Fixed railgun aiming, fixed EntityEvent not being sent if a character is killed by something else than health dropping to zero

This commit is contained in:
Regalis
2017-01-14 14:45:19 +02:00
parent 9b03b2bcc1
commit fdbdf9638f
3 changed files with 16 additions and 10 deletions

View File

@@ -21,7 +21,7 @@
<Self_CauseOfDeath.Pressure>You have been crushed by water pressure.</Self_CauseOfDeath.Pressure>
<Self_CauseOfDeath.Burn>You have burned to death.</Self_CauseOfDeath.Burn>
<Self_CauseOfDeath.Husk>The parasite has taken over your body.</Self_CauseOfDeath.Husk>
<Self_CauseOfDeath.Disconnected>You have been disconnected from the server.</Self_CauseOfDeath.Disconnected>
<Self_CauseOfDeath.Disconnected>You were disconnected from the server.</Self_CauseOfDeath.Disconnected>
<HuskDormant>Your throat feels sore</HuskDormant>
<HuskDormant>Your feel feverish</HuskDormant>

View File

@@ -159,11 +159,10 @@ namespace Barotrauma
public Entity ViewTarget
{
get;
private set;
set;
}
private CharacterInfo info;
public CharacterInfo Info
{
get
@@ -834,6 +833,7 @@ namespace Barotrauma
public void Control(float deltaTime, Camera cam)
{
ViewTarget = null;
if (!AllowInput) return;
Vector2 targetMovement = GetTargetMovement();
@@ -1326,7 +1326,7 @@ namespace Barotrauma
if (GameMain.Client!=null && this==Controlled && !isSynced) return;
if (!Enabled) return;
PreviousHull = CurrentHull;
CurrentHull = Hull.FindHull(WorldPosition, CurrentHull, true);
//if (PreviousHull != CurrentHull && Character.Controlled == this) Hull.DetectItemVisibility(this); //WIP item culling
@@ -1369,8 +1369,9 @@ namespace Barotrauma
dequeuedInput = memInput[memInput.Count - 1].states;
double aimAngle = ((double)memInput[memInput.Count - 1].intAim/65535.0)*2.0*Math.PI;
cursorPosition = AnimController.Collider.Position+new Vector2((float)Math.Cos(aimAngle), (float)Math.Sin(aimAngle))*60.0f;
double aimAngle = ((double)memInput[memInput.Count - 1].intAim / 65535.0) * 2.0 * Math.PI;
cursorPosition = (ViewTarget == null ? AnimController.Collider.Position : ViewTarget.Position)
+ new Vector2((float)Math.Cos(aimAngle), (float)Math.Sin(aimAngle)) * 60.0f;
closestItem = Entity.FindEntityByID(memInput[memInput.Count - 1].interact) as Item;
memInput.RemoveAt(memInput.Count - 1);
@@ -1406,7 +1407,7 @@ namespace Barotrauma
if (AnimController.TargetDir == Direction.Left) newInput |= InputNetFlags.FacingLeft;
Vector2 relativeCursorPos = cursorPosition - AnimController.Collider.Position;
Vector2 relativeCursorPos = cursorPosition - (ViewTarget == null ? AnimController.Collider.Position : ViewTarget.Position);
relativeCursorPos.Normalize();
UInt16 intAngle = (UInt16)(65535.0*Math.Atan2(relativeCursorPos.Y,relativeCursorPos.X)/(2.0*Math.PI));
@@ -1915,6 +1916,9 @@ namespace Barotrauma
GameMain.LightManager.LosEnabled = false;
controlled = null;
}
if (GameMain.Server != null)
GameMain.Server.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.Status });
}
AnimController.Frozen = false;
@@ -1926,7 +1930,7 @@ namespace Barotrauma
PlaySound(CharacterSound.SoundType.Die);
isDead = true;
this.causeOfDeath = causeOfDeath;
AnimController.movement = Vector2.Zero;
AnimController.TargetMovement = Vector2.Zero;
@@ -2174,7 +2178,7 @@ namespace Barotrauma
if (aiming)
{
Vector2 relativeCursorPos = cursorPosition - AnimController.Collider.Position;
Vector2 relativeCursorPos = cursorPosition - (ViewTarget == null ? AnimController.Collider.Position : ViewTarget.Position);
tempBuffer.Write((UInt16)(65535.0 * Math.Atan2(relativeCursorPos.Y, relativeCursorPos.X) / (2.0 * Math.PI)));
}
@@ -2247,7 +2251,8 @@ namespace Barotrauma
if (aimInput)
{
double aimAngle = ((double)msg.ReadUInt16() / 65535.0) * 2.0 * Math.PI;
cursorPosition = AnimController.Collider.Position + new Vector2((float)Math.Cos(aimAngle), (float)Math.Sin(aimAngle)) * 60.0f;
cursorPosition = (ViewTarget == null ? AnimController.Collider.Position : ViewTarget.Position)
+ new Vector2((float)Math.Cos(aimAngle), (float)Math.Sin(aimAngle)) * 60.0f;
TransformCursorPos();
}

View File

@@ -198,6 +198,7 @@ namespace Barotrauma.Items.Components
return;
}
character.ViewTarget = focusTarget;
if (character == Character.Controlled && cam != null)
{
Lights.LightManager.ViewTarget = focusTarget;