Progress on multiplayer campaign:
- Moved SaveUtils to the shared project. - Moved the "new game"/"load game" menu logic to a separate class. - Somewhat functional campaign UI in the server lobby (only the map view is usable atm though).
This commit is contained in:
@@ -196,6 +196,7 @@
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<Compile Include="Source\PlayerInput.cs" />
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<Compile Include="Source\Program.cs" />
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<Compile Include="Source\Screens\BlurEffect.cs" />
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<Compile Include="Source\Screens\CampaignSetupUI.cs" />
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<Compile Include="Source\Screens\CampaignUI.cs" />
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<Compile Include="Source\Screens\EditCharacterScreen.cs" />
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<Compile Include="Source\Screens\EditMapScreen.cs" />
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@@ -525,9 +525,19 @@ namespace Barotrauma
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if (children.Contains(child)) children.Remove(child);
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}
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public GUIComponent FindChild(object userData)
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public GUIComponent FindChild(object userData, bool recursive = false)
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{
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return children.FirstOrDefault(c => c.userData == userData);
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var matchingChild = children.FirstOrDefault(c => c.userData == userData);
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if (recursive && matchingChild == null)
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{
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foreach (GUIComponent child in children)
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{
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matchingChild = child.FindChild(userData, recursive);
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if (matchingChild != null) return matchingChild;
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}
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}
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return matchingChild;
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}
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public List<GUIComponent> FindChildren(object userData)
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@@ -20,6 +20,11 @@ namespace Barotrauma
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get { return MessageBoxes.Count == 0 ? null : MessageBoxes[0]; }
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}
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public GUIFrame InnerFrame
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{
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get { return children[0] as GUIFrame; }
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}
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public string Text
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{
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get { return (children[0].children[1] as GUITextBlock).Text; }
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@@ -78,12 +83,15 @@ namespace Barotrauma
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MessageBoxes.Add(this);
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}
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public bool Close(GUIButton button, object obj)
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public void Close()
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{
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if (parent != null) parent.RemoveChild(this);
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if (MessageBoxes.Contains(this)) MessageBoxes.Remove(this);
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}
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public bool Close(GUIButton button, object obj)
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{
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Close();
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return true;
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}
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@@ -344,7 +344,7 @@ namespace Barotrauma
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public override void Save(XElement element)
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{
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XElement modeElement = new XElement("gamemode");
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XElement modeElement = new XElement("SinglePlayerCampaign");
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modeElement.Add(new XAttribute("money", Money));
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@@ -15,7 +15,7 @@ namespace Barotrauma
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{
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get
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{
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SinglePlayerCampaign mode = (GameMode as SinglePlayerCampaign);
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CampaignMode mode = (GameMode as CampaignMode);
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return (mode == null) ? null : mode.Map;
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}
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}
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@@ -168,32 +168,5 @@ namespace Barotrauma
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if (GameMode != null) GameMode.Draw(spriteBatch);
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if (infoFrame != null) infoFrame.Draw(spriteBatch);
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}
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public void Save(string filePath)
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{
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if (!(GameMode is CampaignMode))
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{
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throw new NotSupportedException("GameSessions can only be saved when playing in a campaign mode.");
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}
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XDocument doc = new XDocument(
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new XElement("Gamesession"));
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var now = DateTime.Now;
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doc.Root.Add(new XAttribute("savetime", now.ToShortTimeString() + ", " + now.ToShortDateString()));
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doc.Root.Add(new XAttribute("submarine", submarine == null ? "" : submarine.Name));
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doc.Root.Add(new XAttribute("mapseed", Map.Seed));
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((CampaignMode)GameMode).Save(doc.Root);
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try
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{
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doc.Save(filePath);
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}
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catch
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{
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DebugConsole.ThrowError("Saving gamesession to \"" + filePath + "\" failed!");
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}
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}
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}
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}
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@@ -1,9 +1,7 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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@@ -68,6 +66,9 @@ namespace Barotrauma
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Vector2 rectCenter = new Vector2(rect.Center.X, rect.Center.Y);
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Vector2 offset = -currentLocation.MapPosition;
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Rectangle prevScissorRect = GameMain.Instance.GraphicsDevice.ScissorRectangle;
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GameMain.Instance.GraphicsDevice.ScissorRectangle = rect;
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iceTexture.DrawTiled(spriteBatch, new Vector2(rect.X, rect.Y), new Vector2(rect.Width, rect.Height), Vector2.Zero, Color.White * 0.8f);
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foreach (LocationConnection connection in connections)
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@@ -197,31 +198,8 @@ namespace Barotrauma
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GUI.DrawString(spriteBatch, pos, location.Name, Color.White, Color.Black * 0.8f, 3);
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}
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}
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public void Save(XElement element)
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{
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XElement mapElement = new XElement("map");
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mapElement.Add(new XAttribute("currentlocation", CurrentLocationIndex));
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mapElement.Add(new XAttribute("seed", Seed));
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mapElement.Add(new XAttribute("size", size));
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List<int> discoveredLocations = new List<int>();
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for (int i = 0; i < locations.Count; i++)
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{
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if (locations[i].Discovered) discoveredLocations.Add(i);
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}
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mapElement.Add(new XAttribute("discovered", string.Join(",", discoveredLocations)));
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List<int> passedConnections = new List<int>();
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for (int i = 0; i < connections.Count; i++)
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{
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if (connections[i].Passed) passedConnections.Add(i);
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}
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mapElement.Add(new XAttribute("passed", string.Join(",", passedConnections)));
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element.Add(mapElement);
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GameMain.Instance.GraphicsDevice.ScissorRectangle = prevScissorRect;
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}
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}
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}
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@@ -15,7 +15,7 @@ namespace Barotrauma
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if (value == allowSubVoting) return;
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allowSubVoting = value;
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GameMain.NetLobbyScreen.SubList.Enabled = value || GameMain.Server != null;
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GameMain.NetLobbyScreen.InfoFrame.FindChild("subvotes").Visible = value;
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GameMain.NetLobbyScreen.InfoFrame.FindChild("subvotes", true).Visible = value;
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if (GameMain.Server != null)
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{
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@@ -36,7 +36,7 @@ namespace Barotrauma
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if (value == allowModeVoting) return;
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allowModeVoting = value;
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GameMain.NetLobbyScreen.ModeList.Enabled = value || GameMain.Server != null;
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GameMain.NetLobbyScreen.InfoFrame.FindChild("modevotes").Visible = value;
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GameMain.NetLobbyScreen.InfoFrame.FindChild("modevotes", true).Visible = value;
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if (GameMain.Server != null)
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{
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UpdateVoteTexts(GameMain.Server.ConnectedClients, VoteType.Mode);
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210
Barotrauma/BarotraumaClient/Source/Screens/CampaignSetupUI.cs
Normal file
210
Barotrauma/BarotraumaClient/Source/Screens/CampaignSetupUI.cs
Normal file
@@ -0,0 +1,210 @@
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class CampaignSetupUI
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{
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private GUIComponent newGameContainer, loadGameContainer;
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private GUIListBox subList;
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private GUIListBox saveList;
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private GUITextBox saveNameBox, seedBox;
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public Action<Submarine, string, string> StartNewGame;
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public Action<string> LoadGame;
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private bool isMultiplayer;
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public CampaignSetupUI(bool isMultiplayer, GUIComponent newGameContainer, GUIComponent loadGameContainer)
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{
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this.isMultiplayer = isMultiplayer;
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this.newGameContainer = newGameContainer;
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this.loadGameContainer = loadGameContainer;
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new GUITextBlock(new Rectangle(0, 0, 0, 30), "Selected submarine:", null, null, Alignment.Left, "", newGameContainer);
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subList = new GUIListBox(new Rectangle(0, 30, 230, newGameContainer.Rect.Height - 100), "", newGameContainer);
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UpdateSubList();
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new GUITextBlock(new Rectangle((int)(subList.Rect.Width + 20), 0, 100, 20),
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"Save name: ", "", Alignment.Left, Alignment.Left, newGameContainer);
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saveNameBox = new GUITextBox(new Rectangle((int)(subList.Rect.Width + 30), 30, 180, 20),
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Alignment.TopLeft, "", newGameContainer);
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new GUITextBlock(new Rectangle((int)(subList.Rect.Width + 20), 60, 100, 20),
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"Map Seed: ", "", Alignment.Left, Alignment.Left, newGameContainer);
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seedBox = new GUITextBox(new Rectangle((int)(subList.Rect.Width + 30), 90, 180, 20),
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Alignment.TopLeft, "", newGameContainer);
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seedBox.Text = ToolBox.RandomSeed(8);
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var startButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.BottomRight, "", newGameContainer);
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startButton.OnClicked = (GUIButton btn, object userData) =>
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{
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if (string.IsNullOrWhiteSpace(saveNameBox.Text))
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{
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saveNameBox.Flash(Color.Red);
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return false;
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}
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Submarine selectedSub = subList.SelectedData as Submarine;
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if (selectedSub != null && selectedSub.HasTag(SubmarineTag.Shuttle))
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{
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var msgBox = new GUIMessageBox("Shuttle selected",
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"Most shuttles are not adequately equipped to deal with the dangers of the Europan depths. " +
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"Are you sure you want to choose a shuttle as your vessel?",
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new string[] { "Yes", "No" });
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msgBox.Buttons[0].OnClicked = (button, obj) => { StartNewGame?.Invoke(selectedSub, saveNameBox.Text, seedBox.Text); return true; };
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msgBox.Buttons[0].OnClicked += msgBox.Close;
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msgBox.Buttons[1].OnClicked = msgBox.Close;
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return false;
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}
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StartNewGame?.Invoke(selectedSub, saveNameBox.Text, seedBox.Text);
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return true;
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};
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UpdateLoadMenu();
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}
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public void CreateDefaultSaveName()
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{
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saveNameBox.Text = SaveUtil.CreateSavePath();
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}
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public void UpdateSubList()
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{
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var subsToShow = Submarine.SavedSubmarines.Where(s => !s.HasTag(SubmarineTag.HideInMenus));
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subList.ClearChildren();
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foreach (Submarine sub in subsToShow)
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{
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var textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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ToolBox.LimitString(sub.Name, GUI.Font, subList.Rect.Width - 65), "ListBoxElement",
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Alignment.Left, Alignment.Left, subList)
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{
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Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f),
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ToolTip = sub.Description,
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UserData = sub
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};
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if (sub.HasTag(SubmarineTag.Shuttle))
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{
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textBlock.TextColor = textBlock.TextColor * 0.85f;
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var shuttleText = new GUITextBlock(new Rectangle(0, 0, 0, 25), "Shuttle", "", Alignment.Left, Alignment.CenterY | Alignment.Right, textBlock, false, GUI.SmallFont);
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shuttleText.TextColor = textBlock.TextColor * 0.8f;
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shuttleText.ToolTip = textBlock.ToolTip;
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}
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}
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if (Submarine.SavedSubmarines.Count > 0) subList.Select(Submarine.SavedSubmarines[0]);
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}
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public void UpdateLoadMenu()
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{
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loadGameContainer.ClearChildren();
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string[] saveFiles = SaveUtil.GetSaveFiles(isMultiplayer ? SaveUtil.SaveType.Multiplayer : SaveUtil.SaveType.Singleplayer);
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saveList = new GUIListBox(new Rectangle(0, 0, 200, loadGameContainer.Rect.Height - 80), Color.White, "", loadGameContainer);
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saveList.OnSelected = SelectSaveFile;
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foreach (string saveFile in saveFiles)
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{
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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Path.GetFileNameWithoutExtension(saveFile),
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"ListBoxElement",
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Alignment.Left,
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Alignment.Left,
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saveList);
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textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
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textBlock.UserData = saveFile;
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}
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var button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.Right | Alignment.Bottom, "", loadGameContainer);
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button.OnClicked = (btn, obj) => { LoadGame?.Invoke(saveList.SelectedData as string); return true; };
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}
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private bool SelectSaveFile(GUIComponent component, object obj)
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{
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string fileName = (string)obj;
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XDocument doc = SaveUtil.LoadGameSessionDoc(fileName);
|
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|
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if (doc == null)
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{
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DebugConsole.ThrowError("Error loading save file \"" + fileName + "\". The file may be corrupted.");
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return false;
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}
|
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RemoveSaveFrame();
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string subName = ToolBox.GetAttributeString(doc.Root, "submarine", "");
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string saveTime = ToolBox.GetAttributeString(doc.Root, "savetime", "unknown");
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string mapseed = ToolBox.GetAttributeString(doc.Root, "mapseed", "unknown");
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GUIFrame saveFileFrame = new GUIFrame(new Rectangle((int)(saveList.Rect.Width + 20), 0, 200, 230), Color.Black * 0.4f, "", loadGameContainer);
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saveFileFrame.UserData = "savefileframe";
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saveFileFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
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new GUITextBlock(new Rectangle(0, 0, 0, 20), Path.GetFileNameWithoutExtension(fileName), "", Alignment.TopLeft, Alignment.TopLeft, saveFileFrame, false, GUI.LargeFont);
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new GUITextBlock(new Rectangle(0, 35, 0, 20), "Submarine: ", "", saveFileFrame).Font = GUI.SmallFont;
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new GUITextBlock(new Rectangle(15, 52, 0, 20), subName, "", saveFileFrame).Font = GUI.SmallFont;
|
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|
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new GUITextBlock(new Rectangle(0, 70, 0, 20), "Last saved: ", "", saveFileFrame).Font = GUI.SmallFont;
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new GUITextBlock(new Rectangle(15, 85, 0, 20), saveTime, "", saveFileFrame).Font = GUI.SmallFont;
|
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|
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new GUITextBlock(new Rectangle(0, 105, 0, 20), "Map seed: ", "", saveFileFrame).Font = GUI.SmallFont;
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new GUITextBlock(new Rectangle(15, 120, 0, 20), mapseed, "", saveFileFrame).Font = GUI.SmallFont;
|
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|
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var deleteSaveButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Delete", Alignment.BottomCenter, "", saveFileFrame);
|
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deleteSaveButton.UserData = fileName;
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deleteSaveButton.OnClicked = DeleteSave;
|
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|
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return true;
|
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}
|
||||
|
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private bool DeleteSave(GUIButton button, object obj)
|
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{
|
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string saveFile = obj as string;
|
||||
|
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if (obj == null) return false;
|
||||
|
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SaveUtil.DeleteSave(saveFile);
|
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|
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UpdateLoadMenu();
|
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|
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return true;
|
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}
|
||||
|
||||
private void RemoveSaveFrame()
|
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{
|
||||
GUIComponent prevFrame = null;
|
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foreach (GUIComponent child in loadGameContainer.children)
|
||||
{
|
||||
if (child.UserData as string != "savefileframe") continue;
|
||||
|
||||
prevFrame = child;
|
||||
break;
|
||||
}
|
||||
loadGameContainer.RemoveChild(prevFrame);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -29,7 +29,7 @@ namespace Barotrauma
|
||||
|
||||
private Level selectedLevel;
|
||||
|
||||
float mapZoom = 3.0f;
|
||||
private float mapZoom = 3.0f;
|
||||
|
||||
public Action StartRound;
|
||||
public Action<Location, LocationConnection> OnLocationSelected;
|
||||
@@ -126,12 +126,11 @@ namespace Barotrauma
|
||||
x += 110;
|
||||
}
|
||||
|
||||
SelectTab(Tab.Crew);
|
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SelectTab(Tab.Map);
|
||||
|
||||
GameMain.GameSession.Map.OnLocationSelected += SelectLocation;
|
||||
}
|
||||
|
||||
|
||||
private void UpdateLocationTab(Location location)
|
||||
{
|
||||
if (location.HireManager == null)
|
||||
@@ -163,11 +162,14 @@ namespace Barotrauma
|
||||
mapZoom += PlayerInput.ScrollWheelSpeed / 1000.0f;
|
||||
mapZoom = MathHelper.Clamp(mapZoom, 1.0f, 4.0f);
|
||||
|
||||
GameMain.GameSession.Map.Update((float)deltaTime, new Rectangle(
|
||||
tabs[(int)selectedTab].Rect.X + 20,
|
||||
tabs[(int)selectedTab].Rect.Y + 20,
|
||||
tabs[(int)selectedTab].Rect.Width - 310,
|
||||
tabs[(int)selectedTab].Rect.Height - 40), mapZoom);
|
||||
if (GameMain.GameSession?.Map != null)
|
||||
{
|
||||
GameMain.GameSession.Map.Update(deltaTime, new Rectangle(
|
||||
tabs[(int)selectedTab].Rect.X + 20,
|
||||
tabs[(int)selectedTab].Rect.Y + 20,
|
||||
tabs[(int)selectedTab].Rect.Width - 310,
|
||||
tabs[(int)selectedTab].Rect.Height - 40), mapZoom);
|
||||
}
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch)
|
||||
@@ -179,7 +181,7 @@ namespace Barotrauma
|
||||
|
||||
spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, GameMain.ScissorTestEnable);
|
||||
*/
|
||||
if (selectedTab == Tab.Map)
|
||||
if (selectedTab == Tab.Map && GameMain.GameSession?.Map != null)
|
||||
{
|
||||
GameMain.GameSession.Map.Draw(spriteBatch, new Rectangle(
|
||||
tabs[(int)selectedTab].Rect.X + 20,
|
||||
@@ -278,17 +280,15 @@ namespace Barotrauma
|
||||
|
||||
if (location == null) return;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 0, 250, 0), location.Name, "", Alignment.TopLeft, Alignment.TopCenter, locationPanel, true, GUI.LargeFont);
|
||||
var titleText = new GUITextBlock(new Rectangle(0, 0, 250, 0), location.Name, "", Alignment.TopLeft, Alignment.TopCenter, locationPanel, true, GUI.LargeFont);
|
||||
|
||||
if (GameMain.GameSession.Map.SelectedConnection != null && GameMain.GameSession.Map.SelectedConnection.Mission != null)
|
||||
{
|
||||
var mission = GameMain.GameSession.Map.SelectedConnection.Mission;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 80, 0, 20), "Mission: " + mission.Name, "", locationPanel);
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 100, 0, 20), "Reward: " + mission.Reward + " credits", "", locationPanel);
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 130, 0, 0), mission.Description, "", locationPanel, true);
|
||||
new GUITextBlock(new Rectangle(0, titleText.Rect.Height + 20, 0, 20), "Mission: " + mission.Name, "", locationPanel);
|
||||
new GUITextBlock(new Rectangle(0, titleText.Rect.Height + 40, 0, 20), "Reward: " + mission.Reward + " credits", "", locationPanel);
|
||||
new GUITextBlock(new Rectangle(0, titleText.Rect.Height + 70, 0, 0), mission.Description, "", Alignment.TopLeft, Alignment.TopLeft, locationPanel, true, GUI.SmallFont);
|
||||
}
|
||||
|
||||
startButton.Enabled = true;
|
||||
|
||||
@@ -11,15 +11,12 @@ namespace Barotrauma
|
||||
class MainMenuScreen : Screen
|
||||
{
|
||||
public enum Tab { NewGame = 1, LoadGame = 2, HostServer = 3, Settings = 4 }
|
||||
|
||||
GUIFrame buttonsTab;
|
||||
|
||||
private GUIFrame buttonsTab;
|
||||
|
||||
private GUIFrame[] menuTabs;
|
||||
private GUIListBox subList;
|
||||
|
||||
private GUIListBox saveList;
|
||||
|
||||
private GUITextBox saveNameBox, seedBox;
|
||||
private CampaignSetupUI campaignSetupUI;
|
||||
|
||||
private GUITextBox serverNameBox, portBox, passwordBox, maxPlayersBox;
|
||||
private GUITickBox isPublicBox, useUpnpBox;
|
||||
@@ -30,12 +27,10 @@ namespace Barotrauma
|
||||
|
||||
public MainMenuScreen(GameMain game)
|
||||
{
|
||||
menuTabs = new GUIFrame[Enum.GetValues(typeof(Tab)).Length+1];
|
||||
menuTabs = new GUIFrame[Enum.GetValues(typeof(Tab)).Length + 1];
|
||||
|
||||
buttonsTab = new GUIFrame(new Rectangle(0,0,0,0), Color.Transparent, Alignment.Left | Alignment.CenterY);
|
||||
buttonsTab = new GUIFrame(new Rectangle(0, 0, 0, 0), Color.Transparent, Alignment.Left | Alignment.CenterY);
|
||||
buttonsTab.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
|
||||
//menuTabs[(int)Tabs.Main].Padding = GUI.style.smallPadding;
|
||||
|
||||
|
||||
int y = (int)(GameMain.GraphicsHeight * 0.3f);
|
||||
|
||||
@@ -86,62 +81,17 @@ namespace Barotrauma
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
menuTabs[(int)Tab.NewGame] = new GUIFrame(panelRect, "");
|
||||
menuTabs[(int)Tab.NewGame].Padding = new Vector4(20.0f,20.0f,20.0f,20.0f);
|
||||
|
||||
//new GUITextBlock(new Rectangle(0, -20, 0, 30), "New Game", null, null, Alignment.CenterX, "", menuTabs[(int)Tabs.NewGame]);
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 0, 0, 30), "Selected submarine:", null, null, Alignment.Left, "", menuTabs[(int)Tab.NewGame]);
|
||||
subList = new GUIListBox(new Rectangle(0, 30, 230, panelRect.Height-100), "", menuTabs[(int)Tab.NewGame]);
|
||||
|
||||
UpdateSubList();
|
||||
|
||||
new GUITextBlock(new Rectangle((int)(subList.Rect.Width + 20), 0, 100, 20),
|
||||
"Save name: ", "", Alignment.Left, Alignment.Left, menuTabs[(int)Tab.NewGame]);
|
||||
|
||||
saveNameBox = new GUITextBox(new Rectangle((int)(subList.Rect.Width + 30), 30, 180, 20),
|
||||
Alignment.TopLeft, "", menuTabs[(int)Tab.NewGame]);
|
||||
|
||||
new GUITextBlock(new Rectangle((int)(subList.Rect.Width + 20), 60, 100, 20),
|
||||
"Map Seed: ", "", Alignment.Left, Alignment.Left, menuTabs[(int)Tab.NewGame]);
|
||||
|
||||
seedBox = new GUITextBox(new Rectangle((int)(subList.Rect.Width + 30), 90, 180, 20),
|
||||
Alignment.TopLeft, "", menuTabs[(int)Tab.NewGame]);
|
||||
seedBox.Text = ToolBox.RandomSeed(8);
|
||||
|
||||
|
||||
button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.BottomRight, "", menuTabs[(int)Tab.NewGame]);
|
||||
button.OnClicked = (GUIButton btn, object userData) =>
|
||||
{
|
||||
Submarine selectedSub = subList.SelectedData as Submarine;
|
||||
if (selectedSub != null && selectedSub.HasTag(SubmarineTag.Shuttle))
|
||||
{
|
||||
var msgBox = new GUIMessageBox("Shuttle selected",
|
||||
"Most shuttles are not adequately equipped to deal with the dangers of the Europan depths. "+
|
||||
"Are you sure you want to choose a shuttle as your vessel?",
|
||||
new string[] {"Yes", "No"});
|
||||
|
||||
msgBox.Buttons[0].OnClicked = StartGame;
|
||||
msgBox.Buttons[0].OnClicked += msgBox.Close;
|
||||
|
||||
msgBox.Buttons[1].OnClicked = msgBox.Close;
|
||||
return false;
|
||||
}
|
||||
|
||||
StartGame(btn, userData);
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
menuTabs[(int)Tab.NewGame].Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
|
||||
|
||||
menuTabs[(int)Tab.LoadGame] = new GUIFrame(panelRect, "");
|
||||
//menuTabs[(int)Tabs.LoadGame].Padding = GUI.style.smallPadding;
|
||||
|
||||
campaignSetupUI = new CampaignSetupUI(false, menuTabs[(int)Tab.NewGame], menuTabs[(int)Tab.LoadGame]);
|
||||
campaignSetupUI.LoadGame = LoadGame;
|
||||
campaignSetupUI.StartNewGame = StartGame;
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
menuTabs[(int)Tab.HostServer] = new GUIFrame(panelRect, "");
|
||||
//menuTabs[(int)Tabs.JoinServer].Padding = GUI.style.smallPadding;
|
||||
|
||||
//new GUITextBlock(new Rectangle(0, -25, 0, 30), "Host Server", "", Alignment.CenterX, Alignment.CenterX, menuTabs[(int)Tabs.HostServer], false, GUI.LargeFont);
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 0, 100, 30), "Server Name:", "", Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tab.HostServer]);
|
||||
serverNameBox = new GUITextBox(new Rectangle(160, 0, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, "", menuTabs[(int)Tab.HostServer]);
|
||||
@@ -194,41 +144,11 @@ namespace Barotrauma
|
||||
|
||||
Submarine.Unload();
|
||||
|
||||
UpdateSubList();
|
||||
campaignSetupUI.UpdateSubList();
|
||||
|
||||
SelectTab(null, 0);
|
||||
}
|
||||
|
||||
private void UpdateSubList()
|
||||
{
|
||||
var subsToShow = Submarine.SavedSubmarines.Where(s => !s.HasTag(SubmarineTag.HideInMenus));
|
||||
|
||||
subList.ClearChildren();
|
||||
|
||||
foreach (Submarine sub in subsToShow)
|
||||
{
|
||||
var textBlock = new GUITextBlock(
|
||||
new Rectangle(0, 0, 0, 25),
|
||||
ToolBox.LimitString(sub.Name, GUI.Font, subList.Rect.Width - 65), "ListBoxElement",
|
||||
Alignment.Left, Alignment.Left, subList)
|
||||
{
|
||||
Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f),
|
||||
ToolTip = sub.Description,
|
||||
UserData = sub
|
||||
};
|
||||
|
||||
if (sub.HasTag(SubmarineTag.Shuttle))
|
||||
{
|
||||
textBlock.TextColor = textBlock.TextColor * 0.85f;
|
||||
|
||||
var shuttleText = new GUITextBlock(new Rectangle(0, 0, 0, 25), "Shuttle", "", Alignment.Left, Alignment.CenterY | Alignment.Right, textBlock, false, GUI.SmallFont);
|
||||
shuttleText.TextColor = textBlock.TextColor * 0.8f;
|
||||
shuttleText.ToolTip = textBlock.ToolTip;
|
||||
}
|
||||
}
|
||||
if (Submarine.SavedSubmarines.Count > 0) subList.Select(Submarine.SavedSubmarines[0]);
|
||||
}
|
||||
|
||||
public bool SelectTab(GUIButton button, object obj)
|
||||
{
|
||||
try
|
||||
@@ -276,10 +196,10 @@ namespace Barotrauma
|
||||
switch (selectedTab)
|
||||
{
|
||||
case Tab.NewGame:
|
||||
saveNameBox.Text = SaveUtil.CreateSavePath();
|
||||
campaignSetupUI.CreateDefaultSaveName();
|
||||
break;
|
||||
case Tab.LoadGame:
|
||||
UpdateLoadScreen();
|
||||
campaignSetupUI.UpdateLoadMenu();
|
||||
break;
|
||||
case Tab.Settings:
|
||||
GameMain.Config.ResetSettingsFrame();
|
||||
@@ -379,99 +299,6 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
|
||||
private void UpdateLoadScreen()
|
||||
{
|
||||
menuTabs[(int)Tab.LoadGame].ClearChildren();
|
||||
|
||||
string[] saveFiles = SaveUtil.GetSaveFiles();
|
||||
|
||||
saveList = new GUIListBox(new Rectangle(0, 0, 200, menuTabs[(int)Tab.LoadGame].Rect.Height - 80), Color.White, "", menuTabs[(int)Tab.LoadGame]);
|
||||
saveList.OnSelected = SelectSaveFile;
|
||||
|
||||
foreach (string saveFile in saveFiles)
|
||||
{
|
||||
GUITextBlock textBlock = new GUITextBlock(
|
||||
new Rectangle(0, 0, 0, 25),
|
||||
saveFile,
|
||||
"ListBoxElement",
|
||||
Alignment.Left,
|
||||
Alignment.Left,
|
||||
saveList);
|
||||
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
|
||||
textBlock.UserData = saveFile;
|
||||
}
|
||||
|
||||
var button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.Right | Alignment.Bottom, "", menuTabs[(int)Tab.LoadGame]);
|
||||
button.OnClicked = LoadGame;
|
||||
}
|
||||
|
||||
private bool SelectSaveFile(GUIComponent component, object obj)
|
||||
{
|
||||
string fileName = (string)obj;
|
||||
|
||||
XDocument doc = SaveUtil.LoadGameSessionDoc(fileName);
|
||||
|
||||
if (doc==null)
|
||||
{
|
||||
DebugConsole.ThrowError("Error loading save file \""+fileName+"\". The file may be corrupted.");
|
||||
return false;
|
||||
}
|
||||
|
||||
RemoveSaveFrame();
|
||||
|
||||
string subName = ToolBox.GetAttributeString(doc.Root, "submarine", "");
|
||||
|
||||
string saveTime = ToolBox.GetAttributeString(doc.Root, "savetime", "unknown");
|
||||
|
||||
string mapseed = ToolBox.GetAttributeString(doc.Root, "mapseed", "unknown");
|
||||
|
||||
GUIFrame saveFileFrame = new GUIFrame(new Rectangle((int)(saveList.Rect.Width + 20), 0, 200, 230), Color.Black*0.4f, "", menuTabs[(int)Tab.LoadGame]);
|
||||
saveFileFrame.UserData = "savefileframe";
|
||||
saveFileFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
|
||||
|
||||
new GUITextBlock(new Rectangle(0,0,0,20), fileName, "", Alignment.TopLeft, Alignment.TopLeft, saveFileFrame, false, GUI.LargeFont);
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 35, 0, 20), "Submarine: ", "", saveFileFrame).Font = GUI.SmallFont;
|
||||
new GUITextBlock(new Rectangle(15, 52, 0, 20), subName, "", saveFileFrame).Font = GUI.SmallFont;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 70, 0, 20), "Last saved: ", "", saveFileFrame).Font = GUI.SmallFont;
|
||||
new GUITextBlock(new Rectangle(15, 85, 0, 20), saveTime, "", saveFileFrame).Font = GUI.SmallFont;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 105, 0, 20), "Map seed: ", "", saveFileFrame).Font = GUI.SmallFont;
|
||||
new GUITextBlock(new Rectangle(15, 120, 0, 20), mapseed, "", saveFileFrame).Font = GUI.SmallFont;
|
||||
|
||||
var deleteSaveButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Delete", Alignment.BottomCenter, "", saveFileFrame);
|
||||
deleteSaveButton.UserData = fileName;
|
||||
deleteSaveButton.OnClicked = DeleteSave;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool DeleteSave(GUIButton button, object obj)
|
||||
{
|
||||
string saveFile = obj as string;
|
||||
|
||||
if (obj == null) return false;
|
||||
|
||||
SaveUtil.DeleteSave(saveFile);
|
||||
|
||||
UpdateLoadScreen();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void RemoveSaveFrame()
|
||||
{
|
||||
GUIComponent prevFrame = null;
|
||||
foreach (GUIComponent child in menuTabs[(int)Tab.LoadGame].children)
|
||||
{
|
||||
if (child.UserData as string != "savefileframe") continue;
|
||||
|
||||
prevFrame = child;
|
||||
break;
|
||||
}
|
||||
menuTabs[(int)Tab.LoadGame].RemoveChild(prevFrame);
|
||||
}
|
||||
|
||||
public override void AddToGUIUpdateList()
|
||||
{
|
||||
@@ -513,53 +340,42 @@ namespace Barotrauma
|
||||
spriteBatch.End();
|
||||
}
|
||||
|
||||
private bool StartGame(GUIButton button, object userData)
|
||||
private void StartGame(Submarine selectedSub, string saveName, string mapSeed)
|
||||
{
|
||||
if (string.IsNullOrEmpty(saveNameBox.Text)) return false;
|
||||
if (string.IsNullOrEmpty(saveName)) return;
|
||||
|
||||
string[] existingSaveFiles = SaveUtil.GetSaveFiles();
|
||||
string[] existingSaveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Singleplayer);
|
||||
|
||||
if (Array.Find(existingSaveFiles, s => s == saveNameBox.Text)!=null)
|
||||
if (Array.Find(existingSaveFiles, s => s == saveName) != null)
|
||||
{
|
||||
new GUIMessageBox("Save name already in use", "Please choose another name for the save file");
|
||||
return false;
|
||||
return;
|
||||
}
|
||||
|
||||
Submarine selectedSub = subList.SelectedData as Submarine;
|
||||
|
||||
if (selectedSub == null)
|
||||
{
|
||||
new GUIMessageBox("Submarine not selected", "Please select a submarine");
|
||||
return false;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (!Directory.Exists(SaveUtil.TempPath))
|
||||
{
|
||||
Directory.CreateDirectory(SaveUtil.TempPath);
|
||||
}
|
||||
|
||||
File.Copy(selectedSub.FilePath, Path.Combine(SaveUtil.TempPath, selectedSub.Name+".sub"), true);
|
||||
File.Copy(selectedSub.FilePath, Path.Combine(SaveUtil.TempPath, selectedSub.Name + ".sub"), true);
|
||||
|
||||
selectedSub = new Submarine(Path.Combine(SaveUtil.TempPath, selectedSub.Name + ".sub"), "");
|
||||
|
||||
GameMain.GameSession = new GameSession(selectedSub, saveNameBox.Text, GameModePreset.list.Find(gm => gm.Name == "Single Player"));
|
||||
(GameMain.GameSession.GameMode as CampaignMode).GenerateMap(seedBox.Text);
|
||||
|
||||
GameMain.GameSession = new GameSession(selectedSub, saveName, GameModePreset.list.Find(gm => gm.Name == "Single Player"));
|
||||
(GameMain.GameSession.GameMode as CampaignMode).GenerateMap(mapSeed);
|
||||
|
||||
GameMain.LobbyScreen.Select();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool PreviousTab(GUIButton button, object obj)
|
||||
|
||||
private void LoadGame(string saveFile)
|
||||
{
|
||||
//selectedTab = (int)Tabs.Main;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool LoadGame(GUIButton button, object obj)
|
||||
{
|
||||
string saveFile = saveList.SelectedData as string;
|
||||
if (string.IsNullOrWhiteSpace(saveFile)) return false;
|
||||
if (string.IsNullOrWhiteSpace(saveFile)) return;
|
||||
|
||||
try
|
||||
{
|
||||
@@ -568,13 +384,11 @@ namespace Barotrauma
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Loading save \""+saveFile+"\" failed", e);
|
||||
return false;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
GameMain.LobbyScreen.Select();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -34,6 +34,10 @@ namespace Barotrauma
|
||||
|
||||
private GUITextBox textBox, seedBox;
|
||||
|
||||
private GUIFrame defaultModeContainer, campaignContainer;
|
||||
|
||||
private GUIButton campaignViewButton;
|
||||
|
||||
private GUIFrame myPlayerFrame;
|
||||
|
||||
private GUIFrame jobInfoFrame;
|
||||
@@ -44,6 +48,8 @@ namespace Barotrauma
|
||||
|
||||
private GUIDropDown shuttleList;
|
||||
|
||||
private CampaignUI campaignUI;
|
||||
|
||||
private Sprite backgroundSprite;
|
||||
|
||||
private GUITextBox serverMessage;
|
||||
@@ -215,37 +221,43 @@ namespace Barotrauma
|
||||
playerList = new GUIListBox(new Rectangle(0, 0, 0, 0), null, "", playerListFrame);
|
||||
playerList.OnSelected = SelectPlayer;
|
||||
|
||||
defaultModeContainer = new GUIFrame(new Rectangle(0, 10, 0, 0), null, infoFrame);
|
||||
|
||||
campaignContainer = new GUIFrame(new Rectangle(0, 20, 0, 0), null, infoFrame);
|
||||
campaignContainer.Visible = false;
|
||||
var backButton = new GUIButton(new Rectangle(0, -20, 100, 30), "Back", "", campaignContainer);
|
||||
backButton.OnClicked += (btn, obj) => { ToggleCampaignView(false); return true; };
|
||||
|
||||
|
||||
//submarine list ------------------------------------------------------------------
|
||||
|
||||
int columnWidth = infoFrame.Rect.Width / 3 - 5;
|
||||
int columnX = 0;
|
||||
|
||||
new GUITextBlock(new Rectangle(columnX, 120, columnWidth, 30), "Submarine:", "", infoFrame);
|
||||
subList = new GUIListBox(new Rectangle(columnX, 150, columnWidth, infoFrame.Rect.Height - 150 - 80), Color.White, "", infoFrame);
|
||||
new GUITextBlock(new Rectangle(columnX, 110, columnWidth, 30), "Submarine:", "", defaultModeContainer);
|
||||
subList = new GUIListBox(new Rectangle(columnX, 140, columnWidth, defaultModeContainer.Rect.Height - 170), Color.White, "", defaultModeContainer);
|
||||
subList.OnSelected = VotableClicked;
|
||||
|
||||
var voteText = new GUITextBlock(new Rectangle(columnX, 120, columnWidth, 30), "Votes: ", "", Alignment.TopLeft, Alignment.TopRight, infoFrame);
|
||||
var voteText = new GUITextBlock(new Rectangle(columnX, 110, columnWidth, 30), "Votes: ", "", Alignment.TopLeft, Alignment.TopRight, defaultModeContainer);
|
||||
voteText.UserData = "subvotes";
|
||||
voteText.Visible = false;
|
||||
|
||||
//UpdateSubList(Submarine.SavedSubmarines);
|
||||
|
||||
|
||||
columnX += columnWidth + 20;
|
||||
|
||||
|
||||
//respawn shuttle ------------------------------------------------------------------
|
||||
|
||||
new GUITextBlock(new Rectangle(columnX, 120, 20, 20), "Respawn shuttle:", "", infoFrame);
|
||||
shuttleList = new GUIDropDown(new Rectangle(columnX, 150, 200, 20), "", "", infoFrame);
|
||||
new GUITextBlock(new Rectangle(columnX, 110, 20, 20), "Respawn shuttle:", "", defaultModeContainer);
|
||||
shuttleList = new GUIDropDown(new Rectangle(columnX, 140, 200, 20), "", "", defaultModeContainer);
|
||||
|
||||
|
||||
//gamemode ------------------------------------------------------------------
|
||||
|
||||
new GUITextBlock(new Rectangle(columnX, 180, 0, 30), "Game mode: ", "", infoFrame);
|
||||
modeList = new GUIListBox(new Rectangle(columnX, 200, columnWidth, infoFrame.Rect.Height - 300), "", infoFrame);
|
||||
new GUITextBlock(new Rectangle(columnX, 170, 0, 30), "Game mode: ", "", defaultModeContainer);
|
||||
modeList = new GUIListBox(new Rectangle(columnX, 200, columnWidth, defaultModeContainer.Rect.Height - 230), "", defaultModeContainer);
|
||||
modeList.OnSelected = VotableClicked;
|
||||
|
||||
voteText = new GUITextBlock(new Rectangle(columnX, 120, columnWidth, 30), "Votes: ", "", Alignment.TopLeft, Alignment.TopRight, infoFrame);
|
||||
voteText = new GUITextBlock(new Rectangle(columnX, 170, columnWidth, 30), "Votes: ", "", Alignment.TopLeft, Alignment.TopRight, defaultModeContainer);
|
||||
voteText.UserData = "modevotes";
|
||||
voteText.Visible = false;
|
||||
|
||||
@@ -265,7 +277,7 @@ namespace Barotrauma
|
||||
|
||||
//mission type ------------------------------------------------------------------
|
||||
|
||||
missionTypeBlock = new GUITextBlock(new Rectangle(columnX, -10, 300, 20), "Mission type:", "", Alignment.BottomLeft, Alignment.CenterLeft, infoFrame);
|
||||
missionTypeBlock = new GUITextBlock(new Rectangle(columnX, -10, 300, 20), "Mission type:", "", Alignment.BottomLeft, Alignment.CenterLeft, defaultModeContainer);
|
||||
missionTypeBlock.Padding = Vector4.Zero;
|
||||
missionTypeBlock.UserData = 0;
|
||||
|
||||
@@ -296,46 +308,46 @@ namespace Barotrauma
|
||||
|
||||
//seed ------------------------------------------------------------------
|
||||
|
||||
new GUITextBlock(new Rectangle(columnX, 120, 180, 20),
|
||||
"Level Seed: ", "", Alignment.Left, Alignment.TopLeft, infoFrame);
|
||||
new GUITextBlock(new Rectangle(columnX, 110, 180, 20),
|
||||
"Level Seed: ", "", Alignment.Left, Alignment.TopLeft, defaultModeContainer);
|
||||
|
||||
seedBox = new GUITextBox(new Rectangle(columnX, 150, columnWidth / 2, 20),
|
||||
Alignment.TopLeft, "", infoFrame);
|
||||
seedBox = new GUITextBox(new Rectangle(columnX, 140, columnWidth / 2, 20),
|
||||
Alignment.TopLeft, "", defaultModeContainer);
|
||||
seedBox.OnTextChanged = SelectSeed;
|
||||
LevelSeed = ToolBox.RandomSeed(8);
|
||||
|
||||
//traitor probability ------------------------------------------------------------------
|
||||
|
||||
new GUITextBlock(new Rectangle(columnX, 180, 20, 20), "Traitors:", "", infoFrame);
|
||||
new GUITextBlock(new Rectangle(columnX, 170, 20, 20), "Traitors:", "", defaultModeContainer);
|
||||
|
||||
traitorProbabilityButtons = new GUIButton[2];
|
||||
|
||||
traitorProbabilityButtons[0] = new GUIButton(new Rectangle(columnX, 205, 20, 20), "<", "", infoFrame);
|
||||
traitorProbabilityButtons[0] = new GUIButton(new Rectangle(columnX, 195, 20, 20), "<", "", defaultModeContainer);
|
||||
traitorProbabilityButtons[0].UserData = -1;
|
||||
|
||||
traitorProbabilityText = new GUITextBlock(new Rectangle(columnX + 20, 205, 80, 20), "No", null, null, Alignment.Center, "", infoFrame);
|
||||
traitorProbabilityText = new GUITextBlock(new Rectangle(columnX + 20, 195, 80, 20), "No", null, null, Alignment.Center, "", defaultModeContainer);
|
||||
|
||||
traitorProbabilityButtons[1] = new GUIButton(new Rectangle(columnX + 100, 205, 20, 20), ">", "", infoFrame);
|
||||
traitorProbabilityButtons[1] = new GUIButton(new Rectangle(columnX + 100, 195, 20, 20), ">", "", defaultModeContainer);
|
||||
traitorProbabilityButtons[1].UserData = 1;
|
||||
|
||||
|
||||
//automatic restart ------------------------------------------------------------------
|
||||
|
||||
autoRestartBox = new GUITickBox(new Rectangle(columnX, 240, 20, 20), "Automatic restart", Alignment.TopLeft, infoFrame);
|
||||
autoRestartBox = new GUITickBox(new Rectangle(columnX, 230, 20, 20), "Automatic restart", Alignment.TopLeft, defaultModeContainer);
|
||||
autoRestartBox.OnSelected = ToggleAutoRestart;
|
||||
|
||||
var restartText = new GUITextBlock(new Rectangle(columnX, 265, 20, 20), "", "", infoFrame);
|
||||
var restartText = new GUITextBlock(new Rectangle(columnX, 255, 20, 20), "", "", defaultModeContainer);
|
||||
restartText.Font = GUI.SmallFont;
|
||||
restartText.TextGetter = AutoRestartText;
|
||||
|
||||
//server info ------------------------------------------------------------------
|
||||
|
||||
var serverName = new GUITextBox(new Rectangle(0, 0, 200, 20), null, null, Alignment.TopLeft, Alignment.TopLeft, "", infoFrame);
|
||||
var serverName = new GUITextBox(new Rectangle(0, 0, 200, 20), null, null, Alignment.TopLeft, Alignment.TopLeft, "", defaultModeContainer);
|
||||
serverName.TextGetter = GetServerName;
|
||||
serverName.Enabled = GameMain.Server != null;
|
||||
serverName.OnTextChanged = ChangeServerName;
|
||||
|
||||
serverMessage = new GUITextBox(new Rectangle(0, 30, 360, 70), null, null, Alignment.TopLeft, Alignment.TopLeft, "", infoFrame);
|
||||
serverMessage = new GUITextBox(new Rectangle(0, 30, 360, 70), null, null, Alignment.TopLeft, Alignment.TopLeft, "", defaultModeContainer);
|
||||
serverMessage.Wrap = true;
|
||||
serverMessage.OnTextChanged = UpdateServerMessage;
|
||||
|
||||
@@ -422,10 +434,14 @@ namespace Barotrauma
|
||||
missionTypeButtons[0].OnClicked = ToggleMissionType;
|
||||
missionTypeButtons[1].OnClicked = ToggleMissionType;
|
||||
|
||||
StartButton = new GUIButton(new Rectangle(0, 0, 80, 30), "Start", Alignment.BottomRight, "", infoFrame);
|
||||
StartButton = new GUIButton(new Rectangle(0, 0, 80, 30), "Start", Alignment.BottomRight, "", defaultModeContainer);
|
||||
StartButton.OnClicked = GameMain.Server.StartGameClicked;
|
||||
|
||||
GUIButton settingsButton = new GUIButton(new Rectangle(-100, 0, 80, 30), "Settings", Alignment.BottomRight, "", infoFrame);
|
||||
campaignViewButton = new GUIButton(new Rectangle(0, 0, 130, 30), "Campaign view", Alignment.BottomRight, "", defaultModeContainer);
|
||||
campaignViewButton.OnClicked = (btn, obj) => { ToggleCampaignView(true); return true; };
|
||||
campaignViewButton.Visible = false;
|
||||
|
||||
GUIButton settingsButton = new GUIButton(new Rectangle(-110, 0, 80, 20), "Settings", Alignment.TopRight, "", infoFrame);
|
||||
settingsButton.OnClicked = GameMain.Server.ToggleSettingsFrame;
|
||||
settingsButton.UserData = "settingsButton";
|
||||
|
||||
@@ -983,6 +999,12 @@ namespace Barotrauma
|
||||
menu.Update((float)deltaTime);
|
||||
}
|
||||
|
||||
if (campaignContainer.Visible && campaignUI != null)
|
||||
{
|
||||
campaignContainer.Update((float)deltaTime);
|
||||
campaignUI.Update((float)deltaTime);
|
||||
}
|
||||
|
||||
if (autoRestartTimer != 0.0f && autoRestartBox.Selected)
|
||||
{
|
||||
autoRestartTimer = Math.Max(autoRestartTimer - (float)deltaTime, 0.0f);
|
||||
@@ -1009,6 +1031,11 @@ namespace Barotrauma
|
||||
|
||||
if (playerFrame != null) playerFrame.Draw(spriteBatch);
|
||||
|
||||
if (campaignContainer.Visible && campaignUI != null)
|
||||
{
|
||||
campaignUI.Draw(spriteBatch);
|
||||
}
|
||||
|
||||
GUI.Draw((float)deltaTime, spriteBatch, null);
|
||||
|
||||
spriteBatch.End();
|
||||
@@ -1071,27 +1098,50 @@ namespace Barotrauma
|
||||
{
|
||||
modeList.Select(modeIndex, true);
|
||||
|
||||
ToggleCampaignMode(SelectedMode.Name == "Campaign");
|
||||
missionTypeBlock.Visible = SelectedMode != null && SelectedMode.Name == "Mission";
|
||||
}
|
||||
|
||||
private bool SelectMode(GUIComponent component, object obj)
|
||||
{
|
||||
if (GameMain.NetworkMember == null) return false;
|
||||
|
||||
//if (GameMain.Server==null)
|
||||
//{
|
||||
// return VotableClicked(component, obj);
|
||||
//}
|
||||
|
||||
|
||||
GameModePreset modePreset = obj as GameModePreset;
|
||||
if (modePreset == null) return false;
|
||||
|
||||
|
||||
missionTypeBlock.Visible = modePreset.Name == "Mission";
|
||||
lastUpdateID++;
|
||||
|
||||
if (modePreset.Name == "Campaign")
|
||||
{
|
||||
MultiplayerCampaign.StartCampaignSetup();
|
||||
}
|
||||
|
||||
lastUpdateID++;
|
||||
return true;
|
||||
}
|
||||
|
||||
public void ToggleCampaignView(bool enabled)
|
||||
{
|
||||
defaultModeContainer.Visible = !enabled;
|
||||
StartButton.Visible = !enabled;
|
||||
|
||||
campaignContainer.Visible = enabled;
|
||||
}
|
||||
|
||||
public void ToggleCampaignMode(bool enabled)
|
||||
{
|
||||
StartButton.Visible = !enabled;
|
||||
campaignViewButton.Visible = enabled;
|
||||
|
||||
ToggleCampaignView(enabled);
|
||||
|
||||
if (enabled && campaignUI == null)
|
||||
{
|
||||
campaignUI = new CampaignUI(GameMain.GameSession.GameMode as CampaignMode, campaignContainer);
|
||||
campaignUI.StartRound = () => { GameMain.Server.StartGame(); };
|
||||
}
|
||||
}
|
||||
|
||||
private bool SelectSeed(GUITextBox textBox, string seed)
|
||||
{
|
||||
if (GameMain.Server == null) return false;
|
||||
@@ -1102,26 +1152,7 @@ namespace Barotrauma
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//private bool ChangeCharacterName(GUITextBox textBox, string newName)
|
||||
//{
|
||||
// if (string.IsNullOrEmpty(newName)) return false;
|
||||
|
||||
// if (GameMain.NetworkMember == null || GameMain.NetworkMember.CharacterInfo == null) return true;
|
||||
|
||||
// GameMain.NetworkMember.CharacterInfo.Name = newName;
|
||||
// if (GameMain.Client != null)
|
||||
// {
|
||||
// GameMain.Client.Name = newName;
|
||||
// GameMain.Client.SendCharacterData();
|
||||
// }
|
||||
|
||||
// textBox.Text = newName;
|
||||
// textBox.Selected = false;
|
||||
|
||||
// return true;
|
||||
//}
|
||||
|
||||
|
||||
private bool ViewJobInfo(GUIButton button, object obj)
|
||||
{
|
||||
GUIComponent jobText = button.Parent;
|
||||
|
||||
@@ -1,238 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public partial class SaveUtil
|
||||
{
|
||||
public static void SaveGame(string fileName)
|
||||
{
|
||||
fileName = Path.Combine(SaveFolder, fileName);
|
||||
|
||||
string tempPath = Path.Combine(SaveFolder, "temp");
|
||||
|
||||
Directory.CreateDirectory(tempPath);
|
||||
try
|
||||
{
|
||||
ClearFolder(tempPath, new string[] { GameMain.GameSession.Submarine.FilePath });
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (Submarine.MainSub != null && Submarine.Loaded.Contains(Submarine.MainSub))
|
||||
{
|
||||
Submarine.MainSub.FilePath = Path.Combine(tempPath, Submarine.MainSub.Name + ".sub");
|
||||
Submarine.MainSub.SaveAs(Submarine.MainSub.FilePath);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Error saving submarine", e);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
GameMain.GameSession.Save(Path.Combine(tempPath, "gamesession.xml"));
|
||||
}
|
||||
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Error saving gamesession", e);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
CompressDirectory(tempPath, fileName+".save", null);
|
||||
}
|
||||
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Error compressing save file", e);
|
||||
}
|
||||
}
|
||||
|
||||
public static void LoadGame(string fileName)
|
||||
{
|
||||
string filePath = Path.Combine(SaveFolder, fileName+".save");
|
||||
|
||||
DecompressToDirectory(filePath, TempPath, null);
|
||||
|
||||
XDocument doc = ToolBox.TryLoadXml(Path.Combine(TempPath, "gamesession.xml"));
|
||||
|
||||
string subPath = Path.Combine(TempPath, ToolBox.GetAttributeString(doc.Root, "submarine", ""))+".sub";
|
||||
Submarine selectedMap = new Submarine(subPath, "");// Submarine.Load();
|
||||
GameMain.GameSession = new GameSession(selectedMap, fileName, doc);
|
||||
|
||||
//Directory.Delete(tempPath, true);
|
||||
}
|
||||
|
||||
public static XDocument LoadGameSessionDoc(string fileName)
|
||||
{
|
||||
string filePath = Path.Combine(SaveFolder, fileName + ".save");
|
||||
|
||||
string tempPath = Path.Combine(SaveFolder, "temp");
|
||||
|
||||
try
|
||||
{
|
||||
DecompressToDirectory(filePath, tempPath, null);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return ToolBox.TryLoadXml(Path.Combine(tempPath, "gamesession.xml"));
|
||||
}
|
||||
|
||||
public static void DeleteSave(string fileName)
|
||||
{
|
||||
fileName = Path.Combine(SaveFolder, fileName + ".save");
|
||||
|
||||
try
|
||||
{
|
||||
File.Delete(fileName);
|
||||
}
|
||||
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("ERROR: deleting save file \""+fileName+" failed.", e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static string[] GetSaveFiles()
|
||||
{
|
||||
if (!Directory.Exists(SaveFolder))
|
||||
{
|
||||
DebugConsole.ThrowError("Save folder \"" + SaveFolder + " not found! Attempting to create a new folder");
|
||||
try
|
||||
{
|
||||
Directory.CreateDirectory(SaveFolder);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to create the folder \"" + SaveFolder + "\"!", e);
|
||||
}
|
||||
}
|
||||
|
||||
string[] files = Directory.GetFiles(SaveFolder, "*.save");
|
||||
|
||||
for (int i = 0; i < files.Length; i++)
|
||||
{
|
||||
files[i] = Path.GetFileNameWithoutExtension(files[i]);
|
||||
}
|
||||
|
||||
return files;
|
||||
}
|
||||
|
||||
public static string CreateSavePath(string fileName="Save")
|
||||
{
|
||||
if (!Directory.Exists(SaveFolder))
|
||||
{
|
||||
DebugConsole.ThrowError("Save folder \""+SaveFolder+"\" not found. Created new folder");
|
||||
Directory.CreateDirectory(SaveFolder);
|
||||
}
|
||||
|
||||
string extension = ".save";
|
||||
string pathWithoutExtension = Path.Combine(SaveFolder, fileName);
|
||||
|
||||
int i = 0;
|
||||
while (File.Exists(pathWithoutExtension + " " + i + extension))
|
||||
{
|
||||
i++;
|
||||
}
|
||||
|
||||
return fileName + " " + i;
|
||||
}
|
||||
|
||||
public static void CompressStringToFile(string fileName, string value)
|
||||
{
|
||||
// A.
|
||||
// Write string to temporary file.
|
||||
string temp = Path.GetTempFileName();
|
||||
File.WriteAllText(temp, value);
|
||||
|
||||
// B.
|
||||
// Read file into byte array buffer.
|
||||
byte[] b;
|
||||
using (FileStream f = new FileStream(temp, FileMode.Open))
|
||||
{
|
||||
b = new byte[f.Length];
|
||||
f.Read(b, 0, (int)f.Length);
|
||||
}
|
||||
|
||||
// C.
|
||||
// Use GZipStream to write compressed bytes to target file.
|
||||
using (FileStream f2 = new FileStream(fileName, FileMode.Create))
|
||||
using (GZipStream gz = new GZipStream(f2, CompressionMode.Compress, false))
|
||||
{
|
||||
gz.Write(b, 0, b.Length);
|
||||
}
|
||||
}
|
||||
|
||||
public static void CompressFile(string sDir, string sRelativePath, GZipStream zipStream)
|
||||
{
|
||||
//Compress file name
|
||||
char[] chars = sRelativePath.ToCharArray();
|
||||
zipStream.Write(BitConverter.GetBytes(chars.Length), 0, sizeof(int));
|
||||
foreach (char c in chars)
|
||||
zipStream.Write(BitConverter.GetBytes(c), 0, sizeof(char));
|
||||
|
||||
//Compress file content
|
||||
byte[] bytes = File.ReadAllBytes(Path.Combine(sDir, sRelativePath));
|
||||
zipStream.Write(BitConverter.GetBytes(bytes.Length), 0, sizeof(int));
|
||||
zipStream.Write(bytes, 0, bytes.Length);
|
||||
}
|
||||
|
||||
public static void CompressDirectory(string sInDir, string sOutFile, ProgressDelegate progress)
|
||||
{
|
||||
string[] sFiles = Directory.GetFiles(sInDir, "*.*", SearchOption.AllDirectories);
|
||||
int iDirLen = sInDir[sInDir.Length - 1] == Path.DirectorySeparatorChar ? sInDir.Length : sInDir.Length + 1;
|
||||
|
||||
using (FileStream outFile = new FileStream(sOutFile, FileMode.Create, FileAccess.Write, FileShare.None))
|
||||
using (GZipStream str = new GZipStream(outFile, CompressionMode.Compress))
|
||||
foreach (string sFilePath in sFiles)
|
||||
{
|
||||
string sRelativePath = sFilePath.Substring(iDirLen);
|
||||
if (progress != null)
|
||||
progress(sRelativePath);
|
||||
CompressFile(sInDir, sRelativePath, str);
|
||||
}
|
||||
}
|
||||
|
||||
private static void ClearFolder(string FolderName, string[] ignoredFiles = null)
|
||||
{
|
||||
DirectoryInfo dir = new DirectoryInfo(FolderName);
|
||||
|
||||
foreach (FileInfo fi in dir.GetFiles())
|
||||
{
|
||||
bool ignore = false;
|
||||
foreach (string ignoredFile in ignoredFiles)
|
||||
{
|
||||
if (Path.GetFullPath(fi.FullName).Equals(Path.GetFullPath(ignoredFile)))
|
||||
{
|
||||
ignore = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (ignore) continue;
|
||||
|
||||
fi.IsReadOnly = false;
|
||||
fi.Delete();
|
||||
}
|
||||
|
||||
foreach (DirectoryInfo di in dir.GetDirectories())
|
||||
{
|
||||
ClearFolder(di.FullName, ignoredFiles);
|
||||
di.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -37,7 +37,6 @@ namespace Barotrauma
|
||||
new GameModePreset("Single Player", typeof(SinglePlayerCampaign), true);
|
||||
new GameModePreset("Tutorial", typeof(TutorialMode), true);
|
||||
#endif
|
||||
new GameModePreset("Campaign", typeof(MultiplayerCampaign), false);
|
||||
|
||||
var mode = new GameModePreset("SandBox", typeof(GameMode), false);
|
||||
mode.Description = "A game mode with no specific objectives.";
|
||||
@@ -46,6 +45,8 @@ namespace Barotrauma
|
||||
mode.Description = "The crew must work together to complete a specific task, such as retrieving "
|
||||
+ "an alien artifact or killing a creature that's terrorizing nearby outposts. The game ends "
|
||||
+ "when the task is completed or everyone in the crew has died.";
|
||||
|
||||
new GameModePreset("Campaign", typeof(MultiplayerCampaign), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Xml.Linq;
|
||||
|
||||
@@ -7,14 +9,172 @@ namespace Barotrauma
|
||||
{
|
||||
class MultiplayerCampaign : CampaignMode
|
||||
{
|
||||
|
||||
public MultiplayerCampaign(GameModePreset preset, object param) :
|
||||
base(preset, param)
|
||||
{
|
||||
}
|
||||
|
||||
#if CLIENT
|
||||
public static void StartCampaignSetup()
|
||||
{
|
||||
var setupBox = new GUIMessageBox("Campaign Setup", "", new string [0], 500, 500);
|
||||
setupBox.InnerFrame.Padding = new Vector4(20.0f, 80.0f, 20.0f, 20.0f);
|
||||
|
||||
var newCampaignContainer = new GUIFrame(new Rectangle(0,40,0,0), null, setupBox.InnerFrame);
|
||||
var loadCampaignContainer = new GUIFrame(new Rectangle(0, 40, 0, 0), null, setupBox.InnerFrame);
|
||||
|
||||
var campaignSetupUI = new CampaignSetupUI(true, newCampaignContainer, loadCampaignContainer);
|
||||
|
||||
var newCampaignButton = new GUIButton(new Rectangle(0,0,120,20), "New campaign", "", setupBox.InnerFrame);
|
||||
newCampaignButton.OnClicked += (btn, obj) =>
|
||||
{
|
||||
newCampaignContainer.Visible = true;
|
||||
loadCampaignContainer.Visible = false;
|
||||
return true;
|
||||
};
|
||||
|
||||
var loadCampaignButton = new GUIButton(new Rectangle(130, 0, 120, 20), "Load campaign", "", setupBox.InnerFrame);
|
||||
loadCampaignButton.OnClicked += (btn, obj) =>
|
||||
{
|
||||
newCampaignContainer.Visible = false;
|
||||
loadCampaignContainer.Visible = true;
|
||||
return true;
|
||||
};
|
||||
|
||||
loadCampaignContainer.Visible = false;
|
||||
|
||||
campaignSetupUI.StartNewGame = (Submarine sub, string saveName, string mapSeed) =>
|
||||
{
|
||||
GameMain.GameSession = new GameSession(sub, saveName, GameModePreset.list.Find(g => g.Name == "Campaign"));
|
||||
var campaign = ((MultiplayerCampaign)GameMain.GameSession.GameMode);
|
||||
campaign.GenerateMap(mapSeed);
|
||||
setupBox.Close();
|
||||
|
||||
GameMain.NetLobbyScreen.ToggleCampaignMode(true);
|
||||
};
|
||||
|
||||
campaignSetupUI.LoadGame = (string fileName) =>
|
||||
{
|
||||
SaveUtil.LoadGame(fileName);
|
||||
setupBox.Close();
|
||||
|
||||
GameMain.NetLobbyScreen.ToggleCampaignMode(true);
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
public override void End(string endMessage = "")
|
||||
{
|
||||
isRunning = false;
|
||||
|
||||
bool success =
|
||||
GameMain.Server.ConnectedClients.Any(c => c.inGame && c.Character != null && !c.Character.IsDead) ||
|
||||
(GameMain.Server.Character != null && !GameMain.Server.Character.IsDead);
|
||||
|
||||
/*if (success)
|
||||
{
|
||||
if (subsToLeaveBehind == null || leavingSub == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Leaving submarine not selected -> selecting the closest one");
|
||||
|
||||
leavingSub = GetLeavingSub();
|
||||
|
||||
subsToLeaveBehind = GetSubsToLeaveBehind(leavingSub);
|
||||
}
|
||||
}*/
|
||||
|
||||
GameMain.GameSession.EndRound("");
|
||||
|
||||
if (success)
|
||||
{
|
||||
bool atEndPosition = Submarine.MainSub.AtEndPosition;
|
||||
|
||||
/*if (leavingSub != Submarine.MainSub && !leavingSub.DockedTo.Contains(Submarine.MainSub))
|
||||
{
|
||||
Submarine.MainSub = leavingSub;
|
||||
|
||||
GameMain.GameSession.Submarine = leavingSub;
|
||||
|
||||
foreach (Submarine sub in subsToLeaveBehind)
|
||||
{
|
||||
MapEntity.mapEntityList.RemoveAll(e => e.Submarine == sub && e is LinkedSubmarine);
|
||||
LinkedSubmarine.CreateDummy(leavingSub, sub);
|
||||
}
|
||||
}*/
|
||||
|
||||
if (atEndPosition)
|
||||
{
|
||||
Map.MoveToNextLocation();
|
||||
}
|
||||
|
||||
SaveUtil.SaveGame(GameMain.GameSession.SaveFile);
|
||||
}
|
||||
|
||||
|
||||
if (!success)
|
||||
{
|
||||
/* var summaryScreen = GUIMessageBox.VisibleBox;
|
||||
|
||||
if (summaryScreen != null)
|
||||
{
|
||||
summaryScreen = summaryScreen.children[0];
|
||||
summaryScreen.RemoveChild(summaryScreen.children.Find(c => c is GUIButton));
|
||||
|
||||
var okButton = new GUIButton(new Rectangle(-120, 0, 100, 30), "Load game", Alignment.BottomRight, "", summaryScreen);
|
||||
okButton.OnClicked += GameMain.GameSession.LoadPrevious;
|
||||
okButton.OnClicked += (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Remove(GUIMessageBox.VisibleBox); return true; };
|
||||
|
||||
var quitButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Quit", Alignment.BottomRight, "", summaryScreen);
|
||||
quitButton.OnClicked += GameMain.LobbyScreen.QuitToMainMenu;
|
||||
quitButton.OnClicked += (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Remove(GUIMessageBox.VisibleBox); return true; };
|
||||
}*/
|
||||
}
|
||||
|
||||
for (int i = Character.CharacterList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
Character.CharacterList[i].Remove();
|
||||
}
|
||||
|
||||
Submarine.Unload();
|
||||
}
|
||||
|
||||
public static MultiplayerCampaign Load(XElement element)
|
||||
{
|
||||
MultiplayerCampaign campaign = new MultiplayerCampaign(GameModePreset.list.Find(gm => gm.Name == "Campaign"), null);
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
case "map":
|
||||
campaign.map = Map.Load(subElement);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
campaign.Money = ToolBox.GetAttributeInt(element, "money", 0);
|
||||
|
||||
//backwards compatibility with older save files
|
||||
if (campaign.map == null)
|
||||
{
|
||||
string mapSeed = ToolBox.GetAttributeString(element, "mapseed", "a");
|
||||
campaign.GenerateMap(mapSeed);
|
||||
campaign.map.SetLocation(ToolBox.GetAttributeInt(element, "currentlocation", 0));
|
||||
}
|
||||
|
||||
//campaign.savedOnStart = true;
|
||||
return campaign;
|
||||
}
|
||||
|
||||
public override void Save(XElement element)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
XElement modeElement = new XElement("MultiPlayerCampaign");
|
||||
modeElement.Add(new XAttribute("money", Money));
|
||||
Map.Save(modeElement);
|
||||
element.Add(modeElement);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
@@ -112,14 +113,23 @@ namespace Barotrauma
|
||||
|
||||
#if CLIENT
|
||||
CrewManager = new CrewManager();
|
||||
|
||||
#endif
|
||||
foreach (XElement subElement in doc.Root.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLowerInvariant() != "gamemode") continue;
|
||||
|
||||
GameMode = SinglePlayerCampaign.Load(subElement);
|
||||
}
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
#if CLIENT
|
||||
case "gamemode": //legacy support
|
||||
case "singleplayercampaign":
|
||||
GameMode = SinglePlayerCampaign.Load(subElement);
|
||||
break;
|
||||
#endif
|
||||
case "multiplayercampaign":
|
||||
GameMode = MultiplayerCampaign.Load(subElement);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void CreateDummyLocations()
|
||||
@@ -255,5 +265,32 @@ namespace Barotrauma
|
||||
#endif
|
||||
}
|
||||
|
||||
public void Save(string filePath)
|
||||
{
|
||||
if (!(GameMode is CampaignMode))
|
||||
{
|
||||
throw new NotSupportedException("GameSessions can only be saved when playing in a campaign mode.");
|
||||
}
|
||||
|
||||
XDocument doc = new XDocument(
|
||||
new XElement("Gamesession"));
|
||||
|
||||
var now = DateTime.Now;
|
||||
doc.Root.Add(new XAttribute("savetime", now.ToShortTimeString() + ", " + now.ToShortDateString()));
|
||||
doc.Root.Add(new XAttribute("submarine", submarine == null ? "" : submarine.Name));
|
||||
doc.Root.Add(new XAttribute("mapseed", Map.Seed));
|
||||
|
||||
((CampaignMode)GameMode).Save(doc.Root);
|
||||
|
||||
try
|
||||
{
|
||||
doc.Save(filePath);
|
||||
}
|
||||
catch
|
||||
{
|
||||
DebugConsole.ThrowError("Saving gamesession to \"" + filePath + "\" failed!");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -351,6 +351,31 @@ namespace Barotrauma
|
||||
currentLocation = locations[index];
|
||||
currentLocation.Discovered = true;
|
||||
}
|
||||
|
||||
public void Save(XElement element)
|
||||
{
|
||||
XElement mapElement = new XElement("map");
|
||||
|
||||
mapElement.Add(new XAttribute("currentlocation", CurrentLocationIndex));
|
||||
mapElement.Add(new XAttribute("seed", Seed));
|
||||
mapElement.Add(new XAttribute("size", size));
|
||||
|
||||
List<int> discoveredLocations = new List<int>();
|
||||
for (int i = 0; i < locations.Count; i++)
|
||||
{
|
||||
if (locations[i].Discovered) discoveredLocations.Add(i);
|
||||
}
|
||||
mapElement.Add(new XAttribute("discovered", string.Join(",", discoveredLocations)));
|
||||
|
||||
List<int> passedConnections = new List<int>();
|
||||
for (int i = 0; i < connections.Count; i++)
|
||||
{
|
||||
if (connections[i].Passed) passedConnections.Add(i);
|
||||
}
|
||||
mapElement.Add(new XAttribute("passed", string.Join(",", passedConnections)));
|
||||
|
||||
element.Add(mapElement);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1128,8 +1128,16 @@ namespace Barotrauma.Networking
|
||||
|
||||
int teamCount = 1;
|
||||
byte hostTeam = 1;
|
||||
|
||||
string levelSeed = GameMain.NetLobbyScreen.LevelSeed;
|
||||
|
||||
MultiplayerCampaign campaign = GameMain.GameSession?.GameMode as MultiplayerCampaign;
|
||||
|
||||
GameMain.GameSession = new GameSession(selectedSub, "", selectedMode, Mission.MissionTypes[GameMain.NetLobbyScreen.MissionTypeIndex]);
|
||||
//don't instantiate a new gamesession if we're playing a campaign
|
||||
if (campaign == null || GameMain.GameSession == null)
|
||||
{
|
||||
GameMain.GameSession = new GameSession(selectedSub, "", selectedMode, Mission.MissionTypes[GameMain.NetLobbyScreen.MissionTypeIndex]);
|
||||
}
|
||||
|
||||
if (GameMain.GameSession.GameMode.Mission != null &&
|
||||
GameMain.GameSession.GameMode.Mission.AssignTeamIDs(connectedClients, out hostTeam))
|
||||
@@ -1141,7 +1149,14 @@ namespace Barotrauma.Networking
|
||||
connectedClients.ForEach(c => c.TeamID = hostTeam);
|
||||
}
|
||||
|
||||
GameMain.GameSession.StartRound(GameMain.NetLobbyScreen.LevelSeed, teamCount > 1);
|
||||
if (campaign != null)
|
||||
{
|
||||
GameMain.GameSession.StartRound(campaign.Map.SelectedConnection.Level, true, teamCount > 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.GameSession.StartRound(GameMain.NetLobbyScreen.LevelSeed, teamCount > 1);
|
||||
}
|
||||
|
||||
GameServer.Log("Starting a new round...", ServerLog.MessageType.ServerMessage);
|
||||
GameServer.Log("Submarine: " + selectedSub.Name, ServerLog.MessageType.ServerMessage);
|
||||
|
||||
@@ -2,12 +2,14 @@
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Text;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public partial class SaveUtil
|
||||
{
|
||||
public static string SaveFolder = "Data"+Path.DirectorySeparatorChar+"Saves";
|
||||
public static string SaveFolder = "Data" + Path.DirectorySeparatorChar + "Saves";
|
||||
public static string MultiplayerSaveFolder = "Data" + Path.DirectorySeparatorChar + "Saves" + Path.DirectorySeparatorChar + "Multiplayer";
|
||||
|
||||
public delegate void ProgressDelegate(string sMessage);
|
||||
|
||||
@@ -16,26 +18,225 @@ namespace Barotrauma
|
||||
get { return Path.Combine(SaveFolder, "temp"); }
|
||||
}
|
||||
|
||||
public enum SaveType
|
||||
{
|
||||
Singleplayer,
|
||||
Multiplayer
|
||||
}
|
||||
|
||||
public static void SaveGame(string filePath)
|
||||
{
|
||||
string tempPath = Path.Combine(SaveFolder, "temp");
|
||||
|
||||
Directory.CreateDirectory(tempPath);
|
||||
try
|
||||
{
|
||||
ClearFolder(tempPath, new string[] { GameMain.GameSession.Submarine.FilePath });
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (Submarine.MainSub != null && Submarine.Loaded.Contains(Submarine.MainSub))
|
||||
{
|
||||
Submarine.MainSub.FilePath = Path.Combine(tempPath, Submarine.MainSub.Name + ".sub");
|
||||
Submarine.MainSub.SaveAs(Submarine.MainSub.FilePath);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Error saving submarine", e);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
GameMain.GameSession.Save(Path.Combine(tempPath, "gamesession.xml"));
|
||||
}
|
||||
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Error saving gamesession", e);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
CompressDirectory(tempPath, filePath, null);
|
||||
}
|
||||
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Error compressing save file", e);
|
||||
}
|
||||
}
|
||||
|
||||
public static void LoadGame(string filePath)
|
||||
{
|
||||
DecompressToDirectory(filePath, TempPath, null);
|
||||
|
||||
XDocument doc = ToolBox.TryLoadXml(Path.Combine(TempPath, "gamesession.xml"));
|
||||
|
||||
string subPath = Path.Combine(TempPath, ToolBox.GetAttributeString(doc.Root, "submarine", "")) + ".sub";
|
||||
Submarine selectedMap = new Submarine(subPath, "");
|
||||
GameMain.GameSession = new GameSession(selectedMap, filePath, doc);
|
||||
}
|
||||
|
||||
public static XDocument LoadGameSessionDoc(string filePath)
|
||||
{
|
||||
string tempPath = Path.Combine(SaveFolder, "temp");
|
||||
|
||||
try
|
||||
{
|
||||
DecompressToDirectory(filePath, tempPath, null);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return ToolBox.TryLoadXml(Path.Combine(tempPath, "gamesession.xml"));
|
||||
}
|
||||
|
||||
public static void DeleteSave(string filePath)
|
||||
{
|
||||
//filePath = Path.Combine(SaveFolder, filePath + ".save");
|
||||
|
||||
try
|
||||
{
|
||||
File.Delete(filePath);
|
||||
}
|
||||
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("ERROR: deleting save file \"" + filePath + " failed.", e);
|
||||
}
|
||||
}
|
||||
|
||||
public static string[] GetSaveFiles(SaveType saveType)
|
||||
{
|
||||
string folder = saveType == SaveType.Singleplayer ? SaveFolder : MultiplayerSaveFolder;
|
||||
|
||||
if (!Directory.Exists(folder))
|
||||
{
|
||||
DebugConsole.ThrowError("Save folder \"" + folder + " not found! Attempting to create a new folder");
|
||||
try
|
||||
{
|
||||
Directory.CreateDirectory(folder);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to create the folder \"" + folder + "\"!", e);
|
||||
}
|
||||
}
|
||||
|
||||
string[] files = Directory.GetFiles(folder, "*.save");
|
||||
|
||||
/*for (int i = 0; i < files.Length; i++)
|
||||
{
|
||||
files[i] = Path.GetFileNameWithoutExtension(files[i]);
|
||||
}*/
|
||||
|
||||
return files;
|
||||
}
|
||||
|
||||
public static string CreateSavePath(string fileName = "Save")
|
||||
{
|
||||
if (!Directory.Exists(SaveFolder))
|
||||
{
|
||||
DebugConsole.ThrowError("Save folder \"" + SaveFolder + "\" not found. Created new folder");
|
||||
Directory.CreateDirectory(SaveFolder);
|
||||
}
|
||||
|
||||
string extension = ".save";
|
||||
string pathWithoutExtension = Path.Combine(SaveFolder, fileName);
|
||||
|
||||
int i = 0;
|
||||
while (File.Exists(pathWithoutExtension + " " + i + extension))
|
||||
{
|
||||
i++;
|
||||
}
|
||||
|
||||
return pathWithoutExtension + " " + i;
|
||||
}
|
||||
|
||||
public static void CompressStringToFile(string fileName, string value)
|
||||
{
|
||||
// A.
|
||||
// Write string to temporary file.
|
||||
string temp = Path.GetTempFileName();
|
||||
File.WriteAllText(temp, value);
|
||||
|
||||
// B.
|
||||
// Read file into byte array buffer.
|
||||
byte[] b;
|
||||
using (FileStream f = new FileStream(temp, FileMode.Open))
|
||||
{
|
||||
b = new byte[f.Length];
|
||||
f.Read(b, 0, (int)f.Length);
|
||||
}
|
||||
|
||||
// C.
|
||||
// Use GZipStream to write compressed bytes to target file.
|
||||
using (FileStream f2 = new FileStream(fileName, FileMode.Create))
|
||||
using (GZipStream gz = new GZipStream(f2, CompressionMode.Compress, false))
|
||||
{
|
||||
gz.Write(b, 0, b.Length);
|
||||
}
|
||||
}
|
||||
|
||||
public static void CompressFile(string sDir, string sRelativePath, GZipStream zipStream)
|
||||
{
|
||||
//Compress file name
|
||||
char[] chars = sRelativePath.ToCharArray();
|
||||
zipStream.Write(BitConverter.GetBytes(chars.Length), 0, sizeof(int));
|
||||
foreach (char c in chars)
|
||||
zipStream.Write(BitConverter.GetBytes(c), 0, sizeof(char));
|
||||
|
||||
//Compress file content
|
||||
byte[] bytes = File.ReadAllBytes(Path.Combine(sDir, sRelativePath));
|
||||
zipStream.Write(BitConverter.GetBytes(bytes.Length), 0, sizeof(int));
|
||||
zipStream.Write(bytes, 0, bytes.Length);
|
||||
}
|
||||
|
||||
public static void CompressDirectory(string sInDir, string sOutFile, ProgressDelegate progress)
|
||||
{
|
||||
string[] sFiles = Directory.GetFiles(sInDir, "*.*", SearchOption.AllDirectories);
|
||||
int iDirLen = sInDir[sInDir.Length - 1] == Path.DirectorySeparatorChar ? sInDir.Length : sInDir.Length + 1;
|
||||
|
||||
using (FileStream outFile = new FileStream(sOutFile, FileMode.Create, FileAccess.Write, FileShare.None))
|
||||
using (GZipStream str = new GZipStream(outFile, CompressionMode.Compress))
|
||||
foreach (string sFilePath in sFiles)
|
||||
{
|
||||
string sRelativePath = sFilePath.Substring(iDirLen);
|
||||
if (progress != null)
|
||||
progress(sRelativePath);
|
||||
CompressFile(sInDir, sRelativePath, str);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static Stream DecompressFiletoStream(string fileName)
|
||||
{
|
||||
if (!File.Exists(fileName))
|
||||
{
|
||||
DebugConsole.ThrowError("File \""+fileName+" doesn't exist!");
|
||||
DebugConsole.ThrowError("File \"" + fileName + " doesn't exist!");
|
||||
return null;
|
||||
}
|
||||
|
||||
using (FileStream originalFileStream = new FileStream(fileName, FileMode.Open))
|
||||
{
|
||||
MemoryStream decompressedFileStream = new MemoryStream();
|
||||
|
||||
|
||||
using (GZipStream decompressionStream = new GZipStream(originalFileStream, CompressionMode.Decompress))
|
||||
{
|
||||
decompressionStream.CopyTo(decompressedFileStream);
|
||||
return decompressedFileStream;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static bool DecompressFile(string sDir, GZipStream zipStream, ProgressDelegate progress)
|
||||
{
|
||||
//Decompress file name
|
||||
@@ -75,12 +276,41 @@ namespace Barotrauma
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
public static void DecompressToDirectory(string sCompressedFile, string sDir, ProgressDelegate progress)
|
||||
{
|
||||
using (FileStream inFile = new FileStream(sCompressedFile, FileMode.Open, FileAccess.Read, FileShare.None))
|
||||
using (GZipStream zipStream = new GZipStream(inFile, CompressionMode.Decompress, true))
|
||||
while (DecompressFile(sDir, zipStream, progress)) ;
|
||||
}
|
||||
|
||||
private static void ClearFolder(string FolderName, string[] ignoredFiles = null)
|
||||
{
|
||||
DirectoryInfo dir = new DirectoryInfo(FolderName);
|
||||
|
||||
foreach (FileInfo fi in dir.GetFiles())
|
||||
{
|
||||
bool ignore = false;
|
||||
foreach (string ignoredFile in ignoredFiles)
|
||||
{
|
||||
if (Path.GetFullPath(fi.FullName).Equals(Path.GetFullPath(ignoredFile)))
|
||||
{
|
||||
ignore = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (ignore) continue;
|
||||
|
||||
fi.IsReadOnly = false;
|
||||
fi.Delete();
|
||||
}
|
||||
|
||||
foreach (DirectoryInfo di in dir.GetDirectories())
|
||||
{
|
||||
ClearFolder(di.FullName, ignoredFiles);
|
||||
di.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user