Joonas Rikkonen
|
fcdfee6328
|
(333e0a646) Added automatic hull & item repair option to the campaign. TODO: adjust costs, now both options cost a fixed 500 credits. Closes #1314
|
2019-04-15 11:55:49 +03:00 |
|
Joonas Rikkonen
|
d7e41d95af
|
(bb287fabc) Decreased simple physics distance, sonar now displays characters that are in simple physics mode
|
2019-04-11 18:28:38 +03:00 |
|
Joonas Rikkonen
|
ddfdb3f4bf
|
(7f0d0fe11) Fixed specular maps going over characters, fixed levelobject draw order not working correctly in the level editor
|
2019-04-11 18:28:10 +03:00 |
|
Joonas Rikkonen
|
2f86991ce5
|
(fdf8cfbbe) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-11 18:27:41 +03:00 |
|
Joonas Rikkonen
|
a3342ca96d
|
(ffa3ddbca) Implemented changing mineral sprites when attached to a wall
|
2019-04-11 18:27:25 +03:00 |
|
Joonas Rikkonen
|
913b0f4526
|
(a5eaeca2c) Fix alternative layout not being used on linked items that were selected (only on the linked items that were displayed when another object is selected).
|
2019-04-11 18:27:10 +03:00 |
|
Joonas Rikkonen
|
f4275de1ac
|
(845cfe372) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-11 18:26:56 +03:00 |
|
Joonas Rikkonen
|
a57b7184fb
|
(f6c34b377) Fix crawlers not reacting to any targets if properly latched on walls.
|
2019-04-11 18:26:42 +03:00 |
|
Joonas Rikkonen
|
9b0e0ab278
|
(ec990ac7c) Save chatbox & crew menu toggle state between rounds
|
2019-04-11 18:26:26 +03:00 |
|
Joonas Rikkonen
|
e7e858c05b
|
(db7e4d6d5) Fix "crawler balling" caused by crawlers taking damage when targeting the sub and not yet latched on it.
|
2019-04-11 18:25:58 +03:00 |
|
Joonas Rikkonen
|
16cc5c8bc2
|
(7960f5b50) Fixed nullref exception when attempting to start a mission round with mission type set to None
|
2019-04-11 18:25:44 +03:00 |
|
Joonas Rikkonen
|
50317e3626
|
(1edd7c0b9) Created methods for getting lists of favourite servers and servers you've been to (history) from the GetServers method, changes might be needed
|
2019-04-11 18:25:15 +03:00 |
|
Joonas Rikkonen
|
dd45af5a9f
|
(20f37d9c7) Option to toggle structure drop shadows and edit the position of the shadow
|
2019-04-11 18:25:01 +03:00 |
|
Joonas Rikkonen
|
b76aa1ff3a
|
(03291eb8d) Use the sourcerect of a structure's default sprite for the background sprite if it doesn't define it's own sourcerect
|
2019-04-11 18:24:45 +03:00 |
|
Joonas Rikkonen
|
266d58ca08
|
(7b78900c1) Reset doors in vanilla subs
|
2019-04-11 18:24:31 +03:00 |
|
Joonas Rikkonen
|
d59d547fff
|
(0245c838b) Fixed "resetselected" only resetting the first selected entity
|
2019-04-11 18:24:15 +03:00 |
|
Joonas Rikkonen
|
c9cdbcc7ed
|
(aa49312e0) Fixed bots failing to do almost anything in multiplayer due to the submarine's team ID not matching theirs
|
2019-04-11 18:23:47 +03:00 |
|
Joonas Rikkonen
|
2af78d096e
|
(8b3cd3de5) Fixed clients never removing network events the server has already received (!), don't create a new client event if there's already an identical event waiting to be sent
|
2019-04-11 18:23:17 +03:00 |
|
Joonas Rikkonen
|
2db312f71e
|
(3d7994d75) Added a command that resets selected items and structures to prefab values
|
2019-04-11 18:22:49 +03:00 |
|
Joonas Rikkonen
|
5f4797bb1a
|
(c6972d8ed) Fixed ServerInfo not fetching some of the texts from the text xml
|
2019-04-11 18:22:34 +03:00 |
|
Joonas Rikkonen
|
74c0b22b77
|
(c13450762) Added All tab to the sub editor screen entity list
|
2019-04-11 18:22:19 +03:00 |
|
Joonas Rikkonen
|
bf953177b9
|
(7ef195de5) Added server preview to be cleared on server list refresh
|
2019-04-10 15:14:00 +03:00 |
|
Joonas Rikkonen
|
9f55da3677
|
(8d282f4cc) Hide the crew area and the chat box when using a controller (= aiming with a turret or similar item).
|
2019-04-10 15:13:25 +03:00 |
|
Joonas Rikkonen
|
e94228d346
|
(b948206e8) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-10 13:35:03 +03:00 |
|
Joonas Rikkonen
|
9a54b89bf3
|
(0eb0c36ec) Fixed door background sprites being drawn in front of characters (TODO: update sprite depths in the subs)
|
2019-04-10 13:30:25 +03:00 |
|
Joonas Rikkonen
|
af260565ad
|
(5fbd1cdee) Reload sprite and reset the depth when reset to prefab method is called.
|
2019-04-10 13:30:08 +03:00 |
|
Joonas Rikkonen
|
06ac9a04ba
|
(84bc4cdae) Display another message when trying to directly open a door that doesn't have buttons on it (wired to remote buttons/controllers).
|
2019-04-10 13:29:50 +03:00 |
|
Joonas Rikkonen
|
85acb21069
|
(22af8c988) Don't crash them game if playing the splash screen fails
|
2019-04-10 13:29:33 +03:00 |
|
Joonas Rikkonen
|
aa883064c6
|
(a87395f64) Moved content packages at the bottom of the list in server info panel
|
2019-04-10 13:29:15 +03:00 |
|
Joonas Rikkonen
|
18f49a3fd4
|
(1d26e9d80) Improved Server List screen layout
|
2019-04-10 13:28:58 +03:00 |
|
Joonas Rikkonen
|
593d99ec38
|
(df9b1966f) Added an option to disable directional voice chat. Closes #1414
|
2019-04-10 13:27:30 +03:00 |
|
Joonas Rikkonen
|
40d0a49958
|
(0946322ab) Fixed file transfer progress bars not being visible in NetLobbyScreen. Closes #1412
|
2019-04-10 13:25:10 +03:00 |
|
Joonas Rikkonen
|
c1c869b944
|
(321793927) Always show the outer clothes slot. Reordered the slots so that the most frequently used ones are closer to the "main" inventory.
|
2019-04-10 13:24:21 +03:00 |
|
Joonas Rikkonen
|
3093515600
|
(b419f4ca5) v0.8.9.10
|
2019-04-10 13:19:40 +03:00 |
|
Joonas Rikkonen
|
71128c27e6
|
(7764eef2d) CustomInterfaces can apply status effects when a button is pressed or depending on the state of a tickbox (OnUse when the tickbox is checked, OnSecondaryUse otherwise).
|
2019-04-08 23:11:56 +03:00 |
|
Joonas Rikkonen
|
3877c18d0c
|
(c15419d90) Changelog additions + merge fix
|
2019-04-08 19:20:05 +03:00 |
|
Joonas Rikkonen
|
4811ec796f
|
(50447ac17) Inventory syncing fixes. Could be related to #768. - When moving an item from an inventory to another, create the event for the target inventory first, then for the inventory the item is being removed from. Otherwise clients would first drop the item, and then put it in the container with the next event, which works most of the time, but if the second event is delayed enough that the item is not within the character's reach by the time it arrives, the client will be unable to put it in the container and the item will just be dropped. - Fixed item velocities not being reset when they're dropped from a character's inventory. I'm not exactly sure why, but sometimes they had very high downwards velocities (even though the body was previously inactive), which caused them to launch through floors and made the previous inventory syncing issue much worse (because a delay of just a couple of frames was enough to move the item out of the character's reach).
|
2019-04-08 19:18:04 +03:00 |
|
Joonas Rikkonen
|
71d546ff7f
|
(f36b3a111) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-08 19:17:50 +03:00 |
|
Joonas Rikkonen
|
5a9b681c13
|
(8c99939f6) Fix bots dropping from ladders if there is a non-ladder node in the path (Especially on Typhon). The distance check was incorrect, but after correcting it, I decided that it probably causes more issues than it solves. If there is one node in the path that is not in the current ladder, but the node after that is, we can just follow the path to the node that is on the ladders. Remove an unnecessary IgnorePlatforms assignment. It's handled in the HumanAIController.
|
2019-04-08 19:17:35 +03:00 |
|
Joonas Rikkonen
|
eb6e919c66
|
(f832e24f5) Prevent bots jumping from too high.
|
2019-04-08 19:17:20 +03:00 |
|
Joonas Rikkonen
|
9a829206af
|
(2c264b075) Improve readability (no functional changes).
|
2019-04-08 19:17:06 +03:00 |
|
Joonas Rikkonen
|
5876097da4
|
(4b07ea1ca) Removed unused method from HumanoidAnimController
|
2019-04-08 19:16:51 +03:00 |
|
Joonas Rikkonen
|
63971c90a9
|
(a9fbb0120) Disable controls when the pause menu or settings menu is open. Closes #1391
|
2019-04-08 19:16:37 +03:00 |
|
Joonas Rikkonen
|
e19bf22112
|
(9c93ed664) Fixed fabricators and deconstructors deteriorating when they're powered (not just when fabricating/deconstructing) something
|
2019-04-08 19:16:23 +03:00 |
|
Joonas Rikkonen
|
d482e6554d
|
(276e03242) Reset Use and Select inputs when releasing the Shoot input to prevent accidentally selecting/using items
|
2019-04-08 19:16:09 +03:00 |
|
Joonas Rikkonen
|
5d5979c58b
|
(a69e7b9c1) Moved delete button to the top of submarine list in submarine editor load window, to minimize accidental clicks
|
2019-04-08 19:15:54 +03:00 |
|
Joonas Rikkonen
|
d8b194d249
|
(91c5faef2) Item deterioration fixes
|
2019-04-08 19:15:41 +03:00 |
|
Joonas Rikkonen
|
35ee8dc883
|
(e1516fabb) Don't allow selecting railgun shell or depthcharge ItemContainers (can only be accessed when the item is in the inventory). Fixes characters getting locked to looking towards the shell/charge they're holding.
|
2019-04-08 16:00:08 +03:00 |
|
Joonas Rikkonen
|
4902de606b
|
(5d9bdaea4) Deterioration values (timer, deterioration rate, whether the timer is currently running, item condition) are visible in debugdraw, fixed items that should only deteriorate for X seconds after being used deteriorating continuously
|
2019-04-08 15:59:53 +03:00 |
|
Joonas Rikkonen
|
28f2c00255
|
(02bbfb6a3) Let the ai objectives handle waiting (after switching characters). Currently only idle objective uses wait timer, others ignore it. Reduce the wait time from 20 to 10 secs.
|
2019-04-08 15:59:36 +03:00 |
|