Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)

This commit is contained in:
Regalis
2016-12-10 16:39:58 +02:00
parent 108dddf082
commit 1f454d593e
21 changed files with 262 additions and 166 deletions
+120 -88
View File
@@ -623,7 +623,7 @@ namespace Barotrauma
if (item == null) continue;
item.Pick(this, true, true, true);
inventory.TryPutItem(item, i, false);
inventory.TryPutItem(item, i, false, false);
}
}
}
@@ -1926,60 +1926,77 @@ namespace Barotrauma
{
if (GameMain.Server != null) return;
msg.Write((byte)ClientNetObject.CHARACTER_INPUT);
if (memInput.Count > 60)
if (extraData != null && (NetEntityEvent.Type)extraData[0] == NetEntityEvent.Type.InventoryState)
{
memInput.RemoveRange(60,memInput.Count - 60);
memMousePos.RemoveRange(60,memMousePos.Count - 60);
inventory.ClientWrite(msg, extraData);
}
msg.Write(LastNetworkUpdateID);
byte inputCount = Math.Min((byte)memInput.Count, (byte)60);
msg.Write(inputCount);
for (int i = 0; i < inputCount; i++)
else
{
msg.Write(memInput[i]);
if ((memInput[i] & 0x40) > 0)
msg.Write((byte)ClientNetObject.CHARACTER_INPUT);
if (memInput.Count > 60)
{
msg.Write(memMousePos[i].X);
msg.Write(memMousePos[i].Y);
memInput.RemoveRange(60,memInput.Count - 60);
memMousePos.RemoveRange(60,memMousePos.Count - 60);
}
msg.Write(LastNetworkUpdateID);
byte inputCount = Math.Min((byte)memInput.Count, (byte)60);
msg.Write(inputCount);
for (int i = 0; i < inputCount; i++)
{
msg.Write(memInput[i]);
if ((memInput[i] & 0x40) > 0)
{
msg.Write(memMousePos[i].X);
msg.Write(memMousePos[i].Y);
}
}
}
}
public virtual void ServerRead(NetIncomingMessage msg, Client c)
public virtual void ServerRead(ClientNetObject type, NetIncomingMessage msg, Client c)
{
if (GameMain.Server == null) return;
UInt32 networkUpdateID = msg.ReadUInt32();
byte inputCount = msg.ReadByte();
switch (type)
{
case ClientNetObject.CHARACTER_INPUT:
UInt32 networkUpdateID = msg.ReadUInt32();
byte inputCount = msg.ReadByte();
for (int i = 0; i < inputCount; i++)
{
byte newInput = msg.ReadByte();
Vector2 newMousePos = Position;
if ((newInput & 0x40) > 0)
{
newMousePos.X = msg.ReadSingle();
newMousePos.Y = msg.ReadSingle();
}
if ((i < ((long)networkUpdateID - (long)LastNetworkUpdateID)) && (i < 60))
{
memInput.Insert(i, newInput);
memMousePos.Insert(i, newMousePos);
}
}
for (int i = 0; i < inputCount; i++)
{
byte newInput = msg.ReadByte();
Vector2 newMousePos = Position;
if ((newInput & 0x40) > 0)
{
newMousePos.X = msg.ReadSingle();
newMousePos.Y = msg.ReadSingle();
}
if ((i < ((long)networkUpdateID - (long)LastNetworkUpdateID)) && (i < 60))
{
memInput.Insert(i, newInput);
memMousePos.Insert(i, newMousePos);
}
}
if (networkUpdateID > LastNetworkUpdateID)
{
LastNetworkUpdateID = networkUpdateID;
}
if (memInput.Count > 60)
{
//deleting inputs from the queue here means the server is way behind and data needs to be dropped
//we'll make the server drop down to 30 inputs for good measure
memInput.RemoveRange(30, memInput.Count - 30);
memMousePos.RemoveRange(30, memMousePos.Count - 30);
if (networkUpdateID > LastNetworkUpdateID)
{
LastNetworkUpdateID = networkUpdateID;
}
if (memInput.Count > 60)
{
//deleting inputs from the queue here means the server is way behind and data needs to be dropped
//we'll make the server drop down to 30 inputs for good measure
memInput.RemoveRange(30, memInput.Count - 30);
memMousePos.RemoveRange(30, memMousePos.Count - 30);
}
break;
case ClientNetObject.ENTITY_STATE:
inventory.ServerRead(type, msg, c);
break;
}
}
@@ -1987,65 +2004,80 @@ namespace Barotrauma
{
if (GameMain.Server == null) return;
msg.Write(ID);
if (this == c.Character)
if (extraData != null && (NetEntityEvent.Type)extraData[0] == NetEntityEvent.Type.InventoryState)
{
//length of the message
msg.Write((byte)(4+4+4+1));
msg.Write(true);
msg.Write((UInt32)(LastNetworkUpdateID - memInput.Count));
inventory.ServerWrite(msg, c, extraData);
}
else
{
//length of the message
msg.Write((byte)(4+4+1));
msg.Write(false);
msg.Write(ID);
if (this == c.Character)
{
//length of the message
msg.Write((byte)(4+4+4+1));
msg.Write(true);
msg.Write((UInt32)(LastNetworkUpdateID - memInput.Count));
}
else
{
//length of the message
msg.Write((byte)(4+4+1));
msg.Write(false);
}
msg.Write(AnimController.TargetDir == Direction.Right);
msg.Write(SimPosition.X);
msg.Write(SimPosition.Y);
msg.WritePadBits();
}
msg.Write(AnimController.TargetDir == Direction.Right);
msg.Write(SimPosition.X);
msg.Write(SimPosition.Y);
msg.WritePadBits();
}
public virtual void ClientRead(NetIncomingMessage msg, float sendingTime)
public virtual void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime)
{
if (GameMain.Server != null) return;
UInt32 networkUpdateID = 0;
if (msg.ReadBoolean())
switch (type)
{
networkUpdateID = msg.ReadUInt32();
}
case ServerNetObject.ENTITY_POSITION:
UInt32 networkUpdateID = 0;
if (msg.ReadBoolean())
{
networkUpdateID = msg.ReadUInt32();
}
bool facingRight = msg.ReadBoolean();
Vector2 pos = new Vector2(msg.ReadFloat(), msg.ReadFloat());
bool facingRight = msg.ReadBoolean();
Vector2 pos = new Vector2(msg.ReadFloat(), msg.ReadFloat());
var posInfo =
GameMain.NetworkMember.Character == this ?
new PosInfo(pos, facingRight ? Direction.Right : Direction.Left, networkUpdateID) :
new PosInfo(pos, facingRight ? Direction.Right : Direction.Left, sendingTime);
var posInfo =
GameMain.NetworkMember.Character == this ?
new PosInfo(pos, facingRight ? Direction.Right : Direction.Left, networkUpdateID) :
new PosInfo(pos, facingRight ? Direction.Right : Direction.Left, sendingTime);
int index = 0;
if (GameMain.NetworkMember.Character == this)
{
while (index < memPos.Count && posInfo.ID > memPos[index].ID)
{
index++;
}
}
else
{
while (index < memPos.Count && posInfo.Timestamp > memPos[index].Timestamp)
{
index++;
}
}
int index = 0;
if (GameMain.NetworkMember.Character == this)
{
while (index < memPos.Count && posInfo.ID > memPos[index].ID)
{
index++;
}
}
else
{
while (index < memPos.Count && posInfo.Timestamp > memPos[index].Timestamp)
{
index++;
}
}
memPos.Insert(index, posInfo);
memPos.Insert(index, posInfo);
break;
case ServerNetObject.ENTITY_STATE:
inventory.ClientRead(type, msg, sendingTime);
break;
}
}
public void WriteSpawnData(NetBuffer msg)
+17 -17
View File
@@ -141,7 +141,7 @@ namespace Barotrauma
/// <summary>
/// If there is room, puts the item in the inventory and returns true, otherwise returns false
/// </summary>
public override bool TryPutItem(Item item, List<InvSlotType> allowedSlots = null)
public override bool TryPutItem(Item item, List<InvSlotType> allowedSlots = null, bool createNetworkEvent = true)
{
if (allowedSlots == null || ! allowedSlots.Any()) return false;
@@ -152,7 +152,7 @@ namespace Barotrauma
{
if (Items[i] != null || limbSlots[i] != InvSlotType.Any) continue;
PutItem(item, i);
PutItem(item, i, true, createNetworkEvent);
item.Unequip(character);
return true;
}
@@ -178,7 +178,7 @@ namespace Barotrauma
{
if (allowedSlot.HasFlag(limbSlots[i]) && Items[i] == null)
{
PutItem(item, i, !placed);
PutItem(item, i, !placed, createNetworkEvent);
item.Equip(character);
placed = true;
}
@@ -194,7 +194,7 @@ namespace Barotrauma
return placed;
}
public override bool TryPutItem(Item item, int index, bool allowSwapping)
public override bool TryPutItem(Item item, int index, bool allowSwapping, bool createNetworkEvent = true)
{
//there's already an item in the slot
if (Items[index] != null)
@@ -224,8 +224,8 @@ namespace Barotrauma
Items[currentIndex] = null;
Items[index] = null;
//if the item in the slot can be moved to the slot of the moved item
if (TryPutItem(existingItem, currentIndex, false) &&
TryPutItem(item, index, false))
if (TryPutItem(existingItem, currentIndex, false, createNetworkEvent) &&
TryPutItem(item, index, false, createNetworkEvent))
{
}
@@ -235,8 +235,8 @@ namespace Barotrauma
Items[index] = null;
//swapping the items failed -> move them back to where they were
TryPutItem(item, currentIndex, false);
TryPutItem(existingItem, index, false);
TryPutItem(item, currentIndex, false, createNetworkEvent);
TryPutItem(existingItem, index, false, createNetworkEvent);
}
}
@@ -248,7 +248,7 @@ namespace Barotrauma
if (!item.AllowedSlots.Contains(InvSlotType.Any)) return false;
if (Items[index] != null) return Items[index] == item;
PutItem(item, index, true);
PutItem(item, index, true, createNetworkEvent);
return true;
}
@@ -274,12 +274,12 @@ namespace Barotrauma
if (!slotsFree) return false;
return TryPutItem(item, new List<InvSlotType>() {placeToSlots});
return TryPutItem(item, new List<InvSlotType>() {placeToSlots}, createNetworkEvent);
}
protected override void PutItem(Item item, int i, bool removeItem = true)
protected override void PutItem(Item item, int i, bool removeItem = true, bool createNetworkEvent = true)
{
base.PutItem(item, i, removeItem);
base.PutItem(item, i, removeItem, createNetworkEvent);
CreateSlots();
}
@@ -321,7 +321,7 @@ namespace Barotrauma
{
if (doubleClickedItem.ParentInventory != this)
{
TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots);
TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots, true);
}
else
{
@@ -330,24 +330,24 @@ namespace Barotrauma
var selectedContainer = character.SelectedConstruction.GetComponent<ItemContainer>();
if (selectedContainer != null && selectedContainer.Inventory != null)
{
selectedContainer.Inventory.TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots);
selectedContainer.Inventory.TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots, true);
}
}
else if (character.SelectedCharacter != null && character.SelectedCharacter.Inventory != null)
{
character.SelectedCharacter.Inventory.TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots);
character.SelectedCharacter.Inventory.TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots, true);
}
else //doubleclicked and no other inventory is selected
{
//not equipped -> attempt to equip
if (IsInLimbSlot(doubleClickedItem, InvSlotType.Any))
{
TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots.FindAll(i => i != InvSlotType.Any));
TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots.FindAll(i => i != InvSlotType.Any), true);
}
//equipped -> attempt to unequip
else if (doubleClickedItem.AllowedSlots.Contains(InvSlotType.Any))
{
TryPutItem(doubleClickedItem, new List<InvSlotType>() { InvSlotType.Any });
TryPutItem(doubleClickedItem, new List<InvSlotType>() { InvSlotType.Any }, true);
}
}
}
+1 -1
View File
@@ -505,7 +505,7 @@ namespace Barotrauma.Items.Components
msg.WriteRangedSingle(stuck, 0.0f, 100.0f, 8);
}
public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage msg, float sendingTime)
{
SetState(msg.ReadBoolean(), true);
Stuck = msg.ReadRangedSingle(0.0f, 100.0f, 8);
@@ -263,7 +263,7 @@ namespace Barotrauma.Items.Components
Item item = MapEntity.FindEntityByID(itemIds[i]) as Item;
if (item == null) continue;
Inventory.TryPutItem(item, i, false);
Inventory.TryPutItem(item, i, false, false);
}
itemIds = null;
@@ -234,7 +234,7 @@ namespace Barotrauma.Items.Components
msg.Write(IsActive);
}
public void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
public void ServerRead(ClientNetObject type, Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
{
float flowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
bool isActive = msg.ReadBoolean();
@@ -252,7 +252,7 @@ namespace Barotrauma.Items.Components
msg.Write(IsActive);
}
public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage msg, float sendingTime)
{
FlowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
IsActive = msg.ReadBoolean();
@@ -431,7 +431,7 @@ namespace Barotrauma.Items.Components
msg.Write(IsActive);
}
public void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
public void ServerRead(ClientNetObject type, Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
{
bool isActive = msg.ReadBoolean();
@@ -448,7 +448,7 @@ namespace Barotrauma.Items.Components
msg.Write(IsActive);
}
public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage msg, float sendingTime)
{
IsActive = msg.ReadBoolean();
isActiveTickBox.Selected = IsActive;
@@ -561,7 +561,7 @@ namespace Barotrauma.Items.Components
msg.WriteRangedSingle(fissionRate, 0.0f, 100.0f, 8);
}
public void ServerRead(NetIncomingMessage msg, Client c)
public void ServerRead(ClientNetObject type, NetIncomingMessage msg, Client c)
{
bool autoTemp = msg.ReadBoolean();
float shutDownTemp = msg.ReadRangedSingle(0.0f, 10000.0f, 8);
@@ -591,7 +591,7 @@ namespace Barotrauma.Items.Components
msg.WriteRangedSingle(fissionRate, 0.0f, 100.0f, 8);
}
public void ClientRead(NetIncomingMessage msg, float sendingTime)
public void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime)
{
Temperature = msg.ReadRangedSingle(0.0f, 10000.0f, 16);
@@ -486,7 +486,7 @@ namespace Barotrauma.Items.Components
}
}
public void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
public void ServerRead(ClientNetObject type, Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
{
bool autoPilot = msg.ReadBoolean();
Vector2 newTargetVelocity = targetVelocity;
@@ -569,7 +569,7 @@ namespace Barotrauma.Items.Components
}
}
public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage msg, float sendingTime)
{
bool autoPilot = msg.ReadBoolean();
Vector2 newTargetVelocity = targetVelocity;
+32 -15
View File
@@ -172,31 +172,31 @@ namespace Barotrauma
/// <summary>
/// If there is room, puts the item in the inventory and returns true, otherwise returns false
/// </summary>
public virtual bool TryPutItem(Item item, List<InvSlotType> allowedSlots = null)
public virtual bool TryPutItem(Item item, List<InvSlotType> allowedSlots = null, bool createNetworkEvent = true)
{
int slot = FindAllowedSlot(item);
if (slot < 0) return false;
PutItem(item, slot);
PutItem(item, slot, true, createNetworkEvent);
return true;
}
public virtual bool TryPutItem(Item item, int i, bool allowSwapping)
public virtual bool TryPutItem(Item item, int i, bool allowSwapping, bool createNetworkEvent = true)
{
if (Owner == null) return false;
if (CanBePut(item,i))
{
PutItem(item, i);
PutItem(item, i, true, createNetworkEvent);
return true;
}
else
{
if (slots != null) slots[i].ShowBorderHighlight(Color.Red, 0.1f, 0.9f);
if (slots != null && createNetworkEvent) slots[i].ShowBorderHighlight(Color.Red, 0.1f, 0.9f);
return false;
}
}
protected virtual void PutItem(Item item, int i, bool removeItem = true)
protected virtual void PutItem(Item item, int i, bool removeItem = true, bool createNetworkEvent = true)
{
if (Owner == null) return;
@@ -215,6 +215,23 @@ namespace Barotrauma
{
item.body.Enabled = false;
}
if (createNetworkEvent)
{
CreateNetworkEvent();
}
}
private void CreateNetworkEvent()
{
if (GameMain.Server != null)
{
GameMain.Server.CreateEntityEvent(Owner as IServerSerializable, new object[] { NetEntityEvent.Type.InventoryState });
}
else if (GameMain.Client != null)
{
GameMain.Client.CreateEntityEvent(Owner as IClientSerializable, new object[] { NetEntityEvent.Type.InventoryState });
}
}
public Item FindItem(string itemName)
@@ -232,8 +249,9 @@ namespace Barotrauma
for (int n = 0; n < capacity; n++)
{
if (Items[n] != item) continue;
Items[n] = null;
item.ParentInventory = null;
item.ParentInventory = null;
}
}
@@ -285,10 +303,7 @@ namespace Barotrauma
{
if (!PlayerInput.LeftButtonHeld())
{
if (Owner != null)
{
}
CreateNetworkEvent();
DropItem(draggingItem);
}
@@ -529,7 +544,7 @@ namespace Barotrauma
ServerWrite(msg, null);
}
public void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
public void ServerRead(ClientNetObject type, Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
{
List<Item> prevItems = new List<Item>(Items);
ushort[] newItemIDs = new ushort[capacity];
@@ -559,10 +574,12 @@ namespace Barotrauma
{
if (!c.Character.CanAccessItem(item)) continue;
}
TryPutItem(item, i, true);
TryPutItem(item, i, true, false);
}
}
GameMain.Server.CreateEntityEvent(Owner as IServerSerializable, new object[] { NetEntityEvent.Type.InventoryState });
foreach (Item item in Items)
{
if (item == null) continue;
@@ -589,7 +606,7 @@ namespace Barotrauma
}
}
public void ClientRead(Lidgren.Network.NetIncomingMessage msg, float sendingTime)
public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage msg, float sendingTime)
{
ushort[] newItemIDs = new ushort[capacity];
@@ -609,7 +626,7 @@ namespace Barotrauma
var item = Entity.FindEntityByID(newItemIDs[i]) as Item;
if (item == null) continue;
TryPutItem(item, i, true);
TryPutItem(item, i, true, false);
}
}
}
+61 -19
View File
@@ -1638,36 +1638,78 @@ namespace Barotrauma
public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
{
if (extraData == null) return;
if (extraData == null || extraData.Length == 0 || !(extraData[0] is NetEntityEvent.Type))
{
return;
}
else if ((NetEntityEvent.Type)extraData[0] == NetEntityEvent.Type.ComponentState)
{
msg.Write(true);
int componentIndex = (int)extraData[0];
msg.Write((byte)componentIndex);
int componentIndex = (int)extraData[1];
msg.Write((byte)componentIndex);
(components[componentIndex] as IServerSerializable).ServerWrite(msg, c, extraData);
(components[componentIndex] as IServerSerializable).ServerWrite(msg, c, extraData);
}
else if ((NetEntityEvent.Type)extraData[0] == NetEntityEvent.Type.InventoryState)
{
msg.Write(false);
ownInventory.ServerWrite(msg, c, extraData);
}
}
public void ClientRead(NetIncomingMessage msg, float sendingTime)
public void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime)
{
int componentIndex = msg.ReadByte();
bool isComponentUpdate = msg.ReadBoolean();
(components[componentIndex] as IServerSerializable).ClientRead(msg, sendingTime);
if (isComponentUpdate)
{
int componentIndex = msg.ReadByte();
(components[componentIndex] as IServerSerializable).ClientRead(type, msg, sendingTime);
}
else
{
ownInventory.ClientRead(type, msg, sendingTime);
}
}
public void ClientWrite(NetBuffer msg, object[] extraData = null)
{
if (extraData == null) return;
if (extraData == null || extraData.Length == 0 || !(extraData[0] is NetEntityEvent.Type))
{
return;
}
else if ((NetEntityEvent.Type)extraData[0] == NetEntityEvent.Type.ComponentState)
{
msg.Write(true);
int componentIndex = (int)extraData[0];
msg.Write((byte)componentIndex);
int componentIndex = (int)extraData[1];
msg.Write((byte)componentIndex);
(components[componentIndex] as IClientSerializable).ClientWrite(msg, extraData);
(components[componentIndex] as IClientSerializable).ClientWrite(msg, extraData);
}
else if ((NetEntityEvent.Type)extraData[0] == NetEntityEvent.Type.InventoryState)
{
msg.Write(false);
ownInventory.ClientWrite(msg, extraData);
}
}
public void ServerRead(NetIncomingMessage msg, Client c)
public void ServerRead(ClientNetObject type, NetIncomingMessage msg, Client c)
{
int componentIndex = msg.ReadByte();
(components[componentIndex] as IClientSerializable).ServerRead(msg, c);
bool isComponentUpdate = msg.ReadBoolean();
if (isComponentUpdate)
{
int componentIndex = msg.ReadByte();
(components[componentIndex] as IClientSerializable).ServerRead(type, msg, c);
}
else
{
ownInventory.ServerRead(type, msg, c);
}
}
public void WriteSpawnData(NetBuffer msg)
@@ -1773,11 +1815,11 @@ namespace Barotrauma
if (inventory != null)
{
if (inventorySlotIndex >= 0 && inventorySlotIndex < 255 &&
inventory.TryPutItem(item, inventorySlotIndex, false))
inventory.TryPutItem(item, inventorySlotIndex, false, false))
{
return null;
}
inventory.TryPutItem(item, item.AllowedSlots);
inventory.TryPutItem(item, item.AllowedSlots, false);
}
return item;
@@ -1896,7 +1938,7 @@ namespace Barotrauma
if (GameMain.Server == null) return;
int index = components.IndexOf(ic);
GameMain.Server.CreateEntityEvent(this, new object[] { index });
GameMain.Server.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.ComponentState, index });
}
public void CreateClientEvent<T>(T ic) where T : ItemComponent, IClientSerializable
@@ -1904,7 +1946,7 @@ namespace Barotrauma
if (GameMain.Client == null) return;
int index = components.IndexOf(ic);
GameMain.Client.CreateEntityEvent(this, new object[] { index });
GameMain.Client.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.ComponentState, index });
}
public override void ShallowRemove()
+4 -4
View File
@@ -45,9 +45,9 @@ namespace Barotrauma
}
public override bool TryPutItem(Item item, System.Collections.Generic.List<InvSlotType> allowedSlots = null)
public override bool TryPutItem(Item item, System.Collections.Generic.List<InvSlotType> allowedSlots = null, bool createNetworkEvent = true)
{
bool wasPut = base.TryPutItem(item, allowedSlots);
bool wasPut = base.TryPutItem(item, allowedSlots, createNetworkEvent);
if (wasPut)
{
@@ -66,9 +66,9 @@ namespace Barotrauma
return wasPut;
}
public override bool TryPutItem(Item item, int i, bool allowSwapping)
public override bool TryPutItem(Item item, int i, bool allowSwapping, bool createNetworkEvent = true)
{
bool wasPut = base.TryPutItem(item, i, allowSwapping);
bool wasPut = base.TryPutItem(item, i, allowSwapping, createNetworkEvent);
if (wasPut)
{
+1 -1
View File
@@ -843,7 +843,7 @@ namespace Barotrauma
lastSentOxygen = OxygenPercentage;
}
public void ClientRead(NetIncomingMessage message, float sendingTime)
public void ClientRead(ServerNetObject type, NetIncomingMessage message, float sendingTime)
{
Volume = message.ReadRangedSingle(0.0f, 1.5f, 8) * FullVolume;
OxygenPercentage = message.ReadRangedSingle(0.0f, 100.0f, 8);
+1 -1
View File
@@ -855,7 +855,7 @@ namespace Barotrauma
}
}
public void ClientRead(NetIncomingMessage msg, float sendingTime)
public void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime)
{
for (int i = 0; i < sections.Count(); i++)
{
+1 -1
View File
@@ -1176,7 +1176,7 @@ namespace Barotrauma
msg.Write(PhysicsBody.SimPosition.Y);
}
public void ClientRead(NetIncomingMessage msg, float sendingTime)
public void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime)
{
var newTargetPosition = new Vector2(
msg.ReadFloat(),
@@ -186,7 +186,7 @@ namespace Barotrauma
}
}
public void ClientRead(Lidgren.Network.NetIncomingMessage message, float sendingTime)
public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage message, float sendingTime)
{
if (GameMain.Server != null) return;
+2 -2
View File
@@ -724,7 +724,7 @@ namespace Barotrauma.Networking
}
else
{
entity.ClientRead(inc, sendingTime);
entity.ClientRead(objHeader, inc, sendingTime);
}
inc.ReadPadBits();
@@ -736,7 +736,7 @@ namespace Barotrauma.Networking
ChatMessage.ClientRead(inc);
break;
case ServerNetObject.ENTITY_SPAWN:
Item.Spawner.ClientRead(inc, sendingTime);
Item.Spawner.ClientRead(objHeader, inc, sendingTime);
inc.ReadPadBits();
break;
default:
+1 -1
View File
@@ -638,7 +638,7 @@ namespace Barotrauma.Networking
case ClientNetObject.CHARACTER_INPUT:
if (c.Character != null && !c.Character.IsDead && !c.Character.IsUnconscious)
{
c.Character.ServerRead(inc, c);
c.Character.ServerRead(objHeader, inc, c);
}
break;
case ClientNetObject.ENTITY_STATE:
@@ -11,7 +11,7 @@ namespace Barotrauma.Networking
interface IClientSerializable : INetSerializable
{
void ClientWrite(NetBuffer msg, object[] extraData = null);
void ServerRead(NetIncomingMessage msg, Client c);
void ServerRead(ClientNetObject type, NetIncomingMessage msg, Client c);
}
/// <summary>
@@ -20,6 +20,6 @@ namespace Barotrauma.Networking
interface IServerSerializable : INetSerializable
{
void ServerWrite(NetBuffer msg, Client c, object[] extraData = null);
void ClientRead(NetIncomingMessage msg, float sendingTime);
void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime);
}
}
@@ -65,7 +65,7 @@ namespace Barotrauma.Networking
break;
}
eventsToSync.Add(events[i]);
eventsToSync.Insert(0, events[i]);
}
if (eventsToSync.Count == 0) return;
@@ -96,7 +96,7 @@ namespace Barotrauma.Networking
var serverEntity = entity as IServerSerializable;
if (serverEntity == null) return;
serverEntity.ClientRead(buffer, sendingTime);
serverEntity.ClientRead(ServerNetObject.ENTITY_STATE, buffer, sendingTime);
}
public void Clear()
@@ -9,6 +9,11 @@ namespace Barotrauma.Networking
{
abstract class NetEntityEvent
{
public enum Type
{
Default, ComponentState, InventoryState
}
public readonly Entity Entity;
public readonly UInt32 ID;
@@ -24,7 +24,7 @@ namespace Barotrauma.Networking
public void CreateEvent(IServerSerializable entity, object[] extraData = null)
{
if (!(entity is Entity))
if (entity == null || !(entity is Entity))
{
DebugConsole.ThrowError("Can't create an entity event for " + entity + "!");
return;
@@ -91,7 +91,7 @@ namespace Barotrauma.Networking
var clientEntity = entity as IClientSerializable;
if (clientEntity == null) return;
clientEntity.ServerRead(buffer, sender);
clientEntity.ServerRead(ClientNetObject.ENTITY_STATE, buffer, sender);
}
public void Read(NetIncomingMessage msg, Client client)