Files
LuaCsForBarotraumaEP/Subsurface/Source/Items/Components/DockingPort.cs

670 lines
22 KiB
C#

using FarseerPhysics;
using FarseerPhysics.Dynamics;
using FarseerPhysics.Dynamics.Joints;
using FarseerPhysics.Factories;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
class DockingPort : ItemComponent, IDrawableComponent
{
public static List<DockingPort> list = new List<DockingPort>();
private Sprite overlaySprite;
private Vector2 distanceTolerance;
private DockingPort dockingTarget;
private float dockingState;
private int dockingDir;
private Joint joint;
private Hull[] hulls;
private ushort?[] hullIds;
private Body[] bodies;
private Gap gap;
private ushort? gapId;
private bool docked;
[HasDefaultValue("32.0,32.0", false)]
public string DistanceTolerance
{
get { return ToolBox.Vector2ToString(distanceTolerance); }
set { distanceTolerance = ToolBox.ParseToVector2(value); }
}
[HasDefaultValue(32.0f, false)]
public float DockedDistance
{
get;
set;
}
[HasDefaultValue(true, false)]
public bool IsHorizontal
{
get;
set;
}
public DockingPort DockingTarget
{
get { return dockingTarget; }
set { dockingTarget = value; }
}
public bool Docked
{
get
{
return docked;
}
set
{
if (!docked && value)
{
if (dockingTarget == null) AttemptDock();
if (dockingTarget == null) return;
docked = true;
}
else if (docked && !value)
{
Undock();
}
//base.IsActive = value;
}
}
public DockingPort(Item item, XElement element)
: base(item, element)
{
// isOpen = false;
foreach (XElement subElement in element.Elements())
{
string texturePath = ToolBox.GetAttributeString(subElement, "texture", "");
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "sprite":
overlaySprite = new Sprite(subElement, texturePath.Contains("/") ? "" : Path.GetDirectoryName(item.Prefab.ConfigFile));
break;
}
}
IsActive = true;
hullIds = new ushort?[2];
list.Add(this);
}
private DockingPort FindAdjacentPort()
{
foreach (DockingPort port in list)
{
if (port == this || port.item.Submarine == item.Submarine) continue;
if (Math.Abs(port.item.WorldPosition.X - item.WorldPosition.X) > distanceTolerance.X) continue;
if (Math.Abs(port.item.WorldPosition.Y - item.WorldPosition.Y) > distanceTolerance.Y) continue;
return port;
}
return null;
}
private void AttemptDock()
{
var adjacentPort = FindAdjacentPort();
if (adjacentPort != null) Dock(adjacentPort);
}
public void Dock(DockingPort target)
{
if (item.Submarine.DockedTo.Contains(target.item.Submarine)) return;
if (dockingTarget != null)
{
Undock();
}
if (target.item.Submarine == item.Submarine)
{
DebugConsole.ThrowError("Error - tried to a submarine to itself");
return;
}
PlaySound(ActionType.OnUse, item.WorldPosition);
if (!item.linkedTo.Contains(target.item)) item.linkedTo.Add(target.item);
if (!target.item.linkedTo.Contains(item)) target.item.linkedTo.Add(item);
if (!target.item.Submarine.DockedTo.Contains(item.Submarine)) target.item.Submarine.DockedTo.Add(item.Submarine);
if (!item.Submarine.DockedTo.Contains(target.item.Submarine)) item.Submarine.DockedTo.Add(target.item.Submarine);
dockingTarget = target;
dockingTarget.dockingTarget = this;
docked = true;
dockingTarget.Docked = true;
if (Character.Controlled != null &&
(Character.Controlled.Submarine == dockingTarget.item.Submarine || Character.Controlled.Submarine == item.Submarine))
{
GameMain.GameScreen.Cam.Shake = Vector2.Distance(dockingTarget.item.Submarine.Velocity, item.Submarine.Velocity);
}
dockingDir = IsHorizontal ?
Math.Sign(dockingTarget.item.WorldPosition.X - item.WorldPosition.X) :
Math.Sign(item.WorldPosition.Y - dockingTarget.item.WorldPosition.Y);
dockingTarget.dockingDir = -dockingDir;
foreach (WayPoint wp in WayPoint.WayPointList)
{
if (wp.Submarine != item.Submarine || wp.SpawnType != SpawnType.Path) continue;
if (!Submarine.RectContains(item.Rect, wp.Position)) continue;
foreach (WayPoint wp2 in WayPoint.WayPointList)
{
if (wp2.Submarine != dockingTarget.item.Submarine || wp2.SpawnType != SpawnType.Path) continue;
if (!Submarine.RectContains(dockingTarget.item.Rect, wp2.Position)) continue;
wp.linkedTo.Add(wp2);
wp2.linkedTo.Add(wp);
}
}
CreateJoint(false);
}
private void CreateJoint(bool useWeldJoint)
{
Vector2 offset = (IsHorizontal ?
Vector2.UnitX * Math.Sign(dockingTarget.item.WorldPosition.X - item.WorldPosition.X) :
Vector2.UnitY * Math.Sign(dockingTarget.item.WorldPosition.Y - item.WorldPosition.Y));
offset *= DockedDistance * 0.5f;
Vector2 pos1 = item.WorldPosition + offset;
Vector2 pos2 = dockingTarget.item.WorldPosition - offset;
if (useWeldJoint)
{
joint = JointFactory.CreateWeldJoint(GameMain.World,
item.Submarine.SubBody.Body, dockingTarget.item.Submarine.SubBody.Body,
ConvertUnits.ToSimUnits(pos1), FarseerPhysics.ConvertUnits.ToSimUnits(pos2), true);
((WeldJoint)joint).FrequencyHz = 1.0f;
}
else
{
var distanceJoint = JointFactory.CreateDistanceJoint(GameMain.World,
item.Submarine.SubBody.Body, dockingTarget.item.Submarine.SubBody.Body,
ConvertUnits.ToSimUnits(pos1), FarseerPhysics.ConvertUnits.ToSimUnits(pos2), true);
distanceJoint.Length = 0.01f;
distanceJoint.Frequency = 1.0f;
distanceJoint.DampingRatio = 0.8f;
joint = distanceJoint;
}
joint.CollideConnected = true;
}
private void ConnectWireBetweenPorts()
{
Wire wire = item.GetComponent<Wire>();
if (wire == null) return;
wire.Hidden = true;
wire.Locked = true;
if (Item.Connections == null) return;
var powerConnection = Item.Connections.Find(c => c.IsPower);
if (powerConnection == null) return;
if (dockingTarget == null || dockingTarget.item.Connections == null) return;
var recipient = dockingTarget.item.Connections.Find(c => c.IsPower);
if (recipient == null) return;
wire.RemoveConnection(item);
wire.RemoveConnection(dockingTarget.item);
powerConnection.TryAddLink(wire);
wire.Connect(powerConnection, false);
recipient.TryAddLink(wire);
wire.Connect(recipient, false);
}
private void CreateHull()
{
var hullRects = new Rectangle[] { item.WorldRect, dockingTarget.item.WorldRect };
var subs = new Submarine[] { item.Submarine, dockingTarget.item.Submarine };
hulls = new Hull[2];
bodies = new Body[4];
if (IsHorizontal)
{
if (hullRects[0].Center.X > hullRects[1].Center.X)
{
hullRects = new Rectangle[] { dockingTarget.item.WorldRect, item.WorldRect };
subs = new Submarine[] { dockingTarget.item.Submarine,item.Submarine };
}
hullRects[0] = new Rectangle(hullRects[0].Center.X, hullRects[0].Y, ((int)DockedDistance / 2), hullRects[0].Height);
hullRects[1] = new Rectangle(hullRects[1].Center.X - ((int)DockedDistance / 2), hullRects[1].Y, ((int)DockedDistance / 2), hullRects[1].Height);
for (int i = 0; i < 2;i++ )
{
hullRects[i].Location -= (subs[i].WorldPosition - subs[i].HiddenSubPosition).ToPoint();
hulls[i] = new Hull(MapEntityPrefab.list.Find(m => m.Name == "Hull"), hullRects[i], subs[i]);
hulls[i].AddToGrid(subs[i]);
for (int j = 0; j < 2; j++)
{
bodies[i + j * 2] = BodyFactory.CreateEdge(GameMain.World,
ConvertUnits.ToSimUnits(new Vector2(hullRects[i].X, hullRects[i].Y - hullRects[i].Height * j)),
ConvertUnits.ToSimUnits(new Vector2(hullRects[i].Right, hullRects[i].Y - hullRects[i].Height * j)));
}
}
gap = new Gap(new Rectangle(hullRects[0].Right - 2, hullRects[0].Y, 4, hullRects[0].Height), true, subs[0]);
gap.linkedTo.Clear();
if (hulls[0].WorldRect.X < hulls[1].WorldRect.X)
{
gap.linkedTo.Add(hulls[0]);
gap.linkedTo.Add(hulls[1]);
}
else
{
gap.linkedTo.Add(hulls[1]);
gap.linkedTo.Add(hulls[0]);
}
}
else
{
if (hullRects[0].Center.Y > hullRects[1].Center.Y)
{
hullRects = new Rectangle[] { dockingTarget.item.WorldRect, item.WorldRect };
subs = new Submarine[] { dockingTarget.item.Submarine, item.Submarine };
}
hullRects[0] = new Rectangle(hullRects[0].X, hullRects[0].Y + (int)(-hullRects[0].Height+DockedDistance)/2, hullRects[0].Width, ((int)DockedDistance / 2));
hullRects[1] = new Rectangle(hullRects[1].X, hullRects[1].Y - hullRects[1].Height/2, hullRects[1].Width, ((int)DockedDistance / 2));
for (int i = 0; i < 2; i++)
{
hullRects[i].Location -= (subs[i].WorldPosition - subs[i].HiddenSubPosition).ToPoint();
hulls[i] = new Hull(MapEntityPrefab.list.Find(m => m.Name == "Hull"), hullRects[i], subs[i]);
hulls[i].AddToGrid(subs[i]);
if (hullIds[i] != null) hulls[i].ID = (ushort)hullIds[i];
//for (int j = 0; j < 2; j++)
//{
// bodies[i + j * 2] = BodyFactory.CreateEdge(GameMain.World,
// ConvertUnits.ToSimUnits(new Vector2(hullRects[i].X + hullRects[i].Width * j, hullRects[i].Y)),
// ConvertUnits.ToSimUnits(new Vector2(hullRects[i].X + hullRects[i].Width * j, hullRects[i].Y-hullRects[i].Height)));
//}
}
gap = new Gap(new Rectangle(hullRects[0].X, hullRects[0].Y+2, hullRects[0].Width, 4), false, subs[0]);
if (gapId != null) gap.ID = (ushort)gapId;
gap.linkedTo.Clear();
if (hulls[0].WorldRect.Y > hulls[1].WorldRect.Y)
{
gap.linkedTo.Add(hulls[0]);
gap.linkedTo.Add(hulls[1]);
}
else
{
gap.linkedTo.Add(hulls[1]);
gap.linkedTo.Add(hulls[0]);
}
}
item.linkedTo.Add(hulls[0]);
item.linkedTo.Add(hulls[1]);
hullIds[0] = hulls[0].ID;
hullIds[1] = hulls[1].ID;
gapId = gap.ID;
item.linkedTo.Add(gap);
foreach (Body body in bodies)
{
if (body == null) continue;
body.BodyType = BodyType.Static;
body.Friction = 0.5f;
body.CollisionCategories = Physics.CollisionWall;
}
}
public void Undock()
{
if (dockingTarget == null || !docked) return;
item.NewComponentEvent(this, false, true);
PlaySound(ActionType.OnUse, item.WorldPosition);
dockingTarget.item.Submarine.DockedTo.Remove(item.Submarine);
item.Submarine.DockedTo.Remove(dockingTarget.item.Submarine);
//remove all waypoint links between this sub and the dockingtarget
foreach (WayPoint wp in WayPoint.WayPointList)
{
if (wp.Submarine != item.Submarine || wp.SpawnType != SpawnType.Path) continue;
for (int i = wp.linkedTo.Count - 1; i >= 0; i--)
{
var wp2 = wp.linkedTo[i] as WayPoint;
if (wp2 == null) continue;
if (wp.Submarine == dockingTarget.item.Submarine)
{
wp.linkedTo.RemoveAt(i);
wp2.linkedTo.Remove(wp);
}
}
}
item.linkedTo.Clear();
docked = false;
dockingTarget.Undock();
dockingTarget = null;
var wire = item.GetComponent<Wire>();
if (wire != null)
{
wire.Drop(null);
}
if (joint != null)
{
GameMain.World.RemoveJoint(joint);
joint = null;
}
if (hulls != null)
{
hulls[0].Remove();
hulls[1].Remove();
hulls = null;
}
if (gap != null)
{
gap.Remove();
gap = null;
}
hullIds[0] = null;
hullIds[1] = null;
gapId = null;
if (bodies!=null)
{
foreach (Body body in bodies)
{
if (body == null) continue;
GameMain.World.RemoveBody(body);
}
bodies = null;
}
}
public override void Update(float deltaTime, Camera cam)
{
if (dockingTarget == null)
{
dockingState = MathHelper.Lerp(dockingState, 0.0f, deltaTime * 10.0f);
if (dockingState < 0.01f) docked = false;
item.SendSignal(0, "0", "state_out");
item.SendSignal(0, (FindAdjacentPort() != null) ? "1" : "0", "proximity_sensor");
}
else
{
if (!docked)
{
Dock(dockingTarget);
}
if (joint is DistanceJoint)
{
item.SendSignal(0, "0", "state_out");
if (Vector2.Distance(joint.WorldAnchorA, joint.WorldAnchorB) < 0.05f)
{
GameMain.World.RemoveJoint(joint);
PlaySound(ActionType.OnSecondaryUse, item.WorldPosition);
ConnectWireBetweenPorts();
CreateJoint(true);
if (!item.linkedTo.Any(e => e is Hull) && !dockingTarget.item.linkedTo.Any(e => e is Hull))
{
CreateHull();
item.NewComponentEvent(this, false, true);
}
}
dockingState = MathHelper.Lerp(dockingState, 0.5f, deltaTime * 10.0f);
}
else
{
item.SendSignal(0, "1", "state_out");
dockingState = MathHelper.Lerp(dockingState, 1.0f, deltaTime * 10.0f);
}
}
}
public void Draw(SpriteBatch spriteBatch, bool editing)
{
if (dockingState == 0.0f) return;
Vector2 drawPos = item.DrawPosition;
drawPos.Y = -drawPos.Y;
var rect = overlaySprite.SourceRect;
if (IsHorizontal)
{
drawPos.Y -= rect.Height / 2;
if (dockingDir == 1)
{
spriteBatch.Draw(overlaySprite.Texture,
drawPos,
new Rectangle(
rect.Center.X + (int)(rect.Width / 2 * (1.0f - dockingState)), rect.Y,
(int)(rect.Width / 2 * dockingState), rect.Height), Color.White);
}
else
{
spriteBatch.Draw(overlaySprite.Texture,
drawPos - Vector2.UnitX * (rect.Width / 2 * dockingState),
new Rectangle(
rect.X, rect.Y,
(int)(rect.Width / 2 * dockingState), rect.Height), Color.White);
}
}
else
{
drawPos.X -= rect.Width / 2;
if (dockingDir == 1)
{
spriteBatch.Draw(overlaySprite.Texture,
drawPos,
new Rectangle(
rect.X, rect.Y + rect.Height/2 + (int)(rect.Height / 2 * (1.0f - dockingState)),
rect.Width, (int)(rect.Height / 2 * dockingState)), Color.White);
}
else
{
spriteBatch.Draw(overlaySprite.Texture,
drawPos - Vector2.UnitY * (rect.Height / 2 * dockingState),
new Rectangle(
rect.X, rect.Y,
rect.Width, (int)(rect.Height / 2 * dockingState)), Color.White);
}
}
}
protected override void RemoveComponentSpecific()
{
list.Remove(this);
}
public override void OnMapLoaded()
{
if (!item.linkedTo.Any()) return;
foreach (MapEntity entity in item.linkedTo)
{
var hull = entity as Hull;
if (hull != null)
{
hull.Remove();
continue;
}
var gap = entity as Gap;
if (gap != null)
{
gap.Remove();
continue;
}
Item linkedItem = entity as Item;
if (linkedItem == null) continue;
var dockingPort = linkedItem.GetComponent<DockingPort>();
if (dockingPort != null) dockingTarget = dockingPort;
}
item.linkedTo.Clear();
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power = 0.0f)
{
if (GameMain.Client != null) return;
switch (connection.Name)
{
case "toggle":
Docked = !docked;
break;
case "set_active":
case "set_state":
Docked = signal != "0";
break;
}
}
public override bool FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message)
{
message.Write(docked);
if (docked)
{
message.Write(dockingTarget.item.ID);
message.Write((ushort)hullIds[0]);
message.Write((ushort)hullIds[1]);
message.Write((ushort)gapId);
}
return true;
}
public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message, float sendingTime)
{
bool isDocked = message.ReadBoolean();
if (isDocked)
{
ushort dockingTargetID = message.ReadUInt16();
Entity targetEntity = Entity.FindEntityByID(dockingTargetID);
if (targetEntity == null || !(targetEntity is Item))
{
DebugConsole.ThrowError("Invalid docking port network event (can't dock to "+targetEntity.ToString()+")");
return;
}
dockingTarget = (targetEntity as Item).GetComponent<DockingPort>();
if (dockingTarget == null)
{
DebugConsole.ThrowError("Invalid docking port network event ("+targetEntity+" doesn't have a docking port component)");
return;
}
hullIds[0] = message.ReadUInt16();
hullIds[1] = message.ReadUInt16();
gapId = message.ReadUInt16();
if (hulls[0] != null) hulls[0].ID = (ushort)hullIds[0];
if (hulls[1] != null) hulls[1].ID = (ushort)hullIds[1];
if (gap != null) gap.ID = (ushort)gapId;
Dock(dockingTarget);
}
else
{
Undock();
}
}
}
}