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LuaCsForBarotraumaEP
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8d78e1743b21bcaee155f0012624e1e60d45680d
LuaCsForBarotraumaEP
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Subsurface
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Regalis
4651e666bf
All Powered components of an item are taken into account in grid power/load calculations, not just the first one
2017-05-30 17:04:14 +03:00
..
Components
All Powered components of an item are taken into account in grid power/load calculations, not just the first one
2017-05-30 17:04:14 +03:00
CharacterInventory.cs
Server notifies clients when an OnFire statuseffect causes an item to break (-> clients can see oxygen/fuel tanks exploding again)
2017-05-24 17:30:20 +03:00
FixRequirement.cs
Merge branch 'master' into new-netcode
2017-04-23 21:40:11 +03:00
Inventory.cs
Separate servelog message type for inventory usage
2017-05-28 22:36:55 +03:00
Item.cs
Item connections are cached in the Item constructor instead of OnMapLoaded (-> buttons created mid-round work now)
2017-05-26 20:03:38 +03:00
ItemInventory.cs
Fixed ItemContainer not setting the position of a contained item when it's placed in the ItemInventory, minor refactoring
2017-02-07 21:06:42 +02:00
ItemPrefab.cs
Fixes and minor enhancements for sub editor
2016-10-06 21:15:01 -03:00
RelatedItem.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00