c1f5e3cbda
- Moved SaveUtils to the shared project. - Moved the "new game"/"load game" menu logic to a separate class. - Somewhat functional campaign UI in the server lobby (only the map view is usable atm though).
432 lines
16 KiB
C#
432 lines
16 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Globalization;
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using System.Linq;
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namespace Barotrauma
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{
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class CampaignUI
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{
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public enum Tab { Crew = 0, Map = 1, Store = 2 }
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private GUIFrame[] tabs;
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private GUIButton startButton;
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private Tab selectedTab;
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private GUIListBox characterList, hireList;
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private GUIListBox selectedItemList;
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private GUIListBox storeItemList;
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private CampaignMode campaign;
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private GUIFrame previewFrame;
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private GUIButton buyButton;
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private Level selectedLevel;
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private float mapZoom = 3.0f;
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public Action StartRound;
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public Action<Location, LocationConnection> OnLocationSelected;
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public Level SelectedLevel
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{
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get { return selectedLevel; }
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}
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private string CostTextGetter()
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{
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return "Cost: " + selectedItemCost.ToString() + " credits";
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}
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private int selectedItemCost
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{
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get
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{
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int cost = 0;
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foreach (GUIComponent child in selectedItemList.children)
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{
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MapEntityPrefab ep = child.UserData as MapEntityPrefab;
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if (ep == null) continue;
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cost += ep.Price;
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}
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return cost;
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}
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}
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public CampaignUI(CampaignMode campaign, GUIFrame container)
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{
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this.campaign = campaign;
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tabs = new GUIFrame[3];
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tabs[(int)Tab.Crew] = new GUIFrame(Rectangle.Empty, null, container);
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tabs[(int)Tab.Crew].Padding = Vector4.One * 10.0f;
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//new GUITextBlock(new Rectangle(0, 0, 200, 25), "Crew:", Color.Transparent, Color.White, Alignment.Left, "", bottomPanel[(int)PanelTab.Crew]);
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int crewColumnWidth = Math.Min(300, (container.Rect.Width - 40) / 2);
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new GUITextBlock(new Rectangle(0, 0, 100, 20), "Crew:", "", tabs[(int)Tab.Crew], GUI.LargeFont);
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characterList = new GUIListBox(new Rectangle(0, 40, crewColumnWidth, 0), "", tabs[(int)Tab.Crew]);
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characterList.OnSelected = SelectCharacter;
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hireList = new GUIListBox(new Rectangle(0, 40, 300, 0), "", Alignment.Right, tabs[(int)Tab.Crew]);
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new GUITextBlock(new Rectangle(0, 0, 300, 20), "Hire:", "", Alignment.Right, Alignment.Left, tabs[(int)Tab.Crew], false, GUI.LargeFont);
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hireList.OnSelected = SelectCharacter;
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//---------------------------------------
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tabs[(int)Tab.Map] = new GUIFrame(Rectangle.Empty, null, container);
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tabs[(int)Tab.Map].Padding = Vector4.One * 10.0f;
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startButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Start",
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Alignment.BottomRight, "", tabs[(int)Tab.Map]);
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startButton.OnClicked = (GUIButton btn, object obj) => { StartRound?.Invoke(); return true; };
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startButton.Enabled = false;
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//---------------------------------------
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tabs[(int)Tab.Store] = new GUIFrame(Rectangle.Empty, null, container);
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tabs[(int)Tab.Store].Padding = Vector4.One * 10.0f;
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int sellColumnWidth = (tabs[(int)Tab.Store].Rect.Width - 40) / 2 - 20;
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selectedItemList = new GUIListBox(new Rectangle(0, 30, sellColumnWidth, tabs[(int)Tab.Store].Rect.Height - 80), Color.White * 0.7f, "", tabs[(int)Tab.Store]);
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selectedItemList.OnSelected = DeselectItem;
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var costText = new GUITextBlock(new Rectangle(0, 0, 100, 25), "Cost: ", "", Alignment.BottomLeft, Alignment.TopLeft, tabs[(int)Tab.Store]);
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costText.TextGetter = CostTextGetter;
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buyButton = new GUIButton(new Rectangle(selectedItemList.Rect.Width - 100, 0, 100, 25), "Buy", Alignment.Bottom, "", tabs[(int)Tab.Store]);
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buyButton.OnClicked = BuyItems;
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storeItemList = new GUIListBox(new Rectangle(0, 30, sellColumnWidth, tabs[(int)Tab.Store].Rect.Height - 80), Color.White * 0.7f, Alignment.TopRight, "", tabs[(int)Tab.Store]);
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storeItemList.OnSelected = SelectItem;
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int x = selectedItemList.Rect.Width + 40;
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foreach (MapEntityCategory category in Enum.GetValues(typeof(MapEntityCategory)))
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{
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var items = MapEntityPrefab.list.FindAll(ep => ep.Price > 0.0f && ep.Category.HasFlag(category));
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if (!items.Any()) continue;
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var categoryButton = new GUIButton(new Rectangle(x, 0, 100, 20), category.ToString(), "", tabs[(int)Tab.Store]);
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categoryButton.UserData = category;
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categoryButton.OnClicked = SelectItemCategory;
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if (category == MapEntityCategory.Equipment)
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{
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SelectItemCategory(categoryButton, category);
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}
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x += 110;
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}
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SelectTab(Tab.Map);
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GameMain.GameSession.Map.OnLocationSelected += SelectLocation;
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}
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private void UpdateLocationTab(Location location)
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{
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if (location.HireManager == null)
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{
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hireList.ClearChildren();
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hireList.Enabled = false;
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new GUITextBlock(new Rectangle(0, 0, 0, 0), "No-one available for hire", Color.Transparent, Color.LightGray, Alignment.Center, Alignment.Center, "", hireList);
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return;
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}
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hireList.Enabled = true;
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hireList.ClearChildren();
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foreach (CharacterInfo c in location.HireManager.availableCharacters)
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{
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var frame = c.CreateCharacterFrame(hireList, c.Name + " (" + c.Job.Name + ")", c);
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new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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c.Salary.ToString(),
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null, null,
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Alignment.TopRight, "", frame);
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}
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}
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public void Update(float deltaTime)
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{
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mapZoom += PlayerInput.ScrollWheelSpeed / 1000.0f;
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mapZoom = MathHelper.Clamp(mapZoom, 1.0f, 4.0f);
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if (GameMain.GameSession?.Map != null)
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{
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GameMain.GameSession.Map.Update(deltaTime, new Rectangle(
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tabs[(int)selectedTab].Rect.X + 20,
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tabs[(int)selectedTab].Rect.Y + 20,
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tabs[(int)selectedTab].Rect.Width - 310,
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tabs[(int)selectedTab].Rect.Height - 40), mapZoom);
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}
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}
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public void Draw(SpriteBatch spriteBatch)
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{
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/*if (characterList.CountChildren != CrewManager.CharacterInfos.Count)
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{
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UpdateCharacterLists();
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}
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spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, GameMain.ScissorTestEnable);
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*/
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if (selectedTab == Tab.Map && GameMain.GameSession?.Map != null)
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{
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GameMain.GameSession.Map.Draw(spriteBatch, new Rectangle(
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tabs[(int)selectedTab].Rect.X + 20,
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tabs[(int)selectedTab].Rect.Y + 20,
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tabs[(int)selectedTab].Rect.Width - 310,
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tabs[(int)selectedTab].Rect.Height - 40), mapZoom);
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}
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/*if (topPanel.UserData as Location != GameMain.GameSession.Map.CurrentLocation)
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{
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UpdateLocationTab(GameMain.GameSession.Map.CurrentLocation);
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}
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spriteBatch.End();*/
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}
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public void UpdateCharacterLists()
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{
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characterList.ClearChildren();
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foreach (CharacterInfo c in GameMain.GameSession.CrewManager.CharacterInfos)
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{
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c.CreateCharacterFrame(characterList, c.Name + " (" + c.Job.Name + ") ", c);
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}
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}
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private void CreateItemFrame(MapEntityPrefab ep, GUIListBox listBox, int width)
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{
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GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), "ListBoxElement", listBox);
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frame.UserData = ep;
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frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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frame.ToolTip = ep.Description;
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ScalableFont font = listBox.Rect.Width < 280 ? GUI.SmallFont : GUI.Font;
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(50, 0, 0, 25),
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ep.Name,
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null, null,
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Alignment.Left, Alignment.CenterX | Alignment.Left,
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"", frame);
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textBlock.Font = font;
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textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
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textBlock.ToolTip = ep.Description;
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if (ep.sprite != null)
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{
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GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), ep.sprite, Alignment.CenterLeft, frame);
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img.Color = ep.SpriteColor;
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img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
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}
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textBlock = new GUITextBlock(
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new Rectangle(width - 80, 0, 80, 25),
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ep.Price.ToString(),
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null, null, Alignment.TopLeft,
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Alignment.TopLeft, "", frame);
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textBlock.Font = font;
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textBlock.ToolTip = ep.Description;
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}
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private bool SelectItem(GUIComponent component, object obj)
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{
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MapEntityPrefab prefab = obj as MapEntityPrefab;
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if (prefab == null) return false;
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CreateItemFrame(prefab, selectedItemList, selectedItemList.Rect.Width);
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buyButton.Enabled = campaign.Money >= selectedItemCost;
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return false;
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}
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private bool DeselectItem(GUIComponent component, object obj)
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{
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MapEntityPrefab prefab = obj as MapEntityPrefab;
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if (prefab == null) return false;
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selectedItemList.RemoveChild(selectedItemList.children.Find(c => c.UserData == obj));
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return false;
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}
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public void SelectLocation(Location location, LocationConnection connection)
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{
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GUIComponent locationPanel = tabs[(int)Tab.Map].GetChild("selectedlocation");
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if (locationPanel != null) tabs[(int)Tab.Map].RemoveChild(locationPanel);
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locationPanel = new GUIFrame(new Rectangle(0, 0, 250, 190), Color.Transparent, Alignment.TopRight, null, tabs[(int)Tab.Map]);
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locationPanel.UserData = "selectedlocation";
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if (location == null) return;
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var titleText = new GUITextBlock(new Rectangle(0, 0, 250, 0), location.Name, "", Alignment.TopLeft, Alignment.TopCenter, locationPanel, true, GUI.LargeFont);
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if (GameMain.GameSession.Map.SelectedConnection != null && GameMain.GameSession.Map.SelectedConnection.Mission != null)
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{
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var mission = GameMain.GameSession.Map.SelectedConnection.Mission;
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new GUITextBlock(new Rectangle(0, titleText.Rect.Height + 20, 0, 20), "Mission: " + mission.Name, "", locationPanel);
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new GUITextBlock(new Rectangle(0, titleText.Rect.Height + 40, 0, 20), "Reward: " + mission.Reward + " credits", "", locationPanel);
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new GUITextBlock(new Rectangle(0, titleText.Rect.Height + 70, 0, 0), mission.Description, "", Alignment.TopLeft, Alignment.TopLeft, locationPanel, true, GUI.SmallFont);
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}
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startButton.Enabled = true;
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selectedLevel = connection.Level;
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OnLocationSelected?.Invoke(location, connection);
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}
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private bool BuyItems(GUIButton button, object obj)
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{
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int cost = selectedItemCost;
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if (campaign.Money < cost) return false;
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campaign.Money -= cost;
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for (int i = selectedItemList.children.Count - 1; i >= 0; i--)
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{
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GUIComponent child = selectedItemList.children[i];
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ItemPrefab ip = child.UserData as ItemPrefab;
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if (ip == null) continue;
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campaign.CargoManager.AddItem(ip);
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selectedItemList.RemoveChild(child);
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}
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return false;
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}
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public void SelectTab(Tab tab)
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{
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selectedTab = tab;
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for (int i = 0; i< tabs.Length; i++)
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{
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tabs[i].Visible = (int)selectedTab == i;
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}
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}
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private bool SelectItemCategory(GUIButton button, object selection)
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{
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if (!(selection is MapEntityCategory)) return false;
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storeItemList.ClearChildren();
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MapEntityCategory category = (MapEntityCategory)selection;
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var items = MapEntityPrefab.list.FindAll(ep => ep.Price > 0.0f && ep.Category.HasFlag(category));
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int width = storeItemList.Rect.Width;
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foreach (MapEntityPrefab ep in items)
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{
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CreateItemFrame(ep, storeItemList, width);
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}
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storeItemList.children.Sort((x, y) => (x.UserData as MapEntityPrefab).Name.CompareTo((y.UserData as MapEntityPrefab).Name));
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foreach (GUIComponent child in button.Parent.children)
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{
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var otherButton = child as GUIButton;
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if (child.UserData is MapEntityCategory && otherButton != button)
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{
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otherButton.Selected = false;
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}
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}
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button.Selected = true;
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return true;
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}
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private string GetMoney()
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{
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return "Money: " + ((GameMain.GameSession == null) ? "0" : string.Format(CultureInfo.InvariantCulture, "{0:N0}", campaign.Money)) + " credits";
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}
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private bool SelectCharacter(GUIComponent component, object selection)
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{
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GUIComponent prevInfoFrame = null;
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foreach (GUIComponent child in tabs[(int)selectedTab].children)
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{
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if (!(child.UserData is CharacterInfo)) continue;
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prevInfoFrame = child;
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}
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if (prevInfoFrame != null) tabs[(int)selectedTab].RemoveChild(prevInfoFrame);
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CharacterInfo characterInfo = selection as CharacterInfo;
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if (characterInfo == null) return false;
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characterList.Deselect();
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hireList.Deselect();
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if (Character.Controlled != null && characterInfo == Character.Controlled.Info) return false;
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if (previewFrame == null || previewFrame.UserData != characterInfo)
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{
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int width = Math.Min(300, tabs[(int)Tab.Crew].Rect.Width - hireList.Rect.Width - characterList.Rect.Width - 50);
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previewFrame = new GUIFrame(new Rectangle(0, 60, width, 300),
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new Color(0.0f, 0.0f, 0.0f, 0.8f),
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Alignment.TopCenter, "", tabs[(int)selectedTab]);
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previewFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
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previewFrame.UserData = characterInfo;
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characterInfo.CreateInfoFrame(previewFrame);
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}
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if (component.Parent == hireList)
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{
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GUIButton hireButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Hire", Alignment.BottomCenter, "", previewFrame);
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hireButton.UserData = characterInfo;
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hireButton.OnClicked = HireCharacter;
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}
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return true;
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}
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private bool HireCharacter(GUIButton button, object selection)
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{
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/*CharacterInfo characterInfo = selection as CharacterInfo;
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if (characterInfo == null) return false;
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if (campaign.TryHireCharacter(GameMain.GameSession.Map.CurrentLocation.HireManager, characterInfo))
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{
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UpdateLocationTab(GameMain.GameSession.Map.CurrentLocation);
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SelectCharacter(null, null);
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}*/
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return false;
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}
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}
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}
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