Files
LuaCsForBarotraumaEP/Subsurface/Content/Items/Weapons/weapons.xml

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XML

<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Item
name="Spear"
pickdistance="200">
<Sprite texture ="spear.png" depth="0.55"/>
<Body width="64" height="5" density="20"/>
<Pickable slots="Any"/>
<Projectile launchimpulse="20.0" doesstick="true">
<Attack damage="20" bleedingdamage="30" structuredamage="50" damagetype="Blunt"/>
</Projectile>
</Item>
<Item
name="Harpoon Gun"
pickdistance="200" >
<Sprite texture ="harpoongun.png" depth="0.04"/>
<Body width="90" height="30" density="10"/>
<Holdable holdpos="35,-10" aimpos="35,-10" handle1="-15,-6" handle2="26,7"/>
<Pickable slots="Any,BothHands"/>
<RangedWeapon barrelpos="49,10">
<Sound file="harpoon1.ogg" type="OnUse"/>
<Sound file="harpoon2.ogg" type="OnUse"/>
<RequiredItems name="Spear" type="Contained"/>
</RangedWeapon>
<ItemContainer itempos="27,10" iteminterval="0,-8" hideitems="false">
<Containable name="Spear"/>
</ItemContainer>
</Item>
<Item
name="Stun Grenade"
pickdistance="200" >
<Sprite texture ="stungrenade.png" depth="0.04"/>
<Body width="11" height="24" density="15" friction="0.8f"/>
<Throwable holdpos="0,0" handle1="0,0" throwforce="5.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0" sound="Content/Items/Weapons/stunGrenade.ogg">
<Explosion range="5" damage="5" stun="10" force="0.1"/>
</StatusEffect>
</Throwable>
<Pickable slots="Any,RightHand,LeftHand"/>
</Item>
</Items>