Commit Graph

152 Commits

Author SHA1 Message Date
Joonas Rikkonen 3371e7dca4 (17183b3e8) Add a reference in the project. 2019-05-03 13:46:15 +03:00
Joonas Rikkonen e0732e6d57 (2eca8483c) Refactor CanSeeCharacter method and implement CanSeeTarget method. If we check whether or not we can see a character, it should now check if any of the limbs can be seen instead of always checking the head/torso etc. Not tested. 2019-05-03 13:45:58 +03:00
Joonas Rikkonen 953b5690ec (2a7829fab) Add ISpatialEntity as a common interface for everything that has a position in the game world. Would have used IMapEntity, but there's already MapEntity, which inherits Entity, so that would be confusing. Declare the inheritance only in the shared class (Character). 2019-05-03 13:45:41 +03:00
Joonas Rikkonen 4daa149f29 (15c28d37a) fixed outpost 2019-05-03 13:45:26 +03:00
Joonas Rikkonen 904cad71a5 (3be596a23) Don't allow using invalid filename characters in a save name. Fixes crashing when attempting to use symbols such as <, > or | in the name. 2019-05-03 13:45:10 +03:00
Joonas Rikkonen a640439617 (3a64fa8f4) Fixes to wall textures bleeding into adjacent sprites, incorrect dimensions & misaligned colliders 2019-05-03 13:44:53 +03:00
Joonas Rikkonen 16e49d10d9 (a8b3957c6) Fixed nullref exception when selecting categories in the sub editor 2019-05-03 13:44:38 +03:00
Joonas Rikkonen c988016b6f (90245034a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-03 13:44:21 +03:00
Joonas Rikkonen 35f4657ea1 (d85d68721) Fixed character's feet getting stuck to platforms when climbing ladders while holding A/D 2019-05-03 13:44:04 +03:00
Joonas Rikkonen fb21005258 (6f4bea467) Updated doors 2019-05-03 13:43:47 +03:00
Joonas Rikkonen aef95740d3 (768877381) Test: change the docking indicator to a pulsating crosshair when ready to dock (more noticeable than just changing the color of the centerline) 2019-05-03 13:43:26 +03:00
Joonas Rikkonen 7d7950e70b (c3c244ef4) Nicer looking docking interface buttons (actual arrows instead of U, D, <, >) 2019-05-03 13:43:09 +03:00
Joonas Rikkonen 9b9735e2e7 (6aff06511) Fixed GUIComponent.SpriteEffects not having an effect on GUIImages 2019-05-03 13:42:53 +03:00
Joonas Rikkonen bc5f571903 (29d8edbb9) Use a sprite to draw the lines on the sonar display (looks better than GUI.DrawLine) 2019-05-03 13:42:36 +03:00
Joonas Rikkonen 1d7faa8d1d (b778c4641) Docking button works now in the docking interface, change button text depending on whether we're docking/undocking, some placeholder UI graphics for the nav terminal 2019-05-03 13:42:19 +03:00
Joonas Rikkonen 2f60af4365 (0947e0f05) Item.GetConnectedComponentsRecursive can traverse through relays and logic components 2019-05-03 13:42:00 +03:00
Joonas Rikkonen 32a8b97ad4 (01452b66f) Fixed "maintain position" indicators & inputs being relative to the center of the screen, not the center of the sub. Flash the docking button when ready to dock. 2019-05-03 13:41:42 +03:00
Joonas Rikkonen fbb7daed00 (0c3442136) Merge branch 'dev' into docking-interface 2019-05-03 13:41:23 +03:00
Joonas Rikkonen 45ba589d96 (12412e6fd) Determine the steering vector relative to the center of the sub, not the center of the display when clicking on the display 2019-05-03 13:41:06 +03:00
Joonas Rikkonen 5d4a3f18c6 (021a3d977) Draw the steering indicator at the center of the sub, not at the center of the display. Change the color of the docking indicators when ready to dock 2019-05-03 13:40:49 +03:00
Joonas Rikkonen a2c2f72357 (2edf7845f) Progress on docking interface (nudge controls), focus sonar on the center of the submarine instead of the nav terminal 2019-05-03 13:40:31 +03:00
Joonas Rikkonen 2199a0f97f (276dcf6d2) Docking indicator changes color when the docking port is within the sector 2019-05-03 13:40:12 +03:00
Joonas Rikkonen b551ae7999 (c1468d39d) Overhauled docking interface (WIP) 2019-05-03 13:39:54 +03:00
Joonas Rikkonen 4f746b04ea (b8e5081e1) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-25 18:14:20 +03:00
Joonas Rikkonen eb7ac2bfbe (8e98e6343) Add and implement new clown gear. 2019-04-25 18:13:47 +03:00
Joonas Rikkonen 07b937ca90 (ce70f0edf) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-25 18:13:28 +03:00
Joonas Rikkonen 03797df87b (224725392) fixed default state of a few emergency pumps. 2019-04-25 18:12:55 +03:00
Joonas Rikkonen 87dd5042e6 (bc52b535a) Added: Highlighting to order options in Captain's tutorial 2019-04-25 18:09:28 +03:00
Joonas Rikkonen e83dba2959 (42d13c09f) Merge remote-tracking branch 'origin/tutorial-rework' into dev 2019-04-25 18:07:37 +03:00
Joonas Rikkonen 5f3e23f75f (1bd090dc7) Show the audio icon next to characters that are speaking in the single player crew menu 2019-04-23 15:50:00 +03:00
Joonas Rikkonen e0fe737c3b (60001519f) Fixed clients not being able to see other characters in spectator if they've died far away from the sub. + Increased position update interval for spectators. Closes #1421
+ Merge fix
2019-04-16 17:16:14 +03:00
Joonas Rikkonen 707d9ed398 (9d7465a38) New alien item sounds 2019-04-16 17:12:27 +03:00
Joonas Rikkonen 6262b3ea54 (ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-16 17:12:09 +03:00
Joonas Rikkonen bd07acf26d (052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0 2019-04-16 17:11:49 +03:00
Joonas Rikkonen b8b61ebb02 (a405d1aed) Check volume validity in SoundPlayer.UpdateWaterAmbience (there was a report on GameAnalytics about the method setting the gain to an invalid value) + Merge fix 2019-04-15 14:12:14 +03:00
Joonas Rikkonen 66de47f041 (a83cec9d6) Made room names translatable, added "RoomName." to all room names in EnglishVanilla.xml 2019-04-15 12:06:58 +03:00
Joonas Rikkonen f4275de1ac (845cfe372) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-11 18:26:56 +03:00
Joonas Rikkonen a57b7184fb (f6c34b377) Fix crawlers not reacting to any targets if properly latched on walls. 2019-04-11 18:26:42 +03:00
Joonas Rikkonen 9b0e0ab278 (ec990ac7c) Save chatbox & crew menu toggle state between rounds 2019-04-11 18:26:26 +03:00
Joonas Rikkonen 9f55da3677 (8d282f4cc) Hide the crew area and the chat box when using a controller (= aiming with a turret or similar item). 2019-04-10 15:13:25 +03:00
Joonas Rikkonen 3877c18d0c (c15419d90) Changelog additions + merge fix 2019-04-08 19:20:05 +03:00
Joonas Rikkonen 4811ec796f (50447ac17) Inventory syncing fixes. Could be related to #768. - When moving an item from an inventory to another, create the event for the target inventory first, then for the inventory the item is being removed from. Otherwise clients would first drop the item, and then put it in the container with the next event, which works most of the time, but if the second event is delayed enough that the item is not within the character's reach by the time it arrives, the client will be unable to put it in the container and the item will just be dropped. - Fixed item velocities not being reset when they're dropped from a character's inventory. I'm not exactly sure why, but sometimes they had very high downwards velocities (even though the body was previously inactive), which caused them to launch through floors and made the previous inventory syncing issue much worse (because a delay of just a couple of frames was enough to move the item out of the character's reach). 2019-04-08 19:18:04 +03:00
Joonas Rikkonen 71d546ff7f (f36b3a111) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-08 19:17:50 +03:00
Joonas Rikkonen 5a9b681c13 (8c99939f6) Fix bots dropping from ladders if there is a non-ladder node in the path (Especially on Typhon). The distance check was incorrect, but after correcting it, I decided that it probably causes more issues than it solves. If there is one node in the path that is not in the current ladder, but the node after that is, we can just follow the path to the node that is on the ladders. Remove an unnecessary IgnorePlatforms assignment. It's handled in the HumanAIController. 2019-04-08 19:17:35 +03:00
Joonas Rikkonen eb6e919c66 (f832e24f5) Prevent bots jumping from too high. 2019-04-08 19:17:20 +03:00
Joonas Rikkonen 9a829206af (2c264b075) Improve readability (no functional changes). 2019-04-08 19:17:06 +03:00
Joonas Rikkonen 5876097da4 (4b07ea1ca) Removed unused method from HumanoidAnimController 2019-04-08 19:16:51 +03:00
Joonas Rikkonen 63971c90a9 (a9fbb0120) Disable controls when the pause menu or settings menu is open. Closes #1391 2019-04-08 19:16:37 +03:00
Joonas Rikkonen e19bf22112 (9c93ed664) Fixed fabricators and deconstructors deteriorating when they're powered (not just when fabricating/deconstructing) something 2019-04-08 19:16:23 +03:00
Joonas Rikkonen d482e6554d (276e03242) Reset Use and Select inputs when releasing the Shoot input to prevent accidentally selecting/using items 2019-04-08 19:16:09 +03:00