Joonas Rikkonen
ce18309a78
Fixed crashing when attempting to increase buy quantity in campaign UI when money is at zero, fixed capping the number input to the value the player can afford (the previous calculation only clamped it above zero). Closes #531
2018-07-26 16:42:11 +03:00
Nilanth Animosus
cac1c48aa3
Redesigned campaign buymenu to use a quantity field
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Additionally sorts the bought items by name then type to attempt to mirror the tabs (Not perfect)
2018-07-20 18:01:38 +01:00
Joonas Rikkonen
07de2b2a0f
Fixed previous items not being cleared from multiplayer campaign UI after a round ends. Closes #505
2018-07-20 13:50:04 +03:00
Joonas Rikkonen
627d6ecd78
Minor UI fixes
2017-12-29 21:09:53 +02:00
Joonas Rikkonen
4f0b190371
Some more hard-coded text removal
2017-12-27 14:40:33 +02:00
Joonas Rikkonen
2894b74edc
Started moving hard-coded texts to a separate xml file (Content/Texts.xml) to make modding and translating the game easier (see #80 ). Also Renamed InfoTextManager as TextManager.
2017-12-26 23:51:18 +02:00
Joonas Rikkonen
fce7d43ef3
Fixed characters not appearing in the round summary in mp, minor CrewManager refactoring
2017-11-20 20:46:54 +02:00
Joonas Rikkonen
04e3710a65
Renaming fields for consistency
2017-11-14 22:45:22 +02:00
Joonas Rikkonen
9114ae658f
- Modified item buying logic: selected items are purchased immediately without having to click the "buy" button, and they stay in the list of purchased items until the round is started. (-> It's possible to see which items have been purchased and cancel purchases).
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- Clients can be given a permission to manage the campaign (atm selecting which location to head towards and buying items).
- Syncing cargomanager state with clients.
- Misc fixes.
2017-09-17 15:55:24 +03:00
Joonas Rikkonen
b292a301cf
MP campaign additions/fixes:
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- Store tab & cargo spawning
- Sub & shuttle lists and level seed box are disabled when a campaign is active.
- Campaign UI is recreated if a new campaign is started while another one is active.
2017-09-16 19:16:56 +03:00
Joonas Rikkonen
348d81a66f
MP campaign fixes
2017-09-13 20:34:10 +03:00
Joonas Rikkonen
c1f5e3cbda
Progress on multiplayer campaign:
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- Moved SaveUtils to the shared project.
- Moved the "new game"/"load game" menu logic to a separate class.
- Somewhat functional campaign UI in the server lobby (only the map view is usable atm though).
2017-08-31 18:53:37 +03:00
Joonas Rikkonen
dc3b9baa0d
Moved campaign UI logic from LobbyScreen to a separate class
2017-08-29 19:32:14 +03:00