Blue
0c8f6edbcd
Diving gear changed a bit
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Both the diving suit and mask can use both the oxygenite shard and tank.
The shard is a bit less effective than the tank though.
I'm unable to get the plasma cutter to work though. :(
2018-05-08 23:27:40 +02:00
Blue
100d1176f8
Added oxygenite tank, ancient weapon changes
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+ Oxygenite tank added (taken from BTE)
+ Ancient Weapon
Now can use both the oxygenite shard and tank
+Diving Suit/Mask
Can no longer use the oxygenite shard (replaced with the tank)
+ Welding Tool / Plasma Cutter
Oxygenite can be placed in but can't actually be used
+ Fabricator
Oxygenite tank craftable
2018-05-08 01:36:01 +02:00
Blue
890c0dc1d9
Deconstructing certain items now gives materials
...
Some tools and the body armor wouldn't give any materials
2018-05-05 23:08:01 +02:00
Juan Pablo Arce
d0c1d170f3
Increased searchlight camera offset to 515
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Requested by Clastic, the person who submitted the item
2018-05-04 19:47:49 -03:00
Joonas Rikkonen
7c9c3195bf
Need to copypaste more carefully ( e15fa11)
2018-04-25 20:58:11 +03:00
Joonas Rikkonen
e15fa11d6e
Fixed meds not being usable with a medical syringe. Closes #388
2018-04-25 16:39:12 +03:00
Joonas Rikkonen
91d6c7b91f
Fixed explosives being directly usable by characters, causing them to explode when left clicking while holding them due to 9dd9425c. See #385
2018-04-24 18:00:36 +03:00
Joonas Rikkonen
1f460c401e
Readded oxygenite shard as containable to diving suit (accidentally removed in f2842c2)
2018-04-23 16:08:44 +03:00
Joonas Rikkonen
1d98df11a3
PropertyConditionals match if any of the targets match, junction boxes only take damage underwater when therey're powered up (because trying to fix all boxes in a flooded sub before they break again is pain in the ass)
2018-04-23 15:25:46 +03:00
Joonas Rikkonen
f2842c265c
Removed the need for batteries in diving suits, now the light stays on as long as the suit is worn by a living character.
2018-04-23 15:24:55 +03:00
Joonas Rikkonen
324b7f8edd
Fixed background fish not being rendered, added scale parameter to bg fish and made them a little smaller and faster. Closes #362
2018-04-09 16:01:38 +03:00
Joonas Rikkonen
3abbfcbc23
Railguns cannot be fired without aiming. Closes #364
2018-04-09 15:22:42 +03:00
boyned//Kampfkarren
9c610a1a82
Make Captain's Jacket able to hold 5 things
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It's stupid that all jobs can hold stuff in their jumpsuits except Captain.
2018-04-07 22:09:02 -07:00
Joonas Rikkonen
9dd9425caa
Explosives, chemicals and medical items disappear when their condition falls to 0 (i.e. when they're fully used).
...
Railgun shells, detonators and depth charges also now "use" their contents instead of destroying them. (See #322 )
2018-04-03 22:43:41 +03:00
Joonas Rikkonen
1b1bd6f51b
Fixed switch sprite offset. Closes #324
2018-03-08 17:57:12 +02:00
juanjp600
3a2224392a
Added EpicBobRoss' searchlight
2018-03-07 23:30:38 -03:00
Joonas Rikkonen
8e8b8464af
All items and structures have to define a sourcerect for the sprite because otherwise the dedicated server won't know the size of the entity. Closes #321
2018-03-06 13:55:30 +02:00
Joonas Rikkonen
8b6d2f3cc1
Updated OpenGL LOS shader
2018-03-04 21:00:12 +02:00
Joonas Rikkonen
da7ea779b7
LOS effect optimization/changes:
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- Rendering the shadows instead of light volumes to avoid the expensive raycasts needed to calculate the light volume.
- The LOS shadows are now rendered in two passes (fully obscured + penumbra) instead of each convex hull taking up 2 passes.
TODO: fix linux
2018-03-03 21:57:36 +02:00
Joonas Rikkonen
f1f190a997
Added a light to diving suits (requires a battery to work). Closes #233
2018-03-02 13:11:28 +02:00
Joonas Rikkonen
12d1692bb5
Wearables can attach lightsources to limbs
2018-03-02 11:13:11 +02:00
Joonas Rikkonen
55a5e9e968
Syringes are recolored according to the color of the contained medical item. Closes #256
2018-03-01 11:26:04 +02:00
Joonas Rikkonen
2585cc9873
Fixed attachable objects being deattachable with the select key due to e6b7a0d3, fixed typo in ConvertInputType
2018-02-28 13:26:18 +02:00
Joonas Rikkonen
d867dd6c17
Diving suits are rendered in front of all items (diving masks, goggles, etc aren't drawn on top of the suit). Items that are being held take the depth of the wearable sprite on the hand into account. Closes #290
2018-02-27 23:04:54 +02:00
Joonas Rikkonen
0fa1ae6825
Fixed plasma cutters and welders not affecting hatches, alien doors/hatches or duct blocks. Closes #293
2018-02-27 15:17:58 +02:00
Joonas Rikkonen
3564abf31b
Moved a bunch of hard-coded sound paths to the sound config file.
2018-02-26 22:31:07 +02:00
Joonas Rikkonen
064750d99f
Fixed missing RepairTool HitStructure particles & missing ancient weapon beam (+ added hit particles to ancient weapon). Closes #285
2018-02-25 22:43:06 +02:00
Joonas Rikkonen
48757618f6
Renamed the "file" attribute of hit sounds to "tag", replaced footstep sound paths in creature configs with tags.
2018-02-24 21:13:21 +02:00
Joonas Rikkonen
af3edda188
Fixed incorrect text tag in fabricator UI. Closes #281
2018-02-24 17:41:21 +02:00
Joonas Rikkonen
19579f02ca
Doors can be opened with crowbars again. Closes #276
2018-02-23 10:23:58 +02:00
Joonas Rikkonen
1ebadf1f80
Fixed depth charge tubes launching the depth charges up by default. Closes #259
2018-02-22 16:23:30 +02:00
Joonas Rikkonen
671f59e984
Unequipped headsets can't be used and don't consume batteries. Closes #272
2018-02-22 15:08:38 +02:00
Joonas Rikkonen
b7bb78bc41
Fixed railgun shells not detonating their contents on impact
2018-02-22 12:35:57 +02:00
Joonas Rikkonen
a74ba4191b
Items with the "medical" tag can be contained in doctors' clothes (e.g. syringes, bandages)
2018-02-21 20:08:45 +02:00
Joonas Rikkonen
9c8141bffa
Updated content package to v0.8, removed scorpion, minor modifications to the tutorial sub (removed some unnecessary doors & hatches, added more lights)
2018-02-21 20:08:13 +02:00
Joonas Rikkonen
24cb7a3659
Husk infection state can be decreased after the infection reaches the active state (causing the husk appendage to be removed). Calyxanide still has a conditional preventing the decrease, but now it's possible for modders to revert huskification without code modifications. Closes #258
2018-02-21 11:12:49 +02:00
Joonas Rikkonen
43d6ee5e06
Spark & smoke particle effects when welding or cutting something. Closes #155 .
2018-02-12 11:20:25 +02:00
Joonas Rikkonen
af9980090b
Fixed debug console pausing multiplayer games, fixed missing ruinclaw sprite
2018-02-06 16:08:19 +02:00
Joonas Rikkonen
633dc1ff1e
Option to define multiple compatible content packages in submarine files, added extension methods for parsing string, float and int arrays from XML elements
2018-02-06 10:18:39 +02:00
Joonas Rikkonen
dcb6de32c0
Some more hard-coded text removal
2018-01-31 19:01:48 +02:00
Joonas Rikkonen
5e4eef3915
Fixed charybdis's attack having a damage value of 0.5 for some reason
2018-01-26 17:27:04 +02:00
Joonas Rikkonen
09e4687cd0
The content package a submarine was saved with is included in the submarine preview, added a warning when attempting to start a campaign using a sub with a mismatching content package
2018-01-25 12:19:47 +02:00
Joonas Rikkonen
544cbe74cf
Removed heat absorbers (no real use even if the extra cooling effect was reimplemented). Closes #229
2018-01-22 14:54:43 +02:00
Joonas Rikkonen
f5dbbf0735
Submarine preview window with a preview image & some extra information of the subs
2018-01-17 17:01:44 +02:00
Joonas Rikkonen
8544dea9db
Fixed clients being able to votekick/kick/ban themselves in the server lobby.
2018-01-16 17:39:20 +02:00
Joonas Rikkonen
567b4408ad
Nerfed wall damage. Crawlers, mantises, threshers and coelanths now take much more time to tear through the hull and collisions with the level cause less damage.
2018-01-12 15:46:20 +02:00
Joonas Rikkonen
03bff643f8
More hard-coded text removal, fixed StatusHUD displaying husk infection state incorrectly
2018-01-12 13:17:22 +02:00
Joonas Rikkonen
1eaccef8c7
Added damaged variants of junction box sprite, damaged item sprites can be set to fade in.
2018-01-11 20:48:26 +02:00
Joonas Rikkonen
c9f15d71ef
Husk limb rendering order fix (right arm is drawn in front of the torso), infected humans move their torso when attacking
2018-01-11 16:15:50 +02:00
Joonas Rikkonen
e2c7b684de
Fixed character limb rendering order not being consistent (limbs with the same depth value being randomly drawn behind or in front of each other)
2018-01-11 13:32:21 +02:00