Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Lua/LuaSetup.lua

70 lines
1.6 KiB
Lua

-- Config
local runDisabledMods = false
local modulePaths = {"Lua/?.lua"}
setmodulepaths(modulePaths)
local defaultLib = require("DefaultLib")
for key, value in pairs(defaultLib) do
_G[key] = value
end
if SERVER and Game.IsDedicated then
runDisabledMods = true
print("LUA LOADER: Dedicated server detected, loading mods regardless being disabled.")
end
if runDisabledMods then
print("LUA LOADER: Mods will be executed regardless being enabled or not. Lua/MoonsharpSetup.lua")
else
print("LUA LOADER: Only enabled mods will be executed. Lua/MoonsharpSetup.lua")
end
local enabledPackages = Game.GetEnabledContentPackages()
local function endsWith(str, suffix)
return str:sub(-string.len(suffix)) == suffix
end
local function runFolder(folder)
for k, str in pairs(File.DirSearch(folder)) do
local s = str:gsub("\\", "/")
if endsWith(str, ".lua") then
print(s);
dofile(s);
end
end
end
if not runDisabledMods then
for _, package in pairs(enabledPackages) do
local d = package.path:gsub("\\", "/")
d = d:gsub("/filelist.xml", "")
table.insert(modulePaths, (d .. "/Lua/?.lua"))
if File.DirectoryExists(d .. "/Lua/Autorun") then
runFolder(d .. "/Lua/Autorun");
end
end
else
for _, d in pairs(File.GetDirectories("Mods")) do
d = d:gsub("\\", "/")
table.insert(modulePaths, (d .. "/Lua/?.lua"))
if File.DirectoryExists(d .. "/Lua/Autorun") then
runFolder(d .. "/Lua/Autorun");
end
end
end
setmodulepaths(modulePaths)