1116 lines
34 KiB
C#
1116 lines
34 KiB
C#
using FarseerPhysics;
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using FarseerPhysics.Common;
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using FarseerPhysics.Dynamics;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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public enum Direction : byte
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{
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None = 0, Left = 1, Right = 2
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}
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[Flags]
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public enum SubmarineTag
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{
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[Description("Shuttle")]
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Shuttle = 1,
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[Description("Hide in menus")]
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HideInMenus = 2
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}
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class Submarine : Entity
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{
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public static string SavePath = "Submarines";
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public static readonly Vector2 HiddenSubStartPosition = new Vector2(-50000.0f, 80000.0f);
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//position of the "actual submarine" which is rendered wherever the SubmarineBody is
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//should be in an unreachable place
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public Vector2 HiddenSubPosition
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{
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get;
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private set;
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}
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public ushort IdOffset
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{
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get;
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private set;
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}
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public static List<Submarine> SavedSubmarines = new List<Submarine>();
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public static readonly Vector2 GridSize = new Vector2(16.0f, 16.0f);
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public static Submarine[] MainSubs = new Submarine[2];
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public static Submarine MainSub
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{
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get { return MainSubs[0]; }
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set { MainSubs[0] = value; }
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}
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private static List<Submarine> loaded = new List<Submarine>();
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private SubmarineBody subBody;
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public readonly List<Submarine> DockedTo;
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private static Vector2 lastPickedPosition;
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private static float lastPickedFraction;
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private Md5Hash hash;
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private string filePath;
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private string name;
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private SubmarineTag tags;
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private Vector2 prevPosition;
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private float lastNetworkUpdate, networkUpdateTimer;
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private EntityGrid entityGrid = null;
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//properties ----------------------------------------------------
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public string Name
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{
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get { return name; }
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set { name = value; }
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}
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public bool OnRadar = true;
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public string Description
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{
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get;
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set;
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}
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public static Vector2 LastPickedPosition
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{
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get { return lastPickedPosition; }
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}
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public static float LastPickedFraction
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{
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get { return lastPickedFraction; }
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}
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public bool Loading
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{
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get;
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private set;
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}
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public bool GodMode
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{
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get;
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set;
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}
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public Md5Hash MD5Hash
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{
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get
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{
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if (hash != null) return hash;
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XDocument doc = OpenFile(filePath);
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hash = new Md5Hash(doc);
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return hash;
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}
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}
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public static List<Submarine> Loaded
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{
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get { return loaded; }
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}
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public SubmarineBody SubBody
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{
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get { return subBody; }
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}
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public Rectangle Borders
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{
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get
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{
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return subBody.Borders;
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}
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}
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public override Vector2 Position
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{
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get { return subBody==null ? Vector2.Zero : subBody.Position - HiddenSubPosition; }
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}
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public override Vector2 WorldPosition
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{
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get
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{
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return subBody ==null ? Vector2.Zero : subBody.Position;
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}
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}
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public bool AtEndPosition
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{
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get
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{
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if (Level.Loaded == null) return false;
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return (Vector2.Distance(Position + HiddenSubPosition, Level.Loaded.EndPosition) < Level.ExitDistance);
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}
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}
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public bool AtStartPosition
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{
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get
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{
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if (Level.Loaded == null) return false;
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return (Vector2.Distance(Position + HiddenSubPosition, Level.Loaded.StartPosition) < Level.ExitDistance);
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}
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}
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public new Vector2 DrawPosition
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{
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get;
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private set;
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}
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public override Vector2 SimPosition
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{
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get
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{
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return ConvertUnits.ToSimUnits(Position);
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}
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}
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public Vector2 Velocity
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{
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get { return subBody==null ? Vector2.Zero : subBody.Velocity; }
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set
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{
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if (subBody == null) return;
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subBody.Velocity = value;
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}
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}
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public List<Vector2> HullVertices
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{
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get { return subBody.HullVertices; }
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}
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public string FilePath
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{
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get { return filePath; }
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set { filePath = value; }
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}
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public bool AtDamageDepth
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{
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get { return subBody != null && subBody.AtDamageDepth; }
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}
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public override string ToString()
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{
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return "Barotrauma.Submarine ("+name+")";
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}
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//constructors & generation ----------------------------------------------------
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public Submarine(string filePath, string hash = "", bool tryLoad = true) : base(null)
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{
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this.filePath = filePath;
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try
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{
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name = System.IO.Path.GetFileNameWithoutExtension(filePath);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Error loading submarine " + filePath + "!", e);
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}
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if (hash != "")
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{
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this.hash = new Md5Hash(hash);
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}
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if (tryLoad)
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{
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XDocument doc = OpenFile(filePath);
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if (doc != null && doc.Root != null)
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{
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Description = ToolBox.GetAttributeString(doc.Root, "description", "");
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Enum.TryParse(ToolBox.GetAttributeString(doc.Root, "tags", ""), out tags);
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}
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}
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DockedTo = new List<Submarine>();
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ID = ushort.MaxValue;
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base.Remove();
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}
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public bool HasTag(SubmarineTag tag)
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{
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return tags.HasFlag(tag);
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}
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public void AddTag(SubmarineTag tag)
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{
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if (tags.HasFlag(tag)) return;
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tags |= tag;
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}
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public void RemoveTag(SubmarineTag tag)
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{
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if (!tags.HasFlag(tag)) return;
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tags &= ~tag;
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}
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//drawing ----------------------------------------------------
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public static void Draw(SpriteBatch spriteBatch, bool editing = false)
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{
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for (int i = 0; i < MapEntity.mapEntityList.Count; i++ )
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{
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MapEntity.mapEntityList[i].Draw(spriteBatch, editing);
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}
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}
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public static void DrawFront(SpriteBatch spriteBatch, bool editing = false)
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{
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for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
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{
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if (MapEntity.mapEntityList[i].DrawOverWater)
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MapEntity.mapEntityList[i].Draw(spriteBatch, editing, false);
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}
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}
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public static void DrawDamageable(SpriteBatch spriteBatch, Effect damageEffect, bool editing = false)
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{
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for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
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{
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if (MapEntity.mapEntityList[i].DrawDamageEffect)
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MapEntity.mapEntityList[i].DrawDamage(spriteBatch, damageEffect);
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}
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damageEffect.Parameters["aCutoff"].SetValue(0.0f);
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damageEffect.Parameters["cCutoff"].SetValue(0.0f);
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}
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public static void DrawBack(SpriteBatch spriteBatch, bool editing = false)
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{
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for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
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{
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if (MapEntity.mapEntityList[i].DrawBelowWater)
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MapEntity.mapEntityList[i].Draw(spriteBatch, editing, true);
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}
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}
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public void UpdateTransform()
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{
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DrawPosition = Physics.Interpolate(prevPosition, Position);
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}
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//math/physics stuff ----------------------------------------------------
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public static Vector2 MouseToWorldGrid(Camera cam, Submarine sub)
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{
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Vector2 position = PlayerInput.MousePosition;
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position = cam.ScreenToWorld(position);
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Vector2 worldGridPos = VectorToWorldGrid(position);
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if (sub != null)
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{
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worldGridPos.X += sub.Position.X % GridSize.X;
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worldGridPos.Y += sub.Position.Y % GridSize.Y;
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}
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return worldGridPos;
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}
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public static Vector2 VectorToWorldGrid(Vector2 position)
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{
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position.X = (float)Math.Floor(position.X / GridSize.X) * GridSize.X;
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position.Y = (float)Math.Ceiling(position.Y / GridSize.Y) * GridSize.Y;
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return position;
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}
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public static Rectangle AbsRect(Vector2 pos, Vector2 size)
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{
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if (size.X < 0.0f)
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{
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pos.X += size.X;
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size.X = -size.X;
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}
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if (size.Y < 0.0f)
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{
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pos.Y -= size.Y;
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size.Y = -size.Y;
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}
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return new Rectangle((int)pos.X, (int)pos.Y, (int)size.X, (int)size.Y);
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}
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public static bool RectContains(Rectangle rect, Vector2 pos)
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{
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return (pos.X > rect.X && pos.X < rect.X + rect.Width
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&& pos.Y < rect.Y && pos.Y > rect.Y - rect.Height);
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}
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public static bool RectsOverlap(Rectangle rect1, Rectangle rect2, bool inclusive=true)
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{
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if (inclusive)
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{
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return !(rect1.X > rect2.X + rect2.Width || rect1.X + rect1.Width < rect2.X ||
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rect1.Y < rect2.Y - rect2.Height || rect1.Y - rect1.Height > rect2.Y);
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}
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else
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{
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return !(rect1.X >= rect2.X + rect2.Width || rect1.X + rect1.Width <= rect2.X ||
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rect1.Y <= rect2.Y - rect2.Height || rect1.Y - rect1.Height >= rect2.Y);
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}
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}
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public static Body PickBody(Vector2 rayStart, Vector2 rayEnd, List<Body> ignoredBodies = null, Category? collisionCategory = null)
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{
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if (Vector2.DistanceSquared(rayStart, rayEnd) < 0.00001f)
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{
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rayEnd += Vector2.UnitX * 0.001f;
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}
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float closestFraction = 1.0f;
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Body closestBody = null;
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GameMain.World.RayCast((fixture, point, normal, fraction) =>
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{
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if (fixture == null ||
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fixture.CollisionCategories == Category.None ||
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fixture.CollisionCategories == Physics.CollisionItem) return -1;
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if (collisionCategory != null &&
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!fixture.CollisionCategories.HasFlag((Category)collisionCategory) &&
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!((Category)collisionCategory).HasFlag(fixture.CollisionCategories)) return -1;
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if (ignoredBodies != null && ignoredBodies.Contains(fixture.Body)) return -1;
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Structure structure = fixture.Body.UserData as Structure;
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if (structure != null)
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{
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if (!structure.HasBody) return -1;
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if (structure.IsPlatform && collisionCategory != null && !((Category)collisionCategory).HasFlag(Physics.CollisionPlatform)) return -1;
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}
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if (fraction < closestFraction)
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{
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closestFraction = fraction;
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if (fixture.Body!=null) closestBody = fixture.Body;
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}
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return fraction;
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}
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, rayStart, rayEnd);
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lastPickedPosition = rayStart + (rayEnd - rayStart) * closestFraction;
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lastPickedFraction = closestFraction;
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return closestBody;
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}
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/// <summary>
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/// check visibility between two points (in sim units)
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/// </summary>
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/// <returns>a physics body that was between the points (or null)</returns>
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public static Body CheckVisibility(Vector2 rayStart, Vector2 rayEnd, bool ignoreLevel = false)
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{
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Body closestBody = null;
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float closestFraction = 1.0f;
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if (Vector2.Distance(rayStart, rayEnd) < 0.01f)
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{
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closestFraction = 0.01f;
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return null;
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}
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GameMain.World.RayCast((fixture, point, normal, fraction) =>
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{
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if (fixture == null ||
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(!fixture.CollisionCategories.HasFlag(Physics.CollisionWall) && !fixture.CollisionCategories.HasFlag(Physics.CollisionLevel))) return -1;
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if (ignoreLevel && fixture.CollisionCategories == Physics.CollisionLevel) return -1;
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Structure structure = fixture.Body.UserData as Structure;
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if (structure != null)
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{
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if (structure.IsPlatform || structure.StairDirection != Direction.None) return -1;
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int sectionIndex = structure.FindSectionIndex(ConvertUnits.ToDisplayUnits(point));
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if (sectionIndex > -1 && structure.SectionBodyDisabled(sectionIndex)) return -1;
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}
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if (fraction < closestFraction)
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{
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closestBody = fixture.Body;
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closestFraction = fraction;
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}
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return closestFraction;
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}
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, rayStart, rayEnd);
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lastPickedPosition = rayStart + (rayEnd - rayStart) * closestFraction;
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lastPickedFraction = closestFraction;
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return closestBody;
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}
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//movement ----------------------------------------------------
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private bool flippedX = false;
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public bool FlippedX
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{
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get { return flippedX; }
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}
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public void FlipX(List<Submarine> parents=null)
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{
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if (parents == null) parents = new List<Submarine>();
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parents.Add(this);
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flippedX = !flippedX;
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Item.UpdateHulls();
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List<Item> bodyItems = Item.ItemList.FindAll(it => it.Submarine == this && it.body != null);
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foreach (MapEntity e in MapEntity.mapEntityList)
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{
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if (e.MoveWithLevel || e.Submarine != this || e is Item) continue;
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if (e is LinkedSubmarine)
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{
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Submarine sub = ((LinkedSubmarine)e).Sub;
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if (!parents.Contains(sub))
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{
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Vector2 relative1 = sub.SubBody.Position - SubBody.Position;
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relative1.X = -relative1.X;
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sub.SetPosition(relative1 + SubBody.Position);
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sub.FlipX(parents);
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}
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}
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else
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{
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e.FlipX();
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}
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}
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for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
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{
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if (MapEntity.mapEntityList[i].Submarine != this) continue;
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MapEntity.mapEntityList[i].Move(-HiddenSubPosition);
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}
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Vector2 pos = new Vector2(subBody.Position.X, subBody.Position.Y);
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SubmarineBody newSubBody = new SubmarineBody(this);
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GameMain.World.RemoveBody(subBody.Body);
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subBody = newSubBody;
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SetPosition(pos);
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if (entityGrid != null)
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{
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Hull.EntityGrids.Remove(entityGrid);
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entityGrid = null;
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}
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entityGrid = Hull.GenerateEntityGrid(this);
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for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
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{
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if (MapEntity.mapEntityList[i].Submarine != this) continue;
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MapEntity.mapEntityList[i].Move(HiddenSubPosition);
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}
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foreach (Item item in Item.ItemList)
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{
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if (bodyItems.Contains(item))
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{
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item.Submarine = this;
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if (Position == Vector2.Zero) item.Move(-HiddenSubPosition);
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}
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else if (item.Submarine != this)
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{
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continue;
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}
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item.FlipX();
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}
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Item.UpdateHulls();
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Gap.UpdateHulls();
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}
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public void Update(float deltaTime)
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{
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//if (PlayerInput.KeyHit(InputType.Crouch) && (this == MainSub)) FlipX();
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if (Level.Loaded == null) return;
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if (subBody == null) return;
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subBody.Update(deltaTime);
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if (this != MainSub && MainSub.DockedTo.Contains(this)) return;
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//send updates more frequently if moving fast
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networkUpdateTimer -= MathHelper.Clamp(Velocity.Length(), 0.1f, 5.0f) * deltaTime;
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if (networkUpdateTimer < 0.0f)
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{
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new Networking.NetworkEvent(ID, false);
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networkUpdateTimer = 1.0f;
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}
|
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}
|
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public void ApplyForce(Vector2 force)
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{
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if (subBody != null) subBody.ApplyForce(force);
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}
|
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|
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public void SetPrevTransform(Vector2 position)
|
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{
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prevPosition = position;
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}
|
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|
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public void SetPosition(Vector2 position)
|
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{
|
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if (!MathUtils.IsValid(position)) return;
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|
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Vector2 prevPos = subBody.Position;
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|
|
subBody.SetPosition(position);
|
|
|
|
foreach (Submarine sub in loaded)
|
|
{
|
|
if (sub != this && sub.Submarine == this)
|
|
{
|
|
sub.SetPosition(position + sub.WorldPosition);
|
|
sub.Submarine = null;
|
|
}
|
|
|
|
}
|
|
//Level.Loaded.SetPosition(-position);
|
|
//prevPosition = position;
|
|
}
|
|
|
|
public void Translate(Vector2 amount)
|
|
{
|
|
if (amount == Vector2.Zero || !MathUtils.IsValid(amount)) return;
|
|
|
|
subBody.SetPosition(subBody.Position + amount);
|
|
|
|
//Level.Loaded.Move(-amount);
|
|
}
|
|
|
|
public static Submarine GetClosest(Vector2 worldPosition)
|
|
{
|
|
Submarine closest = null;
|
|
float closestDist = 0.0f;
|
|
foreach (Submarine sub in Submarine.loaded)
|
|
{
|
|
float dist = Vector2.Distance(worldPosition, sub.WorldPosition);
|
|
if (closest == null || dist < closestDist)
|
|
{
|
|
closest = sub;
|
|
closestDist = dist;
|
|
}
|
|
}
|
|
|
|
return closest;
|
|
}
|
|
|
|
public override bool FillNetworkData(Networking.NetworkEventType type, NetBuffer message, object data)
|
|
{
|
|
if (subBody == null) return false;
|
|
|
|
message.Write(subBody.Position.X);
|
|
message.Write(subBody.Position.Y);
|
|
|
|
message.Write(Velocity.X);
|
|
message.Write(Velocity.Y);
|
|
|
|
return true;
|
|
}
|
|
|
|
public override bool ReadNetworkData(Networking.NetworkEventType type, NetIncomingMessage message, float sendingTime, out object data)
|
|
{
|
|
data = null;
|
|
|
|
if (GameMain.Server != null) return false;
|
|
|
|
Vector2 newTargetPosition, newSpeed;
|
|
try
|
|
{
|
|
if (sendingTime <= lastNetworkUpdate) return false;
|
|
|
|
newTargetPosition = new Vector2(message.ReadFloat(), message.ReadFloat());
|
|
newSpeed = new Vector2(message.ReadFloat(), message.ReadFloat());
|
|
}
|
|
|
|
catch (Exception e)
|
|
{
|
|
#if DEBUG
|
|
DebugConsole.ThrowError("invalid network message", e);
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
if (!newSpeed.IsValid() || !newTargetPosition.IsValid()) return false;
|
|
|
|
//newTargetPosition = newTargetPosition + newSpeed * (float)(NetTime.Now - sendingTime);
|
|
|
|
subBody.TargetPosition = newTargetPosition;
|
|
subBody.Velocity = newSpeed;
|
|
|
|
lastNetworkUpdate = sendingTime;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//saving/loading ----------------------------------------------------
|
|
|
|
public bool Save()
|
|
{
|
|
return SaveAs(filePath);
|
|
}
|
|
|
|
public bool SaveAs(string filePath)
|
|
{
|
|
name = System.IO.Path.GetFileNameWithoutExtension(filePath);
|
|
|
|
XDocument doc = new XDocument(new XElement("Submarine"));
|
|
SaveToXElement(doc.Root);
|
|
|
|
hash = new Md5Hash(doc);
|
|
doc.Root.Add(new XAttribute("md5hash", hash.Hash));
|
|
|
|
try
|
|
{
|
|
SaveUtil.CompressStringToFile(filePath, doc.ToString());
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Saving submarine \"" + filePath + "\" failed!", e);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public void SaveToXElement(XElement element)
|
|
{
|
|
element.Add(new XAttribute("name", name));
|
|
element.Add(new XAttribute("description", Description == null ? "" : Description));
|
|
|
|
element.Add(new XAttribute("tags", tags.ToString()));
|
|
|
|
foreach (MapEntity e in MapEntity.mapEntityList)
|
|
{
|
|
if (e.MoveWithLevel || e.Submarine != this) continue;
|
|
e.Save(element);
|
|
}
|
|
}
|
|
|
|
public static bool SaveCurrent(string filePath)
|
|
{
|
|
if (Submarine.MainSub == null)
|
|
{
|
|
Submarine.MainSub = new Submarine(filePath);
|
|
// return;
|
|
}
|
|
|
|
Submarine.MainSub.filePath = filePath;
|
|
|
|
return Submarine.MainSub.SaveAs(filePath);
|
|
}
|
|
|
|
public void CheckForErrors()
|
|
{
|
|
if (!Hull.hullList.Any())
|
|
{
|
|
DebugConsole.ThrowError("No hulls found in the submarine. Hulls determine the \"borders\" of an individual room and are required for water and air distribution to work correctly.");
|
|
}
|
|
|
|
foreach (Item item in Item.ItemList)
|
|
{
|
|
if (item.GetComponent<Barotrauma.Items.Components.Vent>() == null) continue;
|
|
|
|
if (!item.linkedTo.Any())
|
|
{
|
|
DebugConsole.ThrowError("The submarine contains vents which haven't been linked to an oxygen generator. Select a vent and click an oxygen generator while holding space to link them.");
|
|
}
|
|
}
|
|
|
|
if (WayPoint.WayPointList.Find(wp => !wp.MoveWithLevel && wp.SpawnType == SpawnType.Path) == null)
|
|
{
|
|
DebugConsole.ThrowError("No waypoints found in the submarine. AI controlled crew members won't be able to navigate without waypoints.");
|
|
}
|
|
|
|
if (WayPoint.WayPointList.Find(wp => wp.SpawnType == SpawnType.Cargo) == null)
|
|
{
|
|
DebugConsole.ThrowError("The submarine doesn't have spawnpoints for cargo (which are used for determining where to place bought items). "
|
|
+"To fix this, create a new spawnpoint and change its \"spawn type\" parameter to \"cargo\".");
|
|
}
|
|
}
|
|
|
|
public static void Preload()
|
|
{
|
|
|
|
//string[] mapFilePaths;
|
|
//Unload();
|
|
SavedSubmarines.Clear();
|
|
|
|
if (!Directory.Exists(SavePath))
|
|
{
|
|
try
|
|
{
|
|
Directory.CreateDirectory(SavePath);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Directory \"" + SavePath + "\" not found and creating the directory failed.", e);
|
|
return;
|
|
}
|
|
}
|
|
|
|
List<string> filePaths;
|
|
string[] subDirectories;
|
|
|
|
try
|
|
{
|
|
filePaths = Directory.GetFiles(SavePath).ToList();
|
|
subDirectories = Directory.GetDirectories(SavePath);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Couldn't open directory \"" + SavePath + "\"!", e);
|
|
return;
|
|
}
|
|
|
|
foreach (string subDirectory in subDirectories)
|
|
{
|
|
try
|
|
{
|
|
filePaths.AddRange(Directory.GetFiles(subDirectory).ToList());
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Couldn't open subdirectory \"" + subDirectory + "\"!", e);
|
|
return;
|
|
}
|
|
}
|
|
|
|
foreach (string path in filePaths)
|
|
{
|
|
SavedSubmarines.Add(new Submarine(path));
|
|
}
|
|
|
|
//if (GameMain.NetLobbyScreen!=null) GameMain.NetLobbyScreen.UpdateSubList(Submarine.SavedSubmarines);
|
|
}
|
|
|
|
public static XDocument OpenFile(string file)
|
|
{
|
|
XDocument doc = null;
|
|
string extension = "";
|
|
|
|
try
|
|
{
|
|
extension = System.IO.Path.GetExtension(file);
|
|
}
|
|
catch
|
|
{
|
|
//no file extension specified: try using the default one
|
|
file += ".sub";
|
|
}
|
|
|
|
if (string.IsNullOrWhiteSpace(extension))
|
|
{
|
|
extension = ".sub";
|
|
file += ".sub";
|
|
}
|
|
|
|
if (extension == ".sub")
|
|
{
|
|
Stream stream = null;
|
|
try
|
|
{
|
|
stream = SaveUtil.DecompressFiletoStream(file);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Loading submarine \"" + file + "\" failed!", e);
|
|
return null;
|
|
}
|
|
|
|
try
|
|
{
|
|
stream.Position = 0;
|
|
doc = XDocument.Load(stream); //ToolBox.TryLoadXml(file);
|
|
stream.Close();
|
|
stream.Dispose();
|
|
}
|
|
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Loading submarine \"" + file + "\" failed! ("+e.Message+")");
|
|
return null;
|
|
}
|
|
}
|
|
else if (extension == ".xml")
|
|
{
|
|
try
|
|
{
|
|
doc = XDocument.Load(file);
|
|
}
|
|
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Loading submarine \"" + file + "\" failed! (" + e.Message + ")");
|
|
return null;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DebugConsole.ThrowError("Couldn't load submarine \"" + file + "! (Unrecognized file extension)");
|
|
return null;
|
|
}
|
|
|
|
return doc;
|
|
}
|
|
|
|
public void Load(bool unloadPrevious, XElement submarineElement = null)
|
|
{
|
|
if (unloadPrevious) Unload();
|
|
|
|
Loading = true;
|
|
|
|
if (submarineElement == null)
|
|
{
|
|
XDocument doc = OpenFile(filePath);
|
|
if (doc == null || doc.Root == null) return;
|
|
|
|
submarineElement = doc.Root;
|
|
}
|
|
|
|
Description = ToolBox.GetAttributeString(submarineElement, "description", "");
|
|
Enum.TryParse(ToolBox.GetAttributeString(submarineElement, "tags", ""), out tags);
|
|
|
|
HiddenSubPosition = HiddenSubStartPosition;
|
|
foreach (Submarine sub in Submarine.loaded)
|
|
{
|
|
HiddenSubPosition += Vector2.UnitY * (sub.Borders.Height + 5000.0f);
|
|
}
|
|
|
|
IdOffset = 0;
|
|
foreach (MapEntity me in MapEntity.mapEntityList)
|
|
{
|
|
IdOffset = Math.Max(IdOffset, me.ID);
|
|
}
|
|
|
|
foreach (XElement element in submarineElement.Elements())
|
|
{
|
|
string typeName = element.Name.ToString();
|
|
|
|
Type t;
|
|
try
|
|
{
|
|
t = Type.GetType("Barotrauma." + typeName, true, true);
|
|
if (t == null)
|
|
{
|
|
DebugConsole.ThrowError("Error in " + filePath + "! Could not find a entity of the type \"" + typeName + "\".");
|
|
continue;
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Error in " + filePath + "! Could not find a entity of the type \"" + typeName + "\".", e);
|
|
continue;
|
|
}
|
|
|
|
try
|
|
{
|
|
MethodInfo loadMethod = t.GetMethod("Load");
|
|
loadMethod.Invoke(t, new object[] { element, this });
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Could not find the method \"Load\" in " + t + ".", e);
|
|
}
|
|
}
|
|
|
|
Vector2 center = Vector2.Zero;
|
|
|
|
var matchingHulls = Hull.hullList.FindAll(h => h.Submarine == this);
|
|
|
|
if (matchingHulls.Any())
|
|
{
|
|
Vector2 topLeft = new Vector2(matchingHulls[0].Rect.X, matchingHulls[0].Rect.Y);
|
|
Vector2 bottomRight = new Vector2(matchingHulls[0].Rect.X, matchingHulls[0].Rect.Y);
|
|
foreach (Hull hull in matchingHulls)
|
|
{
|
|
if (hull.Rect.X < topLeft.X) topLeft.X = hull.Rect.X;
|
|
if (hull.Rect.Y > topLeft.Y) topLeft.Y = hull.Rect.Y;
|
|
|
|
if (hull.Rect.Right > bottomRight.X) bottomRight.X = hull.Rect.Right;
|
|
if (hull.Rect.Y - hull.Rect.Height < bottomRight.Y) bottomRight.Y = hull.Rect.Y - hull.Rect.Height;
|
|
}
|
|
|
|
center = (topLeft + bottomRight) / 2.0f;
|
|
center.X -= center.X % GridSize.X;
|
|
center.Y -= center.Y % GridSize.Y;
|
|
|
|
if (center != Vector2.Zero)
|
|
{
|
|
foreach (Item item in Item.ItemList)
|
|
{
|
|
if (item.Submarine != this) continue;
|
|
|
|
var wire = item.GetComponent<Items.Components.Wire>();
|
|
if (wire == null) continue;
|
|
|
|
for (int i = 0; i < wire.Nodes.Count; i++)
|
|
{
|
|
wire.Nodes[i] -= center;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
|
|
{
|
|
if (MapEntity.mapEntityList[i].Submarine != this) continue;
|
|
|
|
MapEntity.mapEntityList[i].Move(-center);
|
|
}
|
|
}
|
|
}
|
|
|
|
subBody = new SubmarineBody(this);
|
|
subBody.SetPosition(HiddenSubPosition);
|
|
|
|
loaded.Add(this);
|
|
|
|
if (entityGrid != null)
|
|
{
|
|
Hull.EntityGrids.Remove(entityGrid);
|
|
entityGrid = null;
|
|
}
|
|
entityGrid = Hull.GenerateEntityGrid(this);
|
|
|
|
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
|
|
{
|
|
if (MapEntity.mapEntityList[i].Submarine != this) continue;
|
|
MapEntity.mapEntityList[i].Move(HiddenSubPosition);
|
|
}
|
|
|
|
Loading = false;
|
|
|
|
MapEntity.MapLoaded(this);
|
|
|
|
//WayPoint.GenerateSubWaypoints();
|
|
|
|
GameMain.LightManager.OnMapLoaded();
|
|
|
|
ID = (ushort)(ushort.MaxValue - Submarine.loaded.IndexOf(this));
|
|
}
|
|
|
|
public static Submarine Load(XElement element, bool unloadPrevious)
|
|
{
|
|
if (unloadPrevious) Unload();
|
|
|
|
//tryload -> false
|
|
|
|
Submarine sub = new Submarine(ToolBox.GetAttributeString(element, "name", ""), "", false);
|
|
sub.Load(unloadPrevious, element);
|
|
|
|
return sub;
|
|
}
|
|
|
|
public static Submarine Load(string fileName, bool unloadPrevious)
|
|
{
|
|
return Load(fileName, SavePath, unloadPrevious);
|
|
}
|
|
|
|
public static Submarine Load(string fileName, string folder, bool unloadPrevious)
|
|
{
|
|
if (unloadPrevious) Unload();
|
|
|
|
string path = string.IsNullOrWhiteSpace(folder) ? fileName : System.IO.Path.Combine(SavePath, fileName);
|
|
|
|
Submarine sub = new Submarine(path);
|
|
sub.Load(unloadPrevious);
|
|
|
|
//Entity.dictionary.Add(int.MaxValue, sub);
|
|
|
|
return sub;
|
|
}
|
|
|
|
public static bool Unloading
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
public static void Unload()
|
|
{
|
|
Unloading = true;
|
|
|
|
Sound.OnGameEnd();
|
|
|
|
if (GameMain.LightManager != null) GameMain.LightManager.ClearLights();
|
|
|
|
foreach (Submarine sub in loaded)
|
|
{
|
|
sub.Remove();
|
|
}
|
|
|
|
loaded.Clear();
|
|
|
|
if (GameMain.GameScreen.Cam != null) GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
|
|
|
|
Entity.RemoveAll();
|
|
|
|
PhysicsBody.list.Clear();
|
|
|
|
Ragdoll.list.Clear();
|
|
|
|
GameMain.World.Clear();
|
|
|
|
Unloading = false;
|
|
}
|
|
|
|
public override void Remove()
|
|
{
|
|
base.Remove();
|
|
|
|
subBody = null;
|
|
|
|
if (MainSub == this) MainSub = null;
|
|
if (MainSubs[1] == this) MainSubs[1] = null;
|
|
|
|
DockedTo.Clear();
|
|
}
|
|
}
|
|
|
|
}
|