Files
LuaCsForBarotraumaEP/Subsurface/Source/Map/Submarine.cs
2016-10-01 16:41:16 -03:00

1116 lines
34 KiB
C#

using FarseerPhysics;
using FarseerPhysics.Common;
using FarseerPhysics.Dynamics;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Xml.Linq;
namespace Barotrauma
{
public enum Direction : byte
{
None = 0, Left = 1, Right = 2
}
[Flags]
public enum SubmarineTag
{
[Description("Shuttle")]
Shuttle = 1,
[Description("Hide in menus")]
HideInMenus = 2
}
class Submarine : Entity
{
public static string SavePath = "Submarines";
public static readonly Vector2 HiddenSubStartPosition = new Vector2(-50000.0f, 80000.0f);
//position of the "actual submarine" which is rendered wherever the SubmarineBody is
//should be in an unreachable place
public Vector2 HiddenSubPosition
{
get;
private set;
}
public ushort IdOffset
{
get;
private set;
}
public static List<Submarine> SavedSubmarines = new List<Submarine>();
public static readonly Vector2 GridSize = new Vector2(16.0f, 16.0f);
public static Submarine[] MainSubs = new Submarine[2];
public static Submarine MainSub
{
get { return MainSubs[0]; }
set { MainSubs[0] = value; }
}
private static List<Submarine> loaded = new List<Submarine>();
private SubmarineBody subBody;
public readonly List<Submarine> DockedTo;
private static Vector2 lastPickedPosition;
private static float lastPickedFraction;
private Md5Hash hash;
private string filePath;
private string name;
private SubmarineTag tags;
private Vector2 prevPosition;
private float lastNetworkUpdate, networkUpdateTimer;
private EntityGrid entityGrid = null;
//properties ----------------------------------------------------
public string Name
{
get { return name; }
set { name = value; }
}
public bool OnRadar = true;
public string Description
{
get;
set;
}
public static Vector2 LastPickedPosition
{
get { return lastPickedPosition; }
}
public static float LastPickedFraction
{
get { return lastPickedFraction; }
}
public bool Loading
{
get;
private set;
}
public bool GodMode
{
get;
set;
}
public Md5Hash MD5Hash
{
get
{
if (hash != null) return hash;
XDocument doc = OpenFile(filePath);
hash = new Md5Hash(doc);
return hash;
}
}
public static List<Submarine> Loaded
{
get { return loaded; }
}
public SubmarineBody SubBody
{
get { return subBody; }
}
public Rectangle Borders
{
get
{
return subBody.Borders;
}
}
public override Vector2 Position
{
get { return subBody==null ? Vector2.Zero : subBody.Position - HiddenSubPosition; }
}
public override Vector2 WorldPosition
{
get
{
return subBody ==null ? Vector2.Zero : subBody.Position;
}
}
public bool AtEndPosition
{
get
{
if (Level.Loaded == null) return false;
return (Vector2.Distance(Position + HiddenSubPosition, Level.Loaded.EndPosition) < Level.ExitDistance);
}
}
public bool AtStartPosition
{
get
{
if (Level.Loaded == null) return false;
return (Vector2.Distance(Position + HiddenSubPosition, Level.Loaded.StartPosition) < Level.ExitDistance);
}
}
public new Vector2 DrawPosition
{
get;
private set;
}
public override Vector2 SimPosition
{
get
{
return ConvertUnits.ToSimUnits(Position);
}
}
public Vector2 Velocity
{
get { return subBody==null ? Vector2.Zero : subBody.Velocity; }
set
{
if (subBody == null) return;
subBody.Velocity = value;
}
}
public List<Vector2> HullVertices
{
get { return subBody.HullVertices; }
}
public string FilePath
{
get { return filePath; }
set { filePath = value; }
}
public bool AtDamageDepth
{
get { return subBody != null && subBody.AtDamageDepth; }
}
public override string ToString()
{
return "Barotrauma.Submarine ("+name+")";
}
//constructors & generation ----------------------------------------------------
public Submarine(string filePath, string hash = "", bool tryLoad = true) : base(null)
{
this.filePath = filePath;
try
{
name = System.IO.Path.GetFileNameWithoutExtension(filePath);
}
catch (Exception e)
{
DebugConsole.ThrowError("Error loading submarine " + filePath + "!", e);
}
if (hash != "")
{
this.hash = new Md5Hash(hash);
}
if (tryLoad)
{
XDocument doc = OpenFile(filePath);
if (doc != null && doc.Root != null)
{
Description = ToolBox.GetAttributeString(doc.Root, "description", "");
Enum.TryParse(ToolBox.GetAttributeString(doc.Root, "tags", ""), out tags);
}
}
DockedTo = new List<Submarine>();
ID = ushort.MaxValue;
base.Remove();
}
public bool HasTag(SubmarineTag tag)
{
return tags.HasFlag(tag);
}
public void AddTag(SubmarineTag tag)
{
if (tags.HasFlag(tag)) return;
tags |= tag;
}
public void RemoveTag(SubmarineTag tag)
{
if (!tags.HasFlag(tag)) return;
tags &= ~tag;
}
//drawing ----------------------------------------------------
public static void Draw(SpriteBatch spriteBatch, bool editing = false)
{
for (int i = 0; i < MapEntity.mapEntityList.Count; i++ )
{
MapEntity.mapEntityList[i].Draw(spriteBatch, editing);
}
}
public static void DrawFront(SpriteBatch spriteBatch, bool editing = false)
{
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
{
if (MapEntity.mapEntityList[i].DrawOverWater)
MapEntity.mapEntityList[i].Draw(spriteBatch, editing, false);
}
}
public static void DrawDamageable(SpriteBatch spriteBatch, Effect damageEffect, bool editing = false)
{
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
{
if (MapEntity.mapEntityList[i].DrawDamageEffect)
MapEntity.mapEntityList[i].DrawDamage(spriteBatch, damageEffect);
}
damageEffect.Parameters["aCutoff"].SetValue(0.0f);
damageEffect.Parameters["cCutoff"].SetValue(0.0f);
}
public static void DrawBack(SpriteBatch spriteBatch, bool editing = false)
{
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
{
if (MapEntity.mapEntityList[i].DrawBelowWater)
MapEntity.mapEntityList[i].Draw(spriteBatch, editing, true);
}
}
public void UpdateTransform()
{
DrawPosition = Physics.Interpolate(prevPosition, Position);
}
//math/physics stuff ----------------------------------------------------
public static Vector2 MouseToWorldGrid(Camera cam, Submarine sub)
{
Vector2 position = PlayerInput.MousePosition;
position = cam.ScreenToWorld(position);
Vector2 worldGridPos = VectorToWorldGrid(position);
if (sub != null)
{
worldGridPos.X += sub.Position.X % GridSize.X;
worldGridPos.Y += sub.Position.Y % GridSize.Y;
}
return worldGridPos;
}
public static Vector2 VectorToWorldGrid(Vector2 position)
{
position.X = (float)Math.Floor(position.X / GridSize.X) * GridSize.X;
position.Y = (float)Math.Ceiling(position.Y / GridSize.Y) * GridSize.Y;
return position;
}
public static Rectangle AbsRect(Vector2 pos, Vector2 size)
{
if (size.X < 0.0f)
{
pos.X += size.X;
size.X = -size.X;
}
if (size.Y < 0.0f)
{
pos.Y -= size.Y;
size.Y = -size.Y;
}
return new Rectangle((int)pos.X, (int)pos.Y, (int)size.X, (int)size.Y);
}
public static bool RectContains(Rectangle rect, Vector2 pos)
{
return (pos.X > rect.X && pos.X < rect.X + rect.Width
&& pos.Y < rect.Y && pos.Y > rect.Y - rect.Height);
}
public static bool RectsOverlap(Rectangle rect1, Rectangle rect2, bool inclusive=true)
{
if (inclusive)
{
return !(rect1.X > rect2.X + rect2.Width || rect1.X + rect1.Width < rect2.X ||
rect1.Y < rect2.Y - rect2.Height || rect1.Y - rect1.Height > rect2.Y);
}
else
{
return !(rect1.X >= rect2.X + rect2.Width || rect1.X + rect1.Width <= rect2.X ||
rect1.Y <= rect2.Y - rect2.Height || rect1.Y - rect1.Height >= rect2.Y);
}
}
public static Body PickBody(Vector2 rayStart, Vector2 rayEnd, List<Body> ignoredBodies = null, Category? collisionCategory = null)
{
if (Vector2.DistanceSquared(rayStart, rayEnd) < 0.00001f)
{
rayEnd += Vector2.UnitX * 0.001f;
}
float closestFraction = 1.0f;
Body closestBody = null;
GameMain.World.RayCast((fixture, point, normal, fraction) =>
{
if (fixture == null ||
fixture.CollisionCategories == Category.None ||
fixture.CollisionCategories == Physics.CollisionItem) return -1;
if (collisionCategory != null &&
!fixture.CollisionCategories.HasFlag((Category)collisionCategory) &&
!((Category)collisionCategory).HasFlag(fixture.CollisionCategories)) return -1;
if (ignoredBodies != null && ignoredBodies.Contains(fixture.Body)) return -1;
Structure structure = fixture.Body.UserData as Structure;
if (structure != null)
{
if (!structure.HasBody) return -1;
if (structure.IsPlatform && collisionCategory != null && !((Category)collisionCategory).HasFlag(Physics.CollisionPlatform)) return -1;
}
if (fraction < closestFraction)
{
closestFraction = fraction;
if (fixture.Body!=null) closestBody = fixture.Body;
}
return fraction;
}
, rayStart, rayEnd);
lastPickedPosition = rayStart + (rayEnd - rayStart) * closestFraction;
lastPickedFraction = closestFraction;
return closestBody;
}
/// <summary>
/// check visibility between two points (in sim units)
/// </summary>
/// <returns>a physics body that was between the points (or null)</returns>
public static Body CheckVisibility(Vector2 rayStart, Vector2 rayEnd, bool ignoreLevel = false)
{
Body closestBody = null;
float closestFraction = 1.0f;
if (Vector2.Distance(rayStart, rayEnd) < 0.01f)
{
closestFraction = 0.01f;
return null;
}
GameMain.World.RayCast((fixture, point, normal, fraction) =>
{
if (fixture == null ||
(!fixture.CollisionCategories.HasFlag(Physics.CollisionWall) && !fixture.CollisionCategories.HasFlag(Physics.CollisionLevel))) return -1;
if (ignoreLevel && fixture.CollisionCategories == Physics.CollisionLevel) return -1;
Structure structure = fixture.Body.UserData as Structure;
if (structure != null)
{
if (structure.IsPlatform || structure.StairDirection != Direction.None) return -1;
int sectionIndex = structure.FindSectionIndex(ConvertUnits.ToDisplayUnits(point));
if (sectionIndex > -1 && structure.SectionBodyDisabled(sectionIndex)) return -1;
}
if (fraction < closestFraction)
{
closestBody = fixture.Body;
closestFraction = fraction;
}
return closestFraction;
}
, rayStart, rayEnd);
lastPickedPosition = rayStart + (rayEnd - rayStart) * closestFraction;
lastPickedFraction = closestFraction;
return closestBody;
}
//movement ----------------------------------------------------
private bool flippedX = false;
public bool FlippedX
{
get { return flippedX; }
}
public void FlipX(List<Submarine> parents=null)
{
if (parents == null) parents = new List<Submarine>();
parents.Add(this);
flippedX = !flippedX;
Item.UpdateHulls();
List<Item> bodyItems = Item.ItemList.FindAll(it => it.Submarine == this && it.body != null);
foreach (MapEntity e in MapEntity.mapEntityList)
{
if (e.MoveWithLevel || e.Submarine != this || e is Item) continue;
if (e is LinkedSubmarine)
{
Submarine sub = ((LinkedSubmarine)e).Sub;
if (!parents.Contains(sub))
{
Vector2 relative1 = sub.SubBody.Position - SubBody.Position;
relative1.X = -relative1.X;
sub.SetPosition(relative1 + SubBody.Position);
sub.FlipX(parents);
}
}
else
{
e.FlipX();
}
}
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
{
if (MapEntity.mapEntityList[i].Submarine != this) continue;
MapEntity.mapEntityList[i].Move(-HiddenSubPosition);
}
Vector2 pos = new Vector2(subBody.Position.X, subBody.Position.Y);
SubmarineBody newSubBody = new SubmarineBody(this);
GameMain.World.RemoveBody(subBody.Body);
subBody = newSubBody;
SetPosition(pos);
if (entityGrid != null)
{
Hull.EntityGrids.Remove(entityGrid);
entityGrid = null;
}
entityGrid = Hull.GenerateEntityGrid(this);
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
{
if (MapEntity.mapEntityList[i].Submarine != this) continue;
MapEntity.mapEntityList[i].Move(HiddenSubPosition);
}
foreach (Item item in Item.ItemList)
{
if (bodyItems.Contains(item))
{
item.Submarine = this;
if (Position == Vector2.Zero) item.Move(-HiddenSubPosition);
}
else if (item.Submarine != this)
{
continue;
}
item.FlipX();
}
Item.UpdateHulls();
Gap.UpdateHulls();
}
public void Update(float deltaTime)
{
//if (PlayerInput.KeyHit(InputType.Crouch) && (this == MainSub)) FlipX();
if (Level.Loaded == null) return;
if (subBody == null) return;
subBody.Update(deltaTime);
if (this != MainSub && MainSub.DockedTo.Contains(this)) return;
//send updates more frequently if moving fast
networkUpdateTimer -= MathHelper.Clamp(Velocity.Length(), 0.1f, 5.0f) * deltaTime;
if (networkUpdateTimer < 0.0f)
{
new Networking.NetworkEvent(ID, false);
networkUpdateTimer = 1.0f;
}
}
public void ApplyForce(Vector2 force)
{
if (subBody != null) subBody.ApplyForce(force);
}
public void SetPrevTransform(Vector2 position)
{
prevPosition = position;
}
public void SetPosition(Vector2 position)
{
if (!MathUtils.IsValid(position)) return;
Vector2 prevPos = subBody.Position;
subBody.SetPosition(position);
foreach (Submarine sub in loaded)
{
if (sub != this && sub.Submarine == this)
{
sub.SetPosition(position + sub.WorldPosition);
sub.Submarine = null;
}
}
//Level.Loaded.SetPosition(-position);
//prevPosition = position;
}
public void Translate(Vector2 amount)
{
if (amount == Vector2.Zero || !MathUtils.IsValid(amount)) return;
subBody.SetPosition(subBody.Position + amount);
//Level.Loaded.Move(-amount);
}
public static Submarine GetClosest(Vector2 worldPosition)
{
Submarine closest = null;
float closestDist = 0.0f;
foreach (Submarine sub in Submarine.loaded)
{
float dist = Vector2.Distance(worldPosition, sub.WorldPosition);
if (closest == null || dist < closestDist)
{
closest = sub;
closestDist = dist;
}
}
return closest;
}
public override bool FillNetworkData(Networking.NetworkEventType type, NetBuffer message, object data)
{
if (subBody == null) return false;
message.Write(subBody.Position.X);
message.Write(subBody.Position.Y);
message.Write(Velocity.X);
message.Write(Velocity.Y);
return true;
}
public override bool ReadNetworkData(Networking.NetworkEventType type, NetIncomingMessage message, float sendingTime, out object data)
{
data = null;
if (GameMain.Server != null) return false;
Vector2 newTargetPosition, newSpeed;
try
{
if (sendingTime <= lastNetworkUpdate) return false;
newTargetPosition = new Vector2(message.ReadFloat(), message.ReadFloat());
newSpeed = new Vector2(message.ReadFloat(), message.ReadFloat());
}
catch (Exception e)
{
#if DEBUG
DebugConsole.ThrowError("invalid network message", e);
#endif
return false;
}
if (!newSpeed.IsValid() || !newTargetPosition.IsValid()) return false;
//newTargetPosition = newTargetPosition + newSpeed * (float)(NetTime.Now - sendingTime);
subBody.TargetPosition = newTargetPosition;
subBody.Velocity = newSpeed;
lastNetworkUpdate = sendingTime;
return true;
}
//saving/loading ----------------------------------------------------
public bool Save()
{
return SaveAs(filePath);
}
public bool SaveAs(string filePath)
{
name = System.IO.Path.GetFileNameWithoutExtension(filePath);
XDocument doc = new XDocument(new XElement("Submarine"));
SaveToXElement(doc.Root);
hash = new Md5Hash(doc);
doc.Root.Add(new XAttribute("md5hash", hash.Hash));
try
{
SaveUtil.CompressStringToFile(filePath, doc.ToString());
}
catch (Exception e)
{
DebugConsole.ThrowError("Saving submarine \"" + filePath + "\" failed!", e);
return false;
}
return true;
}
public void SaveToXElement(XElement element)
{
element.Add(new XAttribute("name", name));
element.Add(new XAttribute("description", Description == null ? "" : Description));
element.Add(new XAttribute("tags", tags.ToString()));
foreach (MapEntity e in MapEntity.mapEntityList)
{
if (e.MoveWithLevel || e.Submarine != this) continue;
e.Save(element);
}
}
public static bool SaveCurrent(string filePath)
{
if (Submarine.MainSub == null)
{
Submarine.MainSub = new Submarine(filePath);
// return;
}
Submarine.MainSub.filePath = filePath;
return Submarine.MainSub.SaveAs(filePath);
}
public void CheckForErrors()
{
if (!Hull.hullList.Any())
{
DebugConsole.ThrowError("No hulls found in the submarine. Hulls determine the \"borders\" of an individual room and are required for water and air distribution to work correctly.");
}
foreach (Item item in Item.ItemList)
{
if (item.GetComponent<Barotrauma.Items.Components.Vent>() == null) continue;
if (!item.linkedTo.Any())
{
DebugConsole.ThrowError("The submarine contains vents which haven't been linked to an oxygen generator. Select a vent and click an oxygen generator while holding space to link them.");
}
}
if (WayPoint.WayPointList.Find(wp => !wp.MoveWithLevel && wp.SpawnType == SpawnType.Path) == null)
{
DebugConsole.ThrowError("No waypoints found in the submarine. AI controlled crew members won't be able to navigate without waypoints.");
}
if (WayPoint.WayPointList.Find(wp => wp.SpawnType == SpawnType.Cargo) == null)
{
DebugConsole.ThrowError("The submarine doesn't have spawnpoints for cargo (which are used for determining where to place bought items). "
+"To fix this, create a new spawnpoint and change its \"spawn type\" parameter to \"cargo\".");
}
}
public static void Preload()
{
//string[] mapFilePaths;
//Unload();
SavedSubmarines.Clear();
if (!Directory.Exists(SavePath))
{
try
{
Directory.CreateDirectory(SavePath);
}
catch (Exception e)
{
DebugConsole.ThrowError("Directory \"" + SavePath + "\" not found and creating the directory failed.", e);
return;
}
}
List<string> filePaths;
string[] subDirectories;
try
{
filePaths = Directory.GetFiles(SavePath).ToList();
subDirectories = Directory.GetDirectories(SavePath);
}
catch (Exception e)
{
DebugConsole.ThrowError("Couldn't open directory \"" + SavePath + "\"!", e);
return;
}
foreach (string subDirectory in subDirectories)
{
try
{
filePaths.AddRange(Directory.GetFiles(subDirectory).ToList());
}
catch (Exception e)
{
DebugConsole.ThrowError("Couldn't open subdirectory \"" + subDirectory + "\"!", e);
return;
}
}
foreach (string path in filePaths)
{
SavedSubmarines.Add(new Submarine(path));
}
//if (GameMain.NetLobbyScreen!=null) GameMain.NetLobbyScreen.UpdateSubList(Submarine.SavedSubmarines);
}
public static XDocument OpenFile(string file)
{
XDocument doc = null;
string extension = "";
try
{
extension = System.IO.Path.GetExtension(file);
}
catch
{
//no file extension specified: try using the default one
file += ".sub";
}
if (string.IsNullOrWhiteSpace(extension))
{
extension = ".sub";
file += ".sub";
}
if (extension == ".sub")
{
Stream stream = null;
try
{
stream = SaveUtil.DecompressFiletoStream(file);
}
catch (Exception e)
{
DebugConsole.ThrowError("Loading submarine \"" + file + "\" failed!", e);
return null;
}
try
{
stream.Position = 0;
doc = XDocument.Load(stream); //ToolBox.TryLoadXml(file);
stream.Close();
stream.Dispose();
}
catch (Exception e)
{
DebugConsole.ThrowError("Loading submarine \"" + file + "\" failed! ("+e.Message+")");
return null;
}
}
else if (extension == ".xml")
{
try
{
doc = XDocument.Load(file);
}
catch (Exception e)
{
DebugConsole.ThrowError("Loading submarine \"" + file + "\" failed! (" + e.Message + ")");
return null;
}
}
else
{
DebugConsole.ThrowError("Couldn't load submarine \"" + file + "! (Unrecognized file extension)");
return null;
}
return doc;
}
public void Load(bool unloadPrevious, XElement submarineElement = null)
{
if (unloadPrevious) Unload();
Loading = true;
if (submarineElement == null)
{
XDocument doc = OpenFile(filePath);
if (doc == null || doc.Root == null) return;
submarineElement = doc.Root;
}
Description = ToolBox.GetAttributeString(submarineElement, "description", "");
Enum.TryParse(ToolBox.GetAttributeString(submarineElement, "tags", ""), out tags);
HiddenSubPosition = HiddenSubStartPosition;
foreach (Submarine sub in Submarine.loaded)
{
HiddenSubPosition += Vector2.UnitY * (sub.Borders.Height + 5000.0f);
}
IdOffset = 0;
foreach (MapEntity me in MapEntity.mapEntityList)
{
IdOffset = Math.Max(IdOffset, me.ID);
}
foreach (XElement element in submarineElement.Elements())
{
string typeName = element.Name.ToString();
Type t;
try
{
t = Type.GetType("Barotrauma." + typeName, true, true);
if (t == null)
{
DebugConsole.ThrowError("Error in " + filePath + "! Could not find a entity of the type \"" + typeName + "\".");
continue;
}
}
catch (Exception e)
{
DebugConsole.ThrowError("Error in " + filePath + "! Could not find a entity of the type \"" + typeName + "\".", e);
continue;
}
try
{
MethodInfo loadMethod = t.GetMethod("Load");
loadMethod.Invoke(t, new object[] { element, this });
}
catch (Exception e)
{
DebugConsole.ThrowError("Could not find the method \"Load\" in " + t + ".", e);
}
}
Vector2 center = Vector2.Zero;
var matchingHulls = Hull.hullList.FindAll(h => h.Submarine == this);
if (matchingHulls.Any())
{
Vector2 topLeft = new Vector2(matchingHulls[0].Rect.X, matchingHulls[0].Rect.Y);
Vector2 bottomRight = new Vector2(matchingHulls[0].Rect.X, matchingHulls[0].Rect.Y);
foreach (Hull hull in matchingHulls)
{
if (hull.Rect.X < topLeft.X) topLeft.X = hull.Rect.X;
if (hull.Rect.Y > topLeft.Y) topLeft.Y = hull.Rect.Y;
if (hull.Rect.Right > bottomRight.X) bottomRight.X = hull.Rect.Right;
if (hull.Rect.Y - hull.Rect.Height < bottomRight.Y) bottomRight.Y = hull.Rect.Y - hull.Rect.Height;
}
center = (topLeft + bottomRight) / 2.0f;
center.X -= center.X % GridSize.X;
center.Y -= center.Y % GridSize.Y;
if (center != Vector2.Zero)
{
foreach (Item item in Item.ItemList)
{
if (item.Submarine != this) continue;
var wire = item.GetComponent<Items.Components.Wire>();
if (wire == null) continue;
for (int i = 0; i < wire.Nodes.Count; i++)
{
wire.Nodes[i] -= center;
}
}
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
{
if (MapEntity.mapEntityList[i].Submarine != this) continue;
MapEntity.mapEntityList[i].Move(-center);
}
}
}
subBody = new SubmarineBody(this);
subBody.SetPosition(HiddenSubPosition);
loaded.Add(this);
if (entityGrid != null)
{
Hull.EntityGrids.Remove(entityGrid);
entityGrid = null;
}
entityGrid = Hull.GenerateEntityGrid(this);
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
{
if (MapEntity.mapEntityList[i].Submarine != this) continue;
MapEntity.mapEntityList[i].Move(HiddenSubPosition);
}
Loading = false;
MapEntity.MapLoaded(this);
//WayPoint.GenerateSubWaypoints();
GameMain.LightManager.OnMapLoaded();
ID = (ushort)(ushort.MaxValue - Submarine.loaded.IndexOf(this));
}
public static Submarine Load(XElement element, bool unloadPrevious)
{
if (unloadPrevious) Unload();
//tryload -> false
Submarine sub = new Submarine(ToolBox.GetAttributeString(element, "name", ""), "", false);
sub.Load(unloadPrevious, element);
return sub;
}
public static Submarine Load(string fileName, bool unloadPrevious)
{
return Load(fileName, SavePath, unloadPrevious);
}
public static Submarine Load(string fileName, string folder, bool unloadPrevious)
{
if (unloadPrevious) Unload();
string path = string.IsNullOrWhiteSpace(folder) ? fileName : System.IO.Path.Combine(SavePath, fileName);
Submarine sub = new Submarine(path);
sub.Load(unloadPrevious);
//Entity.dictionary.Add(int.MaxValue, sub);
return sub;
}
public static bool Unloading
{
get;
private set;
}
public static void Unload()
{
Unloading = true;
Sound.OnGameEnd();
if (GameMain.LightManager != null) GameMain.LightManager.ClearLights();
foreach (Submarine sub in loaded)
{
sub.Remove();
}
loaded.Clear();
if (GameMain.GameScreen.Cam != null) GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
Entity.RemoveAll();
PhysicsBody.list.Clear();
Ragdoll.list.Clear();
GameMain.World.Clear();
Unloading = false;
}
public override void Remove()
{
base.Remove();
subBody = null;
if (MainSub == this) MainSub = null;
if (MainSubs[1] == this) MainSubs[1] = null;
DockedTo.Clear();
}
}
}