Commit Graph

121 Commits

Author SHA1 Message Date
Regalis
335ee8c72e Warning message about unlinked vents is only shown once when saving (not for each vent) 2017-03-02 19:39:00 +02:00
Regalis
9e16542b13 Replaced the arrows in server lobby buttons with images, made GUIImages rotatable (todo: make them align correctly when rotated/scaled), fixed the size of the sub save warning messagebox 2017-02-27 22:28:10 +02:00
Regalis
b8c3b9c29f - sub editor shows a warning upon saving if there are entities way outside the sub
- warnings are shown in a GUIMessageBox instead of the debug console
- added a submarine indicator to the editor
2017-02-24 00:01:46 +02:00
Regalis
5871faa2dd Added a few new console commands: disablehud, lockx & locky (disables submarine movement on the respective axis), followsub (toggles whether the camera moves with the subs) 2017-02-13 16:23:28 +02:00
Regalis
dd46ce1d98 Adjusting submarine spawnposition if the sub (or any docked subs) intersect with walls 2016-12-20 16:11:47 +02:00
Regalis
d7ed27381f List of linkable subs in the editor is refreshed after saving a new sub 2016-12-14 17:00:09 +02:00
Regalis
a2f19a3b16 The size of the docked subs is taken into account when generating the level 2016-12-13 23:21:47 +02:00
Regalis
a2442bfcb8 Simple MapEntity visibility culling (structures outside the camera view or items with nothing to render aren't drawn)
Could be optimized further, but already gives a pretty nice performance boost
2016-11-30 21:09:11 +02:00
Regalis
baf6a94e38 Fixed wall damage not being visible if there's only one damaged section 2016-11-24 19:15:38 +02:00
Regalis
d37bad2d44 Wire sections are updated after flipping, made the wire node list private and added public methods which ensure that sections are updated when modifying nodes 2016-11-16 18:41:32 +02:00
Regalis
c2098f06f8 Removed a redundant DrawRectangle method & redundant sub visibility culling in GameScreen 2016-11-12 18:29:39 +02:00
Regalis
7fa660d38e Wires can be cloned and moved if both items it's connected to are selected 2016-11-12 15:51:46 +02:00
juanjp600
0e9c20c666 Case-sensitivity checks on Windows
Should prevent "TigerThresher" from happening again.
2016-11-10 21:45:59 -03:00
Regalis
d017817878 Updating wire sections if the wires are moved during loading 2016-11-09 16:23:48 +02:00
Regalis
f4a942414d More efficient culling, workaround for null exception in CombatMission.GetTeamName 2016-11-06 19:41:32 +02:00
Regalis
bddc673fed Mapentity visibility culling based on their parent sub (-> subs outside the camera view aren't rendered) 2016-11-06 18:59:05 +02:00
Regalis
92985f3ed9 Position updates not sent for subs docked to the second main sub 2016-11-06 16:56:05 +02:00
Regalis
19683e749d Waypoint generation fix (submarine collider is ignored when doing visibility checks), regenerated waypoints in vanilla subs 2016-11-01 19:06:33 +02:00
Regalis
1b818b6422 Fixed timestep logic is disabled during loading (less choppy loading screens & no pause at the start of the game), damageable structures visible in LOS again, footstep sound tweaking 2016-11-01 19:05:09 +02:00
Regalis
eb2c51c2f1 Cleanup with resharper (mostly removing redundancies & using collection.Length/Count properties instead of the Count method) 2016-10-31 20:50:20 +02:00
Regalis
07f8c966ab Submarine position is synced using the same logic as the characters, AICharacter position syncing 2016-10-25 19:01:19 +03:00
Regalis
641e579e92 Backported animcontroller-overhaul 2016-10-22 15:18:16 +03:00
juanjp600
7e6ef65eb3 Improved LOS effect
It's pretty inefficient (I need to figure out how to set up new shaders), and it might let the player see too much, but it looks way better than pure black.
2016-10-12 16:54:41 -03:00
Regalis
ffc6782025 Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain) 2016-10-04 19:54:17 +03:00
juanjp600
bdcd894b83 Flipping sprites of staircases & engine 2016-10-01 16:41:16 -03:00
Regalis
0fe822c96a Stair body + linkedsub flipping 2016-09-30 20:07:36 +03:00
Regalis
8e8a0e57f0 Cleaned up the flipping logic a bit, overridable MapEntity.FlipX method 2016-09-30 19:48:56 +03:00
Regalis
0da9f58325 Fixed physics item & wire flipping 2016-09-30 19:00:12 +03:00
juanjp600
f6b82eb095 Some progress on flipping subs
Press crouch to flip every sub in the map, texture alignment breaks and physics items vanish, but other than that it's working.
2016-09-29 22:20:15 -03:00
juanjp600
e318034a1a Remove submarines markers from radar in combat missions
This should make the mission type a lot more fun.
2016-09-27 19:42:15 -03:00
juanjp600
344947c3c4 Search and destroy mission
Featuring ugly code
2016-09-26 22:09:06 -03:00
Regalis
790212a20b Merge branch 'walldamage' 2016-09-26 16:28:52 +03:00
juanjp600
d537e8795a Replace '' (two single quotes) with \" (double quote)
We must correct post-traumatic Blitz disorder
2016-09-24 21:26:08 -03:00
Regalis
f8368f464a Walls have an additional background sprite below the destructible sprite, separate parameters for rgb and alpha lerping in the damage shader 2016-09-19 21:51:37 +03:00
Regalis
b24359464b Wall damage shader testing (WIP) 2016-09-16 14:47:08 +03:00
Regalis
6c5452570e More sanity checks to make sure clients aren't doing something they're not allowed to:
- AICharacter, hull, structure and submarine updates from clients are ignored
- character updates from anyone else than the client controlling the character are ignored
- players can't pick/drop items from anyone else's inventory (unless the target is unconscious/stunned/cuffed)
- server has authority over reactor temperature
2016-08-16 17:56:33 +03:00
Regalis
69933188d6 Ragdoll.SetPosition takes platforms into account if the character isn't ignoring platforms (i.e. forcing a character on top of a platform won't make it fall through it), reaching the top/bottom of a ladder won't make networkplayers fall off, server ignores position updates from dead/unconscious characters, smaller ResetRagdollDistance 2016-08-10 19:16:18 +03:00
Regalis
d55926a352 Option to choose which submarine to use as the respawn shuttle, submarines can be given "tags" (atm just shuttle and HideInMenu), separate saving window in sub editor 2016-08-05 14:06:05 +03:00
Regalis
911846acff - submarines send position updates more frequently when they're moving faster
- small AICharacter syncing optimizations
- respawning can be disabled in server setting
- netstats show the total amount of bytes sent for each networkevent type
2016-07-20 17:20:27 +03:00
Regalis
f8fec79785 Parts of the submarine that are left behind in the level will stay there, it's possible to leave the level without the main sub (e.g. in an escape shuttle) 2016-07-16 16:14:51 +03:00
Regalis
03a3a156ba - fixed camera "twitching" when trying to move it above the upper limit of the level
- fixed duplicate hulls/gaps being placed at docking ports when saving and loading
- fixed linkedsubmarines moving when saving and reloading if the center of the wall vertices isn't he same as the center of the sub
- moving docked submarines along with the main sub when syncing the position
- characters are killed when the client controlling them disconnects (+ cause of death: disconnected)
- fixed the description box in server lobby
2016-07-15 19:21:10 +03:00
Regalis
a5111d33df Tons of AI + pathfinding bugfixes:
- waypoints are created between docked subs and removed when they undock
- fixed start waypoint being left out of steering paths
- NPCs won't close doors/hatches on themselves
- NPCs won't let go of ladders until their feet are above the lower edge of the hull
- fixed FindDivingGear "loops": need to find a suit -> need to get to a suit -> need a suit to get to the suit -> need to find a suit...
- fixed characters constantly turning from side to side in small rooms
- recursive function for finding the button which opens a door (so a button doesn't have to be connected straight to a door for an NPC to be able to open it)
- AIObjectiveGetItem keeps searching for more suitable items even if a path to a matching item has been found
2016-07-08 20:53:11 +03:00
Regalis
19915fc4e5 - server log and item lists in editor can be filtered
- changes to item highlighting logic (easier in cramped subs)
- sub name/description boxes and selected items are reset when leaving the editor
2016-07-06 18:10:22 +03:00
Regalis
cafeceb6d2 WIP dockingport/multisub saving in single player mode 2016-07-02 14:59:49 +03:00
Regalis
b04e204dc3 - multiple submarines can be "merged" into one file (to be used as escape vessels etc)
- WIP docking ports
2016-06-26 14:31:00 +03:00
Regalis
dc7956274c - camera follows the closest sub
- WIP "respawn shuttle"
- submarine size affects its mass
- electricity fixes
2016-06-18 14:46:40 +03:00
Regalis
cf822cfae6 Submarine saving fixes, impact damage in sub-sub collisions, submarine ambient sounds 2016-06-12 14:23:08 +03:00
Regalis
ee2d817e6b "Shifting" entity IDs to prevent them from overlapping between different subs, loading another submarine now works without crashing 2016-06-10 20:53:35 +03:00
Regalis
7349cdd310 Progress (compiles now) 2016-06-09 22:15:50 +03:00
Regalis11
41569675f3 Started refactoring the submarine class in order to make it possible to add multiple submarines (or other movable structures) 2016-06-09 18:34:43 +03:00