Commit Graph

67 Commits

Author SHA1 Message Date
Joonas Rikkonen b02565796a (98f1dbf5e) Merge branch 'dev' into human-ai 2019-05-16 05:14:58 +03:00
Joonas Rikkonen 7f72f72ca7 (9c0250ef1) Merge branch 'dev' into human-ai 2019-05-16 05:14:40 +03:00
Joonas Rikkonen 2ae54a01a5 (ac7ab10b0) Pass AIObjectiveManager reference in the constructors instead of methods so that we can always access it. 2019-05-16 05:14:20 +03:00
Joonas Rikkonen bec7aadfa9 (af16ecdfa) Merge branch 'dev' into human-ai 2019-05-16 05:14:00 +03:00
Joonas Rikkonen 8be0b0676e (83868bb0e) Refactor AIObjectiveExtinguishFires to use the AIObjectiveLoop class. Significant refactoring of the other looping objectives. Reduce the duplicate code. 2019-05-16 05:13:40 +03:00
Joonas Rikkonen 7fb7c13198 (fbfb76aeb) Implement automatic extinguishing. TODO: should use the AIObjectiveLoop class. 2019-05-16 05:13:21 +03:00
Joonas Rikkonen ab2ca90d08 (900eddc26) Take the priority modifier in account when calculating the priority, not the max value. 2019-05-16 05:13:03 +03:00
Joonas Rikkonen 3c8707fc16 (d9d8b0f27) Always display waypoint ids in debug draw. Adjust the positions and the colors. 2019-05-16 05:12:44 +03:00
Joonas Rikkonen e06a473b41 (a63bd205d) Adjust automatic order priority modifiers. 2019-05-16 05:12:24 +03:00
Joonas Rikkonen 019712ef66 (829458a66) Don't apply priority modifier on the priority value, because it's already applied to the max value. The priority value should be normalized, because we are using the lerp. 2019-05-16 05:12:07 +03:00
Joonas Rikkonen dbccd76613 (c6ca0ef58) Recreate objectives when the bot is dismissed. 2019-05-16 05:11:49 +03:00
Joonas Rikkonen de8a23f687 (1137f730e) Instead of forcing the looping objectives to use the average, let them decide the method of evaluating the targets. Use the highest priority for now. 2019-05-16 05:11:32 +03:00
Joonas Rikkonen 759e4aee0d (96ccafd88) Fix the goto objective not always completing because of too high NearEnough value. 2019-05-16 05:11:17 +03:00
Joonas Rikkonen 9a1e7f8212 (1c6954251) Add IsLoop property. Fixes operate item orders being removed when they are done. Instead of calling loopable objectives done, let's just use the priority system. 2019-05-16 05:11:01 +03:00
Joonas Rikkonen 781fd44a8c (4efa46ffe) Limit the base priority due to devotion to 10. 2019-05-16 05:10:42 +03:00
Joonas Rikkonen cdeb6d40b3 (f3bfe1ac4) Fix damage priority calculation. 2019-05-16 05:10:25 +03:00
Joonas Rikkonen 9cc9137fff (b8fa3b004) Merge branch 'dev' into human-ai 2019-05-16 05:10:07 +03:00
Joonas Rikkonen 7ebb0be29b (db42ef494) Don't allow combat priority go over 100. 2019-05-16 05:09:51 +03:00
Joonas Rikkonen 171c42f077 (3241b8fe7) Adjust the priorities. The orders should now always have higher priority than other objectives (except find safety and combat). 2019-05-16 05:09:33 +03:00
Joonas Rikkonen 7c901d8d77 (8fd36f702) Add a separate value for run threshold. Increase the order priority from 50 to 70. 2019-05-16 05:09:15 +03:00
Joonas Rikkonen 3a3d55d780 (39b4d0859) Merge branch 'dev' into human-ai 2019-05-16 05:08:56 +03:00
Joonas Rikkonen 616efac2bf (19b26d13b) Merge branch 'dev' into human-ai 2019-05-16 05:08:39 +03:00
Joonas Rikkonen 454dda56c7 (1762f02b3) Merge branch 'dev' into human-ai 2019-05-16 05:08:22 +03:00
Joonas Rikkonen 4797f6b0d3 (307219669) Add some automatic orders. 2019-05-16 05:08:02 +03:00
Joonas Rikkonen b51fd32b88 (de7949704) Rewrite the leak priority calculations. Ensure that the damage priority is not negative. 2019-05-16 05:07:45 +03:00
Joonas Rikkonen 7f58f30829 (1c243b972) Fix steering related issues in the fix leaks objective. 2019-05-16 05:07:27 +03:00
Joonas Rikkonen 37555ed1a4 (9fc7c8e98) Only reset when the objective is an order. 2019-05-16 05:07:07 +03:00
Joonas Rikkonen 2a0e289a59 (40f4f67f8) Further changes to the calculations. 2019-05-16 05:06:49 +03:00
Joonas Rikkonen b7272e1c96 (2f379083c) Change how some of the priorities are clamped. 2019-05-16 05:06:30 +03:00
Joonas Rikkonen b5db30ec72 (c48cb7804) Change the operate item priority calculation so that it starts from 25 and increases with devotion and is multiplied by the priority modifier. Clamp the result. 2019-05-16 05:06:11 +03:00
Joonas Rikkonen ff5a819ad3 (62a89ce6a) Refactor and fix priority calculations. WIP, but should already improve things. 2019-05-16 05:05:53 +03:00
Joonas Rikkonen d0795791e7 (3bb9485ad) Add automatic orders as objectives instead of orders so that we can take advantage of the existing priority system. Turn the priority values defined in the xml into modifiers. 2019-05-16 05:04:53 +03:00
Joonas Rikkonen 5def53f7bd (2972c6da9) Add a missing text. 2019-05-16 05:04:29 +03:00
Joonas Rikkonen 039d07f693 (a2943d8b7) Merge branch 'dev' into human-ai 2019-05-16 05:04:10 +03:00
Joonas Rikkonen 60f52375e6 (7788ec72a) Test issuing orders automatically. 2019-05-16 05:03:49 +03:00
Joonas Rikkonen fb21005258 (6f4bea467) Updated doors 2019-05-03 13:43:47 +03:00
Joonas Rikkonen aef95740d3 (768877381) Test: change the docking indicator to a pulsating crosshair when ready to dock (more noticeable than just changing the color of the centerline) 2019-05-03 13:43:26 +03:00
Joonas Rikkonen 7d7950e70b (c3c244ef4) Nicer looking docking interface buttons (actual arrows instead of U, D, <, >) 2019-05-03 13:43:09 +03:00
Joonas Rikkonen 9b9735e2e7 (6aff06511) Fixed GUIComponent.SpriteEffects not having an effect on GUIImages 2019-05-03 13:42:53 +03:00
Joonas Rikkonen bc5f571903 (29d8edbb9) Use a sprite to draw the lines on the sonar display (looks better than GUI.DrawLine) 2019-05-03 13:42:36 +03:00
Joonas Rikkonen 1d7faa8d1d (b778c4641) Docking button works now in the docking interface, change button text depending on whether we're docking/undocking, some placeholder UI graphics for the nav terminal 2019-05-03 13:42:19 +03:00
Joonas Rikkonen 2f60af4365 (0947e0f05) Item.GetConnectedComponentsRecursive can traverse through relays and logic components 2019-05-03 13:42:00 +03:00
Joonas Rikkonen 32a8b97ad4 (01452b66f) Fixed "maintain position" indicators & inputs being relative to the center of the screen, not the center of the sub. Flash the docking button when ready to dock. 2019-05-03 13:41:42 +03:00
Joonas Rikkonen fbb7daed00 (0c3442136) Merge branch 'dev' into docking-interface 2019-05-03 13:41:23 +03:00
Joonas Rikkonen 45ba589d96 (12412e6fd) Determine the steering vector relative to the center of the sub, not the center of the display when clicking on the display 2019-05-03 13:41:06 +03:00
Joonas Rikkonen 5d4a3f18c6 (021a3d977) Draw the steering indicator at the center of the sub, not at the center of the display. Change the color of the docking indicators when ready to dock 2019-05-03 13:40:49 +03:00
Joonas Rikkonen a2c2f72357 (2edf7845f) Progress on docking interface (nudge controls), focus sonar on the center of the submarine instead of the nav terminal 2019-05-03 13:40:31 +03:00
Joonas Rikkonen 2199a0f97f (276dcf6d2) Docking indicator changes color when the docking port is within the sector 2019-05-03 13:40:12 +03:00
Joonas Rikkonen b551ae7999 (c1468d39d) Overhauled docking interface (WIP) 2019-05-03 13:39:54 +03:00
Joonas Rikkonen 2aec2414be (12d32b875) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-26 11:25:25 +03:00