Commit Graph

180 Commits

Author SHA1 Message Date
Blue 0c8f6edbcd Diving gear changed a bit
Both the diving suit and mask can use both the oxygenite shard and tank.
The shard is a bit less effective than the tank though.
I'm unable to get the plasma cutter to work though. :(
2018-05-08 23:27:40 +02:00
Blue 100d1176f8 Added oxygenite tank, ancient weapon changes
+ Oxygenite tank added (taken from BTE)
+ Ancient Weapon
Now can use both the oxygenite shard and tank
+Diving Suit/Mask
Can no longer use the oxygenite shard (replaced with the tank)
+ Welding Tool / Plasma Cutter
Oxygenite can be placed in but can't actually be used
+ Fabricator
Oxygenite tank craftable
2018-05-08 01:36:01 +02:00
Blue 890c0dc1d9 Deconstructing certain items now gives materials
Some tools and the body armor wouldn't give any materials
2018-05-05 23:08:01 +02:00
Juan Pablo Arce d0c1d170f3 Increased searchlight camera offset to 515
Requested by Clastic, the person who submitted the item
2018-05-04 19:47:49 -03:00
Joonas Rikkonen 7c9c3195bf Need to copypaste more carefully (e15fa11) 2018-04-25 20:58:11 +03:00
Joonas Rikkonen e15fa11d6e Fixed meds not being usable with a medical syringe. Closes #388 2018-04-25 16:39:12 +03:00
Joonas Rikkonen 91d6c7b91f Fixed explosives being directly usable by characters, causing them to explode when left clicking while holding them due to 9dd9425c. See #385 2018-04-24 18:00:36 +03:00
Joonas Rikkonen 1f460c401e Readded oxygenite shard as containable to diving suit (accidentally removed in f2842c2) 2018-04-23 16:08:44 +03:00
Joonas Rikkonen 1d98df11a3 PropertyConditionals match if any of the targets match, junction boxes only take damage underwater when therey're powered up (because trying to fix all boxes in a flooded sub before they break again is pain in the ass) 2018-04-23 15:25:46 +03:00
Joonas Rikkonen f2842c265c Removed the need for batteries in diving suits, now the light stays on as long as the suit is worn by a living character. 2018-04-23 15:24:55 +03:00
Joonas Rikkonen 324b7f8edd Fixed background fish not being rendered, added scale parameter to bg fish and made them a little smaller and faster. Closes #362 2018-04-09 16:01:38 +03:00
Joonas Rikkonen 3abbfcbc23 Railguns cannot be fired without aiming. Closes #364 2018-04-09 15:22:42 +03:00
boyned//Kampfkarren 9c610a1a82 Make Captain's Jacket able to hold 5 things
It's stupid that all jobs can hold stuff in their jumpsuits except Captain.
2018-04-07 22:09:02 -07:00
Joonas Rikkonen 9dd9425caa Explosives, chemicals and medical items disappear when their condition falls to 0 (i.e. when they're fully used).
Railgun shells, detonators and depth charges also now "use" their contents instead of destroying them. (See #322)
2018-04-03 22:43:41 +03:00
Joonas Rikkonen 1b1bd6f51b Fixed switch sprite offset. Closes #324 2018-03-08 17:57:12 +02:00
juanjp600 3a2224392a Added EpicBobRoss' searchlight 2018-03-07 23:30:38 -03:00
Joonas Rikkonen 8e8b8464af All items and structures have to define a sourcerect for the sprite because otherwise the dedicated server won't know the size of the entity. Closes #321 2018-03-06 13:55:30 +02:00
Joonas Rikkonen 8b6d2f3cc1 Updated OpenGL LOS shader 2018-03-04 21:00:12 +02:00
Joonas Rikkonen da7ea779b7 LOS effect optimization/changes:
- Rendering the shadows instead of light volumes to avoid the expensive raycasts needed to calculate the light volume.
- The LOS shadows are now rendered in two passes (fully obscured + penumbra) instead of each convex hull taking up 2 passes.

TODO: fix linux
2018-03-03 21:57:36 +02:00
Joonas Rikkonen f1f190a997 Added a light to diving suits (requires a battery to work). Closes #233 2018-03-02 13:11:28 +02:00
Joonas Rikkonen 12d1692bb5 Wearables can attach lightsources to limbs 2018-03-02 11:13:11 +02:00
Joonas Rikkonen 55a5e9e968 Syringes are recolored according to the color of the contained medical item. Closes #256 2018-03-01 11:26:04 +02:00
Joonas Rikkonen 2585cc9873 Fixed attachable objects being deattachable with the select key due to e6b7a0d3, fixed typo in ConvertInputType 2018-02-28 13:26:18 +02:00
Joonas Rikkonen d867dd6c17 Diving suits are rendered in front of all items (diving masks, goggles, etc aren't drawn on top of the suit). Items that are being held take the depth of the wearable sprite on the hand into account. Closes #290 2018-02-27 23:04:54 +02:00
Joonas Rikkonen 0fa1ae6825 Fixed plasma cutters and welders not affecting hatches, alien doors/hatches or duct blocks. Closes #293 2018-02-27 15:17:58 +02:00
Joonas Rikkonen 3564abf31b Moved a bunch of hard-coded sound paths to the sound config file. 2018-02-26 22:31:07 +02:00
Joonas Rikkonen 064750d99f Fixed missing RepairTool HitStructure particles & missing ancient weapon beam (+ added hit particles to ancient weapon). Closes #285 2018-02-25 22:43:06 +02:00
Joonas Rikkonen 48757618f6 Renamed the "file" attribute of hit sounds to "tag", replaced footstep sound paths in creature configs with tags. 2018-02-24 21:13:21 +02:00
Joonas Rikkonen af3edda188 Fixed incorrect text tag in fabricator UI. Closes #281 2018-02-24 17:41:21 +02:00
Joonas Rikkonen 19579f02ca Doors can be opened with crowbars again. Closes #276 2018-02-23 10:23:58 +02:00
Joonas Rikkonen 1ebadf1f80 Fixed depth charge tubes launching the depth charges up by default. Closes #259 2018-02-22 16:23:30 +02:00
Joonas Rikkonen 671f59e984 Unequipped headsets can't be used and don't consume batteries. Closes #272 2018-02-22 15:08:38 +02:00
Joonas Rikkonen b7bb78bc41 Fixed railgun shells not detonating their contents on impact 2018-02-22 12:35:57 +02:00
Joonas Rikkonen a74ba4191b Items with the "medical" tag can be contained in doctors' clothes (e.g. syringes, bandages) 2018-02-21 20:08:45 +02:00
Joonas Rikkonen 9c8141bffa Updated content package to v0.8, removed scorpion, minor modifications to the tutorial sub (removed some unnecessary doors & hatches, added more lights) 2018-02-21 20:08:13 +02:00
Joonas Rikkonen 24cb7a3659 Husk infection state can be decreased after the infection reaches the active state (causing the husk appendage to be removed). Calyxanide still has a conditional preventing the decrease, but now it's possible for modders to revert huskification without code modifications. Closes #258 2018-02-21 11:12:49 +02:00
Joonas Rikkonen 43d6ee5e06 Spark & smoke particle effects when welding or cutting something. Closes #155. 2018-02-12 11:20:25 +02:00
Joonas Rikkonen af9980090b Fixed debug console pausing multiplayer games, fixed missing ruinclaw sprite 2018-02-06 16:08:19 +02:00
Joonas Rikkonen 633dc1ff1e Option to define multiple compatible content packages in submarine files, added extension methods for parsing string, float and int arrays from XML elements 2018-02-06 10:18:39 +02:00
Joonas Rikkonen dcb6de32c0 Some more hard-coded text removal 2018-01-31 19:01:48 +02:00
Joonas Rikkonen 5e4eef3915 Fixed charybdis's attack having a damage value of 0.5 for some reason 2018-01-26 17:27:04 +02:00
Joonas Rikkonen 09e4687cd0 The content package a submarine was saved with is included in the submarine preview, added a warning when attempting to start a campaign using a sub with a mismatching content package 2018-01-25 12:19:47 +02:00
Joonas Rikkonen 544cbe74cf Removed heat absorbers (no real use even if the extra cooling effect was reimplemented). Closes #229 2018-01-22 14:54:43 +02:00
Joonas Rikkonen f5dbbf0735 Submarine preview window with a preview image & some extra information of the subs 2018-01-17 17:01:44 +02:00
Joonas Rikkonen 8544dea9db Fixed clients being able to votekick/kick/ban themselves in the server lobby. 2018-01-16 17:39:20 +02:00
Joonas Rikkonen 567b4408ad Nerfed wall damage. Crawlers, mantises, threshers and coelanths now take much more time to tear through the hull and collisions with the level cause less damage. 2018-01-12 15:46:20 +02:00
Joonas Rikkonen 03bff643f8 More hard-coded text removal, fixed StatusHUD displaying husk infection state incorrectly 2018-01-12 13:17:22 +02:00
Joonas Rikkonen 1eaccef8c7 Added damaged variants of junction box sprite, damaged item sprites can be set to fade in. 2018-01-11 20:48:26 +02:00
Joonas Rikkonen c9f15d71ef Husk limb rendering order fix (right arm is drawn in front of the torso), infected humans move their torso when attacking 2018-01-11 16:15:50 +02:00
Joonas Rikkonen e2c7b684de Fixed character limb rendering order not being consistent (limbs with the same depth value being randomly drawn behind or in front of each other) 2018-01-11 13:32:21 +02:00