Joonas Rikkonen
09e4687cd0
The content package a submarine was saved with is included in the submarine preview, added a warning when attempting to start a campaign using a sub with a mismatching content package
2018-01-25 12:19:47 +02:00
Joonas Rikkonen
e55c54b161
Removed some unused methods
2018-01-25 09:38:04 +02:00
Joonas Rikkonen
43d48ceb13
Fixed subinventory becoming active in the controlled character's inventory when the slot with the same index is highlighted in a grabbed character's inventory (or vice versa), fixed CPR & grab buttons being drawn on top of subinventories
2018-01-25 09:36:58 +02:00
Joonas Rikkonen
30e624e572
Window mode can be changed mid-game, fixed "apply" button not becoming active in the settings menu when changing the window mode
2018-01-24 16:07:26 +02:00
Joonas Rikkonen
7199095c40
Fixed tab buttons not working in the GameSession info frame
2018-01-24 15:59:07 +02:00
Joonas Rikkonen
51ea71333e
Fixed ChangeProperty network events
2018-01-24 15:53:32 +02:00
Joonas Rikkonen
788ae63b71
Removed testing hotkey that saves a screenshot of the sub
2018-01-24 12:25:00 +02:00
juanjp600
2acaee3c6d
Fixed horizontal split shadow casters breaking everything
2018-01-23 22:43:25 -03:00
juanjp600
c47d428be2
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
2018-01-22 17:15:44 -03:00
juanjp600
7507d71f53
Fixed light volumes not generating properly when shadow casters intersected
2018-01-22 17:15:36 -03:00
Joonas Rikkonen
5482158fa3
Removed missing heat absorber sprite from the project file
2018-01-22 15:14:29 +02:00
Joonas Rikkonen
544cbe74cf
Removed heat absorbers (no real use even if the extra cooling effect was reimplemented). Closes #229
2018-01-22 14:54:43 +02:00
juanjp600
ddaf5f21cf
Fixed exception when using radio chat without an inventory
2018-01-19 14:03:31 -03:00
Joonas Rikkonen
965eef365b
Fixed relay components not carrying power & deactivated (CanTransfer = false or IsActive = false) PowerTransfer components still carrying power
2018-01-17 21:25:52 +02:00
Joonas Rikkonen
f5dbbf0735
Submarine preview window with a preview image & some extra information of the subs
2018-01-17 17:01:44 +02:00
Joonas Rikkonen
8544dea9db
Fixed clients being able to votekick/kick/ban themselves in the server lobby.
2018-01-16 17:39:20 +02:00
Joonas Rikkonen
633bd85e27
Fixed clients keeping a reference to the currently running GameSession after being kicked out of the server, causing an error if they rejoin and stay in the lobby while the server ends the round (because the gamesession attempts to generate a RoundSummary even though all subs have been unloaded). Closes #87
2018-01-16 17:23:52 +02:00
Joonas Rikkonen
0f7befa09e
Fixed occasional invalid object header errors when attempting to send a status NetworkEvent for a character (easy way to reproduce was to kill multiple characters during the same frame with an explosion).
2018-01-16 17:02:01 +02:00
Joonas Rikkonen
0db1885872
Fixed being unable to drag inventory slots if the subinventory of the slot is highlighted
2018-01-15 19:23:15 +02:00
Joonas Rikkonen
2ba339035c
Fixed LOS lightsource keeping references to already unloaded convex hulls and subs, causing the los effects of the previously loaded subs to be always rendered.
2018-01-12 16:17:09 +02:00
Joonas Rikkonen
567b4408ad
Nerfed wall damage. Crawlers, mantises, threshers and coelanths now take much more time to tear through the hull and collisions with the level cause less damage.
2018-01-12 15:46:20 +02:00
Joonas Rikkonen
87d987037f
The alpha cutoff of partially damaged structures is clamped above 0.2. Now the damage effect is always visible on walls that have received any damage.
2018-01-12 15:43:34 +02:00
Joonas Rikkonen
10db837ef0
Particle fixes/improvements:
...
- Fixed particles going through closed gaps (e.g. closed doors).
- Gaps can emit particles even if the target hull is full of water (-> water running into the sub through an already flooded room is more apparent).
- The air-only splash & waterdrop particles are not emitted if the target room is full of water.
- Fixed heavy water particles never moving upwards (even if the water is rushing into a room from a gap on the floor).
2018-01-12 15:40:13 +02:00
Joonas Rikkonen
4e7e6ef60e
Client name is saved in config.xml (no need to re-enter every time you start the game). Closes #224
2018-01-12 14:45:55 +02:00
Joonas Rikkonen
03bff643f8
More hard-coded text removal, fixed StatusHUD displaying husk infection state incorrectly
2018-01-12 13:17:22 +02:00
Joonas Rikkonen
6edbe5de1f
Fixed water dust particles "warping" around when moving the camera
2018-01-12 11:06:37 +02:00
Joonas Rikkonen
d05ed6c54b
Fixed banip command only kicking the matching client out of the server without banning, + the command now kickbans all clients with a matching ip. Closes #227
2018-01-12 10:56:56 +02:00
Joonas Rikkonen
b4064adc9a
Fixed connections not being refreshed when a junction box breaks, made junction box deterioration rate proportional to the ratio between the available power and the load (i.e. more power makes the boxes break faster) & added some more variation between the deterioration rates of boxes to prevent all of them breaking at the same time.
2018-01-11 20:53:34 +02:00
Joonas Rikkonen
1eaccef8c7
Added damaged variants of junction box sprite, damaged item sprites can be set to fade in.
2018-01-11 20:48:26 +02:00
Joonas Rikkonen
466e6f8833
Fixed client-side null exception when the client is in the lobby and a round ends with the mission successfully completed
2018-01-11 18:56:45 +02:00
Joonas Rikkonen
25ebe52248
Option to configure alternate sprites for broken items
2018-01-11 16:51:36 +02:00
Joonas Rikkonen
c9f15d71ef
Husk limb rendering order fix (right arm is drawn in front of the torso), infected humans move their torso when attacking
2018-01-11 16:15:50 +02:00
Joonas Rikkonen
a3f49e0bc5
Pathfinding fixes:
...
- The parent fields of the nodes are cleared before finding a path. Should fix the "constructing final path failed" errors.
- Nodes that have been marked as unreachable because of GetNodePenalty can still be used if another path to the node is found.
2018-01-11 16:03:16 +02:00
Joonas Rikkonen
e2c7b684de
Fixed character limb rendering order not being consistent (limbs with the same depth value being randomly drawn behind or in front of each other)
2018-01-11 13:32:21 +02:00
Joonas Rikkonen
aa0fdfb790
All highlighted items are rendered to the lightmap, not just the ones the player is focusing on. -> Highlighted wires and the items they are connected to now glow in the dark.
...
Fixed LightComponent light source position not being updated if the item has no body, causing the light source to appear in a wrong position when attaching lights to walls.
2018-01-11 13:22:04 +02:00
Joonas Rikkonen
2dde3cb0a8
All creatures all cleared from the tutorial level to prevent any unintended monster attacks. Fixes #206
2018-01-11 11:59:37 +02:00
Joonas Rikkonen
3b9d51e695
Made ambient lighting much darker and added a subtle glow around the player
2018-01-11 11:25:10 +02:00
Joonas Rikkonen
47f9900fdc
Lighting fixes:
...
- Re-enabled lightsprites (glowing lamp sprites on lamps).
- Limb sprites use lightsprites instead of overriding the texture (positioned correctly now).
- Fixed lights that don't cast shadows not being rendered.
2018-01-11 11:23:55 +02:00
Joonas Rikkonen
bd1cd15dd4
Added votekick button to the server lobby. Closes #190
2018-01-10 20:43:31 +02:00
Joonas Rikkonen
43ceb208ef
Fixed round summary displaying the name of the starting location even if the player has reached the destination
2018-01-10 16:35:41 +02:00
Joonas Rikkonen
d9fb5960e0
Fixed subinventory slots of equipped items going outside the screen if the item has too many slots (e.g. metal crates)
2018-01-10 16:24:03 +02:00
Joonas Rikkonen
7bbab35a0b
Configured cargo containers for items, metal crates can be deconstructed, spears can be contained inside metal crates
2018-01-10 15:57:22 +02:00
Joonas Rikkonen
9f58d1b74d
Cargo items can be set to spawn inside specific types of containers instead of being scattered on the cargo room floor.
2018-01-10 15:56:11 +02:00
Joonas Rikkonen
0f23635f49
Fixed items disappearing client-side when the physics body of the item goes to sleep.
2018-01-10 15:14:25 +02:00
Joonas Rikkonen
f9500fa6e1
Fixed monster spawn & extra cargo settings being impossible to select due to the menus being outside of their parent GUIComponent
2018-01-10 14:21:37 +02:00
Joonas Rikkonen
37217db7cb
Fixed GUIListBox background frame not moving when the listbox is moved (dropdowns inside listboxes work correctly now), opening the "add submarine" dropdown menu in sub editor deselects all entities to prevent the entity editing panel from overlapping with the dropdown.
2018-01-10 12:24:30 +02:00
Joonas Rikkonen
5f2227489b
Reactor temperature has to stay above the meltdown temperature for 30 seconds before it explodes. The reactors now also have an output connection that sends out a signal when the temperature is critical. + Added reactor meltdown warning sirens & lights to vanilla subs. Closes #157
2018-01-10 00:33:21 +02:00
Joonas Rikkonen
d1bb33be78
Cutting/repairing holes in walls is logged, fixed gaps emitting drip particles even if there's no water in either hull. Closes #139
2018-01-09 19:50:55 +02:00
Joonas Rikkonen
6fff303d30
Removed inlined out variables from PropertyConditional. Didn't realize this was a C# 7 only feature.
2018-01-09 18:26:34 +02:00
Joonas Rikkonen
3956785032
Moved PropertyConditional match checking & status effect cancelling from the StatusEffect class to PropertyConditional.
2018-01-09 16:42:11 +02:00