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vlad.os/LuaCsForBarotraumaEP
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bd7766d3e700669c4a8bd3ca35586629e2942da2
LuaCsForBarotraumaEP/Subsurface/Source/Items
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Regalis fdbdf9638f Fixed railgun aiming, fixed EntityEvent not being sent if a character is killed by something else than health dropping to zero
2017-01-14 14:45:19 +02:00
..
Components
Fixed railgun aiming, fixed EntityEvent not being sent if a character is killed by something else than health dropping to zero
2017-01-14 14:45:19 +02:00
CharacterInventory.cs
Inventory.TryPutItem doesn't put an item in the inventory (or create a NetEntityEvent) if the item is already in it
2017-01-10 20:50:31 +02:00
FixRequirement.cs
Merge branch 'master' into new-netcode
2016-11-24 19:52:40 +02:00
Inventory.cs
Inventory.TryPutItem doesn't put an item in the inventory (or create a NetEntityEvent) if the item is already in it
2017-01-10 20:50:31 +02:00
Item.cs
Item condition syncing
2017-01-11 18:01:07 +02:00
ItemInventory.cs
Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)
2016-12-10 16:39:58 +02:00
ItemPrefab.cs
Fixes and minor enhancements for sub editor
2016-10-06 21:15:01 -03:00
RelatedItem.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
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