Commit Graph

44 Commits

Author SHA1 Message Date
Joonas Rikkonen e8ee3f9d18 (18eb9f712) Fix bots stealing items if they happen to target them before somebody equips them. 2019-05-16 06:19:10 +03:00
Joonas Rikkonen 5326dace2b (98af64697) Updated readme file 2019-05-16 06:18:36 +03:00
Joonas Rikkonen bed3afab4b (b7b7e6b02) Rename "courage" to "resolution" and disable it, because it's not yet used anywhere. 2019-05-16 06:18:20 +03:00
Joonas Rikkonen dbb7b175d4 (fc343e73b) Changelog additions 2019-05-16 06:18:03 +03:00
Joonas Rikkonen 8b977ed5c0 (fb180d412) Merge branch 'dev' into human-ai 2019-05-16 06:17:45 +03:00
Joonas Rikkonen 306e3575a8 (95bf20e92) Disable watchman and mechanic variants for the build, because they are not yet quite there. 2019-05-16 06:17:11 +03:00
Joonas Rikkonen 5d38344efc (dc8407cf2) Properly remove reported targets when they are done. Fix get item completing when it shouldn't if the target item was supposed to be equipped. 2019-05-16 06:16:54 +03:00
Joonas Rikkonen 265ec64540 (f39b618d6) Fix only one objective being added in the loops at a time, because duplicates were ignored. We don't want that here. 2019-05-16 06:16:38 +03:00
Joonas Rikkonen 9c964b7843 (7d7010579) Fix ai dialog about not being able to find targets. Use a higher thershold for rescue objectives when it's an order. 2019-05-16 06:14:25 +03:00
Joonas Rikkonen cb83984e80 (4ca668169) Fixed: Conflict 2019-05-16 05:58:48 +03:00
Joonas Rikkonen 0a67590572 (21a808335) Added: 4k fixes 2019-05-16 05:58:32 +03:00
Joonas Rikkonen 884360216f (de60c0961) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-16 05:50:56 +03:00
Joonas Rikkonen fd7dfebd3a (50c25dbf6) Added a "back" button that closes the credits, minor credits tweaks 2019-05-16 05:50:39 +03:00
Joonas Rikkonen ed49bea3ef (c21615b5b) More optimizations. 2019-05-16 05:48:09 +03:00
Joonas Rikkonen 068089ae5c (d622ac851) Fix double updates of current orders. 2019-05-16 05:47:36 +03:00
Joonas Rikkonen ce1aa39a4b (b1241e3dd) GUIMessageBoxes use relative sizes 2019-05-16 05:46:12 +03:00
Joonas Rikkonen f8090d470e (5670a7c58) Don't get stuck if cannot use the button. 2019-05-16 05:44:48 +03:00
Joonas Rikkonen 5ec107bf83 (0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese 2019-05-16 05:43:40 +03:00
Joonas Rikkonen de2246fe57 (e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually. 2019-05-16 05:42:51 +03:00
Joonas Rikkonen 828150e0ae (9d8f050b8) Added text wrapping to ItemInventory titles and changed pump GUI In/Out text to use a smaller font 2019-05-16 05:42:34 +03:00
Joonas Rikkonen 1d5de494cd (a185ec0cd) Don't report on broken items that have condition above the threshold. Optimize and fix. 2019-05-16 05:41:25 +03:00
Joonas Rikkonen 79d01822d2 (8015dd67d) Show a language selection prompt when launching the game for the first time (WIP) 2019-05-16 05:41:09 +03:00
Joonas Rikkonen 3c11bc2fca (420c429b4) Fix issues in reporting. 2019-05-16 05:40:50 +03:00
Joonas Rikkonen ddd84a4f9e (c45394988) Refactor and fix button interaction and access checks in the indoors steering manager. 2019-05-16 05:40:00 +03:00
Joonas Rikkonen 3575c8df52 (03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas 2019-05-16 05:39:25 +03:00
Joonas Rikkonen a3db11876b (d34fb2097) Major refactoring: - Replace custom logic regarding subobjectives with generic logic. - Ensure that all the objectives follow the same logic, reduce duplicate code where possible. 2019-05-16 05:32:56 +03:00
Joonas Rikkonen 0714599f05 (10a11fd09) Rename a variable. 2019-05-16 05:32:20 +03:00
Joonas Rikkonen 5f610caadd (f0837188e) Bots now target only reported targets when the objective is not an order. 2019-05-16 05:31:48 +03:00
Joonas Rikkonen 1e200722ae (81244db07) Implement AIObjectiveFightIntruders. 2019-05-16 05:21:03 +03:00
Joonas Rikkonen 2ae54a01a5 (ac7ab10b0) Pass AIObjectiveManager reference in the constructors instead of methods so that we can always access it. 2019-05-16 05:14:20 +03:00
Joonas Rikkonen 8be0b0676e (83868bb0e) Refactor AIObjectiveExtinguishFires to use the AIObjectiveLoop class. Significant refactoring of the other looping objectives. Reduce the duplicate code. 2019-05-16 05:13:40 +03:00
Joonas Rikkonen ab2ca90d08 (900eddc26) Take the priority modifier in account when calculating the priority, not the max value. 2019-05-16 05:13:03 +03:00
Joonas Rikkonen 019712ef66 (829458a66) Don't apply priority modifier on the priority value, because it's already applied to the max value. The priority value should be normalized, because we are using the lerp. 2019-05-16 05:12:07 +03:00
Joonas Rikkonen de8a23f687 (1137f730e) Instead of forcing the looping objectives to use the average, let them decide the method of evaluating the targets. Use the highest priority for now. 2019-05-16 05:11:32 +03:00
Joonas Rikkonen 9a1e7f8212 (1c6954251) Add IsLoop property. Fixes operate item orders being removed when they are done. Instead of calling loopable objectives done, let's just use the priority system. 2019-05-16 05:11:01 +03:00
Joonas Rikkonen 781fd44a8c (4efa46ffe) Limit the base priority due to devotion to 10. 2019-05-16 05:10:42 +03:00
Joonas Rikkonen 171c42f077 (3241b8fe7) Adjust the priorities. The orders should now always have higher priority than other objectives (except find safety and combat). 2019-05-16 05:09:33 +03:00
Joonas Rikkonen 37555ed1a4 (9fc7c8e98) Only reset when the objective is an order. 2019-05-16 05:07:07 +03:00
Joonas Rikkonen 2a0e289a59 (40f4f67f8) Further changes to the calculations. 2019-05-16 05:06:49 +03:00
Joonas Rikkonen ff5a819ad3 (62a89ce6a) Refactor and fix priority calculations. WIP, but should already improve things. 2019-05-16 05:05:53 +03:00
Joonas Rikkonen d0795791e7 (3bb9485ad) Add automatic orders as objectives instead of orders so that we can take advantage of the existing priority system. Turn the priority values defined in the xml into modifiers. 2019-05-16 05:04:53 +03:00
Joonas Rikkonen 47ee14227e (551008fc1) Abandon FixLeakObjective when the goto subobjective cannot be completed. Reset AIObjectiveLoops when the objective is activated or added. Don't clear ignored targets periodically by default. Calculate AIObjectiveGoTo CloseEnough when the objective is created. Don't use arm length in CloseEnough, because it's not used in range checks. Partial fixes to #1343. 2019-04-08 12:01:54 +03:00
Joonas Rikkonen 63eb4d64e5 f8b0295...0671290 2019-03-18 23:30:58 +02:00
Joonas Rikkonen 3301bed442 409d4d9...aeafa16 (merge human-ai) 2019-03-18 22:52:17 +02:00