177 lines
6.0 KiB
C#
177 lines
6.0 KiB
C#
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Barotrauma.Extensions;
|
|
using Microsoft.Xna.Framework;
|
|
|
|
namespace Barotrauma
|
|
{
|
|
abstract class AIObjectiveLoop<T> : AIObjective
|
|
{
|
|
protected HashSet<T> targets = new HashSet<T>();
|
|
protected Dictionary<T, AIObjective> objectives = new Dictionary<T, AIObjective>();
|
|
protected HashSet<T> ignoreList = new HashSet<T>();
|
|
private float ignoreListTimer;
|
|
private float targetUpdateTimer;
|
|
|
|
// By default, doesn't clear the list automatically
|
|
protected virtual float IgnoreListClearInterval => 0;
|
|
protected virtual float TargetUpdateInterval => 2;
|
|
|
|
public HashSet<T> ReportedTargets { get; private set; } = new HashSet<T>();
|
|
|
|
public bool AddTarget(T target)
|
|
{
|
|
if (ReportedTargets.Contains(target))
|
|
{
|
|
return false;
|
|
}
|
|
if (Filter(target))
|
|
{
|
|
ReportedTargets.Add(target);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public AIObjectiveLoop(Character character, AIObjectiveManager objectiveManager, float priorityModifier, string option = null)
|
|
: base(character, objectiveManager, priorityModifier, option)
|
|
{
|
|
Reset();
|
|
}
|
|
|
|
protected override void Act(float deltaTime) { }
|
|
public override bool IsCompleted() => false;
|
|
public override bool CanBeCompleted => true;
|
|
|
|
public override bool IsLoop { get => true; set => throw new System.Exception("Trying to set the value for IsLoop from: " + System.Environment.StackTrace); }
|
|
|
|
public override void Update(float deltaTime)
|
|
{
|
|
base.Update(deltaTime);
|
|
if (IgnoreListClearInterval > 0)
|
|
{
|
|
if (ignoreListTimer > IgnoreListClearInterval)
|
|
{
|
|
Reset();
|
|
}
|
|
else
|
|
{
|
|
ignoreListTimer += deltaTime;
|
|
}
|
|
}
|
|
if (targetUpdateTimer >= TargetUpdateInterval)
|
|
{
|
|
targetUpdateTimer = 0;
|
|
UpdateTargets();
|
|
}
|
|
else
|
|
{
|
|
targetUpdateTimer += deltaTime;
|
|
}
|
|
// Sync objectives, subobjectives and targets
|
|
foreach (var objective in objectives)
|
|
{
|
|
var target = objective.Key;
|
|
if (!objective.Value.CanBeCompleted)
|
|
{
|
|
ignoreList.Add(target);
|
|
targetUpdateTimer = TargetUpdateInterval;
|
|
}
|
|
if (!targets.Contains(target))
|
|
{
|
|
subObjectives.Remove(objective.Value);
|
|
}
|
|
}
|
|
SyncRemovedObjectives(objectives, GetList());
|
|
if (objectives.None() && targets.Any())
|
|
{
|
|
CreateObjectives();
|
|
}
|
|
}
|
|
|
|
public override void Reset()
|
|
{
|
|
ignoreList.Clear();
|
|
ignoreListTimer = 0;
|
|
UpdateTargets();
|
|
}
|
|
|
|
public override void OnSelected()
|
|
{
|
|
base.OnSelected();
|
|
if (HumanAIController.ObjectiveManager.CurrentOrder == this)
|
|
{
|
|
Reset();
|
|
}
|
|
}
|
|
|
|
public override float GetPriority()
|
|
{
|
|
if (character.Submarine == null) { return 0; }
|
|
if (targets.None()) { return 0; }
|
|
// Allow the target value to be more than 100.
|
|
float targetValue = TargetEvaluation();
|
|
// If the target value is less than 1% of the max value, let's just treat it as zero.
|
|
if (targetValue < 1) { return 0; }
|
|
if (objectiveManager.CurrentOrder == this)
|
|
{
|
|
return AIObjectiveManager.OrderPriority;
|
|
}
|
|
float max = MathHelper.Min(AIObjectiveManager.OrderPriority - 1, 90);
|
|
float devotion = MathHelper.Min(10, Priority);
|
|
float value = MathHelper.Clamp((devotion + targetValue * PriorityModifier) / 100, 0, 1);
|
|
return MathHelper.Lerp(0, max, value);
|
|
}
|
|
|
|
protected void UpdateTargets()
|
|
{
|
|
targets.Clear();
|
|
FindTargets();
|
|
CreateObjectives();
|
|
}
|
|
|
|
protected virtual void FindTargets()
|
|
{
|
|
foreach (T target in GetList())
|
|
{
|
|
// The bots always find targets when the objective is an order.
|
|
if (objectiveManager.CurrentOrder != this)
|
|
{
|
|
// Battery or pump states cannot currently be reported (not implemented) and therefore we must ignore them -> the bots always know if they require attention.
|
|
bool ignore = this is AIObjectiveChargeBatteries || this is AIObjectivePumpWater;
|
|
if (!ignore && !ReportedTargets.Contains(target)) { continue; }
|
|
}
|
|
if (!Filter(target)) { continue; }
|
|
if (!ignoreList.Contains(target))
|
|
{
|
|
targets.Add(target);
|
|
}
|
|
}
|
|
}
|
|
|
|
protected virtual void CreateObjectives()
|
|
{
|
|
foreach (T target in targets)
|
|
{
|
|
if (!objectives.TryGetValue(target, out AIObjective objective))
|
|
{
|
|
objective = ObjectiveConstructor(target);
|
|
objective.Completed += () => ReportedTargets.Remove(target);
|
|
objectives.Add(target, objective);
|
|
AddSubObjective(objective);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// List of all possible items of the specified type. Used for filtering the removed objectives.
|
|
/// </summary>
|
|
protected abstract IEnumerable<T> GetList();
|
|
|
|
protected abstract float TargetEvaluation();
|
|
|
|
protected abstract AIObjective ObjectiveConstructor(T target);
|
|
protected abstract bool Filter(T target);
|
|
}
|
|
}
|