Joonas Rikkonen
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2d39a68ecb
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Merge pull request #359 from Kampfkarren/patch-1
Make Captain's Jacket able to hold 5 things
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2018-04-08 16:44:19 +03:00 |
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boyned//Kampfkarren
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9c610a1a82
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Make Captain's Jacket able to hold 5 things
It's stupid that all jobs can hold stuff in their jumpsuits except Captain.
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2018-04-07 22:09:02 -07:00 |
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Joonas Rikkonen
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465b848cb4
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Fixed relay components ignoring signals to the toggle and set_state connections if the signal has been passed through other PowerTransfer components. Closes #355
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2018-04-06 19:51:16 +03:00 |
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itchyOwl
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22c3af6af6
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Enable editing of the texture scale of the structures.
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2018-04-06 16:07:17 +03:00 |
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itchyOwl
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9fc65298e8
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Reduce duplicate code in Sprite constructors.
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2018-04-06 15:56:32 +03:00 |
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itchyOwl
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1d30cbfac7
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Add a null check. Simplify.
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2018-04-06 15:11:04 +03:00 |
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itchyOwl
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061c7d17f1
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Clean up a bit.
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2018-04-06 14:21:29 +03:00 |
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itchyOwl
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b86b8cd377
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Use a single method with optional parameters for drawing tiled textures.
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2018-04-06 11:54:41 +03:00 |
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itchyOwl
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e89fa0dc5c
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Add a todo note.
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2018-04-06 11:51:52 +03:00 |
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itchyOwl
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d7d69616e3
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Simplify checks and casts, use pattern matching. Add a todo note.
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2018-04-06 11:50:54 +03:00 |
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Joonas Rikkonen
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807ec87694
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Fixed items in cloned/copypasted inventories not being saved. Closes #342 and #38
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2018-04-05 13:45:21 +03:00 |
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Joonas Rikkonen
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3aeaae0595
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Fixed RespawnManager not removing respawn items. Closes #234
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2018-04-04 18:53:23 +03:00 |
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Joonas Rikkonen
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5731f8a522
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Merge pull request #350 from extraneus/master
The preliminary assignments
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2018-04-04 18:48:29 +03:00 |
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Joonas Rikkonen
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9dd9425caa
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Explosives, chemicals and medical items disappear when their condition falls to 0 (i.e. when they're fully used).
Railgun shells, detonators and depth charges also now "use" their contents instead of destroying them. (See #322)
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2018-04-03 22:43:41 +03:00 |
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itchyOwl
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b599206294
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Add a GUI slider for setting the auto ban duration. Define the max auto ban length in the server settings. (Issue #128)
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2018-03-27 11:29:36 +03:00 |
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itchyOwl
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a48a4975ca
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Auto ban users that have been vote kicked. Define the auto ban time in the server settings. (Issue #128) NOTE: Not tested!
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2018-03-27 11:27:57 +03:00 |
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itchyOwl
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3106efa023
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Add "respawn" tag to the items that should persist in the Respawn Shuttle. Ignore the items with this tag when resetting the shuttle. (Issue #234)
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2018-03-27 11:24:11 +03:00 |
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Joonas Rikkonen
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faaaa69fa7
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RegExFindComponent doesn't attempt to evaluate the (null) signal when no signal has been received yet.
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2018-03-21 15:31:53 +02:00 |
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Joonas Rikkonen
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276798d88b
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Fixed null exception in IndoordsSteeringManager. Closes #326
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2018-03-10 18:47:59 +02:00 |
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Joonas Rikkonen
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3f8ead6ad2
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Name tag and healthpor positions are clamped inside the hull a character is inside. Closes #158
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2018-03-09 19:16:38 +02:00 |
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Joonas Rikkonen
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c02b8a17fe
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Reminder to self: press ctrl+s before committing
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2018-03-09 18:04:14 +02:00 |
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Joonas Rikkonen
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a8dda856cc
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Fixed statuseffect changes in a57bec2 not being added to one of the overloads of the Apply method
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2018-03-09 17:55:06 +02:00 |
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Joonas Rikkonen
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738910e123
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Fixed being able to gain karma by welding fixed walls
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2018-03-09 12:47:14 +02:00 |
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Joonas Rikkonen
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03fa2a2e1b
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Fixed item removal by SecondaryUse not being synced
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2018-03-08 23:54:28 +02:00 |
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Joonas Rikkonen
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e1f96480e1
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Added console commands for giving the clients ranks, showing their current permissions and giving/revoking the permission to use specific console commands. Closes #327
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2018-03-08 20:52:42 +02:00 |
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Joonas Rikkonen
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1b1bd6f51b
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Fixed switch sprite offset. Closes #324
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2018-03-08 17:57:12 +02:00 |
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juanjp600
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254be499d1
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Merge branch 'master' of https://github.com/Regalis11/Barotrauma
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2018-03-08 11:48:17 -03:00 |
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Joonas Rikkonen
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df746db421
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Ladders can be climbed by holding up/down while standing next to them without having to select them first.
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2018-03-08 11:01:17 +02:00 |
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Joonas Rikkonen
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4421c8a5de
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Fixed camera shake continuing indefinitely if a character falls unconscious due to impact damage
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2018-03-08 10:43:54 +02:00 |
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juanjp600
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3a2224392a
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Added EpicBobRoss' searchlight
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2018-03-07 23:30:38 -03:00 |
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juanjp600
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82dcbc3ae8
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Light sources now follow the direction of parent Turrets + changed Controller's output signal and Turret's input signal to an angle
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2018-03-07 22:53:28 -03:00 |
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Joonas Rikkonen
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3bfca8c67d
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v0.8.0.5
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2018-03-07 20:40:09 +02:00 |
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Joonas Rikkonen
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3bcf7a849b
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Fix LOS effect on linux. Not sure why the parameter names are different in the OpenGL shader but this seems to work ¯\_(ツ)_/¯
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2018-03-07 20:40:00 +02:00 |
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Joonas Rikkonen
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a43b8dc278
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Added a console command for changing the server password. Closes #325
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2018-03-07 17:26:42 +02:00 |
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Joonas Rikkonen
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b9287beed2
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Characters carry two-handed throwables in both hands. (See #303)
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2018-03-07 11:33:06 +02:00 |
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Joonas Rikkonen
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dd701e981e
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Fixed MP round summary always showing the game over text if the sub didn't progress to the next location. Closes #314
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2018-03-06 17:26:58 +02:00 |
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Joonas Rikkonen
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10ce4bd20d
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Fixed messageboxes opened by the mp campaign setup UI not being shown until the UI is closed (e.g. shuttle & incompatible content package warnings), renamed MultiplayerCampaign -> MultiPlayerCampaign for consistency. See #315
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2018-03-06 16:43:36 +02:00 |
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Joonas Rikkonen
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dda8854b58
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Fixed campaign view button staying visible in the server lobby after the campaign has been exited. (See #315)
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2018-03-06 15:44:15 +02:00 |
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Joonas Rikkonen
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366d57b98d
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Crash reports & main menu show a "debug build" text in debug builds
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2018-03-06 14:35:09 +02:00 |
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Joonas Rikkonen
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08ade1dc6f
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Fixed clients not being notified when a campaign is exited and a new one started, causing them to think they still have up-to-date save files for the new campaign and get kicked out due to desync as soon as a round starts. (See #315)
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2018-03-06 14:18:37 +02:00 |
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Joonas Rikkonen
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8e8b8464af
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All items and structures have to define a sourcerect for the sprite because otherwise the dedicated server won't know the size of the entity. Closes #321
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2018-03-06 13:55:30 +02:00 |
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Joonas Rikkonen
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0ab4521a7a
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Fixed monsters being able to spawn under the ocean floor. Closes #319
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2018-03-06 12:13:08 +02:00 |
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Joonas Rikkonen
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f5af432ad9
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Fixed item tags & aliases not being taken into account when determining target validity in StatusEffect.Apply. Closes #316
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2018-03-06 11:25:25 +02:00 |
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Joonas Rikkonen
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8c04722385
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Lighting optimization: lightsources mark convex hulls that are within range but not visible as hidden and don't recalculate the light volume when these convex hulls change (= e.g. when opening/closing a door, only the lightsources that cast light to the door have to recalculated).
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2018-03-05 23:22:28 +02:00 |
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Joonas Rikkonen
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d57102271d
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Fixed exceptions when trying to render LOS with no convex hulls within the view
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2018-03-05 18:16:51 +02:00 |
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Joonas Rikkonen
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a57bec2a27
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Made statuseffects stackable by default, fixed statuseffects only being considered the same if they're caused by the same item, applying the same non-stackable statuseffect again refreshes the timer of the existing statuseffect. Closes #309
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2018-03-05 16:59:23 +02:00 |
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Joonas Rikkonen
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6ddcd65f18
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RepairTools can do damage to characters by hitting the collider. Closes #299
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2018-03-05 12:34:21 +02:00 |
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Joonas Rikkonen
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4e048b7895
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Items removed due to the "DeleteOnUse" property are removed using EntitySpawner, removing an item removes it from the selected items of all characters. Closes #306
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2018-03-05 12:13:52 +02:00 |
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Joonas Rikkonen
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f72b4c697f
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Fixed dedicated servers not resetting votes when a round ends. Closes #307
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2018-03-05 11:41:46 +02:00 |
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Joonas Rikkonen
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4f32a90e62
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Fixed mouserects of the back and tab buttons being clamped in mp campaign UI. Closes #305
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2018-03-05 11:26:34 +02:00 |
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