Joonas Rikkonen
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b02565796a
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(98f1dbf5e) Merge branch 'dev' into human-ai
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2019-05-16 05:14:58 +03:00 |
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Joonas Rikkonen
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7f72f72ca7
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(9c0250ef1) Merge branch 'dev' into human-ai
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2019-05-16 05:14:40 +03:00 |
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Joonas Rikkonen
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2ae54a01a5
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(ac7ab10b0) Pass AIObjectiveManager reference in the constructors instead of methods so that we can always access it.
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2019-05-16 05:14:20 +03:00 |
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Joonas Rikkonen
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bec7aadfa9
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(af16ecdfa) Merge branch 'dev' into human-ai
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2019-05-16 05:14:00 +03:00 |
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Joonas Rikkonen
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8be0b0676e
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(83868bb0e) Refactor AIObjectiveExtinguishFires to use the AIObjectiveLoop class. Significant refactoring of the other looping objectives. Reduce the duplicate code.
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2019-05-16 05:13:40 +03:00 |
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Joonas Rikkonen
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7fb7c13198
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(fbfb76aeb) Implement automatic extinguishing. TODO: should use the AIObjectiveLoop class.
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2019-05-16 05:13:21 +03:00 |
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Joonas Rikkonen
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ab2ca90d08
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(900eddc26) Take the priority modifier in account when calculating the priority, not the max value.
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2019-05-16 05:13:03 +03:00 |
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Joonas Rikkonen
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3c8707fc16
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(d9d8b0f27) Always display waypoint ids in debug draw. Adjust the positions and the colors.
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2019-05-16 05:12:44 +03:00 |
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Joonas Rikkonen
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e06a473b41
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(a63bd205d) Adjust automatic order priority modifiers.
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2019-05-16 05:12:24 +03:00 |
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Joonas Rikkonen
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019712ef66
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(829458a66) Don't apply priority modifier on the priority value, because it's already applied to the max value. The priority value should be normalized, because we are using the lerp.
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2019-05-16 05:12:07 +03:00 |
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Joonas Rikkonen
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dbccd76613
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(c6ca0ef58) Recreate objectives when the bot is dismissed.
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2019-05-16 05:11:49 +03:00 |
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Joonas Rikkonen
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de8a23f687
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(1137f730e) Instead of forcing the looping objectives to use the average, let them decide the method of evaluating the targets. Use the highest priority for now.
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2019-05-16 05:11:32 +03:00 |
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Joonas Rikkonen
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759e4aee0d
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(96ccafd88) Fix the goto objective not always completing because of too high NearEnough value.
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2019-05-16 05:11:17 +03:00 |
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Joonas Rikkonen
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9a1e7f8212
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(1c6954251) Add IsLoop property. Fixes operate item orders being removed when they are done. Instead of calling loopable objectives done, let's just use the priority system.
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2019-05-16 05:11:01 +03:00 |
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Joonas Rikkonen
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781fd44a8c
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(4efa46ffe) Limit the base priority due to devotion to 10.
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2019-05-16 05:10:42 +03:00 |
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Joonas Rikkonen
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cdeb6d40b3
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(f3bfe1ac4) Fix damage priority calculation.
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2019-05-16 05:10:25 +03:00 |
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Joonas Rikkonen
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9cc9137fff
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(b8fa3b004) Merge branch 'dev' into human-ai
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2019-05-16 05:10:07 +03:00 |
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Joonas Rikkonen
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7ebb0be29b
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(db42ef494) Don't allow combat priority go over 100.
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2019-05-16 05:09:51 +03:00 |
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Joonas Rikkonen
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171c42f077
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(3241b8fe7) Adjust the priorities. The orders should now always have higher priority than other objectives (except find safety and combat).
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2019-05-16 05:09:33 +03:00 |
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Joonas Rikkonen
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7c901d8d77
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(8fd36f702) Add a separate value for run threshold. Increase the order priority from 50 to 70.
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2019-05-16 05:09:15 +03:00 |
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Joonas Rikkonen
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3a3d55d780
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(39b4d0859) Merge branch 'dev' into human-ai
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2019-05-16 05:08:56 +03:00 |
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Joonas Rikkonen
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616efac2bf
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(19b26d13b) Merge branch 'dev' into human-ai
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2019-05-16 05:08:39 +03:00 |
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Joonas Rikkonen
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454dda56c7
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(1762f02b3) Merge branch 'dev' into human-ai
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2019-05-16 05:08:22 +03:00 |
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Joonas Rikkonen
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4797f6b0d3
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(307219669) Add some automatic orders.
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2019-05-16 05:08:02 +03:00 |
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Joonas Rikkonen
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b51fd32b88
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(de7949704) Rewrite the leak priority calculations. Ensure that the damage priority is not negative.
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2019-05-16 05:07:45 +03:00 |
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Joonas Rikkonen
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7f58f30829
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(1c243b972) Fix steering related issues in the fix leaks objective.
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2019-05-16 05:07:27 +03:00 |
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Joonas Rikkonen
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37555ed1a4
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(9fc7c8e98) Only reset when the objective is an order.
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2019-05-16 05:07:07 +03:00 |
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Joonas Rikkonen
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2a0e289a59
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(40f4f67f8) Further changes to the calculations.
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2019-05-16 05:06:49 +03:00 |
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Joonas Rikkonen
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b7272e1c96
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(2f379083c) Change how some of the priorities are clamped.
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2019-05-16 05:06:30 +03:00 |
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Joonas Rikkonen
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b5db30ec72
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(c48cb7804) Change the operate item priority calculation so that it starts from 25 and increases with devotion and is multiplied by the priority modifier. Clamp the result.
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2019-05-16 05:06:11 +03:00 |
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Joonas Rikkonen
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ff5a819ad3
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(62a89ce6a) Refactor and fix priority calculations. WIP, but should already improve things.
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2019-05-16 05:05:53 +03:00 |
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Joonas Rikkonen
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d0795791e7
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(3bb9485ad) Add automatic orders as objectives instead of orders so that we can take advantage of the existing priority system. Turn the priority values defined in the xml into modifiers.
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2019-05-16 05:04:53 +03:00 |
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Joonas Rikkonen
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5def53f7bd
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(2972c6da9) Add a missing text.
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2019-05-16 05:04:29 +03:00 |
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Joonas Rikkonen
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039d07f693
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(a2943d8b7) Merge branch 'dev' into human-ai
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2019-05-16 05:04:10 +03:00 |
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Joonas Rikkonen
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60f52375e6
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(7788ec72a) Test issuing orders automatically.
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2019-05-16 05:03:49 +03:00 |
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Joonas Rikkonen
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fb21005258
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(6f4bea467) Updated doors
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2019-05-03 13:43:47 +03:00 |
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Joonas Rikkonen
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aef95740d3
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(768877381) Test: change the docking indicator to a pulsating crosshair when ready to dock (more noticeable than just changing the color of the centerline)
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2019-05-03 13:43:26 +03:00 |
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Joonas Rikkonen
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7d7950e70b
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(c3c244ef4) Nicer looking docking interface buttons (actual arrows instead of U, D, <, >)
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2019-05-03 13:43:09 +03:00 |
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Joonas Rikkonen
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9b9735e2e7
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(6aff06511) Fixed GUIComponent.SpriteEffects not having an effect on GUIImages
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2019-05-03 13:42:53 +03:00 |
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Joonas Rikkonen
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bc5f571903
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(29d8edbb9) Use a sprite to draw the lines on the sonar display (looks better than GUI.DrawLine)
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2019-05-03 13:42:36 +03:00 |
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Joonas Rikkonen
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1d7faa8d1d
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(b778c4641) Docking button works now in the docking interface, change button text depending on whether we're docking/undocking, some placeholder UI graphics for the nav terminal
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2019-05-03 13:42:19 +03:00 |
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Joonas Rikkonen
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2f60af4365
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(0947e0f05) Item.GetConnectedComponentsRecursive can traverse through relays and logic components
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2019-05-03 13:42:00 +03:00 |
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Joonas Rikkonen
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32a8b97ad4
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(01452b66f) Fixed "maintain position" indicators & inputs being relative to the center of the screen, not the center of the sub. Flash the docking button when ready to dock.
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2019-05-03 13:41:42 +03:00 |
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Joonas Rikkonen
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fbb7daed00
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(0c3442136) Merge branch 'dev' into docking-interface
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2019-05-03 13:41:23 +03:00 |
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Joonas Rikkonen
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45ba589d96
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(12412e6fd) Determine the steering vector relative to the center of the sub, not the center of the display when clicking on the display
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2019-05-03 13:41:06 +03:00 |
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Joonas Rikkonen
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5d4a3f18c6
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(021a3d977) Draw the steering indicator at the center of the sub, not at the center of the display. Change the color of the docking indicators when ready to dock
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2019-05-03 13:40:49 +03:00 |
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Joonas Rikkonen
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a2c2f72357
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(2edf7845f) Progress on docking interface (nudge controls), focus sonar on the center of the submarine instead of the nav terminal
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2019-05-03 13:40:31 +03:00 |
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Joonas Rikkonen
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2199a0f97f
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(276dcf6d2) Docking indicator changes color when the docking port is within the sector
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2019-05-03 13:40:12 +03:00 |
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Joonas Rikkonen
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b551ae7999
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(c1468d39d) Overhauled docking interface (WIP)
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2019-05-03 13:39:54 +03:00 |
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Joonas Rikkonen
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2aec2414be
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(12d32b875) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-26 11:25:25 +03:00 |
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