Sending the ids of the hulls/gaps in between docking ports to make sure they match between clients, small optimizations to hull networkevents

This commit is contained in:
Regalis
2016-07-25 18:33:44 +03:00
parent 09782be231
commit deb09328e0
2 changed files with 85 additions and 47 deletions

View File

@@ -31,10 +31,12 @@ namespace Barotrauma.Items.Components
private Joint joint;
private Hull[] hulls;
private ushort?[] hullIds;
private Body[] bodies;
private Gap gap;
private ushort? gapId;
private bool docked;
@@ -106,6 +108,8 @@ namespace Barotrauma.Items.Components
IsActive = true;
hullIds = new ushort?[2];
list.Add(this);
}
@@ -286,6 +290,8 @@ namespace Barotrauma.Items.Components
hulls[i] = new Hull(MapEntityPrefab.list.Find(m => m.Name == "Hull"), hullRects[i], subs[i]);
hulls[i].AddToGrid(subs[i]);
if (hullIds[i] != null) hulls[i].ID = (ushort)hullIds[i];
//for (int j = 0; j < 2; j++)
//{
// bodies[i + j * 2] = BodyFactory.CreateEdge(GameMain.World,
@@ -295,6 +301,7 @@ namespace Barotrauma.Items.Components
}
gap = new Gap(new Rectangle(hullRects[0].X, hullRects[0].Y+2, hullRects[0].Width, 4), false, subs[0]);
if (gapId != null) gap.ID = (ushort)gapId;
gap.linkedTo.Clear();
if (hulls[0].WorldRect.Y > hulls[1].WorldRect.Y)
@@ -312,8 +319,12 @@ namespace Barotrauma.Items.Components
item.linkedTo.Add(hulls[0]);
item.linkedTo.Add(hulls[1]);
item.linkedTo.Add(gap);
hullIds[0] = hulls[0].ID;
hullIds[1] = hulls[1].ID;
gapId = gap.ID;
item.linkedTo.Add(gap);
foreach (Body body in bodies)
{
@@ -327,10 +338,12 @@ namespace Barotrauma.Items.Components
}
private void Undock()
public void Undock()
{
if (dockingTarget == null || !docked) return;
item.NewComponentEvent(this, false, true);
PlaySound(ActionType.OnUse, item.WorldPosition);
dockingTarget.item.Submarine.DockedTo.Remove(item.Submarine);
@@ -379,6 +392,11 @@ namespace Barotrauma.Items.Components
gap.Remove();
gap = null;
}
hullIds[0] = null;
hullIds[1] = null;
gapId = null;
if (bodies!=null)
{
@@ -437,6 +455,8 @@ namespace Barotrauma.Items.Components
if (!item.linkedTo.Any(e => e is Hull) && !dockingTarget.item.linkedTo.Any(e => e is Hull))
{
CreateHull();
item.NewComponentEvent(this, false, true);
}
}
dockingState = MathHelper.Lerp(dockingState, 0.5f, deltaTime * 10.0f);
@@ -491,7 +511,7 @@ namespace Barotrauma.Items.Components
drawPos,
new Rectangle(
rect.X, rect.Y + rect.Height/2 + (int)(rect.Height / 2 * (1.0f - dockingState)),
rect.Width, (int)(rect.Height / 2 * dockingState)), Color.Red);
rect.Width, (int)(rect.Height / 2 * dockingState)), Color.White);
}
else
@@ -555,8 +575,6 @@ namespace Barotrauma.Items.Components
Docked = signal != "0";
break;
}
item.NewComponentEvent(this, false, true);
}
public override bool FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message)
@@ -566,6 +584,10 @@ namespace Barotrauma.Items.Components
if (docked)
{
message.Write(dockingTarget.item.ID);
message.Write((ushort)hullIds[0]);
message.Write((ushort)hullIds[1]);
message.Write((ushort)gapId);
}
return true;
@@ -593,7 +615,13 @@ namespace Barotrauma.Items.Components
return;
}
hullIds[0] = message.ReadUInt16();
hullIds[1] = message.ReadUInt16();
gapId = message.ReadUInt16();
Dock(dockingTarget);
}
else
{

View File

@@ -807,21 +807,24 @@ namespace Barotrauma
message.WriteRangedSingle(MathHelper.Clamp(volume/FullVolume, 0.0f, 1.5f), 0.0f, 1.5f, 6);
message.WriteRangedSingle(MathHelper.Clamp(OxygenPercentage, 0.0f, 100.0f), 0.0f, 100.0f, 8);
message.Write((byte)fireSources.Count, 4);
for (int i = 0; i < Math.Min(fireSources.Count, 16); i++)
message.Write(fireSources.Count > 0);
if (fireSources.Count > 0)
{
var fireSource = fireSources[i];
message.Write((byte)fireSources.Count);
for (int i = 0; i < Math.Min(fireSources.Count, 16); i++)
{
var fireSource = fireSources[i];
Vector2 normalizedPos = new Vector2(
(fireSource.Position.X - rect.X) / rect.Width,
(fireSource.Position.Y - (rect.Y - rect.Height)) / rect.Height);
message.WriteRangedSingle(MathHelper.Clamp(normalizedPos.X, 0.0f, 1.0f), 0.0f, 1.0f, 4);
message.WriteRangedSingle(MathHelper.Clamp(normalizedPos.Y, 0.0f, 1.0f), 0.0f, 1.0f, 4);
Vector2 normalizedPos = new Vector2(
(fireSource.Position.X - rect.X) / rect.Width,
(fireSource.Position.Y - (rect.Y - rect.Height)) / rect.Height);
message.WriteRangedSingle(MathHelper.Clamp(normalizedPos.X, 0.0f, 1.0f), 0.0f, 1.0f, 4);
message.WriteRangedSingle(MathHelper.Clamp(normalizedPos.Y, 0.0f, 1.0f), 0.0f, 1.0f, 4);
message.WriteRangedSingle(MathHelper.Clamp(fireSource.Size.X / rect.Width, 0.0f, 1.0f), 0, 1.0f, 6);
message.WriteRangedSingle(MathHelper.Clamp(fireSource.Size.X / rect.Width, 0.0f, 1.0f), 0, 1.0f, 6);
}
}
lastSentVolume = volume;
lastSentOxygen = OxygenPercentage;
@@ -854,45 +857,52 @@ namespace Barotrauma
Volume = newVolume;
OxygenPercentage = newOxygen;
int fireSourceCount = message.ReadByte(4);
bool hasFireSources = message.ReadBoolean();
List<FireSource> newFireSources = new List<FireSource>();
for (int i = 0; i < fireSourceCount; i++)
if (hasFireSources)
{
Vector2 pos = Vector2.Zero;
float size = 0.0f;
pos.X = message.ReadRangedSingle(0.0f, 1.0f, 4);
pos.Y = message.ReadRangedSingle(0.0f, 1.0f, 4);
size = message.ReadRangedSingle(0.0f, 1.0f, 6);
if (!MathUtils.IsValid(pos)) continue;
pos.X = MathHelper.Clamp(pos.X, 0.05f, 0.95f);
pos.Y = MathHelper.Clamp(pos.Y, 0.05f, 0.95f);
pos = new Vector2(rect.X + rect.Width * pos.X, rect.Y - rect.Height + (rect.Height * pos.Y));
var existingFire = fireSources.Find(fs => fs.Contains(pos));
if (existingFire!=null)
int fireSourceCount = message.ReadByte();
for (int i = 0; i < fireSourceCount; i++)
{
newFireSources.Add(existingFire);
existingFire.Position = pos;
existingFire.Size = new Vector2(
existingFire.Hull == null ? size : size*existingFire.Hull.rect.Width,
existingFire.Size.Y);
}
else
{
var newFire = new FireSource(pos + Submarine.Position, this, true);
newFire.Size = new Vector2(
newFire.Hull == null ? size : size * newFire.Hull.rect.Width,
newFire.Size.Y);
Vector2 pos = Vector2.Zero;
float size = 0.0f;
pos.X = message.ReadRangedSingle(0.0f, 1.0f, 4);
pos.Y = message.ReadRangedSingle(0.0f, 1.0f, 4);
size = message.ReadRangedSingle(0.0f, 1.0f, 6);
if (!MathUtils.IsValid(pos)) continue;
//ignore if the fire wasn't added to this room (invalid position)?
if (!fireSources.Contains(newFire)) continue;
newFireSources.Add(newFire);
pos.X = MathHelper.Clamp(pos.X, 0.05f, 0.95f);
pos.Y = MathHelper.Clamp(pos.Y, 0.05f, 0.95f);
pos = new Vector2(rect.X + rect.Width * pos.X, rect.Y - rect.Height + (rect.Height * pos.Y));
var existingFire = fireSources.Find(fs => fs.Contains(pos));
if (existingFire!=null)
{
newFireSources.Add(existingFire);
existingFire.Position = pos;
existingFire.Size = new Vector2(
existingFire.Hull == null ? size : size*existingFire.Hull.rect.Width,
existingFire.Size.Y);
}
else
{
var newFire = new FireSource(pos + Submarine.Position, this, true);
newFire.Size = new Vector2(
newFire.Hull == null ? size : size * newFire.Hull.rect.Width,
newFire.Size.Y);
//ignore if the fire wasn't added to this room (invalid position)?
if (!fireSources.Contains(newFire)) continue;
newFireSources.Add(newFire);
}
}
}
var toBeRemoved = fireSources.FindAll(fs => !newFireSources.Contains(fs));
for (int i = toBeRemoved.Count - 1; i >= 0; i--)
{