Commit Graph

42 Commits

Author SHA1 Message Date
Regalis
81ed90abf4 Fixed a bunch of items being rendered over water 2016-10-27 21:13:24 +03:00
Regalis
14c809b2f2 Debug text tweaking, guiframe for relay component, spears loaded into a harpoon gun don't float in the air, some new names 2016-06-07 20:41:32 +03:00
Regalis
e46ec1ade2 Cargo spawning bugfix, removing cargo items before saving the game (so that they won't stay in the sub after completing the mission) 2016-04-20 20:33:38 +03:00
Regalis
6876bdc481 Crates, some new chemicals, statuseffects that are triggered on impact, explosions can trigger "OnFire" statuseffects, applying impulses to items (and not just characters) when the submarine hits something 2016-04-16 15:33:28 +03:00
Regalis
c5685db0aa - handheld sonar
- junction boxes, sonar monitors, navigation terminals and engines break down if they're underwater long enough
- reactor cools down if it's underwater
- job-specific gear are grouped by job in separate .xml files
2016-04-09 14:31:59 +03:00
Regalis
c8597f76be - added med bays to the vanilla subs
- some new wall prefabs
- medical item statuseffect tweaking
- fixed textBoxes not being deselected in waypoint editing hud after applying the changes
2016-03-26 23:25:04 +02:00
Regalis
02825782e5 - Edited item densities to make more sense
- Characters spawned through the console are synced with clients
2016-03-04 18:29:41 +02:00
Sebastian Broberg
467a99f79d Fixed hatch issue with shadows
Added per segment visibility/collision
2016-03-03 20:18:21 +01:00
Regalis
dd73887aa1 Properly setting serverlog scrollbar size, clown gear 2016-02-16 22:25:06 +02:00
Regalis
35e2d441fc Husk sounds & event, removing logfiles with cleanbuild command, 2016-02-14 22:50:34 +02:00
Regalis
ef78f2d0f6 Husk improvements, option for admin to talk to dead players, spectators or one specific player, entitygrid bugfix 2016-02-14 22:22:24 +02:00
Regalis
94e34c0ed9 Molochs can damage characters, server log UI, stun weapons have a longer stun time, characters can't breathe when wearing a diving suit with no oxygen tank 2016-02-14 19:05:03 +02:00
Regalis
4f54e04c8c Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp 2016-02-11 21:37:37 +02:00
Regalis
c78784068c -fixed a typo in fabricableItem requirement & added checking for said typos
- fixed being able to set battery recharge sped over the limits
- fixed vents being added to OxygenGenerator.ventlist multiple times
- fixed item.Submarine not being set if pulling an item from a fabricator
- some tutorial fixes
- fixed TraitorMode endmessage not being shown if the sub isn't at the end and neither character is dead
- SalvageQuest fails if the item has been destroyed
-
2016-01-21 20:59:26 +02:00
Regalis11
f0d7d2f26d Some new items that can be crafted out of Incendium, stairs can be used while wearing a diving suit 2016-01-21 16:58:46 +02:00
Regalis
97b3d8451c - Larger icon for gap/ladder waypoints
- Creature-sub collision damage improvements (takes velocity of the limb into account)
- In-sub particles move with the sub
- Fixed artifacts spawning to non-pickable positions
- Fixed ItemInventories not being drawn if the item is in a subslot
- CauseOfDeath = Drowning if the character is in water while running out of oxy
- Some more deconstructable items
2016-01-20 23:31:37 +02:00
Regalis
1a5b3fa66a Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff 2016-01-18 20:09:38 +02:00
Regalis
0fc085c86d Item UI replacements, fabricator bugfix, randomly spawning artifacts, AI can fix leaks, LimbAttacks do damage once (not each frame for the duration of the attack) 2016-01-14 21:06:08 +02:00
Regalis
eb20af622d Limb collisions can damage hull again, new UI for steering, sonar & reactor, fabricators can require more than one of each ingredient, timer for character imploding, AICharacter position syncing changes, watcher, commands can also be given to controlled character 2016-01-13 22:19:01 +02:00
Regalis
92d396e6b2 Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials 2015-12-28 13:21:24 +02:00
Regalis
5bcdfa2b56 AI combat, misc AI improvements, characters can't get stuck inside doors 2015-12-03 18:34:35 +02:00
Regalis
8ec7fd44ff LimbSlot combinations for pickable items ("Any,RightHand+LeftHand"...) 2015-11-19 21:24:49 +02:00
Regalis
f42cc78af3 Merged linux changes, fixed first item in inventory not being loaded, fixed levels breaking if re-entering the same level 2015-11-19 16:29:13 +02:00
Regalis
24ed95cd68 Networking bugfixes, underwater scooter, fixed limbs going through walls when flipping the ragdoll 2015-11-13 00:52:42 +02:00
Regalis
ebe248a7cc Ragdoll raycast crash, holding items in correct angles, ghost wires, dropping items properly in editmapscreen, radar wont work without power, remove wire from connectors if its deleted 2015-10-26 01:46:52 +02:00
Regalis
3c1a66078c v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds 2015-10-17 16:01:42 +03:00
Regalis
838022fcd5 Switch to Barotrauma & too many misc changes to remember 2015-10-16 18:11:58 +03:00
Regalis
bf7619bcc4 water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes 2015-09-24 15:21:10 +03:00
Regalis
7eae6fb026 Melee weapons (+ stun baton), improved throw animation, new damage sound effects 2015-09-07 16:31:04 +03:00
Regalis
01b1dfe0df reliable network messages aren't sent as frequently, equippable grenades/detonators 2015-08-01 13:48:20 +03:00
Regalis
85b0cda4ca v0.1 2015-07-31 21:05:55 +03:00
Regalis
c7dd6e55f0 Online quest mode, fixed bug when swimming from hull to another, monitors with editable text, choosing exe in content package, monster quests, misc bugfixes 2015-07-30 18:52:20 +03:00
Regalis
5d0a453e23 Quests, new sounds, explosives, bugfixes, asdfasdf 2015-07-29 23:40:26 +03:00
Regalis
fb0e8ea54c Fixing items if sufficient skills+tools, choosing server port 2015-07-19 23:29:47 +03:00
Regalis
baa207985c Functional networkevent validation, functional single player saving, requireditem ui texts, titlescreen & loading 2015-07-19 02:44:42 +03:00
Regalis
44b9a63c94 A* pathfinding, autopilot, WIP radar rendering, proper location names, character skills shown in menus, got rid of PreviewCharacter, mantis 2015-07-14 21:09:00 +03:00
Regalis
2ef92c4af0 Moved CrewManager & HireManager to a separate single player GameMode, bleeding decreases health 2015-06-16 22:53:02 +03:00
Regalis
d7fde606e9 misc UI stuff, gamesession additions, limbs don't have individual health anymore, background music 2015-06-09 18:18:34 +03:00
Regalis
1f42e4a4db low pass filter to sounds playing at distance, "armored" limbs, moved playing damagesounds from attack to IDamageable 2015-06-01 22:20:17 +03:00
Regalis
562164af36 improved harpoon gun, misc ui stuff & bugfixes 2015-05-29 16:29:32 +03:00
Regalis
80648ffd46 electricity bugfixes, destructable doors, ai improvements, removed rope, container changes 2015-05-27 01:02:30 +03:00
Regalis
fadb89ae9e First commit 2015-05-25 01:04:03 +03:00