Bunch of fixes
This commit is contained in:
@@ -1272,6 +1272,8 @@ namespace Barotrauma.Networking
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{
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GameMain.NetLobbyScreen.ChatInput.Enabled = true;
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}
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GameMain.Lua.Initialize();
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}
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private IEnumerable<CoroutineStatus> WaitInServerQueue()
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@@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Text;
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@@ -1252,26 +1253,44 @@ namespace Barotrauma
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commands.Add(new Command("install_cl_lua", "Installs client-Side Lua into your client.", (string[] args) =>
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{
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if (!System.IO.File.Exists("Mods/LuaForBarotrauma/clientside_files.zip"))
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ContentPackage luaPackage = null;
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foreach (ContentPackage package in ContentPackageManager.AllPackages)
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{
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GameMain.Server.SendChatMessage("clientside_files.zip doesn't exist, Github version?", ChatMessageType.ServerMessageBox);
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if (package.NameMatches(new Identifier("LuaForBarotraumaUnstable")))
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{
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luaPackage = package;
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}
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}
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if (luaPackage == null)
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{
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GameMain.Server.SendChatMessage("Couldn't find the LuaForBarotrauma package.", ChatMessageType.ServerMessageBox);
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return;
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}
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try
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{
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string path = Path.GetDirectoryName(luaPackage.Path);
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System.IO.Compression.ZipFile.ExtractToDirectory("Mods/LuaForBarotrauma/clientside_files.zip", ".", true);
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string[] filesToMove = new string[]
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{
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"Barotrauma.dll", "Barotrauma.deps.json",
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"0harmony.dll", "Mono.Cecil.dll",
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"Mono.Cecil.Mdb.dll", "Mono.Cecil.Pdb",
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"Mono.Cecil.Rocks", "MonoMod.Common.dll",
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"MoonSharp.Interpreter.dll",
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"mscordaccore_amd64_amd64_4.700.22.11601",
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};
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System.IO.File.Move("Barotrauma.dll", "Barotrauma.dll.temp", true);
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System.IO.File.Move("Barotrauma.deps.json", "Barotrauma.deps.json.temp", true);
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System.IO.File.Move("Barotrauma.dll.original", "Barotrauma.dll");
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System.IO.File.Move("Barotrauma.deps.json.original", "Barotrauma.deps.json");
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File.Move("Barotrauma.dll", "Barotrauma.dll.old", true);
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File.Move("Barotrauma.deps.json", "Barotrauma.deps.json.old", true);
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System.IO.File.Move("Barotrauma.dll.temp", "Barotrauma.dll.original", true);
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System.IO.File.Move("Barotrauma.deps.json.temp", "Barotrauma.deps.json.original", true);
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foreach (string file in filesToMove)
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{
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File.Move(Path.Combine(path, "Binary", file), file, true);
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}
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}
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catch (Exception e)
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{
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@@ -68,10 +68,10 @@ namespace Barotrauma
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}
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string executableDir = Path.GetDirectoryName(System.Reflection.Assembly.GetEntryAssembly().Location);
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Directory.SetCurrentDirectory(executableDir);
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if (File.Exists("filelist.xml"))
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Directory.SetCurrentDirectory(executableDir + "/../.."); // sweet
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if (!File.Exists(Path.Combine(executableDir, "workshop.txt")))
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{
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Directory.SetCurrentDirectory(executableDir);
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}
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Game = new GameMain(args);
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@@ -34,6 +34,7 @@
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"BindingFlags",
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"UserData",
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"LuaUserData",
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"CLIENT"
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"CLIENT",
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"ContentPackageManager"
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]
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}
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@@ -46,10 +46,6 @@ Hook.HookMethod(
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Hook.HookMethod(
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"Barotrauma.Item", "Drop",
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{
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"Barotrauma.Character",
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"System.Boolean"
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},
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function (instance, p)
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if Hook.Call("item.drop", instance, p.dropper) == true then
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return false
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@@ -48,6 +48,10 @@ defaultLib["ClientPermissions"] = CreateEnum("Barotrauma.Networking.ClientPermis
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defaultLib["InputType"] = CreateStatic("Barotrauma.InputType")
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defaultLib["ContentPackageManager"] = CreateStatic("Barotrauma.ContentPackageManager")
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defaultLib["GameSettings"] = CreateStatic("Barotrauma.GameSettings")
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defaultLib["Identifier"] = CreateStatic("Barotrauma.Identifier", true)
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defaultLib["ContentPackage"] = CreateStatic("Barotrauma.ContentPackage", true)
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defaultLib["WayPoint"] = CreateStatic("Barotrauma.WayPoint", true)
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defaultLib["Submarine"] = CreateStatic("Barotrauma.Submarine", true)
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defaultLib["Client"] = CreateStatic("Barotrauma.Networking.Client", true)
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@@ -63,7 +67,6 @@ defaultLib["AfflictionPrefab"] = CreateStatic("Barotrauma.AfflictionPrefab", tru
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defaultLib["ChatMessage"] = CreateStatic("Barotrauma.Networking.ChatMessage")
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defaultLib["Hull"] = CreateStatic("Barotrauma.Hull", true)
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defaultLib["Gap"] = CreateStatic("Barotrauma.Gap", true)
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defaultLib["ContentPackage"] = CreateStatic("Barotrauma.ContentPackage", true)
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defaultLib["Signal"] = CreateStatic("Barotrauma.Items.Components.Signal", true)
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defaultLib["SubmarineInfo"] = CreateStatic("Barotrauma.SubmarineInfo", true)
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defaultLib["Entity"] = CreateStatic("Barotrauma.Entity", true)
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@@ -24,6 +24,7 @@ RegisterBarotrauma("LuaFloat")
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RegisterBarotrauma("Level+InterestingPosition")
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RegisterBarotrauma("Identifier")
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RegisterBarotrauma("Job")
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RegisterBarotrauma("JobPrefab")
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RegisterBarotrauma("Level")
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@@ -60,7 +61,12 @@ RegisterBarotrauma("InputType")
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RegisterBarotrauma("StatusEffect")
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RegisterBarotrauma("FireSource")
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RegisterBarotrauma("ContentPackageManager")
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RegisterBarotrauma("ContentPackageManager+PackageSource")
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RegisterBarotrauma("ContentPackageManager+EnabledPackages")
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RegisterBarotrauma("ContentPackage")
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RegisterBarotrauma("RegularPackage")
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RegisterBarotrauma("CorePackage")
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RegisterBarotrauma("SubmarineBody")
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RegisterBarotrauma("Explosion")
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RegisterBarotrauma("Networking.ServerSettings")
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@@ -1,6 +1,8 @@
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-- Config
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local runDisabledMods = false
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local modulePaths = {"Lua/?.lua", "Mods/LuaForBarotrauma/Lua/?.lua"}
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local path = table.pack(...)[1]
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local modulePaths = {path .. "/?.lua"}
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setmodulepaths(modulePaths)
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-- Setup Libraries
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@@ -21,19 +23,7 @@ require("DefaultHook")
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-- Execute Mods
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if SERVER and Game.IsDedicated then
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runDisabledMods = true
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print("LUA LOADER: Dedicated server detected, loading mods regardless being disabled.")
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end
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if runDisabledMods then
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print("LUA LOADER: Mods will be executed regardless being enabled or not. Lua/LuaSetup.lua")
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else
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print("LUA LOADER: Only enabled mods will be executed. Lua/LuaSetup.lua")
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end
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local enabledPackages = Game.GameSettings.AllEnabledPackages
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local enabledPackages = ContentPackageManager.EnabledPackages.All
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local function endsWith(str, suffix)
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return str:sub(-string.len(suffix)) == suffix
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@@ -57,28 +47,14 @@ local function runFolder(folder)
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end
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if SERVER then
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for package in enabledPackages do
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if package then
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local d = package.Path:gsub("\\", "/")
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d = d:gsub("/filelist.xml", "")
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if not runDisabledMods then
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for package in enabledPackages do
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if package then
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local d = package.path:gsub("\\", "/")
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d = d:gsub("/filelist.xml", "")
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table.insert(modulePaths, (d .. "/Lua/?.lua"))
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if File.DirectoryExists(d .. "/Lua/Autorun") then
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runFolder(d .. "/Lua/Autorun")
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end
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end
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end
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else
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for _, d in pairs(File.GetDirectories("Mods")) do
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d = d:gsub("\\", "/")
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table.insert(modulePaths, (d .. "/Lua/?.lua"))
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if File.DirectoryExists(d .. "/Lua/Autorun") then
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runFolder(d .. "/Lua/Autorun")
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end
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@@ -87,15 +63,6 @@ if SERVER then
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end
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for _, d in pairs(File.GetDirectories("Mods")) do
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d = d:gsub("\\", "/")
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if File.DirectoryExists(d .. "/Lua/ForcedAutorun") then
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table.insert(modulePaths, (d .. "/Lua/?.lua"))
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runFolder(d .. "/Lua/ForcedAutorun")
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end
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end
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setmodulepaths(modulePaths)
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Hook.Add("stop", "luaSetup.stop", function ()
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@@ -51,43 +51,93 @@ namespace Barotrauma
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partial class LuaFile
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{
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// TODO: SANDBOXING
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public static bool IsPathAllowed(string path)
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public static bool CanReadFromPath(string path)
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{
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path = Path.GetFullPath(path).CleanUpPath();
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string getFullPath(string p) => System.IO.Path.GetFullPath(p).CleanUpPath();
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if (path.StartsWith(Path.GetFullPath("Mods").CleanUpPath()))
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path = getFullPath(path);
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bool pathStartsWith(string prefix) => path.StartsWith(prefix, StringComparison.OrdinalIgnoreCase);
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string localModsDir = getFullPath(ContentPackage.LocalModsDir);
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string workshopModsDir = getFullPath(ContentPackage.WorkshopModsDir);
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#if CLIENT
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string tempDownloadDir = getFullPath(ModReceiver.DownloadFolder);
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#endif
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if (pathStartsWith(localModsDir))
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return true;
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if (path.StartsWith(Path.GetFullPath("Submarines").CleanUpPath()))
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if (pathStartsWith(workshopModsDir))
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return true;
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if (path.StartsWith(Path.GetFullPath("Data").CleanUpPath()))
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#if CLIENT
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if (pathStartsWith(tempDownloadDir))
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return true;
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#endif
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if (path.StartsWith(Path.GetFullPath("Lua").CleanUpPath()))
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return true;
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if (path.StartsWith(Path.GetFullPath("Content").CleanUpPath()))
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if (pathStartsWith(getFullPath(".")))
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return true;
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return false;
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}
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public static bool IsPathAllowedLuaException(string path)
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public static bool CanWriteToPath(string path)
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{
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if (IsPathAllowed(path))
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string getFullPath(string p) => System.IO.Path.GetFullPath(p).CleanUpPath();
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path = getFullPath(path);
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bool pathStartsWith(string prefix) => path.StartsWith(prefix, StringComparison.OrdinalIgnoreCase);
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if (pathStartsWith(getFullPath(ContentPackage.LocalModsDir + "LuaForBarotraumaUnstable")))
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return false;
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if (pathStartsWith(getFullPath(ContentPackage.WorkshopModsDir + "LuaForBarotraumaUnstable")))
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return false;
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#if CLIENT
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if (pathStartsWith(getFullPath(ModReceiver.DownloadFolder + "LuaForBarotraumaUnstable")))
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return false;
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#endif
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if (pathStartsWith(getFullPath(ContentPackage.LocalModsDir)))
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return true;
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else
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GameMain.Lua.HandleLuaException(new Exception("File access to \"" + path + "\" not allowed."));
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if (pathStartsWith(getFullPath(ContentPackage.WorkshopModsDir)))
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return true;
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#if CLIENT
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if (pathStartsWith(getFullPath(ModReceiver.DownloadFolder)))
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return true;
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#endif
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return false;
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}
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public static bool IsPathAllowedLuaException(string path, bool write = true)
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{
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if (write)
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{
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if (CanWriteToPath(path))
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return true;
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else
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GameMain.Lua.HandleLuaException(new Exception("File access to \"" + path + "\" not allowed."));
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}
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else
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{
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if (CanReadFromPath(path))
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return true;
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else
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GameMain.Lua.HandleLuaException(new Exception("File access to \"" + path + "\" not allowed."));
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}
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return false;
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}
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public static string Read(string path)
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{
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if (!IsPathAllowedLuaException(path))
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if (!IsPathAllowedLuaException(path, false))
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return "";
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return File.ReadAllText(path);
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@@ -103,7 +153,7 @@ namespace Barotrauma
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public static bool Exists(string path)
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{
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if (!IsPathAllowedLuaException(path))
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if (!IsPathAllowedLuaException(path, false))
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return false;
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return File.Exists(path);
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@@ -121,7 +171,7 @@ namespace Barotrauma
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public static bool DirectoryExists(string path)
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{
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if (!IsPathAllowedLuaException(path))
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if (!IsPathAllowedLuaException(path, false))
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return false;
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return Directory.Exists(path);
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@@ -129,12 +179,15 @@ namespace Barotrauma
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public static string[] GetFiles(string path)
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{
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if (!IsPathAllowedLuaException(path, false))
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return null;
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return Directory.GetFiles(path);
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}
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public static string[] GetDirectories(string path)
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{
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if (!IsPathAllowedLuaException(path))
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if (!IsPathAllowedLuaException(path, false))
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return new string[] { };
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return Directory.GetDirectories(path);
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@@ -142,7 +195,7 @@ namespace Barotrauma
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public static string[] DirSearch(string sDir)
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{
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if (!IsPathAllowedLuaException(sDir))
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if (!IsPathAllowedLuaException(sDir, false))
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return new string[] { };
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List<string> files = new List<string>();
|
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@@ -21,68 +21,18 @@ namespace Barotrauma
|
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|
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public override object LoadFile(string file, Table globalContext)
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{
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if (!LuaFile.IsPathAllowedLuaException(file, false)) return null;
|
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|
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return File.ReadAllText(file);
|
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}
|
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|
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public override bool ScriptFileExists(string file)
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{
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if (!LuaFile.IsPathAllowedLuaException(file, false)) return false;
|
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|
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return File.Exists(file);
|
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}
|
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public void RunFolder(string folder)
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{
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foreach (var str in DirSearch(folder))
|
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{
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var s = str.Replace("\\", "/");
|
||||
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if (s.EndsWith(".lua"))
|
||||
{
|
||||
lua.PrintMessage(s);
|
||||
|
||||
try
|
||||
{
|
||||
lua.DoFile(s);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
lua.HandleLuaException(e);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
static string[] DirSearch(string sDir)
|
||||
{
|
||||
List<string> files = new List<string>();
|
||||
|
||||
try
|
||||
{
|
||||
foreach (string f in Directory.GetFiles(sDir))
|
||||
{
|
||||
files.Add(f);
|
||||
}
|
||||
|
||||
foreach (string d in Directory.GetDirectories(sDir))
|
||||
{
|
||||
foreach (string f in Directory.GetFiles(d))
|
||||
{
|
||||
files.Add(f);
|
||||
}
|
||||
DirSearch(d);
|
||||
}
|
||||
}
|
||||
catch (System.Exception excpt)
|
||||
{
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||||
Console.WriteLine(excpt.Message);
|
||||
}
|
||||
|
||||
return files.ToArray();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -13,6 +13,8 @@ namespace Barotrauma
|
||||
{
|
||||
partial class LuaSetup
|
||||
{
|
||||
public const string LUA_PATH = "Lua/LuaSetup.lua";
|
||||
|
||||
public Script lua;
|
||||
|
||||
public LuaHook hook;
|
||||
@@ -124,8 +126,6 @@ namespace Barotrauma
|
||||
|
||||
public DynValue DoFile(string file, Table globalContext = null, string codeStringFriendly = null)
|
||||
{
|
||||
if(!LuaFile.IsPathAllowedLuaException(file)) return null;
|
||||
|
||||
try
|
||||
{
|
||||
return lua.DoFile(file, globalContext, codeStringFriendly);
|
||||
@@ -157,8 +157,6 @@ namespace Barotrauma
|
||||
|
||||
public DynValue LoadFile(string file, Table globalContext = null, string codeStringFriendly = null)
|
||||
{
|
||||
if (!LuaFile.IsPathAllowedLuaException(file)) return null;
|
||||
|
||||
try
|
||||
{
|
||||
return lua.LoadFile(file, globalContext, codeStringFriendly);
|
||||
@@ -222,7 +220,7 @@ namespace Barotrauma
|
||||
public void Initialize()
|
||||
{
|
||||
Stop();
|
||||
|
||||
|
||||
PrintMessage("Lua! Version " + AssemblyInfo.GitRevision);
|
||||
|
||||
luaScriptLoader = new LuaScriptLoader(this);
|
||||
@@ -278,12 +276,45 @@ namespace Barotrauma
|
||||
|
||||
// LuaDocs.GenerateDocsAll();
|
||||
|
||||
if (File.Exists("Lua/LuaSetup.lua")) // try the default loader
|
||||
DoFile("Lua/LuaSetup.lua");
|
||||
else if (File.Exists("Mods/LuaForBarotrauma/Lua/LuaSetup.lua")) // in case its the workshop version
|
||||
DoFile("Mods/LuaForBarotrauma/Lua/LuaSetup.lua");
|
||||
ContentPackage luaPackage = null;
|
||||
|
||||
foreach (ContentPackage package in ContentPackageManager.AllPackages)
|
||||
{
|
||||
if (package.NameMatches(new Identifier("LuaForBarotraumaUnstable")))
|
||||
{
|
||||
luaPackage = package;
|
||||
}
|
||||
}
|
||||
|
||||
if (File.Exists(LUA_PATH))
|
||||
{
|
||||
try
|
||||
{
|
||||
lua.Call(lua.LoadFile(LUA_PATH), Path.GetDirectoryName(Path.GetFullPath(LUA_PATH)));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
HandleLuaException(e);
|
||||
}
|
||||
}
|
||||
else if (luaPackage != null)
|
||||
{
|
||||
string path = Path.GetDirectoryName(luaPackage.Path);
|
||||
|
||||
try
|
||||
{
|
||||
string luaPath = Path.Combine(path, "Binary/Lua/LuaSetup.lua");
|
||||
lua.Call(lua.LoadFile(luaPath), Path.GetDirectoryName(luaPath));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
HandleLuaException(e);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
PrintError("Lua loader not found! Lua/LuaSetup.lua, no Lua scripts will be executed or work.");
|
||||
}
|
||||
}
|
||||
|
||||
public LuaSetup()
|
||||
|
||||
Reference in New Issue
Block a user