Commit Graph

888 Commits

Author SHA1 Message Date
Joonas Rikkonen fcdfee6328 (333e0a646) Added automatic hull & item repair option to the campaign. TODO: adjust costs, now both options cost a fixed 500 credits. Closes #1314 2019-04-15 11:55:49 +03:00
Joonas Rikkonen d7e41d95af (bb287fabc) Decreased simple physics distance, sonar now displays characters that are in simple physics mode 2019-04-11 18:28:38 +03:00
Joonas Rikkonen ddfdb3f4bf (7f0d0fe11) Fixed specular maps going over characters, fixed levelobject draw order not working correctly in the level editor 2019-04-11 18:28:10 +03:00
Joonas Rikkonen 2f86991ce5 (fdf8cfbbe) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-11 18:27:41 +03:00
Joonas Rikkonen a3342ca96d (ffa3ddbca) Implemented changing mineral sprites when attached to a wall 2019-04-11 18:27:25 +03:00
Joonas Rikkonen 913b0f4526 (a5eaeca2c) Fix alternative layout not being used on linked items that were selected (only on the linked items that were displayed when another object is selected). 2019-04-11 18:27:10 +03:00
Joonas Rikkonen f4275de1ac (845cfe372) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-11 18:26:56 +03:00
Joonas Rikkonen a57b7184fb (f6c34b377) Fix crawlers not reacting to any targets if properly latched on walls. 2019-04-11 18:26:42 +03:00
Joonas Rikkonen 9b0e0ab278 (ec990ac7c) Save chatbox & crew menu toggle state between rounds 2019-04-11 18:26:26 +03:00
Joonas Rikkonen e7e858c05b (db7e4d6d5) Fix "crawler balling" caused by crawlers taking damage when targeting the sub and not yet latched on it. 2019-04-11 18:25:58 +03:00
Joonas Rikkonen 16cc5c8bc2 (7960f5b50) Fixed nullref exception when attempting to start a mission round with mission type set to None 2019-04-11 18:25:44 +03:00
Joonas Rikkonen 50317e3626 (1edd7c0b9) Created methods for getting lists of favourite servers and servers you've been to (history) from the GetServers method, changes might be needed 2019-04-11 18:25:15 +03:00
Joonas Rikkonen dd45af5a9f (20f37d9c7) Option to toggle structure drop shadows and edit the position of the shadow 2019-04-11 18:25:01 +03:00
Joonas Rikkonen b76aa1ff3a (03291eb8d) Use the sourcerect of a structure's default sprite for the background sprite if it doesn't define it's own sourcerect 2019-04-11 18:24:45 +03:00
Joonas Rikkonen 266d58ca08 (7b78900c1) Reset doors in vanilla subs 2019-04-11 18:24:31 +03:00
Joonas Rikkonen d59d547fff (0245c838b) Fixed "resetselected" only resetting the first selected entity 2019-04-11 18:24:15 +03:00
Joonas Rikkonen c9cdbcc7ed (aa49312e0) Fixed bots failing to do almost anything in multiplayer due to the submarine's team ID not matching theirs 2019-04-11 18:23:47 +03:00
Joonas Rikkonen 2af78d096e (8b3cd3de5) Fixed clients never removing network events the server has already received (!), don't create a new client event if there's already an identical event waiting to be sent 2019-04-11 18:23:17 +03:00
Joonas Rikkonen 2db312f71e (3d7994d75) Added a command that resets selected items and structures to prefab values 2019-04-11 18:22:49 +03:00
Joonas Rikkonen 5f4797bb1a (c6972d8ed) Fixed ServerInfo not fetching some of the texts from the text xml 2019-04-11 18:22:34 +03:00
Joonas Rikkonen 74c0b22b77 (c13450762) Added All tab to the sub editor screen entity list 2019-04-11 18:22:19 +03:00
Joonas Rikkonen bf953177b9 (7ef195de5) Added server preview to be cleared on server list refresh 2019-04-10 15:14:00 +03:00
Joonas Rikkonen 9f55da3677 (8d282f4cc) Hide the crew area and the chat box when using a controller (= aiming with a turret or similar item). 2019-04-10 15:13:25 +03:00
Joonas Rikkonen e94228d346 (b948206e8) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-10 13:35:03 +03:00
Joonas Rikkonen 9a54b89bf3 (0eb0c36ec) Fixed door background sprites being drawn in front of characters (TODO: update sprite depths in the subs) 2019-04-10 13:30:25 +03:00
Joonas Rikkonen af260565ad (5fbd1cdee) Reload sprite and reset the depth when reset to prefab method is called. 2019-04-10 13:30:08 +03:00
Joonas Rikkonen 06ac9a04ba (84bc4cdae) Display another message when trying to directly open a door that doesn't have buttons on it (wired to remote buttons/controllers). 2019-04-10 13:29:50 +03:00
Joonas Rikkonen 85acb21069 (22af8c988) Don't crash them game if playing the splash screen fails 2019-04-10 13:29:33 +03:00
Joonas Rikkonen aa883064c6 (a87395f64) Moved content packages at the bottom of the list in server info panel 2019-04-10 13:29:15 +03:00
Joonas Rikkonen 18f49a3fd4 (1d26e9d80) Improved Server List screen layout 2019-04-10 13:28:58 +03:00
Joonas Rikkonen 593d99ec38 (df9b1966f) Added an option to disable directional voice chat. Closes #1414 2019-04-10 13:27:30 +03:00
Joonas Rikkonen 40d0a49958 (0946322ab) Fixed file transfer progress bars not being visible in NetLobbyScreen. Closes #1412 2019-04-10 13:25:10 +03:00
Joonas Rikkonen c1c869b944 (321793927) Always show the outer clothes slot. Reordered the slots so that the most frequently used ones are closer to the "main" inventory. 2019-04-10 13:24:21 +03:00
Joonas Rikkonen 3093515600 (b419f4ca5) v0.8.9.10 2019-04-10 13:19:40 +03:00
Joonas Rikkonen 71128c27e6 (7764eef2d) CustomInterfaces can apply status effects when a button is pressed or depending on the state of a tickbox (OnUse when the tickbox is checked, OnSecondaryUse otherwise). 2019-04-08 23:11:56 +03:00
Joonas Rikkonen 3877c18d0c (c15419d90) Changelog additions + merge fix 2019-04-08 19:20:05 +03:00
Joonas Rikkonen 4811ec796f (50447ac17) Inventory syncing fixes. Could be related to #768. - When moving an item from an inventory to another, create the event for the target inventory first, then for the inventory the item is being removed from. Otherwise clients would first drop the item, and then put it in the container with the next event, which works most of the time, but if the second event is delayed enough that the item is not within the character's reach by the time it arrives, the client will be unable to put it in the container and the item will just be dropped. - Fixed item velocities not being reset when they're dropped from a character's inventory. I'm not exactly sure why, but sometimes they had very high downwards velocities (even though the body was previously inactive), which caused them to launch through floors and made the previous inventory syncing issue much worse (because a delay of just a couple of frames was enough to move the item out of the character's reach). 2019-04-08 19:18:04 +03:00
Joonas Rikkonen 71d546ff7f (f36b3a111) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-08 19:17:50 +03:00
Joonas Rikkonen 5a9b681c13 (8c99939f6) Fix bots dropping from ladders if there is a non-ladder node in the path (Especially on Typhon). The distance check was incorrect, but after correcting it, I decided that it probably causes more issues than it solves. If there is one node in the path that is not in the current ladder, but the node after that is, we can just follow the path to the node that is on the ladders. Remove an unnecessary IgnorePlatforms assignment. It's handled in the HumanAIController. 2019-04-08 19:17:35 +03:00
Joonas Rikkonen eb6e919c66 (f832e24f5) Prevent bots jumping from too high. 2019-04-08 19:17:20 +03:00
Joonas Rikkonen 9a829206af (2c264b075) Improve readability (no functional changes). 2019-04-08 19:17:06 +03:00
Joonas Rikkonen 5876097da4 (4b07ea1ca) Removed unused method from HumanoidAnimController 2019-04-08 19:16:51 +03:00
Joonas Rikkonen 63971c90a9 (a9fbb0120) Disable controls when the pause menu or settings menu is open. Closes #1391 2019-04-08 19:16:37 +03:00
Joonas Rikkonen e19bf22112 (9c93ed664) Fixed fabricators and deconstructors deteriorating when they're powered (not just when fabricating/deconstructing) something 2019-04-08 19:16:23 +03:00
Joonas Rikkonen d482e6554d (276e03242) Reset Use and Select inputs when releasing the Shoot input to prevent accidentally selecting/using items 2019-04-08 19:16:09 +03:00
Joonas Rikkonen 5d5979c58b (a69e7b9c1) Moved delete button to the top of submarine list in submarine editor load window, to minimize accidental clicks 2019-04-08 19:15:54 +03:00
Joonas Rikkonen d8b194d249 (91c5faef2) Item deterioration fixes 2019-04-08 19:15:41 +03:00
Joonas Rikkonen 35ee8dc883 (e1516fabb) Don't allow selecting railgun shell or depthcharge ItemContainers (can only be accessed when the item is in the inventory). Fixes characters getting locked to looking towards the shell/charge they're holding. 2019-04-08 16:00:08 +03:00
Joonas Rikkonen 4902de606b (5d9bdaea4) Deterioration values (timer, deterioration rate, whether the timer is currently running, item condition) are visible in debugdraw, fixed items that should only deteriorate for X seconds after being used deteriorating continuously 2019-04-08 15:59:53 +03:00
Joonas Rikkonen 28f2c00255 (02bbfb6a3) Let the ai objectives handle waiting (after switching characters). Currently only idle objective uses wait timer, others ignore it. Reduce the wait time from 20 to 10 secs. 2019-04-08 15:59:36 +03:00