EvilFactory
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0f49932604
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Re-enabled the lua type filter again
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2023-04-09 14:10:34 -03:00 |
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EvilFactory
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6974c5338a
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Simplify how None is handled and fixed libs getting loaded too late
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2023-03-17 20:24:54 -03:00 |
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EvilFactory
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3fe775405c
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Added more util functions
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2023-03-08 17:22:49 -03:00 |
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EvilFactory
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644238997b
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Disable this for now
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2022-11-28 20:51:51 -03:00 |
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EvilFactory
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ef0bb33def
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Register Cargo and Upgrade types and remove old debug print
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2022-10-30 19:21:15 -03:00 |
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EvilFactory
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6e4d4b0950
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Fix inverted check
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2022-10-30 18:57:16 -03:00 |
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EvilFactory
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43810a3509
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Use WorkshopId instead and minor cleanup
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2022-10-28 12:26:47 -03:00 |
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Evil Factory
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efd1243754
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Minor refactor for LuaUserData.lua
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2022-06-14 13:09:52 -03:00 |
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Evil Factory
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7400ceceda
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expose Descriptors
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2022-04-16 11:58:30 -03:00 |
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Evil Factory
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7a28df8fd3
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remove reference to LuaSetup when loading mods
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2022-04-15 12:28:06 -03:00 |
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Evil Factory
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58337222c2
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organize better default Lua stuff
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2022-04-14 23:32:11 -03:00 |
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Evil Factory
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96fdefb9ed
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lua now runs on sub editor, added Game.GetEnabledContentPackages back for compatibility and printerror
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2022-04-10 18:58:25 -03:00 |
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Evil Factory
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dc7a7bd74d
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bunch of fixes that include fixing lua networking, script loading and client side lua installation
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2022-04-09 21:44:18 -03:00 |
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Evil Factory
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e1e0fd6acf
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Bunch of fixes
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2022-04-09 09:06:29 -03:00 |
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Evil Factory
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53c7bcc6d5
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fix errors when executing Lua mods being weird (not completely tested)
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2022-03-16 06:39:57 -03:00 |
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Evil Factory
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cc2a4b1b7b
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fix a small mistake that caused lua mods to not properly load 💀
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2022-03-12 22:24:14 -03:00 |
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Evil Factory
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9c0bcaa44f
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use Game.GameSettings instead of GetEnabledContentPackages
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2022-03-05 21:32:31 -03:00 |
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Evil Factory
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d3e0625ef4
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Lua is automatically initialized when entering singleplayer campaigns (doesn't include submarine editor) and roundStart && roundEnd hooks now work in CL Lua
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2022-02-14 16:19:53 -03:00 |
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Evil Factory
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8f3ab34b50
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remove semi colons from LuaSetup.lua
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2022-02-11 18:19:06 -03:00 |
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Evil Factory
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21f314aed0
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Revert "limit how many errors can be sent per second (prevents message queue from overflowing and stopping all commands from working) and removed useless semicolons that i added for some reason here"
This reverts commit 62cda52342.
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2022-02-11 18:16:10 -03:00 |
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Evil Factory
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62cda52342
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limit how many errors can be sent per second (prevents message queue from overflowing and stopping all commands from working) and removed useless semicolons that i added for some reason here
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2022-02-10 12:59:32 -03:00 |
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Evil Factory
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1f751152db
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added loaded hook, called after all mods been loaded
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2022-02-06 19:27:26 -03:00 |
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Evil Factory
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036b42ca7e
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new performance improvement setting and client-side lua fixes
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2021-12-30 17:26:51 -03:00 |
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Evil Factory
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72f770d83b
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whoops, don't execute mods if using client-side lua
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2021-12-13 18:04:06 -03:00 |
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Evil Factory
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1f84c0c801
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fix module path not working correctly in workshop version and update workshop
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2021-11-18 18:51:46 -03:00 |
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Evil Factory
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f9302b36b5
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forgot to include compatibility Lua lib in 6cda213
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2021-11-11 12:23:32 -03:00 |
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zhurengong
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6b1aca8efa
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modified way to patch, can realize params map for compatibility, and try to hook Item in lua.
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2021-11-10 21:07:19 +08:00 |
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Evil Factory
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72fff4ab73
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replace harmony with a custom one that includes __params, some fixes in the lua setup and hook method is now actually useful
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2021-11-05 20:40:50 -03:00 |
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Evil Factory
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a8a0c96d57
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move most of the registration code to Lua, include harmony, add useful perf methods to Time and a more useful(but still useless) error handling in the hook call
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2021-11-04 11:30:36 -03:00 |
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