MP campaign additions/fixes:
- Store tab & cargo spawning - Sub & shuttle lists and level seed box are disabled when a campaign is active. - Campaign UI is recreated if a new campaign is started while another one is active.
This commit is contained in:
@@ -142,7 +142,7 @@ namespace Barotrauma
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private bool OnClicked(GUIComponent component, object obj)
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{
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if (wasOpened) return false;
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if (wasOpened || !Enabled) return false;
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wasOpened = true;
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Dropped = !Dropped;
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@@ -80,7 +80,11 @@ namespace Barotrauma
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public bool Enabled
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{
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get { return enabled; }
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set { enabled = value; }
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set
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{
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enabled = value;
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scrollBar.Enabled = value;
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}
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}
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public override Color Color
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@@ -280,7 +284,7 @@ namespace Barotrauma
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UpdateChildrenRect(deltaTime);
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//base.Update(deltaTime);
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if (!enabled) return;
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if (scrollBarEnabled && !scrollBarHidden) scrollBar.Update(deltaTime);
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@@ -36,7 +36,11 @@ namespace Barotrauma
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public bool Enabled
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{
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get { return enabled; }
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set { enabled = value; }
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set
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{
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enabled = value;
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bar.Enabled = value;
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}
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}
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public float BarScroll
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@@ -161,6 +165,8 @@ namespace Barotrauma
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base.Update(deltaTime);
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if (!enabled) return;
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if (MouseOn == frame)
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{
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if (PlayerInput.LeftButtonClicked())
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@@ -1,6 +1,7 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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@@ -39,6 +40,11 @@ namespace Barotrauma
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get { return selectedLevel; }
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}
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public CampaignMode Campaign
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{
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get { return campaign; }
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}
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private string CostTextGetter()
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{
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return "Cost: " + selectedItemCost.ToString() + " credits";
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@@ -112,13 +118,16 @@ namespace Barotrauma
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storeItemList = new GUIListBox(new Rectangle(0, 30, sellColumnWidth, tabs[(int)Tab.Store].Rect.Height - 80), Color.White * 0.7f, Alignment.TopRight, "", tabs[(int)Tab.Store]);
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storeItemList.OnSelected = SelectItem;
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int x = selectedItemList.Rect.Width + 40;
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foreach (MapEntityCategory category in Enum.GetValues(typeof(MapEntityCategory)))
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{
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var items = MapEntityPrefab.list.FindAll(ep => ep.Price > 0.0f && ep.Category.HasFlag(category));
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if (!items.Any()) continue;
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int x = storeItemList.Rect.X - storeItemList.Parent.Rect.X;
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var categoryButton = new GUIButton(new Rectangle(x, 0, 100, 20), category.ToString(), "", tabs[(int)Tab.Store]);
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List<MapEntityCategory> itemCategories = Enum.GetValues(typeof(MapEntityCategory)).Cast<MapEntityCategory>().ToList();
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//don't show categories with no buyable items
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itemCategories.RemoveAll(c => !MapEntityPrefab.list.Any(ep => ep.Price > 0.0f && ep.Category.HasFlag(c)));
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int buttonWidth = Math.Min(sellColumnWidth / itemCategories.Count, 100);
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foreach (MapEntityCategory category in itemCategories)
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{
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var categoryButton = new GUIButton(new Rectangle(x, 0, buttonWidth, 20), category.ToString(), "", tabs[(int)Tab.Store]);
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categoryButton.UserData = category;
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categoryButton.OnClicked = SelectItemCategory;
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@@ -126,7 +135,7 @@ namespace Barotrauma
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{
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SelectItemCategory(categoryButton, category);
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}
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x += 110;
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x += buttonWidth;
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}
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SelectTab(Tab.Map);
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@@ -294,15 +303,13 @@ namespace Barotrauma
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new GUITextBlock(new Rectangle(0, titleText.Rect.Height + 70, 0, 0), mission.Description, "", Alignment.TopLeft, Alignment.TopLeft, locationPanel, true, GUI.SmallFont);
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}
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startButton.Enabled = true;
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if (startButton != null) startButton.Enabled = true;
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selectedLevel = connection.Level;
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OnLocationSelected?.Invoke(location, connection);
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}
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private bool BuyItems(GUIButton button, object obj)
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{
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int cost = selectedItemCost;
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@@ -225,9 +225,6 @@ namespace Barotrauma
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campaignContainer = new GUIFrame(new Rectangle(0, 20, 0, 0), null, infoFrame);
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campaignContainer.Visible = false;
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var backButton = new GUIButton(new Rectangle(0, -20, 100, 30), "Back", "", campaignContainer);
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backButton.OnClicked += (btn, obj) => { ToggleCampaignView(false); return true; };
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//submarine list ------------------------------------------------------------------
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@@ -408,8 +405,10 @@ namespace Barotrauma
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infoFrame.RemoveChild(infoFrame.children.Find(c => c.UserData as string == "spectateButton"));
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InfoFrame.FindChild("showlog").Visible = GameMain.Server != null;
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//playerList.Parent.RemoveChild(playerList.Parent.children.Find(c => c.UserData as string == "banListButton"));
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campaignViewButton = new GUIButton(new Rectangle(0, 0, 130, 30), "Campaign view", Alignment.BottomRight, "", defaultModeContainer);
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campaignViewButton.OnClicked = (btn, obj) => { ToggleCampaignView(true); return true; };
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campaignViewButton.Visible = false;
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if (IsServer && GameMain.Server != null)
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{
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@@ -437,9 +436,6 @@ namespace Barotrauma
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StartButton = new GUIButton(new Rectangle(0, 0, 80, 30), "Start", Alignment.BottomRight, "", defaultModeContainer);
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StartButton.OnClicked = GameMain.Server.StartGameClicked;
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campaignViewButton = new GUIButton(new Rectangle(0, 0, 130, 30), "Campaign view", Alignment.BottomRight, "", defaultModeContainer);
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campaignViewButton.OnClicked = (btn, obj) => { ToggleCampaignView(true); return true; };
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campaignViewButton.Visible = false;
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GUIButton settingsButton = new GUIButton(new Rectangle(-110, 0, 80, 20), "Settings", Alignment.TopRight, "", infoFrame);
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settingsButton.OnClicked = GameMain.Server.ToggleSettingsFrame;
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@@ -1096,16 +1092,20 @@ namespace Barotrauma
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public void SelectMode(int modeIndex)
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{
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if (modeIndex < 0 || modeIndex >= modeList.children.Count) return;
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if (modeIndex < 0 || modeIndex >= modeList.children.Count || modeList.SelectedIndex == modeIndex) return;
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if (GameMain.Server != null)
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if (((GameModePreset)modeList.children[modeIndex].UserData).Name == "Campaign")
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{
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if (((GameModePreset)modeList.children[modeIndex].UserData).Name == "Campaign")
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if (GameMain.Server != null)
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{
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MultiplayerCampaign.StartCampaignSetup();
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return;
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}
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}
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else
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{
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ToggleCampaignMode(false);
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}
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modeList.Select(modeIndex, true);
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missionTypeBlock.Visible = SelectedMode != null && SelectedMode.Name == "Mission";
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@@ -1113,24 +1113,28 @@ namespace Barotrauma
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private bool SelectMode(GUIComponent component, object obj)
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{
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if (GameMain.NetworkMember == null) return false;
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if (GameMain.NetworkMember == null || obj == modeList.SelectedData) return false;
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GameModePreset modePreset = obj as GameModePreset;
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if (modePreset == null) return false;
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missionTypeBlock.Visible = modePreset.Name == "Mission";
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if (GameMain.Server != null)
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if (modePreset.Name == "Campaign")
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{
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//campaign selected and the campaign view has not been set up yet
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// -> don't select the mode yet and start campaign setup
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if (modePreset.Name == "Campaign" && !campaignContainer.Visible)
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if (GameMain.Server != null && !campaignContainer.Visible)
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{
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MultiplayerCampaign.StartCampaignSetup();
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return false;
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}
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}
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}
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else
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{
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ToggleCampaignMode(false);
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}
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lastUpdateID++;
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return true;
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}
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@@ -1139,22 +1143,43 @@ namespace Barotrauma
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{
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campaignContainer.Visible = enabled;
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defaultModeContainer.Visible = !enabled;
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if (StartButton != null)
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{
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StartButton.Visible = !enabled;
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}
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}
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public void ToggleCampaignMode(bool enabled)
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{
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ToggleCampaignView(enabled);
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subList.Enabled = !enabled;
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shuttleList.Enabled = !enabled;
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seedBox.Enabled = !enabled;
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if (campaignViewButton != null) campaignViewButton.Visible = enabled;
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if (StartButton != null) StartButton.Visible = !enabled;
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if (enabled)
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{
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if (campaignUI == null)
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if (campaignUI == null || campaignUI.Campaign != GameMain.GameSession.GameMode)
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{
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campaignContainer.ClearChildren();
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campaignUI = new CampaignUI(GameMain.GameSession.GameMode as CampaignMode, campaignContainer);
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campaignUI.StartRound = () => { GameMain.Server.StartGame(); };
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var backButton = new GUIButton(new Rectangle(0, -20, 100, 30), "Back", "", campaignContainer);
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backButton.OnClicked += (btn, obj) => { ToggleCampaignView(false); return true; };
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int buttonX = backButton.Rect.Width + 50;
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List<CampaignUI.Tab> tabTypes = new List<CampaignUI.Tab>() { CampaignUI.Tab.Map, CampaignUI.Tab.Store };
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foreach (CampaignUI.Tab tab in tabTypes)
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{
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var tabButton = new GUIButton(new Rectangle(buttonX, -10, 100, 20), tab.ToString(), "", campaignContainer);
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tabButton.OnClicked += (btn, obj) =>
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{
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campaignUI.SelectTab(tab);
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return true;
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};
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buttonX += 110;
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}
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}
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modeList.Select(2, true);
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}
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@@ -21,7 +21,7 @@ namespace Barotrauma
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{
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WayPoint wp = WayPoint.GetRandom(SpawnType.Cargo, null, Submarine.MainSub);
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if (wp==null)
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if (wp == null)
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{
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DebugConsole.ThrowError("The submarine must have a waypoint marked as Cargo for bought items to be placed correctly!");
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return;
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@@ -41,7 +41,15 @@ namespace Barotrauma
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Rand.Range(cargoRoom.Rect.X + 20, cargoRoom.Rect.Right - 20),
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cargoRoom.Rect.Y - cargoRoom.Rect.Height + prefab.Size.Y/2);
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new Item(prefab, position, wp.Submarine);
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if (GameMain.Server != null)
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{
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Entity.Spawner.AddToSpawnQueue(prefab, position, wp.Submarine);
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}
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else
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{
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new Item(prefab, position, wp.Submarine);
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}
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}
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purchasedItems.Clear();
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@@ -111,7 +111,12 @@ namespace Barotrauma
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public override void Start()
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{
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base.Start();
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if (GameMain.Server != null)
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{
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CargoManager.CreateItems();
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}
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lastUpdateID++;
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}
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@@ -197,21 +197,16 @@ namespace Barotrauma
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submarine.SetPosition(submarine.FindSpawnPos(level.StartPosition - new Vector2(0.0f, 2000.0f)));
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}
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if (GameMode.Mission != null)
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{
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currentMission = GameMode.Mission;
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}
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if (GameMode!=null) GameMode.Start();
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Entity.Spawner = new EntitySpawner();
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if (GameMode.Mission != null) currentMission = GameMode.Mission;
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if (GameMode != null) GameMode.Start();
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if (GameMode.Mission != null) Mission.Start(Level.Loaded);
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EventManager.StartRound(level);
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if (GameMode != null) GameMode.MsgBox();
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Entity.Spawner = new EntitySpawner();
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#if CLIENT
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roundSummary = new RoundSummary(this);
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Block a user