1009 lines
36 KiB
C#
1009 lines
36 KiB
C#
using Barotrauma.Items.Components;
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Reflection;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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abstract partial class MapEntity : Entity, ISpatialEntity
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{
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public readonly static List<MapEntity> MapEntityList = new List<MapEntity>();
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public readonly MapEntityPrefab Prefab;
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protected List<ushort> linkedToID;
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public List<ushort> unresolvedLinkedToID;
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public static int MapEntityUpdateInterval = 1;
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public static int PoweredUpdateInterval = 1;
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private static int mapEntityUpdateTick;
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/// <summary>
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/// List of upgrades this item has
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/// </summary>
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protected readonly List<Upgrade> Upgrades = new List<Upgrade>();
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public readonly HashSet<Identifier> DisallowedUpgradeSet = new HashSet<Identifier>();
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[Editable, Serialize("", IsPropertySaveable.Yes)]
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public string DisallowedUpgrades
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{
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get { return string.Join(",", DisallowedUpgradeSet); }
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set
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{
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DisallowedUpgradeSet.Clear();
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if (!string.IsNullOrWhiteSpace(value))
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{
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string[] splitTags = value.Split(',');
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foreach (string tag in splitTags)
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{
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string[] splitTag = tag.Trim().Split(':');
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DisallowedUpgradeSet.Add(string.Join(":", splitTag).ToIdentifier());
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}
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}
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}
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}
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public readonly List<MapEntity> linkedTo = new List<MapEntity>();
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protected bool flippedX, flippedY;
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public bool FlippedX { get { return flippedX; } }
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public bool FlippedY { get { return flippedY; } }
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public bool ShouldBeSaved = true;
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//the position and dimensions of the entity
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protected Rectangle rect;
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protected static readonly HashSet<MapEntity> highlightedEntities = new HashSet<MapEntity>();
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public static IEnumerable<MapEntity> HighlightedEntities => highlightedEntities;
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private bool externalHighlight = false;
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public bool ExternalHighlight
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{
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get { return externalHighlight; }
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set
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{
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if (value != externalHighlight)
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{
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externalHighlight = value;
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CheckIsHighlighted();
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}
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}
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}
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//is the mouse inside the rect
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private bool isHighlighted;
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public bool IsHighlighted
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{
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get { return isHighlighted || ExternalHighlight; }
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set
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{
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if (value != isHighlighted)
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{
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isHighlighted = value;
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CheckIsHighlighted();
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}
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}
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}
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public virtual Rectangle Rect
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{
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get { return rect; }
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set { rect = value; }
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}
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public Rectangle WorldRect
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{
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get { return Submarine == null ? rect : new Rectangle((int)(Submarine.Position.X + rect.X), (int)(Submarine.Position.Y + rect.Y), rect.Width, rect.Height); }
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}
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public virtual Sprite Sprite
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{
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get { return null; }
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}
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public virtual bool DrawBelowWater
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{
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get
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{
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return Sprite != null && SpriteDepth > 0.5f;
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}
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}
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public virtual bool DrawOverWater
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{
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get
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{
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return !DrawBelowWater;
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}
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}
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public virtual bool Linkable
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{
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get { return false; }
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}
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public IEnumerable<Identifier> AllowedLinks => Prefab == null ? Enumerable.Empty<Identifier>() : Prefab.AllowedLinks;
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public bool ResizeHorizontal
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{
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get { return Prefab != null && Prefab.ResizeHorizontal; }
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}
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public bool ResizeVertical
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{
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get { return Prefab != null && Prefab.ResizeVertical; }
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}
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//for upgrading the dimensions of the entity from xml
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[Serialize(0, IsPropertySaveable.No)]
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public int RectWidth
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{
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get { return rect.Width; }
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set
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{
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if (value <= 0) { return; }
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Rect = new Rectangle(rect.X, rect.Y, value, rect.Height);
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}
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}
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//for upgrading the dimensions of the entity from xml
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[Serialize(0, IsPropertySaveable.No)]
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public int RectHeight
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{
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get { return rect.Height; }
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set
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{
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if (value <= 0) { return; }
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Rect = new Rectangle(rect.X, rect.Y, rect.Width, value);
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}
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}
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// We could use NaN or nullables, but in this case the first is not preferable, because it needs to be checked every time the value is used.
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// Nullable on the other requires boxing that we don't want to do too often, since it generates garbage.
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public bool SpriteDepthOverrideIsSet { get; private set; }
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public float SpriteOverrideDepth => SpriteDepth;
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private float _spriteOverrideDepth = float.NaN;
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[Editable(0.001f, 0.999f, decimals: 3), Serialize(float.NaN, IsPropertySaveable.Yes)]
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public float SpriteDepth
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{
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get
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{
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if (SpriteDepthOverrideIsSet) { return _spriteOverrideDepth; }
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return Sprite != null ? Sprite.Depth : 0;
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}
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set
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{
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if (!float.IsNaN(value))
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{
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_spriteOverrideDepth = MathHelper.Clamp(value, 0.001f, 0.999999f);
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if (this is Item) { _spriteOverrideDepth = Math.Min(_spriteOverrideDepth, 0.9f); }
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SpriteDepthOverrideIsSet = true;
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}
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}
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}
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[Serialize(1f, IsPropertySaveable.Yes), Editable(0.01f, 10f, DecimalCount = 3, ValueStep = 0.1f)]
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public virtual float Scale { get; set; } = 1;
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[Editable, Serialize(false, IsPropertySaveable.Yes)]
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public bool HiddenInGame
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{
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get;
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set;
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}
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/// <summary>
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/// Is the layer this entity is in currently hidden? If it is, the entity is not updated and should do nothing.
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/// </summary>
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public bool IsLayerHidden { get; set; }
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/// <summary>
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/// Is the entity hidden due to <see cref="HiddenInGame"/> being enabled or the layer the entity is in being hidden?
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/// </summary>
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public bool IsHidden => HiddenInGame || IsLayerHidden;
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public override Vector2 Position
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{
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get
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{
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Vector2 rectPos = new Vector2(
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rect.X + rect.Width / 2.0f,
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rect.Y - rect.Height / 2.0f);
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//if (MoveWithLevel) rectPos += Level.Loaded.Position;
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return rectPos;
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}
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}
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public override Vector2 SimPosition
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{
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get
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{
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return ConvertUnits.ToSimUnits(Position);
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}
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}
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public float SoundRange
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{
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get
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{
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if (aiTarget == null) return 0.0f;
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return aiTarget.SoundRange;
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}
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set
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{
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if (aiTarget == null) return;
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aiTarget.SoundRange = value;
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}
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}
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public float SightRange
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{
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get
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{
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if (aiTarget == null) return 0.0f;
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return aiTarget.SightRange;
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}
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set
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{
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if (aiTarget == null) return;
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aiTarget.SightRange = value;
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}
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}
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[Serialize(true, IsPropertySaveable.Yes)]
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public bool RemoveIfLinkedOutpostDoorInUse
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{
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get;
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protected set;
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} = true;
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[Serialize("", IsPropertySaveable.Yes, "Submarine editor layer")]
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public string Layer { get; set; }
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/// <summary>
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/// The index of the outpost module this entity originally spawned in (-1 if not an outpost item)
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/// </summary>
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public int OriginalModuleIndex = -1;
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public int OriginalContainerIndex = -1;
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public virtual string Name
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{
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get { return ""; }
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}
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public MapEntity(MapEntityPrefab prefab, Submarine submarine, ushort id) : base(submarine, id)
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{
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this.Prefab = prefab;
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Scale = prefab != null ? prefab.Scale : 1;
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}
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protected void ParseLinks(XElement element, IdRemap idRemap)
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{
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string linkedToString = element.GetAttributeString("linked", "");
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if (!string.IsNullOrEmpty(linkedToString))
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{
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string[] linkedToIds = linkedToString.Split(',');
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for (int i = 0; i < linkedToIds.Length; i++)
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{
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int srcId = int.Parse(linkedToIds[i]);
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int targetId = idRemap.GetOffsetId(srcId);
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if (targetId <= 0)
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{
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unresolvedLinkedToID ??= new List<ushort>();
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unresolvedLinkedToID.Add((ushort)srcId);
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continue;
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}
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linkedToID.Add((ushort)targetId);
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}
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}
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}
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public void ResolveLinks(IdRemap childRemap)
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{
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if (unresolvedLinkedToID == null) { return; }
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for (int i = 0; i < unresolvedLinkedToID.Count; i++)
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{
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int srcId = unresolvedLinkedToID[i];
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int targetId = childRemap.GetOffsetId(srcId);
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if (targetId > 0)
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{
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var otherEntity = FindEntityByID((ushort)targetId) as MapEntity;
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linkedTo.Add(otherEntity);
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if (otherEntity.Linkable && otherEntity.linkedTo != null) otherEntity.linkedTo.Add(this);
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unresolvedLinkedToID.RemoveAt(i);
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i--;
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}
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}
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}
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public virtual void Move(Vector2 amount, bool ignoreContacts = true)
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{
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rect.X += (int)amount.X;
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rect.Y += (int)amount.Y;
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}
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public virtual bool IsMouseOn(Vector2 position)
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{
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return (Submarine.RectContains(WorldRect, position));
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}
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public bool HasUpgrade(Identifier identifier)
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{
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return GetUpgrade(identifier) != null;
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}
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public Upgrade GetUpgrade(Identifier identifier)
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{
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return Upgrades.Find(upgrade => upgrade.Identifier == identifier);
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}
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public List<Upgrade> GetUpgrades()
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{
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return Upgrades;
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}
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public void SetUpgrade(Upgrade upgrade, bool createNetworkEvent = false)
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{
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Upgrade existingUpgrade = GetUpgrade(upgrade.Identifier);
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if (existingUpgrade != null)
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{
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existingUpgrade.Level = upgrade.Level;
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existingUpgrade.ApplyUpgrade();
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upgrade.Dispose();
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}
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else
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{
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AddUpgrade(upgrade, createNetworkEvent);
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}
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DebugConsole.Log($"Set (ID: {ID} {Prefab.Name})'s \"{upgrade.Prefab.Name}\" upgrade to level {upgrade.Level}");
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}
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/// <summary>
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/// Adds a new upgrade to the item
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/// </summary>
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public virtual bool AddUpgrade(Upgrade upgrade, bool createNetworkEvent = false)
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{
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if (!upgrade.Prefab.UpgradeCategories.Any(category => category.CanBeApplied(this, upgrade.Prefab)))
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{
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return false;
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}
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if (DisallowedUpgradeSet.Contains(upgrade.Identifier)) { return false; }
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Upgrade existingUpgrade = GetUpgrade(upgrade.Identifier);
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if (existingUpgrade != null)
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{
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existingUpgrade.Level += upgrade.Level;
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existingUpgrade.ApplyUpgrade();
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upgrade.Dispose();
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}
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else
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{
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upgrade.ApplyUpgrade();
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Upgrades.Add(upgrade);
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}
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return true;
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}
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protected virtual void CheckIsHighlighted()
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{
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if (IsHighlighted || ExternalHighlight)
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{
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highlightedEntities.Add(this);
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}
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else
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{
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highlightedEntities.Remove(this);
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}
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}
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private static readonly List<MapEntity> tempHighlightedEntities = new List<MapEntity>();
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public static void ClearHighlightedEntities()
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{
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highlightedEntities.RemoveWhere(e => e.Removed);
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tempHighlightedEntities.Clear();
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tempHighlightedEntities.AddRange(highlightedEntities);
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foreach (var entity in tempHighlightedEntities)
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{
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entity.IsHighlighted = false;
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}
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}
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public abstract MapEntity Clone();
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public static List<MapEntity> Clone(List<MapEntity> entitiesToClone)
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{
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List<MapEntity> clones = new List<MapEntity>();
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foreach (MapEntity e in entitiesToClone)
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{
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Debug.Assert(e != null);
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try
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{
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clones.Add(e.Clone());
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}
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catch (Exception ex)
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{
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DebugConsole.ThrowError("Cloning entity \"" + e.Name + "\" failed.", ex);
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GameAnalyticsManager.AddErrorEventOnce(
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"MapEntity.Clone:" + e.Name,
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GameAnalyticsManager.ErrorSeverity.Error,
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"Cloning entity \"" + e.Name + "\" failed (" + ex.Message + ").\n" + ex.StackTrace.CleanupStackTrace());
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return clones;
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}
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Debug.Assert(clones.Last() != null);
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}
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Debug.Assert(clones.Count == entitiesToClone.Count);
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//clone links between the entities
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for (int i = 0; i < clones.Count; i++)
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{
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if (entitiesToClone[i].linkedTo == null) { continue; }
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foreach (MapEntity linked in entitiesToClone[i].linkedTo)
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{
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if (!entitiesToClone.Contains(linked)) { continue; }
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clones[i].linkedTo.Add(clones[entitiesToClone.IndexOf(linked)]);
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}
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}
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//connect clone wires to the clone items and refresh links between doors and gaps
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List<Wire> orphanedWires = new List<Wire>();
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for (int i = 0; i < clones.Count; i++)
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{
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if (clones[i] is not Item cloneItem) { continue; }
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var door = cloneItem.GetComponent<Door>();
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door?.RefreshLinkedGap();
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var cloneWire = cloneItem.GetComponent<Wire>();
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if (cloneWire == null) { continue; }
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var originalWire = ((Item)entitiesToClone[i]).GetComponent<Wire>();
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cloneWire.SetNodes(originalWire.GetNodes());
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for (int n = 0; n < 2; n++)
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{
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if (originalWire.Connections[n] == null)
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{
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var disconnectedFrom = entitiesToClone.Find(e => e is Item item && (item.GetComponent<ConnectionPanel>()?.DisconnectedWires.Contains(originalWire) ?? false));
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if (disconnectedFrom == null) { continue; }
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int disconnectedFromIndex = entitiesToClone.IndexOf(disconnectedFrom);
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var disconnectedFromClone = (clones[disconnectedFromIndex] as Item)?.GetComponent<ConnectionPanel>();
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if (disconnectedFromClone == null) { continue; }
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disconnectedFromClone.DisconnectedWires.Add(cloneWire);
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if (cloneWire.Item.body != null) { cloneWire.Item.body.Enabled = false; }
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cloneWire.IsActive = false;
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continue;
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}
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var connectedItem = originalWire.Connections[n].Item;
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if (connectedItem == null || !entitiesToClone.Contains(connectedItem)) { continue; }
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//index of the item the wire is connected to
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int itemIndex = entitiesToClone.IndexOf(connectedItem);
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if (itemIndex < 0)
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{
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DebugConsole.ThrowError("Error while cloning wires - item \"" + connectedItem.Name + "\" was not found in entities to clone.");
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GameAnalyticsManager.AddErrorEventOnce("MapEntity.Clone:ConnectedNotFound" + connectedItem.ID,
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GameAnalyticsManager.ErrorSeverity.Error,
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"Error while cloning wires - item \"" + connectedItem.Name + "\" was not found in entities to clone.");
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continue;
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}
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//index of the connection in the connectionpanel of the target item
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int connectionIndex = connectedItem.Connections.IndexOf(originalWire.Connections[n]);
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if (connectionIndex < 0)
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{
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DebugConsole.ThrowError("Error while cloning wires - connection \"" + originalWire.Connections[n].Name + "\" was not found in connected item \"" + connectedItem.Name + "\".");
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GameAnalyticsManager.AddErrorEventOnce("MapEntity.Clone:ConnectionNotFound" + connectedItem.ID,
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GameAnalyticsManager.ErrorSeverity.Error,
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"Error while cloning wires - connection \"" + originalWire.Connections[n].Name + "\" was not found in connected item \"" + connectedItem.Name + "\".");
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continue;
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}
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(clones[itemIndex] as Item).Connections[connectionIndex].TryAddLink(cloneWire);
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cloneWire.Connect((clones[itemIndex] as Item).Connections[connectionIndex], n, addNode: false);
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}
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if (originalWire.Connections.Any(c => c != null) &&
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(cloneWire.Connections[0] == null || cloneWire.Connections[1] == null) &&
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cloneItem.GetComponent<DockingPort>() == null)
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{
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if (!clones.Any(c => (c as Item)?.GetComponent<ConnectionPanel>()?.DisconnectedWires.Contains(cloneWire) ?? false))
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{
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orphanedWires.Add(cloneWire);
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}
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}
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}
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foreach (var orphanedWire in orphanedWires)
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{
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orphanedWire.Item.Remove();
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clones.Remove(orphanedWire.Item);
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}
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return clones;
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}
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protected void InsertToList()
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{
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if (Sprite == null)
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{
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MapEntityList.Add(this);
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return;
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}
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//sort damageable walls by sprite depth:
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//necessary because rendering the damage effect starts a new sprite batch and breaks the order otherwise
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int i = 0;
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if (this is Structure { DrawDamageEffect: true } structure)
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{
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//insertion sort according to draw depth
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float drawDepth = structure.SpriteDepth;
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while (i < MapEntityList.Count)
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{
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float otherDrawDepth = (MapEntityList[i] as Structure)?.SpriteDepth ?? 1.0f;
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if (otherDrawDepth < drawDepth) { break; }
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i++;
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}
|
|
MapEntityList.Insert(i, this);
|
|
return;
|
|
}
|
|
|
|
i = 0;
|
|
while (i < MapEntityList.Count)
|
|
{
|
|
i++;
|
|
if (MapEntityList[i - 1]?.Prefab == Prefab)
|
|
{
|
|
MapEntityList.Insert(i, this);
|
|
return;
|
|
}
|
|
}
|
|
|
|
#if CLIENT
|
|
i = 0;
|
|
while (i < MapEntityList.Count)
|
|
{
|
|
i++;
|
|
Sprite existingSprite = MapEntityList[i - 1].Sprite;
|
|
if (existingSprite == null) { continue; }
|
|
if (existingSprite.Texture == this.Sprite.Texture) { break; }
|
|
}
|
|
#endif
|
|
MapEntityList.Insert(i, this);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove the entity from the entity list without removing links to other entities
|
|
/// </summary>
|
|
public virtual void ShallowRemove()
|
|
{
|
|
base.Remove();
|
|
|
|
MapEntityList.Remove(this);
|
|
|
|
if (aiTarget != null) aiTarget.Remove();
|
|
}
|
|
|
|
public override void Remove()
|
|
{
|
|
base.Remove();
|
|
|
|
MapEntityList.Remove(this);
|
|
#if CLIENT
|
|
Submarine.ForceRemoveFromVisibleEntities(this);
|
|
SelectedList.Remove(this);
|
|
#endif
|
|
if (aiTarget != null)
|
|
{
|
|
aiTarget.Remove();
|
|
aiTarget = null;
|
|
}
|
|
|
|
if (linkedTo != null)
|
|
{
|
|
for (int i = linkedTo.Count - 1; i >= 0; i--)
|
|
{
|
|
linkedTo[i].RemoveLinked(this);
|
|
}
|
|
linkedTo.Clear();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Call Update() on every object in Entity.list
|
|
/// </summary>
|
|
public static void UpdateAll(float deltaTime, Camera cam)
|
|
{
|
|
mapEntityUpdateTick++;
|
|
|
|
#if CLIENT
|
|
var sw = new System.Diagnostics.Stopwatch();
|
|
sw.Start();
|
|
#endif
|
|
if (mapEntityUpdateTick % MapEntityUpdateInterval == 0)
|
|
{
|
|
|
|
foreach (Hull hull in Hull.HullList)
|
|
{
|
|
hull.Update(deltaTime * MapEntityUpdateInterval, cam);
|
|
}
|
|
#if CLIENT
|
|
Hull.UpdateCheats(deltaTime * MapEntityUpdateInterval, cam);
|
|
#endif
|
|
|
|
foreach (Structure structure in Structure.WallList)
|
|
{
|
|
structure.Update(deltaTime * MapEntityUpdateInterval, cam);
|
|
}
|
|
}
|
|
|
|
//update gaps in random order, because otherwise in rooms with multiple gaps
|
|
//the water/air will always tend to flow through the first gap in the list,
|
|
//which may lead to weird behavior like water draining down only through
|
|
//one gap in a room even if there are several
|
|
foreach (Gap gap in Gap.GapList.OrderBy(g => Rand.Int(int.MaxValue)))
|
|
{
|
|
gap.Update(deltaTime, cam);
|
|
}
|
|
|
|
if (mapEntityUpdateTick % PoweredUpdateInterval == 0)
|
|
{
|
|
Powered.UpdatePower(deltaTime * PoweredUpdateInterval);
|
|
}
|
|
|
|
#if CLIENT
|
|
sw.Stop();
|
|
GameMain.PerformanceCounter.AddElapsedTicks("Update:MapEntity:Misc", sw.ElapsedTicks);
|
|
sw.Restart();
|
|
#endif
|
|
|
|
Item.UpdatePendingConditionUpdates(deltaTime);
|
|
if (mapEntityUpdateTick % MapEntityUpdateInterval == 0)
|
|
{
|
|
Item lastUpdatedItem = null;
|
|
|
|
try
|
|
{
|
|
foreach (Item item in Item.ItemList)
|
|
{
|
|
if (GameMain.LuaCs.Game.UpdatePriorityItems.Contains(item)) { continue; }
|
|
lastUpdatedItem = item;
|
|
item.Update(deltaTime * MapEntityUpdateInterval, cam);
|
|
}
|
|
}
|
|
catch (InvalidOperationException e)
|
|
{
|
|
GameAnalyticsManager.AddErrorEventOnce(
|
|
"MapEntity.UpdateAll:ItemUpdateInvalidOperation",
|
|
GameAnalyticsManager.ErrorSeverity.Critical,
|
|
$"Error while updating item {lastUpdatedItem?.Name ?? "null"}: {e.Message}");
|
|
throw new InvalidOperationException($"Error while updating item {lastUpdatedItem?.Name ?? "null"}", innerException: e);
|
|
}
|
|
}
|
|
|
|
foreach (var item in GameMain.LuaCs.Game.UpdatePriorityItems)
|
|
{
|
|
if (item.Removed) continue;
|
|
|
|
item.Update(deltaTime, cam);
|
|
}
|
|
|
|
#if CLIENT
|
|
sw.Stop();
|
|
GameMain.PerformanceCounter.AddElapsedTicks("Update:MapEntity:Items", sw.ElapsedTicks);
|
|
sw.Restart();
|
|
#endif
|
|
|
|
if (mapEntityUpdateTick % MapEntityUpdateInterval == 0)
|
|
{
|
|
UpdateAllProjSpecific(deltaTime * MapEntityUpdateInterval);
|
|
|
|
Spawner?.Update();
|
|
}
|
|
}
|
|
|
|
static partial void UpdateAllProjSpecific(float deltaTime);
|
|
|
|
public virtual void Update(float deltaTime, Camera cam) { }
|
|
|
|
/// <summary>
|
|
/// Flip the entity horizontally
|
|
/// </summary>
|
|
/// <param name="relativeToSub">Should the entity be flipped across the y-axis of the sub it's inside</param>
|
|
public virtual void FlipX(bool relativeToSub)
|
|
{
|
|
flippedX = !flippedX;
|
|
if (!relativeToSub || Submarine == null) { return; }
|
|
|
|
Vector2 relative = WorldPosition - Submarine.WorldPosition;
|
|
relative.Y = 0.0f;
|
|
Move(-relative * 2.0f);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Flip the entity vertically
|
|
/// </summary>
|
|
/// <param name="relativeToSub">Should the entity be flipped across the x-axis of the sub it's inside</param>
|
|
public virtual void FlipY(bool relativeToSub)
|
|
{
|
|
flippedY = !flippedY;
|
|
if (!relativeToSub || Submarine == null) { return; }
|
|
|
|
Vector2 relative = WorldPosition - Submarine.WorldPosition;
|
|
relative.X = 0.0f;
|
|
Move(-relative * 2.0f);
|
|
}
|
|
|
|
public virtual Quad2D GetTransformedQuad()
|
|
=> Quad2D.FromSubmarineRectangle(rect);
|
|
|
|
public static List<MapEntity> LoadAll(Submarine submarine, XElement parentElement, string filePath, int idOffset)
|
|
{
|
|
IdRemap idRemap = new IdRemap(parentElement, idOffset);
|
|
|
|
bool containsHiddenContainers = false;
|
|
bool hiddenContainerCreated = false;
|
|
MTRandom hiddenContainerRNG = new MTRandom(ToolBox.StringToInt(submarine.Info.Name));
|
|
foreach (var element in parentElement.Elements())
|
|
{
|
|
if (element.NameAsIdentifier() != "Item") { continue; }
|
|
var tags = element.GetAttributeIdentifierArray("tags", Array.Empty<Identifier>());
|
|
if (tags.Contains(Tags.HiddenItemContainer))
|
|
{
|
|
containsHiddenContainers = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
List<MapEntity> entities = new List<MapEntity>();
|
|
foreach (var element in parentElement.Elements())
|
|
{
|
|
#if CLIENT
|
|
GameMain.GameSession?.Campaign?.ThrowIfStartRoundCancellationRequested();
|
|
#endif
|
|
string typeName = element.Name.ToString();
|
|
|
|
Type t;
|
|
try
|
|
{
|
|
t = Type.GetType("Barotrauma." + typeName, true, true);
|
|
if (t == null)
|
|
{
|
|
DebugConsole.ThrowError("Error in " + filePath + "! Could not find a entity of the type \"" + typeName + "\".");
|
|
continue;
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Error in " + filePath + "! Could not find a entity of the type \"" + typeName + "\".", e);
|
|
continue;
|
|
}
|
|
|
|
Identifier identifier = element.GetAttributeIdentifier("identifier", "");
|
|
Identifier replacementIdentifier = Identifier.Empty;
|
|
if (t == typeof(Structure))
|
|
{
|
|
string name = element.Attribute("name").Value;
|
|
StructurePrefab structurePrefab = Structure.FindPrefab(name, identifier);
|
|
if (structurePrefab == null)
|
|
{
|
|
ItemPrefab itemPrefab = ItemPrefab.Find(name, identifier);
|
|
if (itemPrefab != null)
|
|
{
|
|
t = typeof(Item);
|
|
}
|
|
}
|
|
}
|
|
else if (t == typeof(Item) && !containsHiddenContainers && identifier == "vent" &&
|
|
submarine.Info.Type == SubmarineType.Player && !submarine.Info.HasTag(SubmarineTag.Shuttle))
|
|
{
|
|
if (!hiddenContainerCreated)
|
|
{
|
|
DebugConsole.AddWarning($"There are no hidden containers such as loose vents or loose panels in the submarine \"{submarine.Info.Name}\". Certain traitor events require these to function properly. Converting one of the vents to a loose vent...");
|
|
}
|
|
if (!hiddenContainerCreated || hiddenContainerRNG.NextDouble() < 0.2)
|
|
{
|
|
replacementIdentifier = "loosevent".ToIdentifier();
|
|
containsHiddenContainers = true;
|
|
hiddenContainerCreated = true;
|
|
}
|
|
}
|
|
|
|
try
|
|
{
|
|
MethodInfo loadMethod = t.GetMethod("Load", new[] { typeof(ContentXElement), typeof(Submarine), typeof(IdRemap) });
|
|
if (loadMethod == null)
|
|
{
|
|
DebugConsole.ThrowError("Could not find the method \"Load\" in " + t + ".");
|
|
}
|
|
else if (!loadMethod.ReturnType.IsSubclassOf(typeof(MapEntity)))
|
|
{
|
|
DebugConsole.ThrowError("Error loading entity of the type \"" + t.ToString() + "\" - load method does not return a valid map entity.");
|
|
}
|
|
else
|
|
{
|
|
var newElement = element.FromPackage(null);
|
|
if (!replacementIdentifier.IsEmpty)
|
|
{
|
|
newElement.SetAttributeValue("identifier", replacementIdentifier.ToString());
|
|
}
|
|
object newEntity = loadMethod.Invoke(t, new object[] { newElement, submarine, idRemap });
|
|
if (newEntity != null)
|
|
{
|
|
entities.Add((MapEntity)newEntity);
|
|
}
|
|
}
|
|
}
|
|
catch (TargetInvocationException e)
|
|
{
|
|
DebugConsole.ThrowError("Error while loading entity of the type " + t + ".", e.InnerException);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Error while loading entity of the type " + t + ".", e);
|
|
}
|
|
}
|
|
return entities;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update the linkedTo-lists of the entities based on the linkedToID-lists
|
|
/// Has to be done after all the entities have been loaded (an entity can't
|
|
/// be linked to some other entity that hasn't been loaded yet)
|
|
/// </summary>
|
|
private bool mapLoadedCalled;
|
|
public static void MapLoaded(List<MapEntity> entities, bool updateHulls)
|
|
{
|
|
InitializeLoadedLinks(entities);
|
|
|
|
List<LinkedSubmarine> linkedSubs = new List<LinkedSubmarine>();
|
|
for (int i = 0; i < entities.Count; i++)
|
|
{
|
|
if (entities[i].mapLoadedCalled || entities[i].Removed) { continue; }
|
|
if (entities[i] is LinkedSubmarine sub)
|
|
{
|
|
linkedSubs.Add(sub);
|
|
continue;
|
|
}
|
|
|
|
entities[i].OnMapLoaded();
|
|
}
|
|
|
|
if (updateHulls)
|
|
{
|
|
Item.UpdateHulls();
|
|
Gap.UpdateHulls();
|
|
}
|
|
|
|
entities.ForEach(e => e.mapLoadedCalled = true);
|
|
|
|
foreach (LinkedSubmarine linkedSub in linkedSubs)
|
|
{
|
|
linkedSub.OnMapLoaded();
|
|
}
|
|
|
|
CreateDroppedStacks(entities);
|
|
}
|
|
|
|
private static void CreateDroppedStacks(List<MapEntity> entities)
|
|
{
|
|
const float MaxDist = 10.0f;
|
|
List<Item> itemsInStack = new List<Item>();
|
|
for (int i = 0; i < entities.Count; i++)
|
|
{
|
|
if (entities[i] is not Item item1 || item1.Prefab.MaxStackSize <= 1 || item1.body is not { Enabled: true }) { continue; }
|
|
itemsInStack.Clear();
|
|
itemsInStack.Add(item1);
|
|
for (int j = i + 1; j < entities.Count; j++)
|
|
{
|
|
if (entities[j] is not Item item2) { continue; }
|
|
if (item1.Prefab != item2.Prefab) { continue; }
|
|
if (item2.body is not { Enabled: true }) { continue; }
|
|
if (item2.DroppedStack.Any()) { continue; }
|
|
if (Math.Abs(item1.Position.X - item2.Position.X) > MaxDist) { continue; }
|
|
if (Math.Abs(item1.Position.Y - item2.Position.Y) > MaxDist) { continue; }
|
|
itemsInStack.Add(item2);
|
|
}
|
|
if (itemsInStack.Count > 1)
|
|
{
|
|
item1.CreateDroppedStack(itemsInStack, allowClientExecute: true);
|
|
DebugConsole.Log($"Merged x{itemsInStack.Count} of {item1.Name} into a dropped stack.");
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void InitializeLoadedLinks(IEnumerable<MapEntity> entities)
|
|
{
|
|
foreach (MapEntity e in entities)
|
|
{
|
|
if (e.mapLoadedCalled) { continue; }
|
|
if (e.linkedToID == null) { continue; }
|
|
if (e.linkedToID.Count == 0) { continue; }
|
|
|
|
e.linkedTo.Clear();
|
|
|
|
foreach (ushort i in e.linkedToID)
|
|
{
|
|
if (FindEntityByID(i) is MapEntity linked)
|
|
{
|
|
e.linkedTo.Add(linked);
|
|
}
|
|
else
|
|
{
|
|
#if DEBUG
|
|
DebugConsole.ThrowError($"Linking the entity \"{e.Name}\" to another entity failed. Could not find an entity with the ID \"{i}\".");
|
|
#endif
|
|
}
|
|
}
|
|
e.linkedToID.Clear();
|
|
|
|
(e as WayPoint)?.InitializeLinks();
|
|
}
|
|
}
|
|
|
|
public virtual void OnMapLoaded() { }
|
|
|
|
public virtual XElement Save(XElement parentElement)
|
|
{
|
|
DebugConsole.ThrowError("Saving entity " + GetType() + " failed.");
|
|
return null;
|
|
}
|
|
|
|
public void RemoveLinked(MapEntity e)
|
|
{
|
|
if (linkedTo == null) return;
|
|
if (linkedTo.Contains(e)) linkedTo.Remove(e);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets all linked entities of specific type.
|
|
/// </summary>
|
|
public HashSet<T> GetLinkedEntities<T>(HashSet<T> list = null, int? maxDepth = null, Func<T, bool> filter = null) where T : MapEntity
|
|
{
|
|
list = list ?? new HashSet<T>();
|
|
int startDepth = 0;
|
|
GetLinkedEntitiesRecursive<T>(this, list, ref startDepth, maxDepth, filter);
|
|
return list;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets all linked entities of specific type.
|
|
/// </summary>
|
|
private static void GetLinkedEntitiesRecursive<T>(MapEntity mapEntity, HashSet<T> linkedTargets, ref int depth, int? maxDepth = null, Func<T, bool> filter = null)
|
|
where T : MapEntity
|
|
{
|
|
if (depth > maxDepth) { return; }
|
|
foreach (var linkedEntity in mapEntity.linkedTo)
|
|
{
|
|
if (linkedEntity is T linkedTarget)
|
|
{
|
|
if (!linkedTargets.Contains(linkedTarget) && (filter == null || filter(linkedTarget)))
|
|
{
|
|
linkedTargets.Add(linkedTarget);
|
|
depth++;
|
|
GetLinkedEntitiesRecursive(linkedEntity, linkedTargets, ref depth, maxDepth, filter);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|