Item condition syncing

This commit is contained in:
Regalis
2017-01-11 18:01:07 +02:00
parent 3041138f03
commit b9006983e4
2 changed files with 39 additions and 23 deletions
+39 -22
View File
@@ -47,6 +47,7 @@ namespace Barotrauma
public PhysicsBody body;
private float lastSentCondition;
private float condition;
private bool inWater;
@@ -181,6 +182,15 @@ namespace Barotrauma
req.Fixed = false;
}
}
if (GameMain.Server != null && lastSentCondition != condition)
{
if (Math.Abs(lastSentCondition - condition) > 1.0f || condition == 0.0f || condition == 100.0f)
{
GameMain.Server.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.Status });
lastSentCondition = condition;
}
}
}
}
@@ -1659,35 +1669,42 @@ namespace Barotrauma
{
return;
}
else if ((NetEntityEvent.Type)extraData[0] == NetEntityEvent.Type.ComponentState)
msg.WriteRangedInteger(0, 2, (int)((NetEntityEvent.Type)extraData[0]));
switch ((NetEntityEvent.Type)extraData[0])
{
msg.Write(true);
case NetEntityEvent.Type.ComponentState:
int componentIndex = (int)extraData[1];
msg.WriteRangedInteger(0, components.Count-1, componentIndex);
int componentIndex = (int)extraData[1];
msg.Write((byte)componentIndex);
(components[componentIndex] as IServerSerializable).ServerWrite(msg, c, extraData);
}
else if ((NetEntityEvent.Type)extraData[0] == NetEntityEvent.Type.InventoryState)
{
msg.Write(false);
ownInventory.ServerWrite(msg, c, extraData);
(components[componentIndex] as IServerSerializable).ServerWrite(msg, c, extraData);
break;
case NetEntityEvent.Type.InventoryState:
ownInventory.ServerWrite(msg, c, extraData);
break;
case NetEntityEvent.Type.Status:
msg.WriteRangedSingle(condition, 0.0f, 100.0f, 8);
break;
}
}
public void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime)
{
bool isComponentUpdate = msg.ReadBoolean();
NetEntityEvent.Type eventType = (NetEntityEvent.Type)msg.ReadRangedInteger(0, 2);
if (isComponentUpdate)
switch (eventType)
{
int componentIndex = msg.ReadByte();
(components[componentIndex] as IServerSerializable).ClientRead(type, msg, sendingTime);
}
else
{
ownInventory.ClientRead(type, msg, sendingTime);
case NetEntityEvent.Type.ComponentState:
int componentIndex = msg.ReadRangedInteger(0, components.Count - 1);
(components[componentIndex] as IServerSerializable).ClientRead(type, msg, sendingTime);
break;
case NetEntityEvent.Type.InventoryState:
ownInventory.ClientRead(type, msg, sendingTime);
break;
case NetEntityEvent.Type.Status:
Condition = msg.ReadRangedSingle(0.0f, 100.0f, 8);
break;
}
}
@@ -1702,7 +1719,7 @@ namespace Barotrauma
msg.Write(true);
int componentIndex = (int)extraData[1];
msg.Write((byte)componentIndex);
msg.WriteRangedInteger(0, components.Count - 1, componentIndex);
(components[componentIndex] as IClientSerializable).ClientWrite(msg, extraData);
}
@@ -1720,7 +1737,7 @@ namespace Barotrauma
if (isComponentUpdate)
{
int componentIndex = msg.ReadByte();
int componentIndex = msg.ReadRangedInteger(0, components.Count - 1);
(components[componentIndex] as IClientSerializable).ServerRead(type, msg, c);
}
else
@@ -11,7 +11,6 @@ namespace Barotrauma.Networking
{
public enum Type
{
Default,
ComponentState,
InventoryState,
Status