(f0837188e) Bots now target only reported targets when the objective is not an order.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:31:48 +03:00
parent 4f825ce309
commit 5f610caadd
16 changed files with 272 additions and 353 deletions

View File

@@ -121,90 +121,7 @@ namespace Barotrauma
MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
MainLimb.PullJointEnabled = true;
}
character.SelectedConstruction = character.MemState[0].SelectedItem;
}
if (character.MemState[0].Animation == AnimController.Animation.CPR)
{
character.AnimController.Anim = AnimController.Animation.CPR;
}
else if (character.AnimController.Anim == AnimController.Animation.CPR)
{
character.AnimController.Anim = AnimController.Animation.None;
}
Vector2 newVelocity = Collider.LinearVelocity;
Vector2 newPosition = Collider.SimPosition;
float newRotation = Collider.Rotation;
float newAngularVelocity = Collider.AngularVelocity;
Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
newVelocity = newVelocity.ClampLength(100.0f);
if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
Collider.LinearVelocity = newVelocity;
Collider.AngularVelocity = newAngularVelocity;
float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
float errorTolerance = character.AllowInput ? 0.01f : 0.2f;
if (distSqrd > errorTolerance)
{
if (distSqrd > 10.0f || !character.AllowInput)
{
Collider.TargetRotation = newRotation;
SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
}
else
{
Collider.TargetRotation = newRotation;
Collider.TargetPosition = newPosition;
Collider.MoveToTargetPosition(true);
}
}
//unconscious/dead characters can't correct their position using AnimController movement
// -> we need to correct it manually
if (!character.AllowInput)
{
float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
float mainLimbErrorTolerance = 0.1f;
//if the main limb is roughly at the correct position and the collider isn't moving (much at least),
//don't attempt to correct the position.
if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
{
MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
MainLimb.PullJointEnabled = true;
}
}
}
character.MemLocalState.Clear();
}
else
{
//remove states with a timestamp (there may still timestamp-based states
//in the list if the controlled character switches from timestamp-based interpolation to ID-based)
character.MemState.RemoveAll(m => m.Timestamp > 0.0f);
for (int i = 0; i < character.MemLocalState.Count; i++)
{
if (character.Submarine == null)
{
//transform in-sub coordinates to outside coordinates
if (character.MemLocalState[i].Position.Y > lowestSubPos)
{
character.MemLocalState[i].TransformInToOutside();
}
}
else if (currentHull?.Submarine != null)
{
//transform outside coordinates to in-sub coordinates
if (character.MemLocalState[i].Position.Y < lowestSubPos)
{
character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
}
}
}
character.MemLocalState.Clear();
}

View File

@@ -74,17 +74,12 @@ namespace Barotrauma
public CrewManager(XElement element, bool isSinglePlayer)
: this(isSinglePlayer)
{
if (GameMain.Client != null)
if (!isSinglePlayer)
{
//let the server create random conversations in MP
DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
return;
}
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
if (string.IsNullOrEmpty(text)) { return; }
var characterInfo = new CharacterInfo(subElement);
characterInfos.Add(characterInfo);
@@ -95,6 +90,7 @@ namespace Barotrauma
break;
}
}
ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
}
partial void InitProjectSpecific()
@@ -199,6 +195,7 @@ namespace Barotrauma
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
SetCharacterOrder(null, order, null, Character.Controlled);
HumanAIController.PropagateHullSafety(Character.Controlled, Character.Controlled.CurrentHull);
HumanAIController.RefreshTargets(Character.Controlled, order, Character.Controlled.CurrentHull);
return true;
},
UserData = order,
@@ -242,24 +239,27 @@ namespace Barotrauma
public IEnumerable<Character> GetCharacters()
{
if (characterInfos.Contains(characterInfo))
{
DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
return;
}
if (character?.Inventory == null) return null;
characterInfos.Add(characterInfo);
var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
if (radioItem == null) return null;
if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
return radioItem.GetComponent<WifiComponent>();
}
public IEnumerable<CharacterInfo> GetCharacterInfos()
{
if (character == null)
if (GameMain.Client != null)
{
DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
//let the server create random conversations in MP
return;
}
characters.Remove(character);
if (removeInfo) characterInfos.Remove(character.Info);
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
public void AddCharacter(Character character)
@@ -633,183 +633,9 @@ namespace Barotrauma
{
characterListBox.BarScroll = roundedPos;
}
var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
{
UserData = character,
Color = frame.Color,
SelectedColor = frame.SelectedColor,
HoverColor = frame.HoverColor,
ToolTip = characterToolTip
};
var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
"GUISoundIcon")
{
UserData = "soundicon",
CanBeFocused = false,
Visible = true
};
soundIcon.Color = new Color(soundIcon.Color, 0.0f);
new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
"GUISoundIconDisabled")
{
UserData = "soundicondisabled",
CanBeFocused = true,
Visible = false
};
if (isSinglePlayer)
{
characterArea.OnClicked = CharacterClicked;
}
else
{
characterArea.CanBeFocused = false;
characterArea.CanBeSelected = false;
}
var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
{
CanBeFocused = false,
HoverColor = Color.White,
SelectedColor = Color.White,
ToolTip = characterToolTip
};
var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
{
Color = frame.Color,
HoverColor = Color.Transparent,
SelectedColor = Color.Transparent,
CanBeFocused = false,
ToolTip = characterToolTip,
AutoScale = true
};
//---------------- order buttons ----------------
var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
AbsoluteSpacing = (int)(10 * GUI.Scale),
UserData = "orderbuttons",
CanBeFocused = false
};
//listbox for holding the orders inappropriate for this character
//(so we can easily toggle their visibility)
var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
{
ScrollBarEnabled = false,
ScrollBarVisible = false,
Enabled = false,
Spacing = spacing,
ClampMouseRectToParent = false
};
wrongOrderList.Content.ClampMouseRectToParent = false;
for (int i = 0; i < orders.Count; i++)
{
var order = orders[i];
if (order.TargetAllCharacters) continue;
RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
wrongOrderList.Content.RectTransform :
orderButtonFrame.RectTransform;
var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
style: null)
{
UserData = order
};
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
{
Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
UserData = "selected",
CanBeFocused = false,
Visible = false
};
var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
img.Scale = iconSize / (float)img.SourceRect.Width;
img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
img.ToolTip = order.Name;
img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
btn.OnClicked += (GUIButton button, object userData) =>
{
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
if (btn.GetChildByUserData("selected").Visible)
{
SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
}
else
{
if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
{
CreateOrderTargetFrame(button, character, order);
}
else
{
SetCharacterOrder(character, order, null, Character.Controlled);
}
}
return true;
};
btn.UserData = order;
btn.ToolTip = order.Name;
//divider between different groups of orders
if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
{
//TODO: divider sprite
new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
}
}
var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
"", style: "UIToggleButton")
{
UserData = "togglewrongorder",
CanBeFocused = false
};
wrongOrderList.RectTransform.NonScaledSize = new Point(
wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
wrongOrderList.RectTransform.NonScaledSize.Y);
wrongOrderList.RectTransform.SetAsLastChild();
new GUIFrame(new RectTransform(new Point(
wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
style: null)
{
CanBeFocused = false
};
//scale to fit the content
orderButtonFrame.RectTransform.NonScaledSize = new Point(
orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
orderButtonFrame.RectTransform.NonScaledSize.Y);
frame.RectTransform.NonScaledSize = new Point(
characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
frame.RectTransform.NonScaledSize.Y);
characterListBox.RectTransform.NonScaledSize = new Point(
characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
characterListBox.RectTransform.NonScaledSize.Y);
characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
characterListBox.UpdateScrollBarSize();
return frame;
soundIcon.Visible = !muted && !mutedLocally;
soundIconDisabled.Visible = muted || mutedLocally;
soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
}
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
@@ -953,12 +779,6 @@ namespace Barotrauma
}
return;
}
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
if (IsSinglePlayer)
@@ -1016,23 +836,19 @@ namespace Barotrauma
}
}
}
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
if (IsSinglePlayer)
//only one target (or an order with no particular targets), just show options
else
{
orderGiver?.Speak(
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
}
else if (orderGiver != null)
{
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
if (GameMain.Client != null)
orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
isHorizontal: true, childAnchor: Anchor.BottomLeft)
{
GameMain.Client.SendChatMessage(msg);
}
}
DisplayCharacterOrder(character, order);
}
UserData = character,
Stretch = true
};
//line connecting the order button to the option buttons
//TODO: sprite
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
/// <summary>
/// Create the UI panel that's used to select the target and options for a given order

View File

@@ -142,6 +142,8 @@ namespace Barotrauma
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUIButton loadGameButton;
public Action<Submarine, string, string> StartNewGame;

View File

@@ -254,41 +254,56 @@ namespace Barotrauma
Order newOrder = null;
if (Character.CurrentHull != null)
{
if (Character.CurrentHull.FireSources.Count > 0)
if (AIObjectiveExtinguishFires.IsValidTarget(Character.CurrentHull))
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportfire");
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
AddTargets<AIObjectiveExtinguishFires, Hull>(Character, Character.CurrentHull);
}
if (Character.CurrentHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.ConnectedDoor == null && g.Open > 0.0f))
foreach (var gap in Character.CurrentHull.ConnectedGaps)
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbreach");
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
if (AIObjectiveFixLeaks.IsValidTarget(gap))
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbreach");
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
AddTargets<AIObjectiveFixLeaks, Gap>(Character, gap);
}
}
foreach (Item item in Item.ItemList)
{
if (AIObjectiveRepairItems.IsValidTarget(item))
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbrokendevices");
newOrder = new Order(orderPrefab, Character.CurrentHull, item.Repairables?.FirstOrDefault());
AddTargets<AIObjectiveRepairItems, Item>(Character, item);
}
}
foreach (Character c in Character.CharacterList)
{
if (c.CurrentHull == Character.CurrentHull && !c.IsDead &&
(c.AIController is EnemyAIController || (c.TeamID != Character.TeamID && Character.TeamID != Character.TeamType.FriendlyNPC && c.TeamID != Character.TeamType.FriendlyNPC)))
if (AIObjectiveFightIntruders.IsValidTarget(c))
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportintruders");
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
AddTargets<AIObjectiveFightIntruders, Character>(Character, c);
}
}
}
if (Character.CurrentHull != null && (Character.Bleeding > 1.0f || Character.Vitality < Character.MaxVitality * 0.1f))
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "requestfirstaid");
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
// TODO: the objective needs to inherit AIObjectiveLoop<T>
if (Character.Bleeding > 1.0f || Character.Vitality < Character.MaxVitality * 0.1f)
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "requestfirstaid");
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
}
}
if (newOrder != null)
{
if (GameMain.GameSession?.CrewManager != null && GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime))
{
Character.Speak(
newOrder.GetChatMessage("", Character.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
Character.Speak(newOrder.GetChatMessage("", Character.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
}
}
}
@@ -445,12 +460,9 @@ namespace Barotrauma
{
foreach (var c in Character.CharacterList)
{
if (c.TeamID == character.TeamID)
if (c.AIController is HumanAIController humanAi && humanAi.IsFriendly(character))
{
if (c.AIController is HumanAIController humanAi)
{
humanAi.RefreshHullSafety(hull);
}
humanAi.RefreshHullSafety(hull);
}
}
}
@@ -467,6 +479,62 @@ namespace Barotrauma
}
}
public static void RefreshTargets(Character character, Order order, Hull hull)
{
switch (order.AITag)
{
case "reportfire":
AddTargets<AIObjectiveExtinguishFires, Hull>(character, hull);
break;
case "reportbreach":
foreach (var gap in hull.ConnectedGaps)
{
if (AIObjectiveFixLeaks.IsValidTarget(gap))
{
AddTargets<AIObjectiveFixLeaks, Gap>(character, gap);
}
}
break;
case "reportbrokendevices":
foreach (var item in Item.ItemList)
{
if (AIObjectiveRepairItems.IsValidTarget(item))
{
AddTargets<AIObjectiveRepairItems, Item>(character, item);
}
}
break;
case "reportintruders":
foreach (var enemy in Character.CharacterList)
{
if (AIObjectiveFightIntruders.IsValidTarget(enemy))
{
AddTargets<AIObjectiveFightIntruders, Character>(character, enemy);
}
}
break;
case "requestfirstaid":
// TODO
default:
break;
}
}
private static void AddTargets<T1, T2>(Character caller, T2 target) where T1 : AIObjectiveLoop<T2>
{
foreach (var c in Character.CharacterList)
{
if (IsFriendly(caller, c) && c.AIController is HumanAIController humanAI)
{
var objective = humanAI.ObjectiveManager.GetObjective<T1>();
if (objective != null)
{
objective.AddTarget(target);
}
}
}
}
public float GetHullSafety(Hull hull)
{
if (hull == null) { return 0; }
@@ -500,7 +568,8 @@ namespace Barotrauma
return MathHelper.Clamp(safety * 100, 0, 100);
}
public bool IsFriendly(Character other) => IsFriendly(Character, other);
// TODO: If the aliens are quaranteed to be in another team than the player, we wouldn't need to check the species.
public bool IsFriendly(Character other) => other.TeamID == Character.TeamID && other.SpeciesName == Character.SpeciesName;
public static bool IsFriendly(Character me, Character other) => other.TeamID == me.TeamID && other.SpeciesName == me.SpeciesName;
}
}

View File

@@ -35,6 +35,8 @@ namespace Barotrauma
public IEnumerable<AIObjective> SubObjectives => subObjectives;
public AIObjective CurrentSubObjective { get; private set; }
public event Action Completed;
protected HumanAIController HumanAIController => character.AIController as HumanAIController;
protected IndoorsSteeringManager PathSteering => HumanAIController.PathSteering;
protected SteeringManager SteeringManager => HumanAIController.SteeringManager;
@@ -94,7 +96,12 @@ namespace Barotrauma
return;
}
bool wasCompleted = IsCompleted();
Act(deltaTime);
if (!wasCompleted && IsCompleted())
{
Completed?.Invoke();
}
}
public void AddSubObjective(AIObjective objective)

View File

@@ -31,6 +31,7 @@ namespace Barotrauma
protected override bool Filter(PowerContainer battery)
{
if (battery == null) { return false; }
var item = battery.Item;
if (item.Submarine == null) { return false; }
if (item.CurrentHull == null) { return false; }

View File

@@ -23,11 +23,12 @@ namespace Barotrauma
protected override bool Filter(Hull target)
{
if (target == null) { return false; }
if (target.FireSources.None()) { return false; }
if (target.Submarine == null) { return false; }
if (target.Submarine.TeamID != character.TeamID) { return false; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(target, true)) { return false; }
if (Character.CharacterList.Any(c => c.CurrentHull == target && !HumanAIController.IsFriendly(c))) { return false; }
//if (Character.CharacterList.Any(c => c.CurrentHull == target && !HumanAIController.IsFriendly(c))) { return false; }
return true;
}

View File

@@ -25,14 +25,12 @@ namespace Barotrauma
protected override bool Filter(Gap gap)
{
bool ignore = gap.ConnectedWall == null || gap.ConnectedDoor != null || gap.Open <= 0 || gap.linkedTo.All(l => l == null);
if (!ignore)
{
if (gap.Submarine == null) { ignore = true; }
else if (gap.Submarine.TeamID != character.TeamID) { ignore = true; }
else if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(gap, true)) { ignore = true; }
}
return !ignore;
if (gap == null) { return false; }
if (gap.ConnectedWall == null || gap.ConnectedDoor != null || gap.Open <= 0 || gap.linkedTo.All(l => l == null)) { return false; }
if (gap.Submarine == null) { return false; }
if (gap.Submarine.TeamID != character.TeamID) { return false; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(gap, true)) { return false; }
return true;
}
public static float GetLeakSeverity(Gap leak)

View File

@@ -73,6 +73,21 @@ namespace Barotrauma
}
}
public override void Update(float deltaTime)
{
if (objectiveManager.CurrentObjective == this)
{
if (randomTimer > 0)
{
randomTimer -= deltaTime;
}
else
{
SetRandom();
}
}
}
public override bool IsCompleted() => false;
public override bool CanBeCompleted => true;
@@ -94,6 +109,13 @@ namespace Barotrauma
{
character.SelectedConstruction = null;
}
if (!character.IsClimbing)
{
character.SelectedConstruction = null;
}
bool currentTargetIsInvalid = currentTarget == null || IsForbidden(currentTarget) ||
(PathSteering.CurrentPath != null && PathSteering.CurrentPath.Nodes.Any(n => HumanAIController.UnsafeHulls.Contains(n.CurrentHull)));
bool currentTargetIsInvalid = currentTarget == null || IsForbidden(currentTarget) ||
(PathSteering.CurrentPath != null && PathSteering.CurrentPath.Nodes.Any(n => HumanAIController.UnsafeHulls.Contains(n.CurrentHull)));

View File

@@ -7,19 +7,34 @@ namespace Barotrauma
{
abstract class AIObjectiveLoop<T> : AIObjective
{
protected List<T> targets = new List<T>();
protected HashSet<T> targets = new HashSet<T>();
protected Dictionary<T, AIObjective> objectives = new Dictionary<T, AIObjective>();
protected HashSet<T> ignoreList = new HashSet<T>();
private float ignoreListTimer;
private float targetUpdateTimer;
private static AIObjectiveLoop<T> instance;
// By default, doesn't clear the list automatically
protected virtual float IgnoreListClearInterval => 0;
protected virtual float TargetUpdateInterval => 2;
public HashSet<T> ReportedTargets { get; private set; } = new HashSet<T>();
public bool AddTarget(T target)
{
if (Filter(target))
{
ReportedTargets.Add(target);
return true;
}
return false;
}
public AIObjectiveLoop(Character character, AIObjectiveManager objectiveManager, float priorityModifier, string option = null)
: base(character, objectiveManager, priorityModifier, option)
{
instance = this;
Reset();
}
@@ -118,8 +133,14 @@ namespace Barotrauma
{
foreach (T item in GetList())
{
if (objectiveManager.CurrentOrder != this)
{
// Battery or pump states cannot be reported and therefore we must ignore them -> the bots always know if they require attention.
bool ignore = this is AIObjectiveChargeBatteries || this is AIObjectivePumpWater;
if (!ignore && !ReportedTargets.Contains(item)) { continue; }
}
if (!Filter(item)) { continue; }
if (!ignoreList.Contains(item) && !targets.Contains(item))
if (!ignoreList.Contains(item))
{
targets.Add(item);
}
@@ -133,6 +154,7 @@ namespace Barotrauma
if (!objectives.TryGetValue(target, out AIObjective objective))
{
objective = ObjectiveConstructor(target);
objective.Completed += () => ReportedTargets.Remove(target);
objectives.Add(target, objective);
AddSubObjective(objective);
}
@@ -148,5 +170,7 @@ namespace Barotrauma
protected abstract AIObjective ObjectiveConstructor(T target);
protected abstract bool Filter(T target);
public static bool IsValidTarget(T target) => instance == null ? false : instance.Filter(target);
}
}

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@@ -30,6 +30,7 @@ namespace Barotrauma
protected override bool Filter(Pump pump)
{
if (pump == null) { return false; }
if (pump.Item.HasTag("ballast")) { return false; }
if (pump.Item.Submarine == null) { return false; }
if (pump.Item.CurrentHull == null) { return false; }

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@@ -47,34 +47,26 @@ namespace Barotrauma
protected override bool Filter(Item item)
{
bool ignore = item.IsFullCondition;
if (!ignore)
if (item == null) { return false; }
if (item.IsFullCondition) { return false; }
if (item.CurrentHull == null) { return false; }
if (item.Submarine == null) { return false; }
if (item.Submarine.TeamID != character.TeamID) { return false; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(item, true)) { return false; }
if (item.Repairables.None()) { return false; }
if (item.CurrentHull.FireSources.Count > 0 || Character.CharacterList.Any(c => c.CurrentHull == item.CurrentHull && !HumanAIController.IsFriendly(c))) { return false; }
foreach (Repairable repairable in item.Repairables)
{
if (item.Submarine == null) { ignore = true; }
else if (item.Submarine.TeamID != character.TeamID) { ignore = true; }
else if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(item, true)) { ignore = true; }
else
if (!objectives.ContainsKey(item) && item.Condition > repairable.ShowRepairUIThreshold)
{
if (item.Repairables.None()) { ignore = true; }
else if (item.CurrentHull != null || item.CurrentHull.FireSources.Count > 0 || Character.CharacterList.Any(c => c.CurrentHull == item.CurrentHull && !HumanAIController.IsFriendly(c))) { ignore = true; }
else
{
foreach (Repairable repairable in item.Repairables)
{
if (!objectives.ContainsKey(item) && item.Condition > repairable.ShowRepairUIThreshold)
{
ignore = true;
}
else if (RequireAdequateSkills && !repairable.HasRequiredSkills(character))
{
ignore = true;
}
if (ignore) { break; }
}
}
return false;
}
else if (RequireAdequateSkills && !repairable.HasRequiredSkills(character))
{
return false;
}
}
return !ignore;
return true;
}
protected override float TargetEvaluation() => targets.Max(t => 100 - t.ConditionPercentage);

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@@ -734,6 +734,25 @@ namespace Barotrauma.Items.Components
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);

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@@ -212,6 +212,33 @@ namespace Barotrauma.Items.Components
}
}
public Vector2? PosToMaintain
{
get { return posToMaintain; }
set { posToMaintain = value; }
}
struct ObstacleDebugInfo
{
public Vector2 Point1;
public Vector2 Point2;
public Vector2? Intersection;
public float Dot;
public Vector2 AvoidStrength;
public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
{
Point1 = edge.Point1;
Point2 = edge.Point2;
Intersection = intersection;
Dot = dot;
AvoidStrength = avoidStrength;
}
}
//edge point 1, edge point 2, avoid strength
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();

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@@ -1444,6 +1444,10 @@ namespace Barotrauma
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
if (!broken)
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }

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@@ -550,6 +550,25 @@ namespace Barotrauma
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public override Rectangle Rect
{
get