
Merge branch 'walldamage'
2016-09-26 16:28:52 +03:00
Regalis
e91e0a4f9c
HUDProgressBars move with the subs
2016-09-26 16:26:52 +03:00
juanjp600
d537e8795a
Replace '' (two single quotes) with \" (double quote)
...
We must correct post-traumatic Blitz disorder
2016-09-24 21:26:08 -03:00
Regalis
ccb50ca28f
Particle start color is initialized correctly, small particle collision fix
2016-09-22 21:24:40 +03:00
Regalis
0ba69a3472
Using nonpremultiplied alpha when drawing damaged wall sections (-> no artifacts around windows anymore), particle collision optimization
2016-09-22 18:14:16 +03:00
Regalis
f21000124b
0.5 sec delay when switching from swimming to walking or vice versa (prevents rapid switches between swimming/walking if the water level is fluctuating around the minimum swimming depth)
2016-09-21 20:14:24 +03:00
Regalis
721f4ff5a6
Particle system improvements:
...
- particles can collide with the outer walls of the sub
- drag + waterdrag parameters
- fixed particles "twitching" when the submarine is moving fast
- submarine velocity only affects the initial velocity of the particles (i.e. accelerating the sub doesn't automatically accelerate them)
2016-09-21 19:45:20 +03:00
Regalis
b01b52172a
Topwindow sprite fix, fixed null reference exception when welding/cutting walls that aren't part of a sub
2016-09-21 19:39:00 +03:00
Regalis
96a61ab2ea
HUDProgressBars are drawn over the LOS effect, progressbar not displayed when attempting to weld/cut platforms
2016-09-20 19:36:58 +03:00
Regalis
5918e845ac
Progress bars that show the health of wall sections when welding/cutting
2016-09-20 18:40:30 +03:00
Regalis
f8368f464a
Walls have an additional background sprite below the destructible sprite, separate parameters for rgb and alpha lerping in the damage shader
2016-09-19 21:51:37 +03:00
Regalis
b24359464b
Wall damage shader testing (WIP)
2016-09-16 14:47:08 +03:00
Regalis
0265d075a5
Possible to zoom out further when debugdraw is on, vents don't replenish oxygen when underwater, monster missions & events ignore spawnpoints that are too close to the main sub
2016-09-14 20:25:09 +03:00
Regalis
7f543c394a
More background sprites again, sprite commonness can vary between different level types
2016-09-14 19:54:03 +03:00
Regalis
eae854abbc
More background sprites (+ some sprites swing slightly, sprites are less likely to be placed in unreachable places)
2016-09-13 21:23:37 +03:00
Regalis
fa15428ed2
The entrances and exits of the levels have more variety (not always a straight vertical tunnel)
2016-09-13 18:55:20 +03:00
Regalis
c6105afc80
A separate class for parameters used by the level generator, different "level types" with configurable parameters
2016-09-12 20:48:43 +03:00
Regalis
1f7bf250b5
asdfasdf
2016-09-08 21:26:15 +03:00
Regalis
93a3a55fb1
Oxygen isn't distributed through gaps that are underwater (-> air pockets)
2016-09-08 21:23:44 +03:00
Regalis
4bf01aeba7
Improved MiniMap: shows hull integrity and oxygen levels, and can be configured to only show oxy/water data if the rooms have detectors in place
...
+ itemprefab "aliases" (allows changing item names while keeping backwards compatibility with older sub files)
2016-09-08 20:21:55 +03:00
Regalis
7be5474617
Autopilot tweaking
2016-09-08 20:14:57 +03:00
Regalis
94cec67a2b
Characters that aren't inside a hull or can't enter subs won't attempt to play a walking animation
2016-09-07 20:18:52 +03:00
Regalis
9463b18993
Huskification bugfixes
2016-09-07 18:19:42 +03:00