Commit Graph

51 Commits

Author SHA1 Message Date
Regalis a2442bfcb8 Simple MapEntity visibility culling (structures outside the camera view or items with nothing to render aren't drawn)
Could be optimized further, but already gives a pretty nice performance boost
2016-11-30 21:09:11 +02:00
Regalis 0b03b78606 Entities that are behind other entities can be selected using a listbox that appears when hovering the cursor over them, itemcomponent GUIFrames aren't added to GUIUpdateList in sub editor (unless in character mode) 2016-11-29 17:30:13 +02:00
Regalis 5779de0e17 Fixed null exception when copypasting entities that can't be linked (e.g. walls), aligning pasted entities to the "world grid" 2016-11-28 16:14:50 +02:00
Regalis b773413b45 Fixed items disappearing from copypasted containers if the items have been removed from the original container, cloning links between entities 2016-11-23 20:34:41 +02:00
Regalis d37bad2d44 Wire sections are updated after flipping, made the wire node list private and added public methods which ensure that sections are updated when modifying nodes 2016-11-16 18:41:32 +02:00
juanjp600 d2c17274fe GUI elements now respect render order + some minor distance comparison optimization 2016-11-15 22:26:36 -03:00
Regalis b86231170f Fixed selectionrect becoming active when moving entities in the editor, null check in ConnectionPanel.UpdateHUD 2016-11-14 16:29:15 +02:00
Regalis 7fa660d38e Wires can be cloned and moved if both items it's connected to are selected 2016-11-12 15:51:46 +02:00
Regalis d403b38440 Hull, Gap & WayPoint cloning, equipped items are removed when switching from character mode to wiring or mode or vice versa 2016-11-12 15:44:02 +02:00
Regalis 0aa4b7a93d Copy, paste & cut functionality in the editor 2016-11-11 17:58:14 +02:00
Regalis e6b2919877 Items/structures can be copied by holding ctrl in the editor 2016-11-11 17:37:03 +02:00
Regalis e50b801a47 Separate draw/update methods for editingHUD & resizing 2016-10-07 17:06:26 +03:00
juanjp600 94895edbdb Fixes and minor enhancements for sub editor
- Zoom now works relative to the mouse's position rather than the center of the screen, much like Valve's Hammer Editor (or pulsegun's map editor shameless plug ;) )
- Rectangles now have line widths dependent on the camera zoom, not perfect but it's better than having lines disappear
- Fixed background resizing
- Fixed editor being completely broken because of no vsync, might still have a few bugs here and there
- Fixed selection rectangle not rendering at all when dragging from bottom right to top left
- Newline change in Item.cs
2016-10-06 21:15:01 -03:00
Regalis 8e8a0e57f0 Cleaned up the flipping logic a bit, overridable MapEntity.FlipX method 2016-09-30 19:48:56 +03:00
Regalis f8368f464a Walls have an additional background sprite below the destructible sprite, separate parameters for rgb and alpha lerping in the damage shader 2016-09-19 21:51:37 +03:00
Regalis 19915fc4e5 - server log and item lists in editor can be filtered
- changes to item highlighting logic (easier in cramped subs)
- sub name/description boxes and selected items are reset when leaving the editor
2016-07-06 18:10:22 +03:00
Regalis cafeceb6d2 WIP dockingport/multisub saving in single player mode 2016-07-02 14:59:49 +03:00
Regalis b04e204dc3 - multiple submarines can be "merged" into one file (to be used as escape vessels etc)
- WIP docking ports
2016-06-26 14:31:00 +03:00
Regalis ee2d817e6b "Shifting" entity IDs to prevent them from overlapping between different subs, loading another submarine now works without crashing 2016-06-10 20:53:35 +03:00
Regalis 7349cdd310 Progress (compiles now) 2016-06-09 22:15:50 +03:00
Regalis 00b1ec38e2 Some new wall sprites, wires are automatically dropped if both items they're attached to are removed, other items aren't highlighted while dragging an item in editor 2016-05-22 01:31:36 +03:00
Regalis11 c546c42a8b - disabled unnecessary hull updates during loading (items/gaps find the hull when everything is loaded instead of every time a hull is created or moved)
- fixed item.Submarine not being set in item.FindHull
2016-05-14 23:01:57 +03:00
Regalis e33f30dad1 Mid-round chat messages have a limited range, headset item which can be used to communicate with players further away, new inventory slot for items like masks and headsets 2016-04-20 17:19:38 +03:00
Regalis d1580328ed Some cleanup using ReSharper (mostly removing redundancies) 2016-03-12 15:32:34 +02:00
Regalis ad17b1a9bf - "wiring mode" which makes wiring a bit more convenient in editor
- invisible entities (items inside cabinets, hulls/gaps when they've been hidden) can't be highlighted or selected in the editor
- fixed And Components always sending a signal out during the first frame if timeframe is set to 0.0
- fixed moloch not appearing in the tutorial
2016-03-11 16:10:36 +02:00
Regalis c64dbed55d Resizing structures/items in editor 2016-02-28 21:08:52 +02:00
Regalis 201dc1b733 Supercapacitors have much higher max output but smaller capacity, fixed not being able to drag wire nodes in editor, batteries working properly now 2016-02-07 12:32:19 +02:00
Regalis 7637bc441f Selecting stairs based on WorldRect in editor, disable input if window not active, disable traveling if no locations are selected 2016-01-27 22:27:51 +02:00
Regalis 8e491ae855 Bunch of editor improvements/bugfixes: free node positioning when placing wires, options to hide hulls, gaps & links, hidden entities can't be selected, more accurate stair selecting, disabled UImessages, camera position fixes 2016-01-15 23:04:34 +02:00
Regalis 48eabedb77 Fixed server end cinematic, bugfix in submarine position syncing, CharacterIgnoreDistance bugfix, readded crew button to multiplayer, searching a path out of the sub 2016-01-06 20:17:41 +02:00
Regalis bc9ff32023 New pump & railguncont sprites, saving fixes (disappearing items fixed?), moving LightManager.ViewPos to railgun when aiming, generating waypoints outside sub, easier wire node editing, characters stand when using a controller, shiftsummary crew status scrolling, stuff 2016-01-04 01:03:37 +02:00
Regalis 92d396e6b2 Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials 2015-12-28 13:21:24 +02:00
Regalis11 2ff8643c02 Optimization: FindHull spatial hashing, itemcomponent sounds in a dictionary, got rid of Item.Updated, rendering fixes, disposing shadow vertex buffers 2015-12-21 11:01:35 +02:00
Regalis af470eab2e more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed 2015-12-17 18:26:40 +02:00
Regalis11 c74caadc42 Player characters arent AICharacters in multiplayer, lighting optimization 2015-12-13 18:02:43 +02:00
Regalis 17e8a2171f Progress + prettier ice walls 2015-12-12 13:44:05 +02:00
Regalis 78bccca4af Moar progress, fixed shadow/los/submarine misalignment issues 2015-12-09 19:29:53 +02:00
Regalis 242af12f14 Progress 2015-12-04 01:37:30 +02:00
Regalis 9b08201972 Fire extinguisher, burnt limbs, spectating improvements, option to disable spectating, jumpsuits for engi & mech, fireproof items, stuff 2015-11-18 20:02:45 +02:00
Regalis 4d949e3be1 Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often) 2015-11-10 22:22:26 +02:00
Regalis cd48d12be6 Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators 2015-11-08 22:20:29 +02:00
Regalis 6736f1dd82 Remove items in dummycharacter inventory in editmapscreen, important character updates a separate networkeventtype 2015-10-23 19:28:21 +03:00
Regalis 313d16d886 Changed entity ids from int to ushort, inventory sync bugfixes 2015-10-21 18:58:36 +03:00
Regalis 838022fcd5 Switch to Barotrauma & too many misc changes to remember 2015-10-16 18:11:58 +03:00
Regalis11 8df9133e84 Lighting optimization (caching shadow vertices & only checking hulls in range if the position or range of the light changes), ragdoll optimization, itemcomponent optimization, dragging stunned/dead characters 2015-10-11 21:04:42 +03:00
Regalis 0be4ad4f84 Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water 2015-10-04 14:49:05 +03:00
Regalis 46e862216b Launcher error messageboxes, more easily controllable & better looking swimming, oxygen tank bugfixes, loading screen coroutine bugfix 2015-10-03 17:19:14 +03:00
Regalis 45178e745b misc optimization & refactoring 2015-09-29 18:03:38 +03:00
Regalis c8ee9e085f Attachable items aren't automatically attached when loading a sub in edit screen, bunch of new item sprites, Aegir Mark II, client reconnect bugfixes 2015-09-27 15:46:55 +03:00
Regalis bf7619bcc4 water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes 2015-09-24 15:21:10 +03:00