Commit Graph

3027 Commits

Author SHA1 Message Date
Joonas Rikkonen
3eaec8bbc6 (c490f5118) Fixed bots not appearing to use repair tools or weapons client-side when repairing something or attacking (i.e. they aimed the item but never fired/used it) 2019-04-11 18:24:01 +03:00
Joonas Rikkonen
c9cdbcc7ed (aa49312e0) Fixed bots failing to do almost anything in multiplayer due to the submarine's team ID not matching theirs 2019-04-11 18:23:47 +03:00
Joonas Rikkonen
a53c0fd9bb (8f575fa16) Fixed chatbox & crew menu being hidden if any character uses a controller 2019-04-11 18:23:31 +03:00
Joonas Rikkonen
2af78d096e (8b3cd3de5) Fixed clients never removing network events the server has already received (!), don't create a new client event if there's already an identical event waiting to be sent 2019-04-11 18:23:17 +03:00
Joonas Rikkonen
90086375a4 (9837460b8) Display a progress bar when welding doors shut. 2019-04-11 18:23:03 +03:00
Joonas Rikkonen
2db312f71e (3d7994d75) Added a command that resets selected items and structures to prefab values 2019-04-11 18:22:49 +03:00
Joonas Rikkonen
5f4797bb1a (c6972d8ed) Fixed ServerInfo not fetching some of the texts from the text xml 2019-04-11 18:22:34 +03:00
Joonas Rikkonen
74c0b22b77 (c13450762) Added All tab to the sub editor screen entity list 2019-04-11 18:22:19 +03:00
Joonas Rikkonen
8f821c817a (ec5f3cd24) Added mission texts to EnglishVanilla, use "[reward]" tag in the texts instead of the actual number so we don't have to change the descriptions if we change the reward 2019-04-10 15:14:16 +03:00
Joonas Rikkonen
bf953177b9 (7ef195de5) Added server preview to be cleared on server list refresh 2019-04-10 15:14:00 +03:00
Joonas Rikkonen
9f55da3677 (8d282f4cc) Hide the crew area and the chat box when using a controller (= aiming with a turret or similar item). 2019-04-10 15:13:25 +03:00
Joonas Rikkonen
488fded57f (208dc8793) Fixed ElectricalDischarger electricity effect staying visible if the item breaks or the component is deactivated from outside (e.g. via a StatusEffect or the parent component). Closes #1402 2019-04-10 15:13:08 +03:00
Joonas Rikkonen
e94228d346 (b948206e8) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-10 13:35:03 +03:00
Joonas Rikkonen
9a54b89bf3 (0eb0c36ec) Fixed door background sprites being drawn in front of characters (TODO: update sprite depths in the subs) 2019-04-10 13:30:25 +03:00
Joonas Rikkonen
af260565ad (5fbd1cdee) Reload sprite and reset the depth when reset to prefab method is called. 2019-04-10 13:30:08 +03:00
Joonas Rikkonen
06ac9a04ba (84bc4cdae) Display another message when trying to directly open a door that doesn't have buttons on it (wired to remote buttons/controllers). 2019-04-10 13:29:50 +03:00
Joonas Rikkonen
85acb21069 (22af8c988) Don't crash them game if playing the splash screen fails 2019-04-10 13:29:33 +03:00
Joonas Rikkonen
aa883064c6 (a87395f64) Moved content packages at the bottom of the list in server info panel 2019-04-10 13:29:15 +03:00
Joonas Rikkonen
18f49a3fd4 (1d26e9d80) Improved Server List screen layout 2019-04-10 13:28:58 +03:00
Joonas Rikkonen
2ca299af10 (ab07307c5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-10 13:27:49 +03:00
Joonas Rikkonen
593d99ec38 (df9b1966f) Added an option to disable directional voice chat. Closes #1414 2019-04-10 13:27:30 +03:00
Joonas Rikkonen
74da38bd10 (3315662d5) Implement optional required items (lol) and fix the doors. It's a bit confusing, but should work. 2019-04-10 13:26:56 +03:00
Joonas Rikkonen
f941a21ada (0bb76a38c) made doors repairable with wrench 2019-04-10 13:26:39 +03:00
Joonas Rikkonen
f01dd9f4c6 (8fa3d4cb0) New deterioration values (may I never have to do this again), fixed autodoors (way less doors and hatches closing on player) 2019-04-10 13:26:04 +03:00
Joonas Rikkonen
b86059e223 (2ca7e50c9) Rextured some backwalls for better readability, relit whole sub, new deterioration values (may I never have to do this again) 2019-04-10 13:25:45 +03:00
Joonas Rikkonen
d6f2f0885d (6419950d6) Relit sub, new deterioration values (may I never have to do this ever again), retextured some walls for easier readability. 2019-04-10 13:25:28 +03:00
Joonas Rikkonen
40d0a49958 (0946322ab) Fixed file transfer progress bars not being visible in NetLobbyScreen. Closes #1412 2019-04-10 13:25:10 +03:00
Joonas Rikkonen
ca5e11e859 (476b2ba9b) Don't allow deattaching items when another component of the item is selected (e.g. wiring interface), interrupt picking if the item is removed or moved to an inventory 2019-04-10 13:24:53 +03:00
Joonas Rikkonen
fa4d1caeed (552a3719d) Don't open a door by clicking "select", if the door has any required items (in which case we want to force open it by clicking "use"). 2019-04-10 13:24:36 +03:00
Joonas Rikkonen
c1c869b944 (321793927) Always show the outer clothes slot. Reordered the slots so that the most frequently used ones are closer to the "main" inventory. 2019-04-10 13:24:21 +03:00
Joonas Rikkonen
0f4c7c302f (41e8be463) Revert "Rewiring the door changes it's behavior. TODO: Might be better to implement as two separate type of doors?" (Now using two separate doors instead) 2019-04-10 13:23:31 +03:00
Joonas Rikkonen
e19cf09b71 (d4ff992c6) Updated doors in Berilia_ManualDoorTest 2019-04-10 13:23:14 +03:00
Joonas Rikkonen
fde99f5373 (586e37096) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-10 13:22:57 +03:00
Joonas Rikkonen
bd0c8a9d34 (818a83da1) Alternate door versions with integrated buttons 2019-04-10 13:22:39 +03:00
Joonas Rikkonen
842b6a2e34 (9619c01cd) Change the info text colors and cache the list. 2019-04-10 13:22:19 +03:00
Joonas Rikkonen
d7c88e3055 (f185bce97) Fix an indentation. 2019-04-10 13:22:02 +03:00
Joonas Rikkonen
5a7abc430c (5d7e5eb93) Rewiring the door changes it's behavior. TODO: Might be better to implement as two separate type of doors? 2019-04-10 13:21:45 +03:00
Joonas Rikkonen
25453018fc (3f015888d) Implement manual doors that can be opened simply by clicking on them. Add a test sub (not added in the project -> have to manually place in the local bin folder to test it). 2019-04-10 13:21:25 +03:00
Joonas Rikkonen
3093515600 (b419f4ca5) v0.8.9.10 2019-04-10 13:19:40 +03:00
Joonas Rikkonen
a8240379ac (a6437298b) Added LightComponent.IsOn to the SerializableProperties that can be accessed without reflection. 2019-04-08 23:12:22 +03:00
Joonas Rikkonen
443d199017 (cd7359bb3) StatusEffects can modify item sound and sight ranges (requires an AITarget) 2019-04-08 23:12:09 +03:00
Joonas Rikkonen
71128c27e6 (7764eef2d) CustomInterfaces can apply status effects when a button is pressed or depending on the state of a tickbox (OnUse when the tickbox is checked, OnSecondaryUse otherwise). 2019-04-08 23:11:56 +03:00
Joonas Rikkonen
3877c18d0c (c15419d90) Changelog additions + merge fix 2019-04-08 19:20:05 +03:00
Joonas Rikkonen
4811ec796f (50447ac17) Inventory syncing fixes. Could be related to #768. - When moving an item from an inventory to another, create the event for the target inventory first, then for the inventory the item is being removed from. Otherwise clients would first drop the item, and then put it in the container with the next event, which works most of the time, but if the second event is delayed enough that the item is not within the character's reach by the time it arrives, the client will be unable to put it in the container and the item will just be dropped. - Fixed item velocities not being reset when they're dropped from a character's inventory. I'm not exactly sure why, but sometimes they had very high downwards velocities (even though the body was previously inactive), which caused them to launch through floors and made the previous inventory syncing issue much worse (because a delay of just a couple of frames was enough to move the item out of the character's reach). 2019-04-08 19:18:04 +03:00
Joonas Rikkonen
71d546ff7f (f36b3a111) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-08 19:17:50 +03:00
Joonas Rikkonen
5a9b681c13 (8c99939f6) Fix bots dropping from ladders if there is a non-ladder node in the path (Especially on Typhon). The distance check was incorrect, but after correcting it, I decided that it probably causes more issues than it solves. If there is one node in the path that is not in the current ladder, but the node after that is, we can just follow the path to the node that is on the ladders. Remove an unnecessary IgnorePlatforms assignment. It's handled in the HumanAIController. 2019-04-08 19:17:35 +03:00
Joonas Rikkonen
eb6e919c66 (f832e24f5) Prevent bots jumping from too high. 2019-04-08 19:17:20 +03:00
Joonas Rikkonen
9a829206af (2c264b075) Improve readability (no functional changes). 2019-04-08 19:17:06 +03:00
Joonas Rikkonen
5876097da4 (4b07ea1ca) Removed unused method from HumanoidAnimController 2019-04-08 19:16:51 +03:00
Joonas Rikkonen
63971c90a9 (a9fbb0120) Disable controls when the pause menu or settings menu is open. Closes #1391 2019-04-08 19:16:37 +03:00