Regalis
201dc1b733
Supercapacitors have much higher max output but smaller capacity, fixed not being able to drag wire nodes in editor, batteries working properly now
2016-02-07 12:32:19 +02:00
Regalis
6db3062cc8
dmgn
2016-02-05 19:34:10 +02:00
Regalis
7098a9a5e0
v0.3:
...
- Launcher checks whether a patch is newer than the current version instead of going through the patches until the current version is found
- CharacterHUD is drawn under crew commander and other UI elements
- All structures other than the command room windows are restored to full health in tutorial
- Longer cooldown for moloch attacks
- AIObjectiveCombat always overrides current order
2016-01-23 14:37:00 +02:00
Regalis
c78784068c
-fixed a typo in fabricableItem requirement & added checking for said typos
...
- fixed being able to set battery recharge sped over the limits
- fixed vents being added to OxygenGenerator.ventlist multiple times
- fixed item.Submarine not being set if pulling an item from a fabricator
- some tutorial fixes
- fixed TraitorMode endmessage not being shown if the sub isn't at the end and neither character is dead
- SalvageQuest fails if the item has been destroyed
-
2016-01-21 20:59:26 +02:00
Regalis
1a5b3fa66a
Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
2016-01-18 20:09:38 +02:00
Regalis
0fc085c86d
Item UI replacements, fabricator bugfix, randomly spawning artifacts, AI can fix leaks, LimbAttacks do damage once (not each frame for the duration of the attack)
2016-01-14 21:06:08 +02:00
Regalis
eb20af622d
Limb collisions can damage hull again, new UI for steering, sonar & reactor, fabricators can require more than one of each ingredient, timer for character imploding, AICharacter position syncing changes, watcher, commands can also be given to controlled character
2016-01-13 22:19:01 +02:00
Regalis
5513637fe5
Item.Container bugfix (affected at least railguns in MP), merged the "your crew has died" message box with shiftsummary, reliable reactor syncing, prevent artifacts dropping out of the level
2016-01-12 01:02:05 +02:00
Regalis
cb1513f5e6
Lobbyscreen store fixes, sub name textbox & save button in sub editor, transitioncinematic on crew death, saving reactor state, radar marker position fix, minimap fix, button sounds, artifact positioning fix, better LegUp prevention method, some music clips when round ends
2016-01-03 01:13:32 +02:00
Regalis11
c7e7b3909f
Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix
2015-12-23 00:10:02 +02:00
Regalis
78bccca4af
Moar progress, fixed shadow/los/submarine misalignment issues
2015-12-09 19:29:53 +02:00
Regalis
11857f894b
AI operating reactors & railguns, misc AI improvements
2015-11-30 19:06:27 +02:00
Regalis
f1e1b0b4f0
Stair improvements, inventory "tooltip" & condition progressbar, reactor tries to match the highest load of the connected junction boxes (instead of the sum of the loads)
2015-11-25 17:58:17 +02:00
Regalis
77024a31fb
Positioning out-of-sub particles relative to the level, easier to climb stairs
2015-11-22 17:11:13 +02:00
Regalis
cddf4f1bde
Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads
2015-11-20 17:12:33 +02:00
Regalis
9c2aec4c8e
Fire improvements
2015-11-11 07:33:17 +02:00
Regalis
5a21d64b3a
FillNetworkData uses NetBuffer instead of OutgoingMessage
2015-11-04 20:21:34 +02:00
Regalis
ebe248a7cc
Ragdoll raycast crash, holding items in correct angles, ghost wires, dropping items properly in editmapscreen, radar wont work without power, remove wire from connectors if its deleted
2015-10-26 01:46:52 +02:00
Regalis11
aeeae13b35
NetworkEvent optimization (more frequent use of WriteRangedSingle)
2015-10-25 00:06:32 +03:00
Regalis
51e68f0949
Banning players, networkevent refactoring, wire syncing bugfixes, wrenches can be used as a melee weapon, proper error message for invalid IPs, drawing held items in correct position, fixed client crashing if sending a chatmessage while connection is lost
2015-10-22 01:04:42 +03:00
Regalis
838022fcd5
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
Regalis
0be4ad4f84
Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
2015-10-04 14:49:05 +03:00
Regalis
59bff34bb1
Simpler anim logic for off-screen characters (all limbs except refLimb are hidden)
2015-09-29 20:06:54 +03:00
Regalis
0cbcdd0b03
Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item
2015-09-04 21:56:39 +03:00
Regalis
2f08dcf3f9
Admin can play in multiplayer, backgroundsprites, fixrequirement bugfix, the condition of the reactor won't detoriate when it's running
2015-09-04 12:57:12 +03:00
Regalis
d8904eaa56
Launcher bugfixes, fixed submarine position syncing, previewing the sub after round ends, wiring bugfix, slower reactor overheat, itemlabel, wifi components
2015-08-21 20:21:22 +03:00
Regalis
8c559f716f
Progress on tutorial, misc bugfixes
2015-08-20 00:42:24 +03:00
Regalis
00c64f0b20
Networking bugfixes & optimization
2015-08-18 18:13:40 +03:00
Regalis
5771bc7e02
Progress on tutorial
2015-08-11 20:23:48 +03:00
Regalis
01b1dfe0df
reliable network messages aren't sent as frequently, equippable grenades/detonators
2015-08-01 13:48:20 +03:00
Regalis
85b0cda4ca
v0.1
2015-07-31 21:05:55 +03:00