Regalis
|
cd48d12be6
|
Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators
|
2015-11-08 22:20:29 +02:00 |
|
Regalis
|
5a21d64b3a
|
FillNetworkData uses NetBuffer instead of OutgoingMessage
|
2015-11-04 20:21:34 +02:00 |
|
Regalis
|
963f46e7d1
|
Improved character movement lag compensation
|
2015-11-03 18:15:12 +02:00 |
|
Regalis
|
2a8939f6dc
|
tyuityuidfgh
|
2015-11-02 22:05:48 +02:00 |
|
Regalis
|
e4a048a54a
|
Removing the obstruction element without flickering, better looking (& working) radar
|
2015-11-01 22:10:31 +02:00 |
|
Regalis
|
bcc96cee97
|
Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
|
2015-10-31 00:29:51 +02:00 |
|
Regalis
|
948285f6ab
|
Control settings, more server settings, selecting character face
|
2015-10-28 19:07:17 +02:00 |
|
Regalis
|
ebe248a7cc
|
Ragdoll raycast crash, holding items in correct angles, ghost wires, dropping items properly in editmapscreen, radar wont work without power, remove wire from connectors if its deleted
|
2015-10-26 01:46:52 +02:00 |
|
Regalis11
|
aeeae13b35
|
NetworkEvent optimization (more frequent use of WriteRangedSingle)
|
2015-10-25 00:06:32 +03:00 |
|
Regalis
|
b3462b24b4
|
Reliablesender exception handling, buttons crashing multiplayer, using screwdrivers/wrenches with left click, RestoreCollision exception handling, nerfed c4, UpdateLimbCollisionCategories fix
|
2015-10-23 00:10:27 +03:00 |
|
Regalis
|
51e68f0949
|
Banning players, networkevent refactoring, wire syncing bugfixes, wrenches can be used as a melee weapon, proper error message for invalid IPs, drawing held items in correct position, fixed client crashing if sending a chatmessage while connection is lost
|
2015-10-22 01:04:42 +03:00 |
|
Regalis
|
3c1a66078c
|
v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
|
2015-10-17 16:01:42 +03:00 |
|
Regalis
|
838022fcd5
|
Switch to Barotrauma & too many misc changes to remember
|
2015-10-16 18:11:58 +03:00 |
|
Regalis11
|
2bb5d41836
|
Further lighting optimization, fixed (railgun) controller movement, physicsbody collisioncategory changes, command room reactor controls in Vellamo
|
2015-10-14 22:10:37 +03:00 |
|
Regalis
|
709d4efde9
|
Particle.FindAdjacentHulls exception fix, OpenAL "invalid value" dix, radar sync, better ragdoll sync, autoupdate cancel/retry on error
|
2015-10-08 21:48:04 +03:00 |
|
Regalis
|
db7128a475
|
Better autopilot, guiframe tweaking, fixed ui scaling, aicontroller bugfixes, human walk/run anim uses HandIK
|
2015-10-06 21:18:36 +03:00 |
|
Regalis
|
0be4ad4f84
|
Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
|
2015-10-04 14:49:05 +03:00 |
|
Regalis
|
59bff34bb1
|
Simpler anim logic for off-screen characters (all limbs except refLimb are hidden)
|
2015-09-29 20:06:54 +03:00 |
|
Regalis
|
c8ee9e085f
|
Attachable items aren't automatically attached when loading a sub in edit screen, bunch of new item sprites, Aegir Mark II, client reconnect bugfixes
|
2015-09-27 15:46:55 +03:00 |
|
Regalis
|
da00b083ed
|
statuseffect setvalue, new diving suit sprite & character slowdown, welded door sprite
|
2015-09-26 00:41:43 +03:00 |
|
Regalis
|
3587b4a4bb
|
Status icons, skill/character refactoring
|
2015-09-25 12:42:42 +03:00 |
|
Regalis
|
f6966f06c3
|
WIP CrashReporter, misc refactoring
|
2015-09-19 15:14:47 +03:00 |
|
Regalis
|
16bf562837
|
improved humanoid animations, some map stats in map editor, gap connections visible in editor, editing wire nodes in editor, pumps don't have to be manually linked, coroutine exception handling
|
2015-09-15 17:24:52 +03:00 |
|
Regalis
|
29a6260d0f
|
Non-WinForms launcher with auto updater
|
2015-09-11 22:13:44 +03:00 |
|
Regalis
|
7eae6fb026
|
Melee weapons (+ stun baton), improved throw animation, new damage sound effects
|
2015-09-07 16:31:04 +03:00 |
|
Regalis11
|
b77fa5df90
|
Level isn't drawn outside the edges of the radar, UI improvements
|
2015-09-06 16:23:26 +03:00 |
|
Regalis
|
04d55891f0
|
Particles using display coordinates, particle growtime, character death&stun animations
|
2015-09-05 12:13:44 +03:00 |
|
Regalis
|
0cbcdd0b03
|
Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item
|
2015-09-04 21:56:39 +03:00 |
|
Regalis
|
2f08dcf3f9
|
Admin can play in multiplayer, backgroundsprites, fixrequirement bugfix, the condition of the reactor won't detoriate when it's running
|
2015-09-04 12:57:12 +03:00 |
|
Regalis
|
f739808520
|
Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
|
2015-08-31 19:57:49 +03:00 |
|
Regalis
|
d8904eaa56
|
Launcher bugfixes, fixed submarine position syncing, previewing the sub after round ends, wiring bugfix, slower reactor overheat, itemlabel, wifi components
|
2015-08-21 20:21:22 +03:00 |
|
Regalis
|
8c559f716f
|
Progress on tutorial, misc bugfixes
|
2015-08-20 00:42:24 +03:00 |
|
Regalis
|
00c64f0b20
|
Networking bugfixes & optimization
|
2015-08-18 18:13:40 +03:00 |
|
Regalis
|
5771bc7e02
|
Progress on tutorial
|
2015-08-11 20:23:48 +03:00 |
|
Regalis
|
01b1dfe0df
|
reliable network messages aren't sent as frequently, equippable grenades/detonators
|
2015-08-01 13:48:20 +03:00 |
|
Regalis
|
85b0cda4ca
|
v0.1
|
2015-07-31 21:05:55 +03:00 |
|