NotAlwaysTrue
7e899d900a
Added ClientCount for PerformenceMonitor
...
Add a marker to help distinguish EP from other SV Executables
Fixed a "Failed to copy object. Source is null." introduced by last update
Uses dynamic ThreadCount instead of fixed 16
Re-Removed most PF support
Re-Parallelzed Level update and Character Update(a conflict warning will be issued
2025-12-27 13:19:36 +08:00
Eero
6032010847
Improve parallelization in map and game screen updates
...
Refactored update logic in MapEntity and GameScreen to use more granular and conditional parallelization, reducing unnecessary allocations and improving performance. Updates to hulls, structures, items, and physics bodies are now executed in parallel where safe, and item updates are only performed when necessary. Also parallelized submarine and physics body transform updates.
2025-12-26 21:04:07 +08:00
NotAlwaysTrue
e715fdc835
Fixed #10
...
Fixed #12
2025-12-26 01:16:05 +08:00
eero
5b823d8684
Clarify thread safety in update methods
...
Updated comments in GameScreen.cs to indicate that StatusEffect.UpdateAll and Character.UpdateAnimAll are not thread-safe and must be executed on the main thread. Also removed a non-English comment from MapEntity.cs for consistency.
2025-12-22 18:07:17 +08:00
eero
b146fa326d
Refactor MapEntity.UpdateAll for improved parallelism
...
Rewrites MapEntity.UpdateAll to use more granular parallelism, reducing contention and improving performance by parallelizing hull, structure, and gap resets, while keeping order-dependent and non-thread-safe updates sequential. Updates GameScreen to pass ParallelOptions to UpdateAll.
2025-12-22 17:48:14 +08:00
NotAlwaysTrue
d98f9de5d4
Updated PM, uses 60s average to match message update time, modified message to display Server Running Time(Total Time Elapsed) in h:m:s.ms format
...
Readded perviously removed update interval condition
2025-12-22 00:24:33 +08:00
NotAlwaysTrue
f87e943a1a
Move a lot of thing around to fix collection was modified.
...
Note: For now I can only adjust orders and cannot make some real thing. It will take time to check and refactor everything necessary.
2025-12-20 14:16:51 +08:00
NotAlwaysTrue
2f845b40ca
Moved Item related stuff to the end of MapEntity.UpdateAll to avoid issues
...
Added a threadlock to avoid some issue(someday i will take care of)
Add a function that automatically log server performence every 60s
2025-12-20 00:08:42 +08:00
NotAlwaysTrue
fff157d5ca
Added a Performence Monitor for debug
...
Many multi-threading work in ServerSource
2025-12-19 13:43:12 +08:00
Evil Factory
352625af28
Merge remote-tracking branch 'upstream/master'
2025-12-08 12:35:44 -03:00
Markus Isberg
598966f200
Release 1.11.4.1 (Winter Update)
2025-12-08 14:56:47 +00:00
Evil Factory
da13162c60
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
2025-09-25 09:00:20 -03:00
Regalis11
b2d91cde7c
Release 1.10.6.0 - Autumn Update 2025 Hotfix 1
2025-09-25 11:11:35 +03:00
EvilFactory
2368640841
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2025-06-17 15:45:16 -03:00
Regalis11
ea5a2bc693
Release 1.9.7.0 - Summer Update 2025
2025-06-17 16:38:11 +03:00
EvilFactory
103871a4e9
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2025-04-10 10:37:09 -03:00
Markus Isberg
a4a3427e4e
Unstable 1.8.4.0
2025-03-12 12:56:27 +00:00
EvilFactory
e163f7ed73
Merge remote-tracking branch 'upstream/master' into develop
2024-06-18 12:19:13 -03:00
Regalis11
230d1b6e78
v1.5.7.0 (Summer Update)
2024-06-18 16:50:02 +03:00
EvilFactory
0a9ff43986
Merge remote-tracking branch 'upstream/master' into develop
2024-04-24 12:20:11 -03:00
Regalis11
ff1b8951a7
v1.4.4.1 (Blood in the Water Update)
2024-04-24 18:09:05 +03:00
EvilFactory
448e4cdfbb
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2023-12-14 11:56:39 -03:00
Regalis11
b91e85559d
v1.2.6.0 (Winter Update)
2023-12-14 16:11:27 +02:00
Markus Isberg
fb5ea537bf
Unstable 1.2.4.0
2023-11-30 13:53:00 +02:00
EvilFactory
9838cc59ee
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2023-10-19 12:18:30 -03:00
Markus Isberg
cf8f0de659
Unstable 1.1.14.0
2023-10-02 16:43:54 +03:00
EvilFactory
fd74c08a8f
Removed GapUpdateInterval (no longer required)
2023-06-15 13:53:28 -03:00
EvilFactory
15daa64f66
Merge https://github.com/Regalis11/Barotrauma into develop
2023-06-15 12:13:50 -03:00
itchyOwl
83de72e3d2
v1.0.20.1 (summer patch)
2023-06-15 16:46:54 +03:00
EvilFactory
4a229c6427
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2023-03-13 13:32:14 -03:00
Regalis11
bf73ddb6c3
v1.0.7.0 (Full Release)
2023-03-13 10:30:37 +02:00
Regalis11
2c5a7923b0
Faction Test v1.0.1.0
2023-02-16 15:01:28 +02:00
EvilFactory
08f18e2e69
Rename members to use correct case
2022-11-26 22:16:40 -03:00
Markus Isberg
c772b61fc1
Faction Test 100.4.0.0
2022-11-14 18:28:28 +02:00
EvilFactory
77c63541eb
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into unstable
2022-09-29 12:13:55 -03:00
Juan Pablo Arce
3f2c843247
Unstable v0.19.3.0
2022-09-02 15:10:56 -03:00
Evil Factory
c5860d13d5
Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git
2022-07-14 12:25:44 -03:00
Markus Isberg
497045de7e
Build 0.18.13.0
2022-07-01 12:16:36 +09:00
Evil Factory
7a09711296
Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git
2022-06-15 13:26:49 -03:00
Markus Isberg
6be757a45b
Build 0.18.5.0
2022-06-03 22:29:04 +09:00
Markus Isberg
7547a9b78a
Build 0.18.0.0
2022-05-13 00:55:52 +09:00
Evil Factory
c8ec13fb56
added powered update interval
2022-05-05 13:18:50 -03:00
Evil Factory
b7395bedea
Refactor and fix #56
2022-04-15 19:08:27 -03:00
Oiltanker
1e6ac68e86
initial cs-lua merge work
2022-04-15 21:25:58 +03:00
Evil Factory
b37fd8d9c9
Fixing stuff part 1
2022-04-08 16:08:59 -03:00
Evil Factory
ccf5600ad1
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma.git into unstable-tests
2022-04-08 12:52:28 -03:00
Markus Isberg
3974067915
Unstable 0.17.0.0
2022-02-26 02:43:01 +09:00
Evil Factory
f31142b754
Fix Map Entity Updates
2022-02-24 16:06:08 -03:00
Evil Factory
6340304ae4
Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git
2022-02-24 14:30:39 -03:00
Markus Isberg
a0696ecb74
Unstable 0.16.5.0
2022-02-17 00:03:08 +09:00