Commit Graph

17 Commits

Author SHA1 Message Date
Regalis
40c28a11de Docked subs are forced to correct positions during loading and the docking is "locked" (subs won't get stuck inside each other even if the linked sub is placed incorrectly in the editor) 2016-12-13 23:12:56 +02:00
Regalis
5241546069 Fixed error message spam if a docking port is linked to another port in the same sub 2016-12-12 13:31:26 +02:00
Regalis
07f8c966ab Submarine position is synced using the same logic as the characters, AICharacter position syncing 2016-10-25 19:01:19 +03:00
juanjp600
bf686ae997 A few more security checks 2016-08-29 18:38:06 -03:00
Regalis
08817090a0 Fixed docking ports leaking if multiple vessels have docked to the main sub, cargo is always spawned in the main sub 2016-08-19 20:13:24 +03:00
Regalis
7c8e866030 Fixed the door collision bug at docking ports 2016-08-16 20:21:33 +03:00
Regalis
0602bb6154 Dockingport power wire is connected to a free wire slot instead of the last slot, submarines above the top of the level (i.e. respawn shuttle) aren't shown on sonar, underwater scooter for each respawned player 2016-08-13 21:35:52 +03:00
Regalis
ec59c47041 Docking ports have a power connector that can be used for distributing power between docked subs, already connected wires in respawn shuttles and the tutorial subs can't be disconnected, flares burn longer 2016-08-13 17:52:35 +03:00
Regalis
eb33746907 Forcing hull/gap ids to correct ones if receiving a dockingport network event and the hulls/gaps have already been created, ItemContainers are active by default (to always check for potential statuseffects of the contained items), fixed NullReferenceException in Wire.Connect if attempting to connect to something outside the sub (shouldn't be possible unless messing something up in the editor) 2016-08-11 21:52:57 +03:00
Regalis
deb09328e0 Sending the ids of the hulls/gaps in between docking ports to make sure they match between clients, small optimizations to hull networkevents 2016-07-25 18:33:44 +03:00
Regalis
03a3a156ba - fixed camera "twitching" when trying to move it above the upper limit of the level
- fixed duplicate hulls/gaps being placed at docking ports when saving and loading
- fixed linkedsubmarines moving when saving and reloading if the center of the wall vertices isn't he same as the center of the sub
- moving docked submarines along with the main sub when syncing the position
- characters are killed when the client controlling them disconnects (+ cause of death: disconnected)
- fixed the description box in server lobby
2016-07-15 19:21:10 +03:00
Regalis
a5111d33df Tons of AI + pathfinding bugfixes:
- waypoints are created between docked subs and removed when they undock
- fixed start waypoint being left out of steering paths
- NPCs won't close doors/hatches on themselves
- NPCs won't let go of ladders until their feet are above the lower edge of the hull
- fixed FindDivingGear "loops": need to find a suit -> need to get to a suit -> need a suit to get to the suit -> need to find a suit...
- fixed characters constantly turning from side to side in small rooms
- recursive function for finding the button which opens a door (so a button doesn't have to be connected straight to a door for an NPC to be able to open it)
- AIObjectiveGetItem keeps searching for more suitable items even if a path to a matching item has been found
2016-07-08 20:53:11 +03:00
Regalis
c8dae18135 - syncing docking ports
- linkedsubmarine saving fixes, path can be changed and sub reloaded in editinghub
- lightsources don't constantly recheck convex hulls of another sub if subs are docked
- position update networkevents arent sent for subs that are docked to the main sub
2016-07-06 23:01:51 +03:00
Regalis
cafeceb6d2 WIP dockingport/multisub saving in single player mode 2016-07-02 14:59:49 +03:00
Regalis
17197a442d Water can flow through vertical docking ports 2016-06-30 18:37:10 +03:00
Regalis
38c5251005 Vertical docking port, docking sounds, water flows properly between horizontally docked hulls, falseoutput of signal check components can be changed, lighting and FOW works between hulls (todo: some logic for determining when to update light.HullsInRange when two subs are moving relative to each other) 2016-06-27 17:48:20 +03:00
Regalis
b04e204dc3 - multiple submarines can be "merged" into one file (to be used as escape vessels etc)
- WIP docking ports
2016-06-26 14:31:00 +03:00