initial cs-lua merge work
This commit is contained in:
@@ -3223,7 +3223,7 @@ namespace Barotrauma
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return;
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}
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GameMain.Lua.DoString(string.Join(" ", args));
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GameMain.LuaCs.DoString(string.Join(" ", args));
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}));
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commands.Add(new Command("cl_reloadlua", "reloads lua on the client", (string[] args) =>
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@@ -3234,7 +3234,7 @@ namespace Barotrauma
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return;
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}
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GameMain.Lua.Initialize();
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GameMain.LuaCs.Initialize();
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}));
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commands.Add(new Command("cl_net", "lua_net: runs a script on the client", (string[] args) =>
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@@ -3245,7 +3245,7 @@ namespace Barotrauma
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return;
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}
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GameMain.Lua.DoString(string.Join(" ", args));
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GameMain.LuaCs.DoString(string.Join(" ", args));
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}));
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commands.Add(new Command("cl_reloadnet", "reloads lua on the client", (string[] args) =>
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@@ -3256,7 +3256,7 @@ namespace Barotrauma
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return;
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}
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GameMain.Lua.Initialize();
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GameMain.LuaCs.Initialize();
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}));
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}
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@@ -20,8 +20,7 @@ namespace Barotrauma
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{
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class GameMain : Game
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{
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public static LuaSetup Lua;
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public static NetSetup Net;
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public static LuaCsSetup LuaCs;
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public static bool ShowFPS = false;
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public static bool ShowPerf = false;
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@@ -227,9 +226,7 @@ namespace Barotrauma
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throw new Exception("Content folder not found. If you are trying to compile the game from the source code and own a legal copy of the game, you can copy the Content folder from the game's files to BarotraumaShared/Content.");
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}
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Lua = new LuaSetup();
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Net = new NetSetup();
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Net.Execute();
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LuaCs = new LuaCsSetup();
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GameSettings.Init();
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@@ -925,9 +922,8 @@ namespace Barotrauma
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SoundManager?.Update();
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GameMain.Lua.Update();
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GameMain.Lua.hook.Call("think", new object[] { });
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GameMain.Net.Update();
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GameMain.LuaCs.Update();
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GameMain.LuaCs.hook.Call("think");
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Timing.Accumulator -= Timing.Step;
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@@ -1093,8 +1089,7 @@ namespace Barotrauma
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MainMenuScreen.Select();
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GameSession = null;
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GameMain.Lua.Stop();
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GameMain.Net.Stop();
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GameMain.LuaCs.Stop();
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}
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public void ShowCampaignDisclaimer(Action onContinue = null)
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@@ -690,7 +690,7 @@ namespace Barotrauma.Networking
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{
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ServerPacketHeader header = (ServerPacketHeader)inc.ReadByte();
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GameMain.Lua.networking.NetMessageReceived(inc, header);
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GameMain.LuaCs.networking.NetMessageReceived(inc, header);
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if (roundInitStatus != RoundInitStatus.Started &&
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roundInitStatus != RoundInitStatus.NotStarted &&
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@@ -2704,8 +2704,7 @@ namespace Barotrauma.Networking
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public override void Disconnect()
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{
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GameMain.Lua.Stop();
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GameMain.Net.Stop();
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GameMain.LuaCs.Stop();
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allowReconnect = false;
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@@ -2831,7 +2830,7 @@ namespace Barotrauma.Networking
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public override void AddChatMessage(ChatMessage message)
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{
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var should = new LuaResult(GameMain.Lua.hook.Call("chatMessage", new object[] { message.Text, message.SenderClient, message.Type, message }));
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var should = new LuaResult(GameMain.LuaCs.hook.Call("chatMessage", message.Text, message.SenderClient, message.Type, message));
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if (should.Bool()) return;
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@@ -562,7 +562,7 @@ namespace Barotrauma
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allowInput = true;
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}
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GameMain.Lua.hook.Call("keyUpdate", new object[] { deltaTime });
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GameMain.LuaCs.hook.Call("keyUpdate", deltaTime);
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oldMouseState = mouseState;
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mouseState = latestMouseState;
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@@ -386,11 +386,11 @@ namespace Barotrauma
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#endif
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new GUIButton(new RectTransform(new Point(300, 30), Frame.RectTransform, Anchor.TopLeft) { AbsoluteOffset = new Point(20, 50) },
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"Remove Client-Side Lua", style: "MainMenuGUIButton", color: GUIStyle.Red)
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"Remove Client-Side LuaCs", style: "MainMenuGUIButton", color: GUIStyle.Red)
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{
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IgnoreLayoutGroups = true,
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UserData = Tab.Empty,
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ToolTip = "Remove Client-Side Lua.",
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ToolTip = "Remove Client-Side LuaCs.",
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OnClicked = (tb, userdata) =>
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{
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if (!File.Exists("Barotrauma.dll.old"))
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@@ -407,7 +407,7 @@ namespace Barotrauma
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return false;
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}
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var msg = new GUIMessageBox("Confirm", "Are you sure you want to remove Client-Side Lua?", new LocalizedString[2] { TextManager.Get("Yes"), TextManager.Get("Cancel") });
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var msg = new GUIMessageBox("Confirm", "Are you sure you want to remove Client-Side LuaCs?", new LocalizedString[2] { TextManager.Get("Yes"), TextManager.Get("Cancel") });
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msg.Buttons[0].OnClicked = (GUIButton button, object obj) =>
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{
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@@ -1118,7 +1118,7 @@ namespace Barotrauma
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}
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((SinglePlayerCampaign)GameMain.GameSession.GameMode).LoadNewLevel();
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GameMain.Lua.Initialize();
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GameMain.LuaCs.Initialize();
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}
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private void LoadGame(string saveFile)
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@@ -1138,7 +1138,7 @@ namespace Barotrauma
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//TODO
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//GameMain.LobbyScreen.Select();
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GameMain.Lua.Initialize();
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GameMain.LuaCs.Initialize();
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}
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#region UI Methods
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@@ -25,7 +25,7 @@ namespace Barotrauma
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GameServer.Log(GameServer.CharacterLogName(this) + " has died (Cause of death: " + causeOfDeath + ")", ServerLog.MessageType.Attack);
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}
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}
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GameMain.Lua.hook.Call("characterDeath", new object[] { this,causeOfDeathAffliction });
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GameMain.LuaCs.hook.Call("characterDeath", this,causeOfDeathAffliction);
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if (HasAbilityFlag(AbilityFlags.RetainExperienceForNewCharacter))
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{
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@@ -43,7 +43,7 @@ namespace Barotrauma
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var owner = GameMain.Server.ConnectedClients.Find(c => c.Character == this);
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if (owner != null)
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{
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if (!GameMain.Lua.game.overrideTraitors)
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if (!GameMain.LuaCs.game.overrideTraitors)
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{
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GameMain.Server.SendDirectChatMessage(TextManager.FormatServerMessage("KilledByTraitorNotification"), owner, ChatMessageType.ServerMessageBoxInGame);
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}
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@@ -700,7 +700,7 @@ namespace Barotrauma
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var tempBuffer = new ReadWriteMessage();
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WriteStatus(tempBuffer);
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if (msgLengthBeforeStatus + tempBuffer.LengthBytes >= 255 && restrictMessageSize && GameMain.Lua.networking.restrictMessageSize)
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if (msgLengthBeforeStatus + tempBuffer.LengthBytes >= 255 && restrictMessageSize && GameMain.LuaCs.networking.restrictMessageSize)
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{
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msg.Write(false);
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if (msgLengthBeforeStatus < 255)
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@@ -1243,17 +1243,17 @@ namespace Barotrauma
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commands.Add(new Command("lua", "lua: runs a string", (string[] args) =>
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{
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GameMain.Lua.DoString(string.Join(" ", args));
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GameMain.LuaCs.DoString(string.Join(" ", args));
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}));
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commands.Add(new Command("reloadlua", "reloads lua", (string[] args) =>
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{
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GameMain.Lua.Initialize();
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GameMain.LuaCs.Initialize();
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}));
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commands.Add(new Command("install_cl_lua", "Installs client-Side Lua into your client.", (string[] args) =>
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{
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ContentPackage luaPackage = LuaSetup.GetPackage();
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ContentPackage luaPackage = LuaCsSetup.GetLuaPackage();
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if (luaPackage == null)
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{
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@@ -1293,7 +1293,7 @@ namespace Barotrauma
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}
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catch (Exception e)
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{
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GameMain.Lua.HandleLuaException(e);
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GameMain.LuaCs.HandleLuaException(e);
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return;
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}
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@@ -34,8 +34,7 @@ namespace Barotrauma
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set { world = value; }
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}
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public static LuaSetup Lua;
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public static NetSetup Net;
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public static LuaCsSetup LuaCs;
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public static GameServer Server;
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public static NetworkMember NetworkMember
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@@ -121,9 +120,7 @@ namespace Barotrauma
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CheckContentPackage();
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Lua = new LuaSetup();
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Net = new NetSetup();
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Net.Execute();
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LuaCs = new LuaCsSetup();
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}
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@@ -350,9 +347,8 @@ namespace Barotrauma
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TaskPool.Update();
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CoroutineManager.Update((float)Timing.Step, (float)Timing.Step);
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GameMain.Lua.Update();
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GameMain.Lua.hook.Call("think", new object[] { });
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GameMain.Net.Update();
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GameMain.LuaCs.Update();
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GameMain.LuaCs.hook.Call("think", new object[] { });
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performanceCounterTimer.Stop();
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LuaTimer.LastUpdateTime = performanceCounterTimer.ElapsedMilliseconds;
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performanceCounterTimer.Reset();
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@@ -437,7 +433,7 @@ namespace Barotrauma
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public void Exit()
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{
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ShouldRun = false;
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GameMain.Net.Stop();
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GameMain.LuaCs.Stop();
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}
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}
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}
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@@ -104,7 +104,7 @@ namespace Barotrauma.Networking
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bool isOwner = GameMain.Server.OwnerConnection != null && c.Connection == GameMain.Server.OwnerConnection;
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if (similarity + c.ChatSpamSpeed > 5.0f && !isOwner && !GameMain.Lua.game.disableSpamFilter)
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if (similarity + c.ChatSpamSpeed > 5.0f && !isOwner && !GameMain.LuaCs.game.disableSpamFilter)
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{
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GameMain.Server.KarmaManager.OnSpamFilterTriggered(c);
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@@ -125,7 +125,7 @@ namespace Barotrauma.Networking
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c.ChatSpamSpeed += similarity + 0.5f;
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if (c.ChatSpamTimer > 0.0f && !isOwner && !GameMain.Lua.game.disableSpamFilter)
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if (c.ChatSpamTimer > 0.0f && !isOwner && !GameMain.LuaCs.game.disableSpamFilter)
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{
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ChatMessage denyMsg = Create("", TextManager.Get("SpamFilterBlocked").Value, ChatMessageType.Server, null);
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c.ChatSpamTimer = 10.0f;
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@@ -133,8 +133,7 @@ namespace Barotrauma.Networking
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return;
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}
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var should = new LuaResult(GameMain.Lua.hook.Call("chatMessage", new object[] { txt, c, type }));
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var should = new LuaResult(GameMain.LuaCs.hook.Call("chatMessage", txt, c, type));
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if (should.Bool())
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{
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@@ -202,7 +202,7 @@ namespace Barotrauma.Networking
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#endif
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}
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GameMain.Lua.Initialize();
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GameMain.LuaCs.Initialize();
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TickRate = serverSettings.TickRate;
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@@ -290,8 +290,8 @@ namespace Barotrauma.Networking
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SendConsoleMessage("Granted all permissions to " + newClient.Name + ".", newClient);
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}
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GameMain.Lua.hook.Call("clientConnected", new object[] { newClient });
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GameMain.LuaCs.hook.Call("clientConnected", newClient);
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SendChatMessage($"ServerMessage.JoinedServer~[client]={clName}", ChatMessageType.Server, null, changeType: PlayerConnectionChangeType.Joined);
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serverSettings.ServerDetailsChanged = true;
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@@ -378,7 +378,7 @@ namespace Barotrauma.Networking
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Character character = Character.CharacterList[i];
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if (character.IsDead || !character.ClientDisconnected) { continue; }
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if (!GameMain.Lua.game.disableDisconnectCharacter)
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if (!GameMain.LuaCs.game.disableDisconnectCharacter)
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{
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character.KillDisconnectedTimer += deltaTime;
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character.SetStun(1.0f);
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@@ -700,7 +700,7 @@ namespace Barotrauma.Networking
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ClientPacketHeader header = (ClientPacketHeader)inc.ReadByte();
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GameMain.Lua.networking.NetMessageReceived(inc, header, connectedClient);
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GameMain.LuaCs.networking.NetMessageReceived(inc, header, connectedClient);
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switch (header)
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{
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@@ -1804,7 +1804,7 @@ namespace Barotrauma.Networking
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outmsg.Write((byte)ServerNetObject.CLIENT_LIST);
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outmsg.Write(LastClientListUpdateID);
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GameMain.Lua.hook.Call("writeClientList", c, outmsg);
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GameMain.LuaCs.hook.Call("writeClientList", c, outmsg);
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outmsg.Write((byte)connectedClients.Count);
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foreach (Client client in connectedClients)
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@@ -2251,7 +2251,7 @@ namespace Barotrauma.Networking
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AssignJobs(teamClients);
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var result = new LuaResult(GameMain.Lua.hook.Call("jobsAssigned"));
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var result = new LuaResult(GameMain.LuaCs.hook.Call("jobsAssigned"));
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List<CharacterInfo> characterInfos = new List<CharacterInfo>();
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foreach (Client client in teamClients)
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@@ -2429,7 +2429,7 @@ namespace Barotrauma.Networking
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{
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if (!(GameMain.GameSession?.GameMode is CampaignMode))
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{
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if (!GameMain.Lua.game.overrideTraitors)
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if (!GameMain.LuaCs.game.overrideTraitors)
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{
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TraitorManager = new TraitorManager();
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TraitorManager.Start(this);
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@@ -2455,7 +2455,7 @@ namespace Barotrauma.Networking
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roundStartTime = DateTime.Now;
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GameMain.Lua.hook.Call("roundStart", new object[] { });
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GameMain.LuaCs.hook.Call("roundStart");
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startGameCoroutine = null;
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yield return CoroutineStatus.Success;
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@@ -2586,7 +2586,7 @@ namespace Barotrauma.Networking
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Log("Ending the round...", ServerLog.MessageType.ServerMessage);
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}
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GameMain.Lua.hook.Call("roundEnd", new object[] { });
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GameMain.LuaCs.hook.Call("roundEnd");
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string endMessage = TextManager.FormatServerMessage("RoundSummaryRoundHasEnded");
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@@ -2697,7 +2697,7 @@ namespace Barotrauma.Networking
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newName = Client.SanitizeName(newName);
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if (newName == c.Name && newJob == c.PreferredJob && newTeam == c.PreferredTeam) { return false; }
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var result = new LuaResult(GameMain.Lua.hook.Call("tryChangeClientName", c, newName, newJob, newTeam));
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var result = new LuaResult(GameMain.LuaCs.hook.Call("tryChangeClientName", c, newName, newJob, newTeam));
|
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if (!result.IsNull())
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{
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@@ -2892,7 +2892,7 @@ namespace Barotrauma.Networking
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{
|
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if (client == null) return;
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GameMain.Lua.hook.Call("clientDisconnected", new object[] { client });
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GameMain.LuaCs.hook.Call("clientDisconnected", client);
|
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if (gameStarted && client.Character != null)
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{
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@@ -3133,7 +3133,7 @@ namespace Barotrauma.Networking
|
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senderName = null;
|
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senderCharacter = null;
|
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}
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else if (type == ChatMessageType.Radio && !GameMain.Lua.game.overrideSignalRadio)
|
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else if (type == ChatMessageType.Radio && !GameMain.LuaCs.game.overrideSignalRadio)
|
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{
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//send to chat-linked wifi components
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Signal s = new Signal(message, sender: senderCharacter, source: senderRadio.Item);
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@@ -3142,7 +3142,7 @@ namespace Barotrauma.Networking
|
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var hookChatMsg = ChatMessage.Create(senderName, message, (ChatMessageType)type, senderCharacter, senderClient, changeType);
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var should = new LuaResult(GameMain.Lua.hook.Call("modifyChatMessage", new object[] { hookChatMsg, senderRadio }));
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var should = new LuaResult(GameMain.LuaCs.hook.Call("modifyChatMessage", hookChatMsg, senderRadio));
|
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|
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if (should.Bool())
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return;
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@@ -3874,8 +3874,7 @@ namespace Barotrauma.Networking
|
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{
|
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if (GameMain.Server == null || !GameMain.Server.ServerSettings.SaveServerLogs) { return; }
|
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|
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if(GameMain.Lua.hook != null)
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GameMain.Lua.hook.Call("serverLog", new object[] { line, messageType });
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GameMain.LuaCs?.hook?.Call("serverLog", line, messageType);
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GameMain.Server.ServerSettings.ServerLog.WriteLine(line, messageType);
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@@ -182,21 +182,21 @@ namespace Barotrauma.Networking
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{
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if (netServer == null) { return; }
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var result = new LuaResult(GameMain.Lua.hook.Call("lidgren.handleConnection", inc));
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if (!result.IsNull())
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if (result.Bool())
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goto ignore;
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else
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return;
|
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var skipDeny = false;
|
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{
|
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var result = new LuaResult(GameMain.LuaCs.hook.Call("lidgren.handleConnection", inc));
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if (!result.IsNull()) {
|
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if (result.Bool()) skipDeny = true;
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else return;
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}
|
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}
|
||||
|
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if (connectedClients.Count >= serverSettings.MaxPlayers)
|
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if (!skipDeny && connectedClients.Count >= serverSettings.MaxPlayers)
|
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{
|
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inc.SenderConnection.Deny(DisconnectReason.ServerFull.ToString());
|
||||
return;
|
||||
}
|
||||
|
||||
ignore:
|
||||
|
||||
if (serverSettings.BanList.IsBanned(inc.SenderConnection.RemoteEndPoint.Address, 0, 0, out string banReason))
|
||||
{
|
||||
//IP banned: deny immediately
|
||||
|
||||
@@ -206,7 +206,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
protected void UpdatePendingClient(PendingClient pendingClient)
|
||||
{
|
||||
var result = new LuaResult(GameMain.Lua.hook.Call("handlePendingClient", pendingClient));
|
||||
var result = new LuaResult(GameMain.LuaCs.hook.Call("handlePendingClient", pendingClient));
|
||||
|
||||
if (result.Bool())
|
||||
goto ignore;
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace Barotrauma.Networking
|
||||
MultiPlayerCampaign campaign = GameMain.GameSession.GameMode as MultiPlayerCampaign;
|
||||
foreach (Client c in networkMember.ConnectedClients)
|
||||
{
|
||||
if (GameMain.Lua.game.overrideRespawnSub)
|
||||
if (GameMain.LuaCs.game.overrideRespawnSub)
|
||||
continue;
|
||||
|
||||
if (!c.InGame) { continue; }
|
||||
@@ -125,7 +125,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
private bool ShouldStartRespawnCountdown(int characterToRespawnCount)
|
||||
{
|
||||
if (GameMain.Lua.game.overrideRespawnSub)
|
||||
if (GameMain.LuaCs.game.overrideRespawnSub)
|
||||
{
|
||||
characterToRespawnCount = 0;
|
||||
}
|
||||
@@ -136,7 +136,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (RespawnShuttle != null)
|
||||
{
|
||||
if (!GameMain.Lua.game.overrideRespawnSub)
|
||||
if (!GameMain.LuaCs.game.overrideRespawnSub)
|
||||
{
|
||||
RespawnShuttle.Velocity = Vector2.Zero;
|
||||
}
|
||||
@@ -185,7 +185,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (RespawnShuttle != null)
|
||||
{
|
||||
if (GameMain.Lua.game.overrideRespawnSub)
|
||||
if (GameMain.LuaCs.game.overrideRespawnSub)
|
||||
{
|
||||
CurrentState = State.Waiting;
|
||||
}
|
||||
@@ -206,7 +206,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
Vector2 spawnPos = FindSpawnPos();
|
||||
|
||||
if (!GameMain.Lua.game.overrideRespawnSub)
|
||||
if (!GameMain.LuaCs.game.overrideRespawnSub)
|
||||
{
|
||||
RespawnCharacters(spawnPos);
|
||||
}
|
||||
|
||||
@@ -94,7 +94,7 @@ namespace Barotrauma.Networking
|
||||
ChatMessage.CanUseRadio(sender.Character, out WifiComponent senderRadio) &&
|
||||
ChatMessage.CanUseRadio(recipient.Character, out WifiComponent recipientRadio))
|
||||
{
|
||||
var should = new LuaResult(GameMain.Lua.hook.Call("canUseVoiceRadio", new object[] { sender, recipient }));
|
||||
var should = new LuaResult(GameMain.LuaCs.hook.Call("canUseVoiceRadio", new object[] { sender, recipient }));
|
||||
|
||||
if (!should.IsNull())
|
||||
return should.Bool();
|
||||
@@ -102,7 +102,7 @@ namespace Barotrauma.Networking
|
||||
if (recipientRadio.CanReceive(senderRadio)) { return true; }
|
||||
}
|
||||
|
||||
var should2 = new LuaResult(GameMain.Lua.hook.Call("changeLocalVoiceRange", new object[] { sender, recipient }));
|
||||
var should2 = new LuaResult(GameMain.LuaCs.hook.Call("changeLocalVoiceRange", new object[] { sender, recipient }));
|
||||
float range = 1.0f;
|
||||
|
||||
if (!should2.IsNull())
|
||||
|
||||
@@ -92,7 +92,7 @@ namespace Barotrauma
|
||||
var traitorCandidates = new List<Tuple<Client, Character>>();
|
||||
foreach (Client c in server.ConnectedClients)
|
||||
{
|
||||
var result = new LuaResult(GameMain.Lua.hook.Call("traitor.findTraitorCandidate", new object[] { c, team }));
|
||||
var result = new LuaResult(GameMain.LuaCs.hook.Call("traitor.findTraitorCandidate", new object[] { c, team }));
|
||||
if (result.Bool())
|
||||
{
|
||||
traitorCandidates.Add(Tuple.Create(c, c.Character));
|
||||
@@ -234,7 +234,7 @@ namespace Barotrauma
|
||||
foreach (var traitor in Traitors.Values)
|
||||
{
|
||||
traitor.Greet(server, CodeWords, CodeResponse, message => pendingMessages[traitor].Add(message));
|
||||
GameMain.Lua.hook.Call("traitor.traitorAssigned", new object[] { traitor });
|
||||
GameMain.LuaCs.hook.Call("traitor.traitorAssigned", new object[] { traitor });
|
||||
}
|
||||
pendingMessages.ForEach(traitor => traitor.Value.ForEach(message => traitor.Key.SendChatMessage(message, Identifier)));
|
||||
pendingMessages.ForEach(traitor => traitor.Value.ForEach(message => traitor.Key.SendChatMessageBox(message, Identifier)));
|
||||
|
||||
@@ -80,7 +80,7 @@ namespace Barotrauma
|
||||
|
||||
public void AddObjective<T>(T objective) where T : AIObjective
|
||||
{
|
||||
var result = new LuaResult(GameMain.Lua.hook.Call("AI.AddObjective", this, objective));
|
||||
var result = new LuaResult(GameMain.LuaCs.hook.Call("AI.AddObjective", this, objective));
|
||||
|
||||
if (result.Bool()) return;
|
||||
|
||||
|
||||
@@ -1440,11 +1440,11 @@ namespace Barotrauma
|
||||
// -> the character should be revived if there are no major afflictions in addition to lack of oxygen
|
||||
target.Oxygen = Math.Max(target.Oxygen + 10.0f, 10.0f);
|
||||
|
||||
GameMain.Lua.hook.Call("human.CPRSuccess", this);
|
||||
}
|
||||
GameMain.LuaCs.hook.Call("human.CPRSuccess", this);
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.Lua.hook.Call("human.CPRFailed", this);
|
||||
GameMain.LuaCs.hook.Call("human.CPRFailed", this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -745,9 +745,9 @@ namespace Barotrauma
|
||||
|
||||
float impactDamage = Math.Min((impact - ImpactTolerance) * ImpactDamageMultiplayer, character.MaxVitality * MaxImpactDamage);
|
||||
|
||||
var should = new LuaResult(GameMain.Lua.hook.Call("changeFallDamage", new object[] { impactDamage, character, impactPos, velocity }));
|
||||
var should = new LuaResult(GameMain.LuaCs.hook.Call("changeFallDamage", new object[] { impactDamage, character, impactPos, velocity }));
|
||||
|
||||
if (!should.IsNull())
|
||||
if (!should.IsNull())
|
||||
{
|
||||
impactDamage = should.Float();
|
||||
}
|
||||
|
||||
@@ -1043,7 +1043,7 @@ namespace Barotrauma
|
||||
}
|
||||
#endif
|
||||
|
||||
GameMain.Lua.hook.Call("characterCreated", new object[] { newCharacter });
|
||||
GameMain.LuaCs.hook.Call("characterCreated", new object[] { newCharacter });
|
||||
|
||||
return newCharacter;
|
||||
}
|
||||
@@ -2723,13 +2723,13 @@ namespace Barotrauma
|
||||
{
|
||||
for (int i = 0; i < CharacterList.Count; i++)
|
||||
{
|
||||
if (GameMain.Lua.game.updatePriorityCharacters.Contains(CharacterList[i])) continue;
|
||||
if (GameMain.LuaCs.game.updatePriorityCharacters.Contains(CharacterList[i])) continue;
|
||||
|
||||
CharacterList[i].Update(deltaTime * CharacterUpdateInterval, cam);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Character character in GameMain.Lua.game.updatePriorityCharacters)
|
||||
foreach (Character character in GameMain.LuaCs.game.updatePriorityCharacters)
|
||||
{
|
||||
if (character.Removed) continue;
|
||||
|
||||
|
||||
@@ -388,7 +388,7 @@ namespace Barotrauma
|
||||
AdditionStrength -= amount;
|
||||
}
|
||||
#if SERVER
|
||||
GameMain.Lua.hook.Call("afflictionUpdate", new object[] { this, characterHealth, targetLimb, deltaTime });
|
||||
GameMain.LuaCs.hook.Call("afflictionUpdate", new object[] { this, characterHealth, targetLimb, deltaTime });
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -302,13 +302,13 @@ namespace Barotrauma
|
||||
|
||||
if (Prefab is AfflictionPrefabHusk huskPrefab)
|
||||
{
|
||||
if (huskPrefab.ControlHusk || GameMain.Lua.game.enableControlHusk)
|
||||
if (huskPrefab.ControlHusk || GameMain.LuaCs.game.enableControlHusk)
|
||||
{
|
||||
#if SERVER
|
||||
if (client != null)
|
||||
{
|
||||
GameMain.Server.SetClientCharacter(client, husk);
|
||||
GameMain.Lua.hook.Call("husk.clientControlHusk", new object[] { client, husk });
|
||||
GameMain.LuaCs.hook.Call("husk.clientControlHusk", new object[] { client, husk });
|
||||
}
|
||||
#else
|
||||
if (!character.IsRemotelyControlled && character == Character.Controlled)
|
||||
|
||||
@@ -541,7 +541,7 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
|
||||
var should = new LuaResult(GameMain.Lua.hook.Call("character.applyDamage", new object[] { this, attackResult, hitLimb, allowStacking }));
|
||||
var should = new LuaResult(GameMain.LuaCs.hook.Call("character.applyDamage", new object[] { this, attackResult, hitLimb, allowStacking }));
|
||||
|
||||
if (should.Bool())
|
||||
return;
|
||||
@@ -674,7 +674,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
var should = new LuaResult(GameMain.Lua.hook.Call("character.applyAffliction", new object[] { this, limbHealth, newAffliction, allowStacking }));
|
||||
var should = new LuaResult(GameMain.LuaCs.hook.Call("character.applyAffliction", new object[] { this, limbHealth, newAffliction, allowStacking }));
|
||||
|
||||
if (should.Bool())
|
||||
return;
|
||||
|
||||
@@ -526,7 +526,7 @@ namespace Barotrauma
|
||||
|
||||
HintManager.OnRoundStarted();
|
||||
|
||||
GameMain.Lua.hook.Call("roundStart");
|
||||
GameMain.LuaCs.hook.Call("roundStart");
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -781,7 +781,7 @@ namespace Barotrauma
|
||||
RoundEnding = true;
|
||||
|
||||
#if CLIENT
|
||||
GameMain.Lua.hook.Call("roundEnd");
|
||||
GameMain.LuaCs.hook.Call("roundEnd");
|
||||
#endif
|
||||
//Clear the grids to allow for garbage collection
|
||||
Powered.Grids.Clear();
|
||||
|
||||
@@ -387,7 +387,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
Limb targetLimb = target.UserData as Limb;
|
||||
Character targetCharacter = targetLimb?.character ?? target.UserData as Character;
|
||||
GameMain.Lua.hook.Call("meleeWeapon.handleImpact", this, target);
|
||||
GameMain.LuaCs.hook.Call("meleeWeapon.handleImpact", this, target);
|
||||
if (Attack != null)
|
||||
{
|
||||
Attack.SetUser(User);
|
||||
|
||||
@@ -325,8 +325,8 @@ namespace Barotrauma.Items.Components
|
||||
Connection connection = recipient;
|
||||
|
||||
object[] obj = new object[] { signal, connection };
|
||||
GameMain.Lua.hook.Call("signalReceived", obj);
|
||||
GameMain.Lua.hook.Call("signalReceived." + recipient.item.Prefab.Identifier, obj);
|
||||
GameMain.LuaCs.hook.Call("signalReceived", obj);
|
||||
GameMain.LuaCs.hook.Call("signalReceived." + recipient.item.Prefab.Identifier, obj);
|
||||
|
||||
foreach (ItemComponent ic in recipient.item.Components)
|
||||
{
|
||||
|
||||
@@ -74,7 +74,7 @@ namespace Barotrauma.Items.Components
|
||||
#if SERVER
|
||||
get
|
||||
{
|
||||
if(GameMain.Lua.game.allowWifiChat) return true;
|
||||
if(GameMain.LuaCs.game.allowWifiChat) return true;
|
||||
return linkToChat;
|
||||
}
|
||||
|
||||
@@ -205,7 +205,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public void TransmitSignal(Signal signal, bool sentFromChat)
|
||||
{
|
||||
var should = new LuaResult(GameMain.Lua.hook.Call("wifiSignalTransmitted", new object[] { this, signal, sentFromChat }));
|
||||
var should = new LuaResult(GameMain.LuaCs.hook.Call("wifiSignalTransmitted", new object[] { this, signal, sentFromChat }));
|
||||
|
||||
if (should.Bool())
|
||||
return;
|
||||
|
||||
@@ -540,7 +540,7 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
|
||||
var should = new LuaResult(GameMain.Lua.hook.Call("inventoryPutItem", new object[] { this, item, user, i, removeItem }));
|
||||
var should = new LuaResult(GameMain.LuaCs.hook.Call("inventoryPutItem", new object[] { this, item, user, i, removeItem }));
|
||||
|
||||
if (should.Bool())
|
||||
return;
|
||||
@@ -648,7 +648,7 @@ namespace Barotrauma
|
||||
if (slots[index].Items.Any(it => !it.IsInteractable(user))) { return false; }
|
||||
if (!AllowSwappingContainedItems) { return false; }
|
||||
|
||||
var should = new LuaResult(GameMain.Lua.hook.Call("inventoryItemSwap", new object[] { this, item, user, index, swapWholeStack }));
|
||||
var should = new LuaResult(GameMain.LuaCs.hook.Call("inventoryItemSwap", new object[] { this, item, user, index, swapWholeStack }));
|
||||
|
||||
if (!should.IsNull())
|
||||
return should.Bool();
|
||||
|
||||
@@ -999,7 +999,7 @@ namespace Barotrauma
|
||||
if (Components.Any(ic => ic is Wire) && Components.All(ic => ic is Wire || ic is Holdable)) { isWire = true; }
|
||||
if (HasTag("logic")) { isLogic = true; }
|
||||
|
||||
GameMain.Lua.hook.Call("item.created", this);
|
||||
GameMain.LuaCs.hook.Call("item.created", this);
|
||||
|
||||
ApplyStatusEffects(ActionType.OnSpawn, 1.0f);
|
||||
Components.ForEach(c => c.ApplyStatusEffects(ActionType.OnSpawn, 1.0f));
|
||||
@@ -2469,7 +2469,7 @@ namespace Barotrauma
|
||||
|
||||
if (condition == 0.0f) { return; }
|
||||
|
||||
var should = new LuaResult(GameMain.Lua.hook.Call("item.use", new object[] { this, character, targetLimb }));
|
||||
var should = new LuaResult(GameMain.LuaCs.hook.Call("item.use", new object[] { this, character, targetLimb }));
|
||||
|
||||
if (should.Bool())
|
||||
return;
|
||||
@@ -2507,7 +2507,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (condition == 0.0f) { return; }
|
||||
|
||||
var should = new LuaResult(GameMain.Lua.hook.Call("item.secondaryUse", new object[] { this, character}));
|
||||
var should = new LuaResult(GameMain.LuaCs.hook.Call("item.secondaryUse", new object[] { this, character}));
|
||||
|
||||
if (should.Bool())
|
||||
return;
|
||||
@@ -2851,7 +2851,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
var result = new LuaResult(GameMain.Lua.hook.Call("item.readPropertyChange", this, property, parentObject, allowEditing));
|
||||
var result = new LuaResult(GameMain.LuaCs.hook.Call("item.readPropertyChange", this, property, parentObject, allowEditing));
|
||||
if (result.Bool())
|
||||
return;
|
||||
|
||||
@@ -3343,7 +3343,7 @@ namespace Barotrauma
|
||||
body = null;
|
||||
}
|
||||
|
||||
GameMain.Lua.hook.Call("item.removed", this);
|
||||
GameMain.LuaCs.hook.Call("item.removed", this);
|
||||
}
|
||||
|
||||
public override void Remove()
|
||||
@@ -3427,7 +3427,7 @@ namespace Barotrauma
|
||||
|
||||
RemoveProjSpecific();
|
||||
|
||||
GameMain.Lua.hook.Call("item.removed", this);
|
||||
GameMain.LuaCs.hook.Call("item.removed", this);
|
||||
}
|
||||
|
||||
partial void RemoveProjSpecific();
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace Barotrauma
|
||||
|
||||
public void Wait(object function, int millisecondDelay)
|
||||
{
|
||||
GameMain.Lua.hook.EnqueueTimedFunction((float)Timing.TotalTime + (millisecondDelay / 1000f), function);
|
||||
GameMain.LuaCs.hook.EnqueueTimedFunction((float)Timing.TotalTime + (millisecondDelay / 1000f), function);
|
||||
}
|
||||
|
||||
public static double GetTime()
|
||||
@@ -122,14 +122,14 @@ namespace Barotrauma
|
||||
if (CanWriteToPath(path))
|
||||
return true;
|
||||
else
|
||||
GameMain.Lua.HandleLuaException(new Exception("File access to \"" + path + "\" not allowed."));
|
||||
GameMain.LuaCs.HandleLuaException(new Exception("File access to \"" + path + "\" not allowed."));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (CanReadFromPath(path))
|
||||
return true;
|
||||
else
|
||||
GameMain.Lua.HandleLuaException(new Exception("File access to \"" + path + "\" not allowed."));
|
||||
GameMain.LuaCs.HandleLuaException(new Exception("File access to \"" + path + "\" not allowed."));
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -239,29 +239,29 @@ namespace Barotrauma
|
||||
{
|
||||
string netMessageName = netMessage.ReadString();
|
||||
if (LuaNetReceives[netMessageName] is Closure)
|
||||
GameMain.Lua.CallFunction(LuaNetReceives[netMessageName], new object[] { netMessage, client });
|
||||
GameMain.LuaCs.CallFunction(LuaNetReceives[netMessageName], new object[] { netMessage, client });
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.Lua.hook.Call("netMessageReceived", netMessage, header, client);
|
||||
GameMain.LuaCs.hook.Call("netMessageReceived", netMessage, header, client);
|
||||
}
|
||||
}
|
||||
|
||||
#else
|
||||
[MoonSharpHidden]
|
||||
public void NetMessageReceived(IReadMessage netMessage, ServerPacketHeader header, Client client = null)
|
||||
[MoonSharpHidden]
|
||||
public void NetMessageReceived(IReadMessage netMessage, ServerPacketHeader header, Client client = null)
|
||||
{
|
||||
if (header == ServerPacketHeader.LUA_NET_MESSAGE)
|
||||
{
|
||||
if (header == ServerPacketHeader.LUA_NET_MESSAGE)
|
||||
{
|
||||
string netMessageName = netMessage.ReadString();
|
||||
if (LuaNetReceives[netMessageName] is Closure)
|
||||
GameMain.Lua.lua.Call(LuaNetReceives[netMessageName], new object[] { netMessage, client });
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.Lua.hook.Call("netMessageReceived", netMessage, header, client);
|
||||
}
|
||||
string netMessageName = netMessage.ReadString();
|
||||
if (LuaNetReceives[netMessageName] is Closure)
|
||||
GameMain.LuaCs.lua.Call(LuaNetReceives[netMessageName], new object[] { netMessage, client });
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.LuaCs.hook.Call("netMessageReceived", netMessage, header, client);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
public void Receive(string netMessageName, object callback)
|
||||
@@ -327,18 +327,18 @@ namespace Barotrauma
|
||||
{
|
||||
var httpResponse = httpWebRequest.EndGetResponse(result);
|
||||
using (var streamReader = new StreamReader(httpResponse.GetResponseStream()))
|
||||
GameMain.Lua.hook.EnqueueFunction(callback, streamReader.ReadToEnd());
|
||||
GameMain.LuaCs.hook.EnqueueFunction(callback, streamReader.ReadToEnd());
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
GameMain.Lua.hook.EnqueueFunction(callback, e.ToString());
|
||||
GameMain.LuaCs.hook.EnqueueFunction(callback, e.ToString());
|
||||
}
|
||||
}), null);
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
GameMain.Lua.hook.EnqueueFunction(callback, e.ToString());
|
||||
GameMain.LuaCs.hook.EnqueueFunction(callback, e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -354,17 +354,17 @@ namespace Barotrauma
|
||||
{
|
||||
var httpResponse = httpWebRequest.EndGetResponse(result);
|
||||
using (var streamReader = new StreamReader(httpResponse.GetResponseStream()))
|
||||
GameMain.Lua.hook.EnqueueFunction(callback, streamReader.ReadToEnd());
|
||||
GameMain.LuaCs.hook.EnqueueFunction(callback, streamReader.ReadToEnd());
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
GameMain.Lua.hook.EnqueueFunction(callback, e.ToString());
|
||||
GameMain.LuaCs.hook.EnqueueFunction(callback, e.ToString());
|
||||
}
|
||||
}), null);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
GameMain.Lua.hook.EnqueueFunction(callback, e.ToString());
|
||||
GameMain.LuaCs.hook.EnqueueFunction(callback, e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -326,11 +326,11 @@ namespace Barotrauma
|
||||
|
||||
public void AddCommand(string name, string help, object onExecute, object getValidArgs = null, bool isCheat = false)
|
||||
{
|
||||
var cmd = new DebugConsole.Command(name, help, (string[] arg1) => { GameMain.Lua.CallFunction(onExecute, new object[] { arg1 }); },
|
||||
var cmd = new DebugConsole.Command(name, help, (string[] arg1) => { GameMain.LuaCs.CallFunction(onExecute, new object[] { arg1 }); },
|
||||
() =>
|
||||
{
|
||||
if (getValidArgs == null) return null;
|
||||
var result = new LuaResult(GameMain.Lua.CallFunction(getValidArgs, new object[] { }));
|
||||
var result = new LuaResult(GameMain.LuaCs.CallFunction(getValidArgs, new object[] { }));
|
||||
var obj = result.Object();
|
||||
if (obj is string[][]) return (string[][])obj;
|
||||
return null;
|
||||
@@ -357,7 +357,7 @@ namespace Barotrauma
|
||||
|
||||
public List<DebugConsole.Command> Commands => DebugConsole.Commands;
|
||||
|
||||
public void AssignOnExecute(string names, object onExecute) => DebugConsole.AssignOnExecute(names, (string[] a) => { GameMain.Lua.CallFunction(onExecute, new object[] { a }); });
|
||||
public void AssignOnExecute(string names, object onExecute) => DebugConsole.AssignOnExecute(names, (string[] a) => { GameMain.LuaCs.CallFunction(onExecute, new object[] { a }); });
|
||||
|
||||
|
||||
#if SERVER
|
||||
@@ -412,7 +412,7 @@ namespace Barotrauma
|
||||
GameMain.Server.EndGame();
|
||||
}
|
||||
|
||||
public void AssignOnClientRequestExecute(string names, object onExecute) => DebugConsole.AssignOnClientRequestExecute(names, (Client a, Vector2 b, string[] c) => { GameMain.Lua.CallFunction(onExecute, new object[] { a, b, c }); });
|
||||
public void AssignOnClientRequestExecute(string names, object onExecute) => DebugConsole.AssignOnClientRequestExecute(names, (Client a, Vector2 b, string[] c) => { GameMain.LuaCs.CallFunction(onExecute, new object[] { a, b, c }); });
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -1,364 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using MoonSharp.Interpreter;
|
||||
using HarmonyLib;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
partial class LuaHook
|
||||
{
|
||||
public LuaHook()
|
||||
{
|
||||
_hookPrefixMethods = new Dictionary<long, HashSet<Tuple<string, object>>>();
|
||||
_hookPostfixMethods = new Dictionary<long, HashSet<Tuple<string, object>>>();
|
||||
}
|
||||
|
||||
public class HookFunction
|
||||
{
|
||||
public string name;
|
||||
public string hookName;
|
||||
public object function;
|
||||
|
||||
public HookFunction(string n, string hn, object func)
|
||||
{
|
||||
name = n;
|
||||
hookName = hn;
|
||||
function = func;
|
||||
}
|
||||
}
|
||||
|
||||
private Dictionary<string, Dictionary<string, HookFunction>> hookFunctions = new Dictionary<string, Dictionary<string, HookFunction>>();
|
||||
|
||||
private static Dictionary<long, HashSet<Tuple<string, object>>> _hookPrefixMethods;
|
||||
private static Dictionary<long, HashSet<Tuple<string, object>>> _hookPostfixMethods;
|
||||
|
||||
private Queue<Tuple<float, object, object[]>> queuedFunctionCalls = new Queue<Tuple<float, object, object[]>>();
|
||||
|
||||
public enum HookMethodType
|
||||
{
|
||||
Before, After
|
||||
}
|
||||
|
||||
static void _hookLuaPatch(MethodBase __originalMethod, object[] __args, object __instance, out LuaResult result, HookMethodType hookMethodType)
|
||||
{
|
||||
result = new LuaResult(null);
|
||||
|
||||
#if CLIENT
|
||||
if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer)
|
||||
return;
|
||||
#endif
|
||||
|
||||
try
|
||||
{
|
||||
var funcAddr = ((long)__originalMethod.MethodHandle.GetFunctionPointer());
|
||||
HashSet<Tuple<string, object>> methodSet = null;
|
||||
switch (hookMethodType)
|
||||
{
|
||||
case HookMethodType.Before:
|
||||
_hookPrefixMethods.TryGetValue(funcAddr, out methodSet);
|
||||
break;
|
||||
case HookMethodType.After:
|
||||
_hookPostfixMethods.TryGetValue(funcAddr, out methodSet);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (methodSet != null)
|
||||
{
|
||||
var @params = __originalMethod.GetParameters();
|
||||
var ptable = new Dictionary<string, object>();
|
||||
for (int i = 0; i < @params.Length; i++)
|
||||
{
|
||||
ptable.Add(@params[i].Name, __args[i]);
|
||||
}
|
||||
|
||||
foreach (var tuple in methodSet)
|
||||
{
|
||||
result = new LuaResult(GameMain.Lua.lua.Call(tuple.Item2, __instance, ptable));
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
GameMain.Lua.HandleLuaException(ex);
|
||||
}
|
||||
}
|
||||
|
||||
static bool HookLuaPatchPrefix(MethodBase __originalMethod, object[] __args, object __instance)
|
||||
{
|
||||
_hookLuaPatch(__originalMethod, __args, __instance, out LuaResult result, HookMethodType.Before);
|
||||
|
||||
return result.IsNull();
|
||||
}
|
||||
|
||||
static bool HookLuaPatchRetPrefix(MethodBase __originalMethod, object[] __args, ref object __result, object __instance)
|
||||
{
|
||||
_hookLuaPatch(__originalMethod, __args, __instance, out LuaResult result, HookMethodType.Before);
|
||||
|
||||
if (!result.IsNull())
|
||||
{
|
||||
|
||||
if (__originalMethod is MethodInfo mi)
|
||||
{
|
||||
__result = result.DynValue().ToObject(mi.ReturnType);
|
||||
}
|
||||
else
|
||||
{
|
||||
__result = result.Object();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void HookLuaPatchPostfix(MethodBase __originalMethod, object[] __args, object __instance)
|
||||
{
|
||||
_hookLuaPatch(__originalMethod, __args, __instance, out LuaResult result, HookMethodType.After);
|
||||
}
|
||||
|
||||
static void HookLuaPatchRetPostfix(MethodBase __originalMethod, object[] __args, ref object __result, object __instance)
|
||||
{
|
||||
_hookLuaPatch(__originalMethod, __args, __instance, out LuaResult result, HookMethodType.After);
|
||||
|
||||
if (!result.IsNull())
|
||||
{
|
||||
if (__originalMethod is MethodInfo mi)
|
||||
{
|
||||
__result = result.DynValue().ToObject(mi.ReturnType);
|
||||
}
|
||||
else
|
||||
{
|
||||
__result = result.Object();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private const BindingFlags DefaultBindingFlags = BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
|
||||
private static MethodInfo _miHookLuaPatchPrefix = typeof(LuaHook).GetMethod("HookLuaPatchPrefix", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
private static MethodInfo _miHookLuaPatchRetPrefix = typeof(LuaHook).GetMethod("HookLuaPatchRetPrefix", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
private static MethodInfo _miHookLuaPatchPostfix = typeof(LuaHook).GetMethod("HookLuaPatchPostfix", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
private static MethodInfo _miHookLuaPatchRetPostfix = typeof(LuaHook).GetMethod("HookLuaPatchRetPostfix", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
public void HookMethod(string identifier, string className, string methodName, string[] parameterNames, object hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
|
||||
{
|
||||
var classType = LuaUserData.GetType(className);
|
||||
|
||||
if (classType == null)
|
||||
{
|
||||
GameMain.Lua.HandleLuaException(new Exception($"Tried to use HookMethod with an invalid class name '{className}'."));
|
||||
return;
|
||||
}
|
||||
|
||||
MethodInfo methodInfo = null;
|
||||
|
||||
if (parameterNames != null)
|
||||
{
|
||||
Type[] parameterTypes = parameterNames.Select(x => LuaUserData.GetType(x)).ToArray();
|
||||
methodInfo = classType.GetMethod(methodName, DefaultBindingFlags, null, parameterTypes, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
methodInfo = classType.GetMethod(methodName, DefaultBindingFlags);
|
||||
}
|
||||
|
||||
if (methodInfo == null)
|
||||
{
|
||||
string parameterNamesStr = parameterNames == null ? "" : string.Join(", ", parameterNames == null);
|
||||
GameMain.Lua.HandleLuaException(new Exception($"Method '{methodName}' with parameters '{parameterNamesStr}' not found in class '{className}'"));
|
||||
return;
|
||||
}
|
||||
|
||||
identifier = identifier.ToLower();
|
||||
var funcAddr = ((long)methodInfo.MethodHandle.GetFunctionPointer());
|
||||
var patches = Harmony.GetPatchInfo(methodInfo);
|
||||
|
||||
if (hookMethodType == HookMethodType.Before)
|
||||
{
|
||||
if (methodInfo.ReturnType == typeof(void))
|
||||
{
|
||||
if (patches == null || patches.Prefixes == null || patches.Prefixes.Find(patch => patch.PatchMethod == _miHookLuaPatchPrefix) == null)
|
||||
{
|
||||
GameMain.Lua.harmony.Patch(methodInfo, prefix: new HarmonyMethod(_miHookLuaPatchPrefix));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (patches == null || patches.Prefixes == null || patches.Prefixes.Find(patch => patch.PatchMethod == _miHookLuaPatchRetPrefix) == null)
|
||||
{
|
||||
GameMain.Lua.harmony.Patch(methodInfo, prefix: new HarmonyMethod(_miHookLuaPatchRetPrefix));
|
||||
}
|
||||
}
|
||||
|
||||
if (_hookPrefixMethods.TryGetValue(funcAddr, out HashSet<Tuple<string, object>> methodSet))
|
||||
{
|
||||
if (identifier != "")
|
||||
{
|
||||
methodSet.RemoveWhere(tuple => tuple.Item1 == identifier);
|
||||
}
|
||||
if (hookMethod != null)
|
||||
{
|
||||
methodSet.Add(Tuple.Create(identifier, hookMethod));
|
||||
}
|
||||
}
|
||||
else if (hookMethod != null)
|
||||
{
|
||||
_hookPrefixMethods.Add(funcAddr, new HashSet<Tuple<string, object>>() { Tuple.Create(identifier, hookMethod) });
|
||||
}
|
||||
|
||||
}
|
||||
else if (hookMethodType == HookMethodType.After)
|
||||
{
|
||||
if (methodInfo.ReturnType == typeof(void))
|
||||
{
|
||||
if (patches == null || patches.Postfixes == null || patches.Postfixes.Find(patch => patch.PatchMethod == _miHookLuaPatchPostfix) == null)
|
||||
{
|
||||
GameMain.Lua.harmony.Patch(methodInfo, postfix: new HarmonyMethod(_miHookLuaPatchPostfix));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (patches == null || patches.Postfixes == null || patches.Postfixes.Find(patch => patch.PatchMethod == _miHookLuaPatchRetPostfix) == null)
|
||||
{
|
||||
GameMain.Lua.harmony.Patch(methodInfo, postfix: new HarmonyMethod(_miHookLuaPatchRetPostfix));
|
||||
}
|
||||
}
|
||||
|
||||
if (_hookPostfixMethods.TryGetValue(funcAddr, out HashSet<Tuple<string, object>> methodSet))
|
||||
{
|
||||
if (identifier != "")
|
||||
{
|
||||
methodSet.RemoveWhere(tuple => tuple.Item1 == identifier);
|
||||
}
|
||||
if (hookMethod != null)
|
||||
{
|
||||
methodSet.Add(Tuple.Create(identifier, hookMethod));
|
||||
}
|
||||
}
|
||||
else if (hookMethod != null)
|
||||
{
|
||||
_hookPostfixMethods.Add(funcAddr, new HashSet<Tuple<string, object>>() { Tuple.Create(identifier, hookMethod) });
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void HookMethod(string className, string methodName, object hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
|
||||
{
|
||||
HookMethod("", className, methodName, null, hookMethod, hookMethodType);
|
||||
}
|
||||
|
||||
public void HookMethod(string className, string methodName, string[] parameterNames, object hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
|
||||
{
|
||||
HookMethod("", className, methodName, parameterNames, hookMethod, hookMethodType);
|
||||
}
|
||||
|
||||
public void HookMethod(string identifier, string className, string methodName, object hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
|
||||
{
|
||||
HookMethod(identifier, className, methodName, null, hookMethod, hookMethodType);
|
||||
}
|
||||
|
||||
public void EnqueueFunction(object function, params object[] args)
|
||||
{
|
||||
queuedFunctionCalls.Enqueue(new Tuple<float, object, object[]>(0, function, args));
|
||||
}
|
||||
|
||||
public void EnqueueTimedFunction(float time, object function, params object[] args)
|
||||
{
|
||||
queuedFunctionCalls.Enqueue(new Tuple<float, object, object[]>(time, function, args));
|
||||
}
|
||||
|
||||
public void Add(string name, string hookName, object function)
|
||||
{
|
||||
if (name == null && hookName == null && function == null) return;
|
||||
|
||||
name = name.ToLower();
|
||||
|
||||
if (!hookFunctions.ContainsKey(name))
|
||||
hookFunctions.Add(name, new Dictionary<string, HookFunction>());
|
||||
|
||||
hookFunctions[name][hookName] = new HookFunction(name, hookName, function);
|
||||
}
|
||||
|
||||
public void Remove(string name, string hookName)
|
||||
{
|
||||
if (name == null && hookName == null) return;
|
||||
|
||||
name = name.ToLower();
|
||||
|
||||
if (!hookFunctions.ContainsKey(name))
|
||||
return;
|
||||
|
||||
if (hookFunctions[name].ContainsKey(hookName))
|
||||
hookFunctions[name].Remove(hookName);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (queuedFunctionCalls.TryPeek(out Tuple<float, object, object[]> result))
|
||||
{
|
||||
if (Timing.TotalTime >= result.Item1)
|
||||
{
|
||||
GameMain.Lua.CallFunction(result.Item2, result.Item3);
|
||||
|
||||
queuedFunctionCalls.Dequeue();
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
GameMain.Lua.HandleLuaException(ex, $"queuedFunctionCalls was {queuedFunctionCalls}");
|
||||
}
|
||||
}
|
||||
|
||||
public object Call(string name, params object[] args)
|
||||
{
|
||||
#if CLIENT
|
||||
if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer)
|
||||
return null;
|
||||
#endif
|
||||
if (GameMain.Lua == null) return null;
|
||||
if (name == null) return null;
|
||||
if (args == null) { args = new object[] { }; }
|
||||
|
||||
name = name.ToLower();
|
||||
|
||||
if (!hookFunctions.ContainsKey(name))
|
||||
return null;
|
||||
|
||||
object lastResult = null;
|
||||
|
||||
foreach (HookFunction hf in hookFunctions[name].Values)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (hf.function is Closure)
|
||||
{
|
||||
var result = GameMain.Lua.lua.Call(hf.function, args);
|
||||
if (!result.IsNil())
|
||||
lastResult = result;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
StringBuilder argsSb = new StringBuilder();
|
||||
foreach (var arg in args)
|
||||
{
|
||||
argsSb.Append(arg + " ");
|
||||
}
|
||||
|
||||
GameMain.Lua.HandleLuaException(e, $"Error in Hook '{name}'->'{hf.hookName}', with args '{argsSb}'");
|
||||
}
|
||||
}
|
||||
|
||||
return lastResult;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -28,7 +28,7 @@ namespace Barotrauma
|
||||
|
||||
if (type == null)
|
||||
{
|
||||
GameMain.Lua.HandleLuaException(new Exception($"Tried to register a type that doesn't exist: {typeName}."));
|
||||
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to register a type that doesn't exist: {typeName}."));
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace Barotrauma
|
||||
|
||||
if (type == null)
|
||||
{
|
||||
GameMain.Lua.HandleLuaException(new Exception($"Tried to unregister a type that doesn't exist: {typeName}."));
|
||||
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to unregister a type that doesn't exist: {typeName}."));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -79,7 +79,7 @@ namespace Barotrauma
|
||||
|
||||
if (type == null)
|
||||
{
|
||||
GameMain.Lua.HandleLuaException(new Exception($"Tried to create a static userdata of a type that doesn't exist: {typeName}."));
|
||||
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to create a static userdata of a type that doesn't exist: {typeName}."));
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -94,7 +94,7 @@ namespace Barotrauma
|
||||
|
||||
if (type == null)
|
||||
{
|
||||
GameMain.Lua.HandleLuaException(new Exception($"Tried to create an enum table with a type that doesn't exist:: {typeName}."));
|
||||
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to create an enum table with a type that doesn't exist:: {typeName}."));
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -126,7 +126,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (IUUD == null)
|
||||
{
|
||||
GameMain.Lua.HandleLuaException(new Exception($"Tried to use a UserDataDescriptor that is null to make {fieldName} accessible."));
|
||||
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to use a UserDataDescriptor that is null to make {fieldName} accessible."));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -140,7 +140,7 @@ namespace Barotrauma
|
||||
|
||||
if (field == null)
|
||||
{
|
||||
GameMain.Lua.HandleLuaException(new Exception($"Tried to make field '{fieldName}' accessible, but the field doesn't exist."));
|
||||
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to make field '{fieldName}' accessible, but the field doesn't exist."));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -164,7 +164,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (IUUD == null)
|
||||
{
|
||||
GameMain.Lua.HandleLuaException(new Exception($"Tried to use a UserDataDescriptor that is null to make {methodName} accessible."));
|
||||
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to use a UserDataDescriptor that is null to make {methodName} accessible."));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -178,7 +178,7 @@ namespace Barotrauma
|
||||
|
||||
if (method == null)
|
||||
{
|
||||
GameMain.Lua.HandleLuaException(new Exception($"Tried to make method '{methodName}' accessible, but the method doesn't exist."));
|
||||
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to make method '{methodName}' accessible, but the method doesn't exist."));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -190,7 +190,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (IUUD == null)
|
||||
{
|
||||
GameMain.Lua.HandleLuaException(new Exception($"Tried to use a UserDataDescriptor that is null to add method {methodName}."));
|
||||
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to use a UserDataDescriptor that is null to add method {methodName}."));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -198,8 +198,8 @@ namespace Barotrauma
|
||||
descriptor.RemoveMember(methodName);
|
||||
descriptor.AddMember(methodName, new ObjectCallbackMemberDescriptor(methodName, (object arg1, ScriptExecutionContext arg2, CallbackArguments arg3) =>
|
||||
{
|
||||
if (GameMain.Lua != null)
|
||||
return GameMain.Lua.CallFunction(function, arg3.GetArray());
|
||||
if (GameMain.LuaCs != null)
|
||||
return GameMain.LuaCs.CallFunction(function, arg3.GetArray());
|
||||
return null;
|
||||
}));
|
||||
}
|
||||
@@ -208,7 +208,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (IUUD == null)
|
||||
{
|
||||
GameMain.Lua.HandleLuaException(new Exception($"Tried to use a UserDataDescriptor that is null to remove the member {memberName}."));
|
||||
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to use a UserDataDescriptor that is null to remove the member {memberName}."));
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace Barotrauma
|
||||
RegisterAction<Microsoft.Xna.Framework.Graphics.SpriteBatch, float>();
|
||||
|
||||
{
|
||||
object Call(object function, params object[] arguments) => GameMain.Lua.CallFunction(function, arguments);
|
||||
object Call(object function, params object[] arguments) => GameMain.LuaCs.CallFunction(function, arguments);
|
||||
void RegisterHandler<T>(Func<Closure, object> converter)
|
||||
{
|
||||
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(T), v => converter(v.Function));
|
||||
@@ -122,7 +122,7 @@ namespace Barotrauma
|
||||
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(Action<T>), v =>
|
||||
{
|
||||
var function = v.Function;
|
||||
return (Action<T>)(p => GameMain.Lua.CallFunction(function, p));
|
||||
return (Action<T>)(p => GameMain.LuaCs.CallFunction(function, p));
|
||||
});
|
||||
}
|
||||
|
||||
@@ -131,7 +131,7 @@ namespace Barotrauma
|
||||
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(Action<T1, T2>), v =>
|
||||
{
|
||||
var function = v.Function;
|
||||
return (Action<T1, T2>)((a1, a2) => GameMain.Lua.CallFunction(function, a1, a2));
|
||||
return (Action<T1, T2>)((a1, a2) => GameMain.LuaCs.CallFunction(function, a1, a2));
|
||||
});
|
||||
}
|
||||
|
||||
@@ -140,7 +140,7 @@ namespace Barotrauma
|
||||
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(Action), v =>
|
||||
{
|
||||
var function = v.Function;
|
||||
return (Action)(() => GameMain.Lua.CallFunction(function));
|
||||
return (Action)(() => GameMain.LuaCs.CallFunction(function));
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ using System.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
partial class LuaSetup {
|
||||
partial class LuaCsSetup {
|
||||
|
||||
public class LuaScriptLoader : ScriptLoaderBase
|
||||
{
|
||||
|
||||
448
Barotrauma/BarotraumaShared/SharedSource/LuaCs/LuaCsHook.cs
Normal file
448
Barotrauma/BarotraumaShared/SharedSource/LuaCs/LuaCsHook.cs
Normal file
@@ -0,0 +1,448 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using MoonSharp.Interpreter;
|
||||
using HarmonyLib;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
delegate object CsHookDelegate(params object[] args);
|
||||
delegate object CsPatchDelegate(object self, params object[] args);
|
||||
|
||||
partial class LuaCsHook
|
||||
{
|
||||
public LuaCsHook()
|
||||
{
|
||||
luaHookPrefixMethods = new Dictionary<long, HashSet<(string, object)>>();
|
||||
luaHookPostfixMethods = new Dictionary<long, HashSet<(string, object)>>();
|
||||
csHookPrefixMethods = new Dictionary<long, HashSet<(IDisposable, CsPatchDelegate)>>();
|
||||
csHookPostfixMethods = new Dictionary<long, HashSet<(IDisposable, CsPatchDelegate)>>();
|
||||
}
|
||||
|
||||
public class LuaHookFunction
|
||||
{
|
||||
public string name;
|
||||
public string hookName;
|
||||
public object function;
|
||||
|
||||
public LuaHookFunction(string n, string hn, object func)
|
||||
{
|
||||
name = n;
|
||||
hookName = hn;
|
||||
function = func;
|
||||
}
|
||||
}
|
||||
|
||||
private Dictionary<string, Dictionary<string, LuaHookFunction>> luaHookFunctions = new Dictionary<string, Dictionary<string, LuaHookFunction>>();
|
||||
private Dictionary<string, Dictionary<CsHookDelegate, IDisposable>> csHookFunctions = new Dictionary<string, Dictionary<CsHookDelegate, IDisposable>>();
|
||||
|
||||
private static Dictionary<long, HashSet<(string, object)>> luaHookPrefixMethods;
|
||||
private static Dictionary<long, HashSet<(string, object)>> luaHookPostfixMethods;
|
||||
private static Dictionary<long, HashSet<(IDisposable, CsPatchDelegate)>> csHookPrefixMethods;
|
||||
private static Dictionary<long, HashSet<(IDisposable, CsPatchDelegate)>> csHookPostfixMethods;
|
||||
|
||||
private Queue<Tuple<float, object, object[]>> queuedFunctionCalls = new Queue<Tuple<float, object, object[]>>();
|
||||
|
||||
public enum HookMethodType
|
||||
{
|
||||
Before, After
|
||||
}
|
||||
|
||||
static void _hookLuaPatch(MethodBase __originalMethod, object[] __args, object __instance, out LuaResult result, HookMethodType hookMethodType)
|
||||
{
|
||||
result = new LuaResult(null);
|
||||
|
||||
#if CLIENT
|
||||
if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer)
|
||||
return;
|
||||
#endif
|
||||
|
||||
try
|
||||
{
|
||||
var funcAddr = ((long)__originalMethod.MethodHandle.GetFunctionPointer());
|
||||
HashSet<(string, object)> methodSet = null;
|
||||
switch (hookMethodType)
|
||||
{
|
||||
case HookMethodType.Before:
|
||||
luaHookPrefixMethods.TryGetValue(funcAddr, out methodSet);
|
||||
break;
|
||||
case HookMethodType.After:
|
||||
luaHookPostfixMethods.TryGetValue(funcAddr, out methodSet);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (methodSet != null)
|
||||
{
|
||||
var @params = __originalMethod.GetParameters();
|
||||
var ptable = new Dictionary<string, object>();
|
||||
for (int i = 0; i < @params.Length; i++)
|
||||
{
|
||||
ptable.Add(@params[i].Name, __args[i]);
|
||||
}
|
||||
|
||||
foreach (var tuple in methodSet)
|
||||
{
|
||||
result = new LuaResult(GameMain.LuaCs.lua.Call(tuple.Item2, __instance, ptable));
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
GameMain.LuaCs.HandleLuaException(ex);
|
||||
}
|
||||
}
|
||||
|
||||
private static bool HookLuaPatchPrefix(MethodBase __originalMethod, object[] __args, object __instance)
|
||||
{
|
||||
_hookLuaPatch(__originalMethod, __args, __instance, out LuaResult result, HookMethodType.Before);
|
||||
|
||||
return result.IsNull();
|
||||
}
|
||||
|
||||
private static bool HookLuaPatchRetPrefix(MethodBase __originalMethod, object[] __args, ref object __result, object __instance)
|
||||
{
|
||||
_hookLuaPatch(__originalMethod, __args, __instance, out LuaResult result, HookMethodType.Before);
|
||||
|
||||
if (!result.IsNull())
|
||||
{
|
||||
|
||||
if (__originalMethod is MethodInfo mi)
|
||||
{
|
||||
__result = result.DynValue().ToObject(mi.ReturnType);
|
||||
}
|
||||
else
|
||||
{
|
||||
__result = result.Object();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void HookLuaPatchPostfix(MethodBase __originalMethod, object[] __args, object __instance)
|
||||
{
|
||||
_hookLuaPatch(__originalMethod, __args, __instance, out LuaResult result, HookMethodType.After);
|
||||
}
|
||||
|
||||
private static void HookLuaPatchRetPostfix(MethodBase __originalMethod, object[] __args, ref object __result, object __instance)
|
||||
{
|
||||
_hookLuaPatch(__originalMethod, __args, __instance, out LuaResult result, HookMethodType.After);
|
||||
|
||||
if (!result.IsNull())
|
||||
{
|
||||
if (__originalMethod is MethodInfo mi)
|
||||
{
|
||||
__result = result.DynValue().ToObject(mi.ReturnType);
|
||||
}
|
||||
else
|
||||
{
|
||||
__result = result.Object();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private const BindingFlags DefaultBindingFlags = BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
|
||||
private static MethodInfo _miHookLuaPatchPrefix = typeof(LuaCsHook).GetMethod("HookLuaPatchPrefix", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
private static MethodInfo _miHookLuaPatchRetPrefix = typeof(LuaCsHook).GetMethod("HookLuaPatchRetPrefix", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
private static MethodInfo _miHookLuaPatchPostfix = typeof(LuaCsHook).GetMethod("HookLuaPatchPostfix", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
private static MethodInfo _miHookLuaPatchRetPostfix = typeof(LuaCsHook).GetMethod("HookLuaPatchRetPostfix", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
private void HookMethod(string identifier, string className, string methodName, string[] parameterNames, object hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
|
||||
{
|
||||
var classType = LuaUserData.GetType(className);
|
||||
|
||||
if (classType == null)
|
||||
{
|
||||
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to use HookMethod with an invalid class name '{className}'."));
|
||||
return;
|
||||
}
|
||||
|
||||
MethodInfo methodInfo = null;
|
||||
|
||||
if (parameterNames != null)
|
||||
{
|
||||
Type[] parameterTypes = parameterNames.Select(x => LuaUserData.GetType(x)).ToArray();
|
||||
methodInfo = classType.GetMethod(methodName, DefaultBindingFlags, null, parameterTypes, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
methodInfo = classType.GetMethod(methodName, DefaultBindingFlags);
|
||||
}
|
||||
|
||||
if (methodInfo == null)
|
||||
{
|
||||
string parameterNamesStr = parameterNames == null ? "" : string.Join(", ", parameterNames == null);
|
||||
GameMain.LuaCs.HandleLuaException(new Exception($"Method '{methodName}' with parameters '{parameterNamesStr}' not found in class '{className}'"));
|
||||
return;
|
||||
}
|
||||
|
||||
identifier = identifier.ToLower();
|
||||
var funcAddr = ((long)methodInfo.MethodHandle.GetFunctionPointer());
|
||||
var patches = Harmony.GetPatchInfo(methodInfo);
|
||||
|
||||
if (hookMethodType == HookMethodType.Before)
|
||||
{
|
||||
if (methodInfo.ReturnType == typeof(void))
|
||||
{
|
||||
if (patches == null || patches.Prefixes == null || patches.Prefixes.Find(patch => patch.PatchMethod == _miHookLuaPatchPrefix) == null)
|
||||
{
|
||||
GameMain.LuaCs.harmony.Patch(methodInfo, prefix: new HarmonyMethod(_miHookLuaPatchPrefix));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (patches == null || patches.Prefixes == null || patches.Prefixes.Find(patch => patch.PatchMethod == _miHookLuaPatchRetPrefix) == null)
|
||||
{
|
||||
GameMain.LuaCs.harmony.Patch(methodInfo, prefix: new HarmonyMethod(_miHookLuaPatchRetPrefix));
|
||||
}
|
||||
}
|
||||
|
||||
if (luaHookPrefixMethods.TryGetValue(funcAddr, out HashSet<(string, object)> methodSet))
|
||||
{
|
||||
if (identifier != "")
|
||||
{
|
||||
methodSet.RemoveWhere(tuple => tuple.Item1 == identifier);
|
||||
}
|
||||
if (hookMethod != null)
|
||||
{
|
||||
methodSet.Add((identifier, hookMethod));
|
||||
}
|
||||
}
|
||||
else if (hookMethod != null)
|
||||
{
|
||||
luaHookPrefixMethods.Add(funcAddr, new HashSet<(string, object)>() { (identifier, hookMethod) });
|
||||
}
|
||||
|
||||
}
|
||||
else if (hookMethodType == HookMethodType.After)
|
||||
{
|
||||
if (methodInfo.ReturnType == typeof(void))
|
||||
{
|
||||
if (patches == null || patches.Postfixes == null || patches.Postfixes.Find(patch => patch.PatchMethod == _miHookLuaPatchPostfix) == null)
|
||||
{
|
||||
GameMain.LuaCs.harmony.Patch(methodInfo, postfix: new HarmonyMethod(_miHookLuaPatchPostfix));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (patches == null || patches.Postfixes == null || patches.Postfixes.Find(patch => patch.PatchMethod == _miHookLuaPatchRetPostfix) == null)
|
||||
{
|
||||
GameMain.LuaCs.harmony.Patch(methodInfo, postfix: new HarmonyMethod(_miHookLuaPatchRetPostfix));
|
||||
}
|
||||
}
|
||||
|
||||
if (luaHookPostfixMethods.TryGetValue(funcAddr, out HashSet<(string, object)> methodSet))
|
||||
{
|
||||
if (identifier != "")
|
||||
{
|
||||
methodSet.RemoveWhere(tuple => tuple.Item1 == identifier);
|
||||
}
|
||||
if (hookMethod != null)
|
||||
{
|
||||
methodSet.Add((identifier, hookMethod));
|
||||
}
|
||||
}
|
||||
else if (hookMethod != null)
|
||||
{
|
||||
luaHookPostfixMethods.Add(funcAddr, new HashSet<(string, object)>() { (identifier, hookMethod) });
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void HookMethod(string className, string methodName, object hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
|
||||
{
|
||||
HookMethod("", className, methodName, null, hookMethod, hookMethodType);
|
||||
}
|
||||
|
||||
private void HookMethod(string className, string methodName, string[] parameterNames, object hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
|
||||
{
|
||||
HookMethod("", className, methodName, parameterNames, hookMethod, hookMethodType);
|
||||
}
|
||||
|
||||
private void HookMethod(string identifier, string className, string methodName, object hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
|
||||
{
|
||||
HookMethod(identifier, className, methodName, null, hookMethod, hookMethodType);
|
||||
}
|
||||
|
||||
public void HookMethod(IDisposable owner, MethodInfo methodInfo, CsPatchDelegate hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
|
||||
{
|
||||
if (owner == null || methodInfo == null || hookMethod == null) throw new ArgumentNullException("All 'HookMethod' arguments must not be null.");
|
||||
|
||||
var funcAddr = ((long)methodInfo.MethodHandle.GetFunctionPointer());
|
||||
var patches = Harmony.GetPatchInfo(methodInfo);
|
||||
|
||||
if (hookMethodType == HookMethodType.Before)
|
||||
{
|
||||
if (patches == null || patches.Prefixes == null || patches.Prefixes.Find(patch => patch.PatchMethod == hookMethod.Method) == null)
|
||||
{
|
||||
GameMain.LuaCs.harmony.Patch(methodInfo, prefix: new HarmonyMethod(hookMethod.Method));
|
||||
}
|
||||
|
||||
if (csHookPrefixMethods.TryGetValue(funcAddr, out HashSet<(IDisposable, CsPatchDelegate)> methodSet))
|
||||
{
|
||||
methodSet.RemoveWhere(tuple => tuple.Item1 == owner);
|
||||
if (hookMethod != null)
|
||||
{
|
||||
methodSet.Add((owner, hookMethod));
|
||||
}
|
||||
}
|
||||
else if (hookMethod != null)
|
||||
{
|
||||
csHookPrefixMethods.Add(funcAddr, new HashSet<(IDisposable, CsPatchDelegate)>() { (owner, hookMethod) });
|
||||
}
|
||||
|
||||
}
|
||||
else if (hookMethodType == HookMethodType.After)
|
||||
{
|
||||
if (patches == null || patches.Postfixes == null || patches.Postfixes.Find(patch => patch.PatchMethod == hookMethod.Method) == null)
|
||||
{
|
||||
GameMain.LuaCs.harmony.Patch(methodInfo, postfix: new HarmonyMethod(hookMethod.Method));
|
||||
}
|
||||
|
||||
if (csHookPostfixMethods.TryGetValue(funcAddr, out HashSet<(IDisposable, CsPatchDelegate)> methodSet))
|
||||
{
|
||||
methodSet.RemoveWhere(tuple => tuple.Item1 == owner);
|
||||
if (hookMethod != null)
|
||||
{
|
||||
methodSet.Add((owner, hookMethod));
|
||||
}
|
||||
}
|
||||
else if (hookMethod != null)
|
||||
{
|
||||
csHookPostfixMethods.Add(funcAddr, new HashSet<(IDisposable, CsPatchDelegate)>() { (owner, hookMethod) });
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void EnqueueFunction(object function, params object[] args)
|
||||
{
|
||||
queuedFunctionCalls.Enqueue(new Tuple<float, object, object[]>(0, function, args));
|
||||
}
|
||||
|
||||
public void EnqueueTimedFunction(float time, object function, params object[] args)
|
||||
{
|
||||
queuedFunctionCalls.Enqueue(new Tuple<float, object, object[]>(time, function, args));
|
||||
}
|
||||
|
||||
|
||||
public void Add(string name, string hookName, object function)
|
||||
{
|
||||
if (name == null || hookName == null || function == null) return;
|
||||
|
||||
name = name.ToLower();
|
||||
|
||||
if (!luaHookFunctions.ContainsKey(name))
|
||||
luaHookFunctions.Add(name, new Dictionary<string, LuaHookFunction>());
|
||||
|
||||
luaHookFunctions[name][hookName] = new LuaHookFunction(name, hookName, function);
|
||||
}
|
||||
|
||||
public void Remove(string name, string hookName)
|
||||
{
|
||||
if (name == null || hookName == null) return;
|
||||
|
||||
name = name.ToLower();
|
||||
|
||||
if (!luaHookFunctions.ContainsKey(name))
|
||||
return;
|
||||
|
||||
if (luaHookFunctions[name].ContainsKey(hookName))
|
||||
luaHookFunctions[name].Remove(hookName);
|
||||
}
|
||||
|
||||
public void Add(string name, CsHookDelegate hook, IDisposable owner = null)
|
||||
{
|
||||
if (name == null || hook == null) throw new ArgumentNullException("Name and Hook must not be null");
|
||||
|
||||
if (!csHookFunctions.ContainsKey(name))
|
||||
csHookFunctions.Add(name, new Dictionary<CsHookDelegate, IDisposable>());
|
||||
|
||||
csHookFunctions[name][hook] = owner;
|
||||
}
|
||||
|
||||
public void Remove(string name, CsHookDelegate hook)
|
||||
{
|
||||
if (name == null || hook == null) throw new ArgumentNullException("All arguments must not be null");
|
||||
|
||||
if (!csHookFunctions.ContainsKey(name))
|
||||
return;
|
||||
|
||||
if (csHookFunctions[name].ContainsKey(hook))
|
||||
csHookFunctions[name].Remove(hook);
|
||||
}
|
||||
|
||||
|
||||
public void Update()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (queuedFunctionCalls.TryPeek(out Tuple<float, object, object[]> result))
|
||||
{
|
||||
if (Timing.TotalTime >= result.Item1)
|
||||
{
|
||||
GameMain.LuaCs.CallFunction(result.Item2, result.Item3);
|
||||
|
||||
queuedFunctionCalls.Dequeue();
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
GameMain.LuaCs.HandleLuaException(ex, $"queuedFunctionCalls was {queuedFunctionCalls}");
|
||||
}
|
||||
}
|
||||
|
||||
public object Call(string name, params object[] args)
|
||||
{
|
||||
#if CLIENT
|
||||
if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer)
|
||||
return null;
|
||||
#endif
|
||||
if (GameMain.LuaCs == null) return null;
|
||||
if (name == null) return null;
|
||||
if (args == null) { args = new object[] { }; }
|
||||
|
||||
name = name.ToLower();
|
||||
|
||||
if (!luaHookFunctions.ContainsKey(name))
|
||||
return null;
|
||||
|
||||
object lastResult = null;
|
||||
|
||||
foreach (LuaHookFunction hf in luaHookFunctions[name].Values)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (hf.function is Closure)
|
||||
{
|
||||
var result = GameMain.LuaCs.lua.Call(hf.function, args);
|
||||
if (!result.IsNil())
|
||||
lastResult = result;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
StringBuilder argsSb = new StringBuilder();
|
||||
foreach (var arg in args)
|
||||
{
|
||||
argsSb.Append(arg + " ");
|
||||
}
|
||||
|
||||
GameMain.LuaCs.HandleLuaException(e, $"Error in Hook '{name}'->'{hf.hookName}', with args '{argsSb}'");
|
||||
}
|
||||
}
|
||||
|
||||
return lastResult;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
@@ -8,22 +8,26 @@ using Microsoft.Xna.Framework;
|
||||
using MoonSharp.Interpreter.Interop;
|
||||
using System.IO.Compression;
|
||||
using HarmonyLib;
|
||||
using static Barotrauma.LuaCsSetup;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
[assembly: InternalsVisibleTo("NetScriptAssembly", AllInternalsVisible = true)]
|
||||
namespace Barotrauma
|
||||
{
|
||||
partial class LuaSetup
|
||||
partial class LuaCsSetup
|
||||
{
|
||||
public const string LUASETUP_FILE = "Lua/LuaSetup.lua";
|
||||
public const string VERSION_FILE = "luacsversion.txt";
|
||||
|
||||
public Script lua;
|
||||
|
||||
public LuaHook hook;
|
||||
public LuaCsHook hook;
|
||||
public LuaGame game;
|
||||
public LuaNetworking networking;
|
||||
public Harmony harmony;
|
||||
|
||||
public LuaScriptLoader luaScriptLoader;
|
||||
public NetScriptLoader netScriptLoader;
|
||||
|
||||
public static ContentPackage GetPackage()
|
||||
{
|
||||
@@ -64,9 +68,9 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void PrintError(object message)
|
||||
{
|
||||
if (message == null) { message = "nil"; }
|
||||
private static void PrintErrorBase(string prefix, object message, string empty)
|
||||
{
|
||||
if (message == null) { message = empty; }
|
||||
string str = message.ToString();
|
||||
|
||||
for (int i = 0; i < str.Length; i += 1024)
|
||||
@@ -74,12 +78,7 @@ namespace Barotrauma
|
||||
string subStr = str.Substring(i, Math.Min(1024, str.Length - i));
|
||||
|
||||
string errorMsg = subStr;
|
||||
if (i == 0)
|
||||
#if SERVER
|
||||
errorMsg = "[SV LUA ERROR] " + errorMsg;
|
||||
#else
|
||||
errorMsg = "[CL LUA ERROR] " + errorMsg;
|
||||
#endif
|
||||
if (i == 0) errorMsg = prefix + errorMsg;
|
||||
|
||||
DebugConsole.ThrowError(errorMsg);
|
||||
|
||||
@@ -97,9 +96,17 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void PrintMessage(object message)
|
||||
{
|
||||
if (message == null) { message = "nil"; }
|
||||
#if SERVER
|
||||
private void PrintError(object message) => PrintErrorBase("[SV LUA ERROR] ", message, "nil");
|
||||
public static void PrintCsError(object message) => PrintErrorBase("[SV CS ERROR] ", message, "Null");
|
||||
#else
|
||||
private void PrintError(object message) => PrintErrorBase("[CL LUA ERROR] ", message, "nil");
|
||||
public static void PrintCsError(object message) => PrintErrorBase("[CL CS ERROR] ", message, "Null");
|
||||
#endif
|
||||
|
||||
private static void PrintMessageBase(string prefix, object message, string empty)
|
||||
{
|
||||
if (message == null) { message = empty; }
|
||||
string str = message.ToString();
|
||||
|
||||
for (int i = 0; i < str.Length; i += 1024)
|
||||
@@ -115,7 +122,7 @@ namespace Barotrauma
|
||||
GameMain.Server.SendDirectChatMessage(ChatMessage.Create("", subStr, ChatMessageType.Console, null, textColor: Color.MediumPurple), c);
|
||||
}
|
||||
|
||||
GameServer.Log("[LUA] " + subStr, ServerLog.MessageType.ServerMessage);
|
||||
GameServer.Log(prefix + subStr, ServerLog.MessageType.ServerMessage);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -126,6 +133,8 @@ namespace Barotrauma
|
||||
DebugConsole.NewMessage(message.ToString(), Color.Purple);
|
||||
#endif
|
||||
}
|
||||
private void PrintMessage(object message) => PrintMessageBase("[LUA] ", message, "nil");
|
||||
public static void PrintCsMessage(object message) => PrintMessageBase("[CS] ", message, "Null");
|
||||
|
||||
public DynValue DoString(string code, Table globalContext = null, string codeStringFriendly = null)
|
||||
{
|
||||
@@ -242,25 +251,44 @@ namespace Barotrauma
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
harmony?.UnpatchAll();
|
||||
ANetMod.LoadedMods.ForEach(m => m.Dispose());
|
||||
ANetMod.LoadedMods.Clear();
|
||||
hook?.Call("stop");
|
||||
|
||||
game?.Stop();
|
||||
hook?.Call("stop", new object[] { });
|
||||
harmony?.UnpatchAll();
|
||||
|
||||
hook = new LuaHook();
|
||||
hook = new LuaCsHook();
|
||||
game = new LuaGame();
|
||||
networking = new LuaNetworking();
|
||||
luaScriptLoader = null;
|
||||
}
|
||||
|
||||
private void InitCs()
|
||||
{
|
||||
netScriptLoader = new NetScriptLoader(this);
|
||||
netScriptLoader.SearchFolders();
|
||||
if (netScriptLoader == null) throw new Exception("LuaCsSetup was not properly initialized.");
|
||||
try
|
||||
{
|
||||
var modTypes = netScriptLoader.Compile();
|
||||
modTypes.ForEach(t => t.GetConstructor(new Type[] { }).Invoke(null));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
PrintMessage(ex);
|
||||
}
|
||||
}
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
Stop();
|
||||
|
||||
PrintMessage("Lua! Version " + AssemblyInfo.GitRevision);
|
||||
PrintMessage("LuaCs! Version " + AssemblyInfo.GitRevision);
|
||||
|
||||
luaScriptLoader = new LuaScriptLoader();
|
||||
luaScriptLoader.ModulePaths = new string[] { };
|
||||
InitCs();
|
||||
|
||||
LuaCustomConverters.RegisterAll();
|
||||
|
||||
@@ -271,11 +299,11 @@ namespace Barotrauma
|
||||
harmony = new Harmony("com.LuaForBarotrauma");
|
||||
harmony.UnpatchAll();
|
||||
|
||||
hook = new LuaHook();
|
||||
hook = new LuaCsHook();
|
||||
game = new LuaGame();
|
||||
networking = new LuaNetworking();
|
||||
|
||||
UserData.RegisterType<LuaHook>();
|
||||
UserData.RegisterType<LuaCsHook>();
|
||||
UserData.RegisterType<LuaGame>();
|
||||
UserData.RegisterType<LuaTimer>();
|
||||
UserData.RegisterType<LuaFile>();
|
||||
@@ -333,7 +361,7 @@ namespace Barotrauma
|
||||
|
||||
try
|
||||
{
|
||||
string luaPath = Path.Combine(path, "Binary/Lua/LuaSetup.lua");
|
||||
string luaPath = Path.Combine(path, "Binary/LuaCs/LuaCsSetup.lua");
|
||||
lua.Call(lua.LoadFile(luaPath), Path.GetDirectoryName(luaPath));
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -343,13 +371,13 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
PrintError("Lua loader not found! Lua/LuaSetup.lua, no Lua scripts will be executed or work.");
|
||||
PrintError("LuaCs loader not found! LuaCs/LuaCsSetup.lua, no LuaCs scripts will be executed or work.");
|
||||
}
|
||||
}
|
||||
|
||||
public LuaSetup()
|
||||
public LuaCsSetup()
|
||||
{
|
||||
hook = new LuaHook();
|
||||
hook = new LuaCsHook();
|
||||
game = new LuaGame();
|
||||
networking = new LuaNetworking();
|
||||
}
|
||||
@@ -660,7 +660,7 @@ namespace Barotrauma
|
||||
if (Math.Max(hull1.WorldSurface + hull1.WaveY[hull1.WaveY.Length - 1], hull2.WorldSurface + hull2.WaveY[0]) > WorldRect.Y) { return; }
|
||||
}
|
||||
|
||||
var should = new LuaResult(GameMain.Lua.hook.Call("gapOxygenUpdate", new object[] { this, hull1, hull2 }));
|
||||
var should = new LuaResult(GameMain.LuaCs.hook.Call("gapOxygenUpdate", this, hull1, hull2));
|
||||
|
||||
if (should.Bool())
|
||||
return;
|
||||
|
||||
@@ -596,12 +596,12 @@ namespace Barotrauma
|
||||
Powered.UpdatePower(deltaTime * MapEntityUpdateInterval);
|
||||
foreach (Item item in Item.ItemList)
|
||||
{
|
||||
if (GameMain.Lua.game.updatePriorityItems.Contains(item)) continue;
|
||||
if (GameMain.LuaCs.game.updatePriorityItems.Contains(item)) continue;
|
||||
item.Update(deltaTime * MapEntityUpdateInterval, cam);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var item in GameMain.Lua.game.updatePriorityItems)
|
||||
foreach (var item in GameMain.LuaCs.game.updatePriorityItems)
|
||||
{
|
||||
if (item.Removed) continue;
|
||||
|
||||
|
||||
@@ -1,255 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using MoonSharp.Interpreter;
|
||||
using HarmonyLib;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
using NetHookMethod = Func<object[], object>;
|
||||
using HookMethod = Func<object, Dictionary<string, object>, object>;
|
||||
|
||||
partial class NetHook
|
||||
{
|
||||
public NetHook()
|
||||
{
|
||||
_hookPrefixMethods = new Dictionary<long, HashSet<Tuple<string, HookMethod>>>();
|
||||
_hookPostfixMethods = new Dictionary<long, HashSet<Tuple<string, HookMethod>>>();
|
||||
}
|
||||
|
||||
private Dictionary<string, List<NetHookMethod>> hookFunctions = new Dictionary<string, List<NetHookMethod>>();
|
||||
|
||||
private static Dictionary<long, HashSet<Tuple<string, HookMethod>>> _hookPrefixMethods;
|
||||
private static Dictionary<long, HashSet<Tuple<string, HookMethod>>> _hookPostfixMethods;
|
||||
|
||||
private Queue<Tuple<float, NetHookMethod, object[]>> queuedFunctionCalls = new Queue<Tuple<float, NetHookMethod, object[]>>();
|
||||
|
||||
public enum HookMethodType
|
||||
{
|
||||
Before, After
|
||||
}
|
||||
|
||||
static void _hookNetPatch(MethodBase __originalMethod, object[] __args, object __instance, out object result, HookMethodType hookMethodType)
|
||||
{
|
||||
result = null;
|
||||
|
||||
#if CLIENT
|
||||
if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer)
|
||||
return;
|
||||
#endif
|
||||
|
||||
try
|
||||
{
|
||||
var funcAddr = ((long)__originalMethod.MethodHandle.GetFunctionPointer());
|
||||
HashSet<Tuple<string, HookMethod>> methodSet = null;
|
||||
switch (hookMethodType)
|
||||
{
|
||||
case HookMethodType.Before:
|
||||
_hookPrefixMethods.TryGetValue(funcAddr, out methodSet);
|
||||
break;
|
||||
case HookMethodType.After:
|
||||
_hookPostfixMethods.TryGetValue(funcAddr, out methodSet);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (methodSet != null)
|
||||
{
|
||||
var @params = __originalMethod.GetParameters();
|
||||
var ptable = new Dictionary<string, object>();
|
||||
for (int i = 0; i < @params.Length; i++)
|
||||
{
|
||||
ptable.Add(@params[i].Name, __args[i]);
|
||||
}
|
||||
|
||||
foreach (var tuple in methodSet)
|
||||
{
|
||||
result = tuple.Item2(__instance, ptable);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
GameMain.Net.HandleException(ex, null);
|
||||
}
|
||||
}
|
||||
|
||||
private const BindingFlags DefaultBindingFlags = BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
|
||||
public void HookMethod(string identifier, MethodInfo methodInfo, HookMethod hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
|
||||
{
|
||||
if (identifier == null || methodInfo == null || methodInfo == null) throw new ArgumentNullException("All 'HookMethod' arguments must not be null.");
|
||||
|
||||
identifier = identifier.ToLower();
|
||||
var funcAddr = ((long)methodInfo.MethodHandle.GetFunctionPointer());
|
||||
var patches = Harmony.GetPatchInfo(methodInfo);
|
||||
|
||||
if (hookMethodType == HookMethodType.Before)
|
||||
{
|
||||
if (methodInfo.ReturnType == typeof(void))
|
||||
{
|
||||
if (patches == null || patches.Prefixes == null || patches.Prefixes.Find(patch => patch.PatchMethod == hookMethod.Method) == null)
|
||||
{
|
||||
GameMain.Net.harmony.Patch(methodInfo, prefix: new HarmonyMethod(hookMethod.Method));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (patches == null || patches.Prefixes == null || patches.Prefixes.Find(patch => patch.PatchMethod == hookMethod.Method) == null)
|
||||
{
|
||||
GameMain.Net.harmony.Patch(methodInfo, prefix: new HarmonyMethod(hookMethod.Method));
|
||||
}
|
||||
}
|
||||
|
||||
if (_hookPrefixMethods.TryGetValue(funcAddr, out HashSet<Tuple<string, HookMethod>> methodSet))
|
||||
{
|
||||
if (identifier != "")
|
||||
{
|
||||
methodSet.RemoveWhere(tuple => tuple.Item1 == identifier);
|
||||
}
|
||||
if (hookMethod != null)
|
||||
{
|
||||
methodSet.Add(Tuple.Create(identifier, hookMethod));
|
||||
}
|
||||
}
|
||||
else if (hookMethod != null)
|
||||
{
|
||||
_hookPrefixMethods.Add(funcAddr, new HashSet<Tuple<string, HookMethod>>() { Tuple.Create(identifier, hookMethod) });
|
||||
}
|
||||
|
||||
}
|
||||
else if (hookMethodType == HookMethodType.After)
|
||||
{
|
||||
if (methodInfo.ReturnType == typeof(void))
|
||||
{
|
||||
if (patches == null || patches.Postfixes == null || patches.Postfixes.Find(patch => patch.PatchMethod == hookMethod.Method) == null)
|
||||
{
|
||||
GameMain.Net.harmony.Patch(methodInfo, postfix: new HarmonyMethod(hookMethod.Method));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (patches == null || patches.Postfixes == null || patches.Postfixes.Find(patch => patch.PatchMethod == hookMethod.Method) == null)
|
||||
{
|
||||
GameMain.Net.harmony.Patch(methodInfo, postfix: new HarmonyMethod(hookMethod.Method));
|
||||
}
|
||||
}
|
||||
|
||||
if (_hookPostfixMethods.TryGetValue(funcAddr, out HashSet<Tuple<string, HookMethod>> methodSet))
|
||||
{
|
||||
if (identifier != "")
|
||||
{
|
||||
methodSet.RemoveWhere(tuple => tuple.Item1 == identifier);
|
||||
}
|
||||
if (hookMethod != null)
|
||||
{
|
||||
methodSet.Add(Tuple.Create(identifier, hookMethod));
|
||||
}
|
||||
}
|
||||
else if (hookMethod != null)
|
||||
{
|
||||
_hookPostfixMethods.Add(funcAddr, new HashSet<Tuple<string, HookMethod>>() { Tuple.Create(identifier, hookMethod) });
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void EnqueueFunction(NetHookMethod function, params object[] args)
|
||||
{
|
||||
queuedFunctionCalls.Enqueue(new Tuple<float, NetHookMethod, object[]>(0, function, args));
|
||||
}
|
||||
|
||||
public void EnqueueTimedFunction(float time, NetHookMethod function, params object[] args)
|
||||
{
|
||||
queuedFunctionCalls.Enqueue(new Tuple<float, NetHookMethod, object[]>(time, function, args));
|
||||
}
|
||||
|
||||
public void Add(string name, NetHookMethod hook)
|
||||
{
|
||||
if (name == null || hook == null) throw new ArgumentNullException("Name and Action cannot be null");
|
||||
|
||||
name = name.ToLower();
|
||||
|
||||
if (!hookFunctions.ContainsKey(name))
|
||||
hookFunctions.Add(name, new List<NetHookMethod>());
|
||||
|
||||
hookFunctions[name].Add(hook);
|
||||
}
|
||||
|
||||
public void Remove(string name, NetHookMethod hook)
|
||||
{
|
||||
if (name == null || hook == null) throw new ArgumentNullException("Name and Action cannot be null");
|
||||
|
||||
name = name.ToLower();
|
||||
|
||||
if (!hookFunctions.ContainsKey(name))
|
||||
return;
|
||||
|
||||
if (hookFunctions[name].Contains(hook))
|
||||
hookFunctions[name].Remove(hook);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (queuedFunctionCalls.TryPeek(out Tuple<float, NetHookMethod, object[]> result))
|
||||
{
|
||||
if (Timing.TotalTime >= result.Item1)
|
||||
{
|
||||
result.Item2(result.Item3);
|
||||
|
||||
queuedFunctionCalls.Dequeue();
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
GameMain.Net.HandleException(ex, $"queuedFunctionCalls was {queuedFunctionCalls}");
|
||||
}
|
||||
}
|
||||
|
||||
public object Call(string name, params object[] args)
|
||||
{
|
||||
#if CLIENT
|
||||
if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer)
|
||||
return null;
|
||||
#endif
|
||||
if (GameMain.Net == null) return null;
|
||||
if (name == null) return null;
|
||||
if (args == null) { args = new object[] { }; }
|
||||
|
||||
name = name.ToLower();
|
||||
|
||||
if (!hookFunctions.ContainsKey(name))
|
||||
return null;
|
||||
|
||||
object lastResult = null;
|
||||
|
||||
foreach (var hook in hookFunctions[name])
|
||||
{
|
||||
try
|
||||
{
|
||||
var result = hook(args);
|
||||
if (!(result == null))
|
||||
lastResult = result;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
StringBuilder argsSb = new StringBuilder();
|
||||
foreach (var arg in args)
|
||||
{
|
||||
argsSb.Append(arg + " ");
|
||||
}
|
||||
|
||||
GameMain.Net.HandleException(e, $"Error in Hook '{name}'->'{hook}', with args '{argsSb}'\n{Environment.StackTrace}");
|
||||
}
|
||||
}
|
||||
|
||||
return lastResult;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -13,150 +13,147 @@ using static NetScript;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
partial class NetSetup
|
||||
|
||||
class NetScriptLoader : AssemblyLoadContext
|
||||
{
|
||||
public LuaCsSetup setup;
|
||||
private List<MetadataReference> defaultReferences;
|
||||
private List<SyntaxTree> syntaxTrees;
|
||||
public Assembly Assembly { get; private set; }
|
||||
|
||||
public class NetScriptLoader : AssemblyLoadContext
|
||||
public NetScriptLoader(LuaCsSetup setup)
|
||||
{
|
||||
public NetSetup net;
|
||||
private List<MetadataReference> defaultReferences;
|
||||
private List<SyntaxTree> syntaxTrees;
|
||||
public Assembly Assembly { get; private set; }
|
||||
this.setup = setup;
|
||||
|
||||
public NetScriptLoader(NetSetup net)
|
||||
{
|
||||
this.net = net;
|
||||
|
||||
defaultReferences = AppDomain.CurrentDomain.GetAssemblies()
|
||||
.Where(a => !(a.IsDynamic || string.IsNullOrEmpty(a.Location) || a.Location.Contains("xunit")))
|
||||
.Select(a => MetadataReference.CreateFromFile(a.Location) as MetadataReference)
|
||||
.ToList();
|
||||
|
||||
syntaxTrees = new List<SyntaxTree>();
|
||||
Assembly = null;
|
||||
}
|
||||
|
||||
public void SearchFolders()
|
||||
{
|
||||
foreach(ContentPackage cp in GameMain.Config.AllEnabledPackages)
|
||||
{
|
||||
var path = Path.GetDirectoryName(cp.Path);
|
||||
RunFolder(path);
|
||||
}
|
||||
}
|
||||
|
||||
public void RunFolder(string folder)
|
||||
{
|
||||
var scriptFiles = new List<string>();
|
||||
foreach (var str in DirSearch(folder))
|
||||
{
|
||||
var s = str.Replace("\\", "/");
|
||||
|
||||
if (s.EndsWith(".cs"))
|
||||
{
|
||||
NetSetup.PrintMessage(s);
|
||||
scriptFiles.Add(s);
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (scriptFiles.Count <= 0) return;
|
||||
|
||||
var mainFile = scriptFiles.Find(s => s.EndsWith("Main.cs"));
|
||||
if (mainFile == null) throw new Exception("Mod folder has no Main.cs file");
|
||||
scriptFiles.Remove(mainFile);
|
||||
scriptFiles.Add(mainFile);
|
||||
|
||||
// Check file content for prohibited stuff
|
||||
foreach (var file in scriptFiles)
|
||||
{
|
||||
var tree = SyntaxFactory.ParseSyntaxTree(File.ReadAllText(file), CSharpParseOptions.Default, file);
|
||||
var error = NetScriptFilter.FilterSyntaxTree(tree as CSharpSyntaxTree);
|
||||
if (error != null) throw new Exception(error);
|
||||
|
||||
syntaxTrees.Add(tree);
|
||||
}
|
||||
}
|
||||
catch (CompilationErrorException ex)
|
||||
{
|
||||
string errStr = "Cmopilation Error in '" + folder + "':";
|
||||
foreach (var diag in ex.Diagnostics)
|
||||
{
|
||||
errStr += "\n" + diag.ToString();
|
||||
}
|
||||
NetSetup.PrintMessage(errStr);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
NetSetup.PrintMessage("Error loading '" + folder + "':\n" + ex.Message + "\n" + ex.StackTrace);
|
||||
}
|
||||
}
|
||||
|
||||
public List<Type> Compile()
|
||||
{
|
||||
var options = new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary)
|
||||
.WithMetadataImportOptions(MetadataImportOptions.All)
|
||||
.WithOptimizationLevel(OptimizationLevel.Release)
|
||||
.WithAllowUnsafe(false);
|
||||
var compilation = CSharpCompilation.Create("NetScriptAssembly",syntaxTrees, defaultReferences, options);
|
||||
|
||||
using (var mem = new MemoryStream())
|
||||
{
|
||||
var result = compilation.Emit(mem);
|
||||
if (!result.Success)
|
||||
{
|
||||
IEnumerable<Diagnostic> failures = result.Diagnostics.Where(d => d.IsWarningAsError || d.Severity == DiagnosticSeverity.Error);
|
||||
|
||||
string errStr = "NET MODS NOT LOADED | Mod cmopilation errors:";
|
||||
foreach (Diagnostic diagnostic in failures)
|
||||
errStr = $"\n{diagnostic}";
|
||||
NetSetup.PrintMessage(errStr);
|
||||
}
|
||||
else
|
||||
{
|
||||
mem.Seek(0, SeekOrigin.Begin);
|
||||
var errStr = NetScriptFilter.FilterMetadata(new PEReader(mem).GetMetadataReader());
|
||||
if (errStr == null)
|
||||
{
|
||||
mem.Seek(0, SeekOrigin.Begin);
|
||||
Assembly = LoadFromStream(mem);
|
||||
}
|
||||
else NetSetup.PrintMessage(errStr);
|
||||
}
|
||||
}
|
||||
syntaxTrees.Clear();
|
||||
|
||||
if (Assembly != null)
|
||||
return Assembly.GetTypes().Where(t => t.IsSubclassOf(typeof(ANetMod))).ToList();
|
||||
else
|
||||
throw new Exception("Unable to create net mods assembly.");
|
||||
}
|
||||
|
||||
static string[] DirSearch(string sDir)
|
||||
{
|
||||
List<string> files = new List<string>();
|
||||
|
||||
try
|
||||
{
|
||||
foreach (string f in Directory.GetFiles(sDir))
|
||||
{
|
||||
files.Add(f);
|
||||
}
|
||||
|
||||
foreach (string d in Directory.GetDirectories(sDir))
|
||||
{
|
||||
files.AddRange(DirSearch(d));
|
||||
}
|
||||
}
|
||||
catch (System.Exception excpt)
|
||||
{
|
||||
Console.WriteLine(excpt.Message);
|
||||
}
|
||||
|
||||
return files.ToArray();
|
||||
}
|
||||
defaultReferences = AppDomain.CurrentDomain.GetAssemblies()
|
||||
.Where(a => !(a.IsDynamic || string.IsNullOrEmpty(a.Location) || a.Location.Contains("xunit")))
|
||||
.Select(a => MetadataReference.CreateFromFile(a.Location) as MetadataReference)
|
||||
.ToList();
|
||||
|
||||
syntaxTrees = new List<SyntaxTree>();
|
||||
Assembly = null;
|
||||
}
|
||||
|
||||
public void SearchFolders()
|
||||
{
|
||||
foreach(ContentPackage cp in ContentPackageManager.EnabledPackages.All)
|
||||
{
|
||||
var path = Path.GetDirectoryName(cp.Path);
|
||||
RunFolder(path);
|
||||
}
|
||||
}
|
||||
|
||||
private void RunFolder(string folder)
|
||||
{
|
||||
var scriptFiles = new List<string>();
|
||||
foreach (var str in DirSearch(folder))
|
||||
{
|
||||
var s = str.Replace("\\", "/");
|
||||
|
||||
if (s.EndsWith(".cs"))
|
||||
{
|
||||
LuaCsSetup.PrintCsMessage(s);
|
||||
scriptFiles.Add(s);
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (scriptFiles.Count <= 0) return;
|
||||
|
||||
var mainFile = scriptFiles.Find(s => s.EndsWith("Main.cs"));
|
||||
if (mainFile == null) throw new Exception("Mod folder has no Main.cs file");
|
||||
scriptFiles.Remove(mainFile);
|
||||
scriptFiles.Add(mainFile);
|
||||
|
||||
// Check file content for prohibited stuff
|
||||
foreach (var file in scriptFiles)
|
||||
{
|
||||
var tree = SyntaxFactory.ParseSyntaxTree(File.ReadAllText(file), CSharpParseOptions.Default, file);
|
||||
var error = NetScriptFilter.FilterSyntaxTree(tree as CSharpSyntaxTree);
|
||||
if (error != null) throw new Exception(error);
|
||||
|
||||
syntaxTrees.Add(tree);
|
||||
}
|
||||
}
|
||||
catch (CompilationErrorException ex)
|
||||
{
|
||||
string errStr = "Cmopilation Error in '" + folder + "':";
|
||||
foreach (var diag in ex.Diagnostics)
|
||||
{
|
||||
errStr += "\n" + diag.ToString();
|
||||
}
|
||||
LuaCsSetup.PrintCsMessage(errStr);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LuaCsSetup.PrintCsMessage("Error loading '" + folder + "':\n" + ex.Message + "\n" + ex.StackTrace);
|
||||
}
|
||||
}
|
||||
|
||||
public List<Type> Compile()
|
||||
{
|
||||
var options = new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary)
|
||||
.WithMetadataImportOptions(MetadataImportOptions.All)
|
||||
.WithOptimizationLevel(OptimizationLevel.Release)
|
||||
.WithAllowUnsafe(false);
|
||||
var compilation = CSharpCompilation.Create("NetScriptAssembly",syntaxTrees, defaultReferences, options);
|
||||
|
||||
using (var mem = new MemoryStream())
|
||||
{
|
||||
var result = compilation.Emit(mem);
|
||||
if (!result.Success)
|
||||
{
|
||||
IEnumerable<Diagnostic> failures = result.Diagnostics.Where(d => d.IsWarningAsError || d.Severity == DiagnosticSeverity.Error);
|
||||
|
||||
string errStr = "NET MODS NOT LOADED | Mod cmopilation errors:";
|
||||
foreach (Diagnostic diagnostic in failures)
|
||||
errStr = $"\n{diagnostic}";
|
||||
LuaCsSetup.PrintCsMessage(errStr);
|
||||
}
|
||||
else
|
||||
{
|
||||
mem.Seek(0, SeekOrigin.Begin);
|
||||
var errStr = NetScriptFilter.FilterMetadata(new PEReader(mem).GetMetadataReader());
|
||||
if (errStr == null)
|
||||
{
|
||||
mem.Seek(0, SeekOrigin.Begin);
|
||||
Assembly = LoadFromStream(mem);
|
||||
}
|
||||
else LuaCsSetup.PrintCsMessage(errStr);
|
||||
}
|
||||
}
|
||||
syntaxTrees.Clear();
|
||||
|
||||
if (Assembly != null)
|
||||
return Assembly.GetTypes().Where(t => t.IsSubclassOf(typeof(ANetMod))).ToList();
|
||||
else
|
||||
throw new Exception("Unable to create net mods assembly.");
|
||||
}
|
||||
|
||||
private static string[] DirSearch(string sDir)
|
||||
{
|
||||
List<string> files = new List<string>();
|
||||
|
||||
try
|
||||
{
|
||||
foreach (string f in Directory.GetFiles(sDir))
|
||||
{
|
||||
files.Add(f);
|
||||
}
|
||||
|
||||
foreach (string d in Directory.GetDirectories(sDir))
|
||||
{
|
||||
files.AddRange(DirSearch(d));
|
||||
}
|
||||
}
|
||||
catch (System.Exception excpt)
|
||||
{
|
||||
Console.WriteLine(excpt.Message);
|
||||
}
|
||||
|
||||
return files.ToArray();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,102 +0,0 @@
|
||||
using System;
|
||||
using Barotrauma.Networking;
|
||||
using Microsoft.Xna.Framework;
|
||||
using HarmonyLib;
|
||||
using System.Runtime.CompilerServices;
|
||||
//using System.Linq;
|
||||
//using System.Collections.Generic;
|
||||
//using Microsoft.CodeAnalysis;
|
||||
//using Microsoft.CodeAnalysis.CSharp;
|
||||
|
||||
[assembly: InternalsVisibleTo("NetScriptAssembly", AllInternalsVisible = true)]
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
partial class NetSetup : IDisposable
|
||||
{
|
||||
public NetScriptLoader Loader { get; private set; }
|
||||
public Harmony harmony;
|
||||
public LuaHook hook;
|
||||
public NetSetup() => Initialize();
|
||||
public void Dispose() => Stop();
|
||||
|
||||
public void Reload()
|
||||
{
|
||||
Stop();
|
||||
Initialize();
|
||||
Execute();
|
||||
}
|
||||
public void Initialize()
|
||||
{
|
||||
hook = new LuaHook();
|
||||
Loader = new NetScriptLoader(this);
|
||||
Loader.SearchFolders();
|
||||
}
|
||||
public void Execute()
|
||||
{
|
||||
if (Loader == null) throw new Exception("NetSetup was not properly initialized.");
|
||||
try
|
||||
{
|
||||
var modTypes = Loader.Compile();
|
||||
modTypes.ForEach(t => t.GetConstructor(new Type[] { }).Invoke(null));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
PrintMessage(ex);
|
||||
}
|
||||
}
|
||||
public void Stop()
|
||||
{
|
||||
ANetMod.LoadedMods.ForEach(m => m.Dispose());
|
||||
ANetMod.LoadedMods.Clear();
|
||||
Loader.Unload();
|
||||
|
||||
harmony?.UnpatchAll();
|
||||
hook?.Call("stop", new object[] { });
|
||||
|
||||
hook = null;
|
||||
Loader = null;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
hook?.Update();
|
||||
ANetMod.LoadedMods.ForEach(m => m.Update());
|
||||
}
|
||||
|
||||
public static void PrintMessage(object message)
|
||||
{
|
||||
if (message == null) { message = "null"; }
|
||||
string str = message.ToString();
|
||||
|
||||
#if SERVER
|
||||
if (GameMain.Server != null)
|
||||
{
|
||||
for (int i = 0; i < str.Length; i += 1024)
|
||||
{
|
||||
string subStr = str.Substring(i, Math.Min(1024, str.Length - i));
|
||||
|
||||
|
||||
foreach (var c in GameMain.Server.ConnectedClients)
|
||||
{
|
||||
GameMain.Server.SendDirectChatMessage(ChatMessage.Create("", subStr, ChatMessageType.Console, null, textColor: Color.MediumPurple), c);
|
||||
}
|
||||
|
||||
GameServer.Log("[NET] " + subStr, ServerLog.MessageType.ServerMessage);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DebugConsole.NewMessage("[NET]" + message.ToString(), Color.MediumPurple);
|
||||
}
|
||||
#else
|
||||
DebugConsole.NewMessage(message.ToString(), Color.Purple);
|
||||
#endif
|
||||
}
|
||||
|
||||
public void HandleException(Exception ex, string? info)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -117,7 +117,7 @@ namespace Barotrauma.Networking
|
||||
foreach (Wire wire in connection.Wires)
|
||||
{
|
||||
#if SERVER
|
||||
if (GameMain.Lua.game.overrideRespawnSub == false)
|
||||
if (GameMain.LuaCs.game.overrideRespawnSub == false)
|
||||
{
|
||||
if (wire != null) wire.Locked = true;
|
||||
}
|
||||
@@ -205,7 +205,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
|
||||
#if SERVER
|
||||
if (GameMain.Lua.game.overrideRespawnSub)
|
||||
if (GameMain.LuaCs.game.overrideRespawnSub)
|
||||
{
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
|
||||
@@ -1201,7 +1201,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (entity is Item item)
|
||||
{
|
||||
var result = new LuaResult(GameMain.Lua.hook.Call("statusEffect.apply." + item.Prefab.Identifier, this, deltaTime, entity, targets, worldPosition));
|
||||
var result = new LuaResult(GameMain.LuaCs.hook.Call("statusEffect.apply." + item.Prefab.Identifier, this, deltaTime, entity, targets, worldPosition));
|
||||
|
||||
if (result.Bool())
|
||||
return;
|
||||
@@ -1209,7 +1209,7 @@ namespace Barotrauma
|
||||
|
||||
if (entity is Character character)
|
||||
{
|
||||
var result = new LuaResult(GameMain.Lua.hook.Call("statusEffect.apply." + character.SpeciesName, this, deltaTime, entity, targets, worldPosition));
|
||||
var result = new LuaResult(GameMain.LuaCs.hook.Call("statusEffect.apply." + character.SpeciesName, this, deltaTime, entity, targets, worldPosition));
|
||||
|
||||
if (result.Bool())
|
||||
return;
|
||||
@@ -1218,7 +1218,7 @@ namespace Barotrauma
|
||||
|
||||
foreach (string luaHooks in luaHook)
|
||||
{
|
||||
var result = new LuaResult(GameMain.Lua.hook.Call(luaHooks, this, deltaTime, entity, targets, worldPosition));
|
||||
var result = new LuaResult(GameMain.LuaCs.hook.Call(luaHooks, this, deltaTime, entity, targets, worldPosition));
|
||||
|
||||
if (result.Bool())
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user