Markus Isberg
|
a122e54c72
|
Merge branch 'dev'
|
2023-10-20 18:18:06 +03:00 |
|
Markus Isberg
|
2ea58c58a7
|
Hotfix 1.1.18.1 (real this time)
|
2023-10-20 18:17:33 +03:00 |
|
Markus Isberg
|
177888039a
|
Merge branch 'dev'
|
2023-10-20 18:09:38 +03:00 |
|
Markus Isberg
|
6cc82976a1
|
Hotfix 1.1.18.1
|
2023-10-20 18:05:28 +03:00 |
|
EvilFactory
|
92e1469e8b
|
Fixed a NRE in RunConfig
|
2023-10-20 10:59:48 -03:00 |
|
EvilFactory
|
39005ca32c
|
Fixed inverted check in override traitors
|
2023-10-19 16:30:47 -03:00 |
|
EvilFactory
|
f6bac4f484
|
Added some traitor stuff to Lua register/lib
|
2023-10-19 16:09:14 -03:00 |
|
EvilFactory
|
b5d89c8c7b
|
Fixed roundEnd not being called on the server
|
2023-10-19 15:27:17 -03:00 |
|
EvilFactory
|
3af538bd87
|
Fixed NRE with status effect luahook
|
2023-10-19 14:32:17 -03:00 |
|
EvilFactory
|
465b800471
|
Fixed Mac projects failing to compile (why does every update Mac specifically breaks slightly differently every time)
|
2023-10-19 13:56:47 -03:00 |
|
EvilFactory
|
b89f3fdd79
|
Reverted the if check in IsFriendlyNPCTurnedHostile check
|
2023-10-19 13:38:29 -03:00 |
|
EvilFactory
|
7f311a6526
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
|
2023-10-19 13:36:40 -03:00 |
|
Regalis11
|
72f860acfd
|
Merge branch 'dev'
|
2023-10-19 19:32:24 +03:00 |
|
Regalis11
|
df7e8f1625
|
v1.1.18.0 (Treacherous Tides Update)
|
2023-10-19 19:28:43 +03:00 |
|
EvilFactory
|
a65d99021c
|
Fixed merge and some errors
|
2023-10-19 12:53:49 -03:00 |
|
EvilFactory
|
9838cc59ee
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
|
2023-10-19 12:18:30 -03:00 |
|
Regalis11
|
469bae7156
|
Merge branch 'dev'
# Conflicts:
# Barotrauma/BarotraumaClient/ClientSource/GUI/GUI.cs
# Barotrauma/BarotraumaClient/LinuxClient.csproj
# Barotrauma/BarotraumaClient/MacClient.csproj
# Barotrauma/BarotraumaClient/WindowsClient.csproj
# Barotrauma/BarotraumaServer/LinuxServer.csproj
# Barotrauma/BarotraumaServer/MacServer.csproj
# Barotrauma/BarotraumaServer/WindowsServer.csproj
|
2023-10-19 17:19:58 +03:00 |
|
Regalis11
|
34ffc520cc
|
v1.1.18.0 (Treacherous Tides Update)
|
2023-10-19 17:18:51 +03:00 |
|
EvilFactory
|
966236652a
|
Copy publicized folder on install script and clean up
|
2023-10-08 17:49:46 -03:00 |
|
MapleWheels
|
3c4810264c
|
Removed Debug-Only from StillUnloadingACLs.
|
2023-10-06 12:06:42 -03:00 |
|
MapleWheels
|
523ee8d641
|
- Added friendly name to ACLs for identification during unloading.
- Added debug messages showing mods that have not unloaded from a previous session.
|
2023-10-06 12:06:42 -03:00 |
|
MapleWheels
|
40c8f3e666
|
Changed publicized assembly discovery to fallback to the alternate option if the /Pubicized folder cannot be found. IE. Workshop Lua folder if Game folder is missing and vice versa.
|
2023-10-06 12:06:42 -03:00 |
|
MapleWheels
|
3708e837e7
|
Added duplicate package filtering to cs loader. Prioritizes loading LocalMods packages.
|
2023-10-06 12:06:42 -03:00 |
|
MapleWheels
|
a62b62185f
|
Made it to load Publicized Assemblies from the Workshop folder if "Use Workshop Lua Setup" is checked in the main menu lua config.
|
2023-10-06 12:06:42 -03:00 |
|
MapleWheels
|
27c8a3ca2e
|
Added CLR Type-search to GetTypesByName. Fixed error caused by generic type searching from Lua.
|
2023-10-06 12:06:42 -03:00 |
|
MapleWheels
|
5e03954afe
|
Added threading controls to AppDomain type search.
|
2023-10-06 12:06:42 -03:00 |
|
MapleWheels
|
9bd23efd3c
|
- Added additional validation to type name and added AppDomain-wide fallback search using Type.GetType if a type with the given name cannot be found in the cache.
|
2023-10-06 12:06:42 -03:00 |
|
MapleWheels
|
414d46b33e
|
Assembly and Script Loading Overhauled.
|
2023-10-06 12:06:42 -03:00 |
|
Markus Isberg
|
12e43d95ef
|
Unstable 1.1.15.0
|
2023-10-05 14:55:53 +03:00 |
|
Markus Isberg
|
cf8f0de659
|
Unstable 1.1.14.0
|
2023-10-02 16:43:54 +03:00 |
|
EvilFactory
|
a58cb8251f
|
Fixed afflictionUpdate only being called server-side
|
2023-09-25 09:43:06 -03:00 |
|
peelz
|
b8e8fbd3b3
|
Add tests for Hook.Patch overload disambiguation
|
2023-09-07 10:51:09 -03:00 |
|
EvilFactory
|
8724254247
|
Fixed initialization not being called on the client if there's csharp mods present without the cs package
|
2023-08-11 11:52:44 -03:00 |
|
EvilFactory
|
90e2105bc8
|
Fixed receive queue being given the wrong net message, causing the rest of the ReadIds message to be read incorrectly
|
2023-07-02 16:13:36 -03:00 |
|
EvilFactory
|
c9c6ca410b
|
Register VisualSlot
|
2023-06-24 14:46:16 -03:00 |
|
EvilFactory
|
6b149e0498
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
|
2023-06-21 10:36:16 -03:00 |
|
Regalis11
|
d6a886bf6b
|
v1.0.21.0 (summer patch hotfix)
|
2023-06-21 16:14:31 +03:00 |
|
EvilFactory
|
fd74c08a8f
|
Removed GapUpdateInterval (no longer required)
|
2023-06-15 13:53:28 -03:00 |
|
EvilFactory
|
da670e791c
|
Removed AITrigger from registers
|
2023-06-15 12:49:11 -03:00 |
|
EvilFactory
|
a318e2a0c4
|
Fixed compile error
|
2023-06-15 12:32:26 -03:00 |
|
EvilFactory
|
15daa64f66
|
Merge https://github.com/Regalis11/Barotrauma into develop
|
2023-06-15 12:13:50 -03:00 |
|
Regalis11
|
94f5a93a0c
|
Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
# Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs
# Barotrauma/BarotraumaClient/ClientSource/Events/EventManager.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/CrewManagement.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/MedicalClinicUI.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/Store.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/SubmarineSelection.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/RoundSummary.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Door.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Machines/Fabricator.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Projectile.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Lights/ConvexHull.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Lights/LightManager.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Lights/LightSource.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Structure.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/Voip/VoipClient.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/Voting.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/ServerListScreen/ServerListScreen.cs
# Barotrauma/BarotraumaClient/LinuxClient.csproj
# Barotrauma/BarotraumaClient/MacClient.csproj
# Barotrauma/BarotraumaClient/WindowsClient.csproj
# Barotrauma/BarotraumaServer/LinuxServer.csproj
# Barotrauma/BarotraumaServer/MacServer.csproj
# Barotrauma/BarotraumaServer/ServerSource/DebugConsole.cs
# Barotrauma/BarotraumaServer/ServerSource/GameSession/MedicalClinic.cs
# Barotrauma/BarotraumaServer/ServerSource/Items/Inventory.cs
# Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs
# Barotrauma/BarotraumaServer/ServerSource/Utils/DoSProtection.cs
# Barotrauma/BarotraumaServer/WindowsServer.csproj
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/IndoorsSteeringManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveContainItem.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFindSafety.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGetItem.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGoTo.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveIdle.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/ShipCommand/ShipIssueWorkerOperateWeapons.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Attack.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/Affliction.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/CharacterHealth.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Params/CharacterParams.cs
# Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackageManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Enums.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/MissionAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCChangeTeamAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCFollowAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCWaitAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/Mission.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/PirateMission.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/SalvageMission.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/CargoManager.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Reputation.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Door.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/LevelResource.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/RangedWeapon.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Projectile.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/LightComponent.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Turret.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/ItemPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Gap.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Level.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Map.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/SubmarineBody.cs
# Barotrauma/BarotraumaShared/SharedSource/Networking/ServerSettings.cs
# Barotrauma/BarotraumaShared/SharedSource/Settings/GameSettings.cs
# Barotrauma/BarotraumaShared/SharedSource/StatusEffects/PropertyConditional.cs
# Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs
# Barotrauma/BarotraumaShared/changelog.txt
|
2023-06-15 16:55:39 +03:00 |
|
Regalis11
|
406562f522
|
Removed a duplicate class
|
2023-06-15 16:50:39 +03:00 |
|
itchyOwl
|
83de72e3d2
|
v1.0.20.1 (summer patch)
|
2023-06-15 16:46:54 +03:00 |
|
EvilFactory
|
6b461e1026
|
Added cl_toggleluadebug to the multiplayer permitted commands
|
2023-06-11 13:33:38 -03:00 |
|
EvilFactory
|
3bc8f06e58
|
Throw a nicer error message if the user tries to use cl_lua without it being initialized
|
2023-06-10 20:36:29 -03:00 |
|
peelz
|
8cfb698c67
|
Fix upstream CS9104 compile error
This should let us build the project again while we wait for the upstream fix.
|
2023-06-05 20:03:27 -03:00 |
|
EvilFactory
|
4ea50ee0f6
|
Fixed invalid type Voting
i am going insane
|
2023-06-05 19:53:54 -03:00 |
|
EvilFactory
|
2006294c94
|
Fixed create enum invalid type VoteType
|
2023-06-05 19:44:39 -03:00 |
|
EvilFactory
|
296feca265
|
Added Voting and VoteType to default lib
|
2023-06-02 17:48:12 -03:00 |
|