(b419f4ca5) v0.8.9.10

This commit is contained in:
Joonas Rikkonen
2019-04-08 23:12:48 +03:00
parent a8240379ac
commit 3093515600
3 changed files with 13 additions and 4 deletions

View File

@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.8.9.9")]
[assembly: AssemblyFileVersion("0.8.9.9")]
[assembly: AssemblyVersion("0.8.9.10")]
[assembly: AssemblyFileVersion("0.8.9.10")]

View File

@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.8.9.9")]
[assembly: AssemblyFileVersion("0.8.9.9")]
[assembly: AssemblyVersion("0.8.9.10")]
[assembly: AssemblyFileVersion("0.8.9.10")]

View File

@@ -9,14 +9,23 @@ Additions and changes:
- Minor improvements to menu layouts.
- Randomize map seed when opening the "new game" tab.
- Show the "starting a round" popup to all clients when the server initiates a new round.
- The CustomInterface ItemComponent can be used to trigger StatusEffects. Buttons apply OnUse effects when
pressed, tickboxes apply OnUse when checked and OnSecondaryUse when not.
- StatusEffects can modify item sound and sight ranges (requires an AITarget).
- Sonar beacons can be toggled on/off.
Bugfixes:
- Fixed submarines not being able to move horizontally in multiplayer if not accelerating fast enough.
- Fixed an inventory syncing issue that occasionally caused items to be dropped when moving them from the
inventory to a container or vice versa.
- Fixed items occasionally dropping from the inventory at a very high speed, sometimes causing them to
clip through floors.
- Fixed idling AI characters causing lag spikes if they can't find a path out of the room they're inside or
if the submarine has no waypoints.
- Fixes to AI characters getting stuck if they fail to reach a leak they're trying to repair.
- Fixed characters "selecting" equipped railgun shells and depth charges, causing the characters to face
towards the item.
- Prevent AI characters from jumping down from high places.
- Fixed highlighted items being selected when letting go of the Shoot button.
- Fixed inputs still working in multiplayer when the pause menu or the settings menu is open.
- Fixed some Steam achievements being impossible to unlock in single player.