Joonas Rikkonen
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f605651966
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(683b11c00) High-res shuttle preview images + merge fix
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2019-05-16 08:49:01 +03:00 |
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Joonas Rikkonen
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5438a65852
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(f2c7469a6) Workarounds to missing label translations: use "High pressure" for the "WARNING: High pressure" label in the tutorial outpost, use "Warning" and "Reactor temp." for "Reactor temp caution". Also made the labels a little larger to accommodate longer words in some of the translations.
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2019-05-16 07:04:47 +03:00 |
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Joonas Rikkonen
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ce05d50a2b
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(9c4e324eb) Fixed chat messages going slightly off-frame on top of the in-game chat box.
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2019-05-16 07:04:27 +03:00 |
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Joonas Rikkonen
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851e6f76cd
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(38baa1f78) Changed tag layout in Workshop screen to prevent overflows
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2019-05-16 07:04:08 +03:00 |
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Joonas Rikkonen
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48a232533b
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(217571764) Fixed "No living players on the server and Jouer vous-même" again (TODO: note about this to the translator so it gets fixed at their end as well)
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2019-05-16 07:03:50 +03:00 |
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Joonas Rikkonen
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5ff09db449
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(eff616485) Don't show mission info in the round summary if there's no localized "mission failed" text available and there's nothing else to show. TODO: add the text to localization so this isn't needed
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2019-05-16 07:03:32 +03:00 |
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Joonas Rikkonen
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d03e1995bc
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(375481a35) Write save times as unix time values and display them using the system's current date format
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2019-05-16 07:03:15 +03:00 |
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Joonas Rikkonen
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e42a0a33a4
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(2d9e06198) Attempt to fix incorrectly displayed Chinese capture device names (haven't been able to reproduce)
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2019-05-16 07:02:57 +03:00 |
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Joonas Rikkonen
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e7d1ae2cda
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(b45ff81a1) Log an error if a client can't find the prefab for an item spawned by the server
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2019-05-16 07:02:40 +03:00 |
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Joonas Rikkonen
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1be3897197
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(68f3eb5ff) Fixed clients reading character events incorrectly if a character has selected another character, but a client doesn't know about the selected character being spawned yet.
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2019-05-16 07:02:22 +03:00 |
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Joonas Rikkonen
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761726c9b1
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(24d02be32) Revert 8e2e2526 ("Spawn multiple monsters using the same spatial and temporal spreading logic as in events". Caused entity IDs to often differ between the server and clients in monster missions, leading to all sorts of syncing issues (the most frequent being IndexOutOfRange exceptions when attempting to read data for an incorrect entity).
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2019-05-16 07:02:02 +03:00 |
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Joonas Rikkonen
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d72187bbd0
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(2a25dbfad) Wrap minimap room info texts
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2019-05-16 07:01:44 +03:00 |
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Joonas Rikkonen
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19b4caa576
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(a7fed8657) More punctuation fixes
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2019-05-16 07:01:26 +03:00 |
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Joonas Rikkonen
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c18f72e12e
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(13b4e32e2) Added a method that can be used to add punctuation between strings, while taking into account special rules in some languages (e.g. a breaking space before a colon in French). Removed colons from a bunch of menu labels where they're not necessary.
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2019-05-16 07:01:08 +03:00 |
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Joonas Rikkonen
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63af8ddac8
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(b207c589d) Translate the "privacy policy" text in the main menu (got the texts from Daedalic's privacy policy page, should be correct even though the didn't come from the translators)
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2019-05-16 07:00:50 +03:00 |
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Joonas Rikkonen
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674b845e9b
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(8c44620c0) Optimized dynamic font loading (don't get existing texture date with GetData every time a new symbol needs to be rendered, but save the pixel buffer and add to it as needed)
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2019-05-16 07:00:33 +03:00 |
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Joonas Rikkonen
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531c572216
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(f6f86c3b6) Use relative scales in store UI, gave more space to the amount input box
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2019-05-16 07:00:14 +03:00 |
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Joonas Rikkonen
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9ba7dee1d7
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(e858408c2) Use localizable "signal_out_x" text in CustomInterface elements with an empty label (TODO: disable empty elements)
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2019-05-16 06:59:56 +03:00 |
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Joonas Rikkonen
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8619135761
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(1a67da748) Made more space for the cause of death descriptions in the RoundSummary panel
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2019-05-16 06:59:39 +03:00 |
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Joonas Rikkonen
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7c61c5e179
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(ad50d7e7a) Removed a dot from the end of afflictioncauseofdeath.oxygenlow in PT-BR
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2019-05-16 06:59:21 +03:00 |
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Joonas Rikkonen
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61c5f52441
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(bf7a77e38) Fixed monster names not being translated when hovered over
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2019-05-16 06:59:03 +03:00 |
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Joonas Rikkonen
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86ddfb73d5
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(874293f6d) Fixed incorrect reward amount in the "Chemical shipment" description
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2019-05-16 06:58:45 +03:00 |
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Joonas Rikkonen
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501c3f9ae5
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(e8cd7329b) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 06:58:26 +03:00 |
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Joonas Rikkonen
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42d4b5bfcd
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(5269b5857) tweaks
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2019-05-16 06:58:09 +03:00 |
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Joonas Rikkonen
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3fc539d373
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(935f68e00) Fix characters waiting when they shouldn't after being left uncontrolled by the player.
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2019-05-16 06:57:50 +03:00 |
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Joonas Rikkonen
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b97ecddf03
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(da82264a0) Use ISpatialEntity as the target of "go to" objective to get rid of the reaching issues. Use display units instead of sim units. Don't calculate a standing point in "fix leak" objective, because it's handled in the AIOperate method when the bot get's near enough,
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2019-05-16 06:57:32 +03:00 |
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Joonas Rikkonen
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308fe4da00
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(e2c9d8c61) disabled horizontal rescaling of fin "Tail Fin D2 p2" to fix lighting weirdness.
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2019-05-16 06:57:12 +03:00 |
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Joonas Rikkonen
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a4b0a9abc9
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(4b2d4213d) tweaks and fixes, part 777
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2019-05-16 06:56:53 +03:00 |
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Joonas Rikkonen
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0cb7c1a5f7
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(077a74edb) disabled "Tail Fin D3" rescale to prevent lighting bug
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2019-05-16 06:56:36 +03:00 |
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Joonas Rikkonen
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112baf285d
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(291705dc5) updated drone
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2019-05-16 06:56:19 +03:00 |
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Joonas Rikkonen
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89dc85adce
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(6e785d1ae) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 06:56:01 +03:00 |
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Joonas Rikkonen
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f38aa90847
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(546717195) Use the AIObjectiveFightIntruders.IsValidTarget for deciding whether or not the button should flash.
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2019-05-16 06:55:43 +03:00 |
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Joonas Rikkonen
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5435adc9b4
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(6c0663ce1) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 06:55:26 +03:00 |
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Joonas Rikkonen
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106c61ca9a
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(4d3ec7d3b) Fixed: Missing {0} variable from russian localization
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2019-05-16 06:55:08 +03:00 |
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Joonas Rikkonen
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81fe275299
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(c3a729b34) Fix ai reporting only working if there's someone with the appropriate objective. Use the target's hull instead of using the reporter's hull. Take bleeding into account when filtering rescue targets.
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2019-05-16 06:54:49 +03:00 |
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Joonas Rikkonen
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4c4cac9c39
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(b97c9eb63) Restore the escape velocity condition: don't run to walls.
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2019-05-16 06:54:31 +03:00 |
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Joonas Rikkonen
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2a1ed98226
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(872a8d1c7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 06:54:13 +03:00 |
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Joonas Rikkonen
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7c2c31d8d8
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(fbc73e63c) Fixed depth/scaling issues on Typhon
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2019-05-16 06:53:55 +03:00 |
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Joonas Rikkonen
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dbc35568cd
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(69d6e11bf) shuttle tweaks
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2019-05-16 06:53:38 +03:00 |
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Joonas Rikkonen
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f2e936e4d3
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(39bf46af8) Don't wait when find safety or combat is active.
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2019-05-16 06:53:21 +03:00 |
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Joonas Rikkonen
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5453518793
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(238bbeef2) Fix find safety not working properly. Decrease the reaction times and cache the current hull safety when the hull safety is updated.
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2019-05-16 06:53:04 +03:00 |
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Joonas Rikkonen
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2e3d3b2adf
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(69874bfe5) Fix bots loading only half of the target items in the contain item objective.
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2019-05-16 06:52:46 +03:00 |
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Joonas Rikkonen
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1be99e4904
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(700234d88) Fixed missing spacing in credits
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2019-05-16 06:52:27 +03:00 |
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Joonas Rikkonen
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20b721a1db
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(9d5753aa6) Added Daedalic to the credits
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2019-05-16 06:52:10 +03:00 |
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Joonas Rikkonen
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9a69c4ea60
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(92fff3477) iterated shuttles
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2019-05-16 06:51:51 +03:00 |
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Joonas Rikkonen
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d794d22de0
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(78fa52fb7) Add a bunch of null checks, which should fix the issues with shuttles.
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2019-05-16 06:51:34 +03:00 |
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Joonas Rikkonen
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a2f97bf303
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(9cb944db7) Increase the priority modifier of extinguish fires for captain
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2019-05-16 06:51:18 +03:00 |
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Joonas Rikkonen
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0ba5793b46
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(3628de633) Use the visible hulls instead of the current hull in multiple cases.
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2019-05-16 06:50:59 +03:00 |
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Joonas Rikkonen
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1e41ed6b63
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(943a1e25b) Report all visible hulls, but add a dialogue line and icon only for current hull.
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2019-05-16 06:50:42 +03:00 |
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Joonas Rikkonen
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437465690b
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(18165dcb9) Propagate hull safety once per second.
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2019-05-16 06:50:23 +03:00 |
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