Regalis
9819c52ced
Fixed null exception if switching to wiring mode while some item is selected
2016-12-12 13:28:44 +02:00
Regalis
272ec4583f
Fixed endless crash messagebox spam if the game fails to resolve a SharpDX exception on startup
2016-12-11 22:43:05 +02:00
Regalis
2871830670
Fixed wire connections & nodes resetting when copypasting them
2016-12-11 22:33:15 +02:00
Regalis
fdf99cddcb
Replaced the solid black color inside wall cells with an ice texture, background ice textures loop better
2016-12-11 21:41:24 +02:00
Regalis
3411448ae8
Submarine position syncing improvements
2016-12-10 19:53:35 +02:00
Regalis
1f454d593e
Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)
2016-12-10 16:39:58 +02:00
Regalis
983c54f4b5
CharacterInventory is moved back to the bottom left corner if selecting a character whose inventory has been moved
2016-12-10 13:55:29 +02:00
Regalis
108dddf082
Wall damage syncing, inventory serialization methods
2016-12-10 13:06:17 +02:00
Regalis
9192dad6ea
EntityEventManagers wait for 1.5*roundtriptime before resending messages (less unnecessary resends), skipping to the next event in a packet if an exception is thrown while reading an event
2016-12-09 20:00:41 +02:00
Regalis
63ca7254b2
Fixed steering syncing
2016-12-09 17:42:52 +02:00
Regalis
fa712e0102
Checking if a client can access an item in the itemcomponent serialization methods
2016-12-09 16:56:17 +02:00
Regalis
bea523187b
The host can send chat messages, fixed client not being passed to ServerRead methods
2016-12-09 16:45:08 +02:00
Regalis
3eec463f5e
Anim tweaking, simplified (+ non-broken) water drag logic
2016-12-09 15:02:48 +02:00
Regalis
f04ebf1503
Wire IndexOutOfRange fix
2016-12-09 14:49:36 +02:00
Regalis
d95acec6a2
v0.5.4.1 + regenerated waypoints in vanilla subs & FishAnim tweaking
2016-12-04 19:21:17 +02:00
Regalis
8cd04afb80
Tutorial tweaking
2016-12-01 17:40:33 +02:00
Regalis
c6380c3774
Broken junction boxes can't pass power from a box to another (wtf how have I not noticed this)
2016-12-01 17:34:02 +02:00
Regalis
fada49d277
Level generation fix: voronoiCell collision is disabled if any of it's edges intersects with any part of an alien ruin
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+ SalvageMission attempts to place artifacts in artifact holders
2016-12-01 16:14:24 +02:00
Regalis
bf88e2b8de
ItemComponent HUD isn't drawn for ItemComponents that can't be selected
2016-12-01 16:11:29 +02:00
Regalis
a2442bfcb8
Simple MapEntity visibility culling (structures outside the camera view or items with nothing to render aren't drawn)
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Could be optimized further, but already gives a pretty nice performance boost
2016-11-30 21:09:11 +02:00
Regalis
42ff4a0d9a
The equipped wire can be moved from connection to another after connecting it, without having to unequip it first
2016-11-30 16:47:36 +02:00
Regalis
568c909ff0
Improved wire editing logic:
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- wires have to be selected by clicking before any nodes can be moved
- wires can be selected by clicking either the nodes or the sections
- new nodes can be added by clicking a section while holding ctrl
- the selected wire is drawn on top of all other entities
2016-11-30 16:45:21 +02:00
Regalis
2e2c206d5f
ID-based hull & gap depth sorting
2016-11-29 19:21:46 +02:00
Regalis
e10b3dfef5
Sub editor: zooming not allowed if the cursor is on a GUIComponent, disabled music, limiting item names in the "previously used" listbox
2016-11-29 18:32:51 +02:00
Regalis
0b03b78606
Entities that are behind other entities can be selected using a listbox that appears when hovering the cursor over them, itemcomponent GUIFrames aren't added to GUIUpdateList in sub editor (unless in character mode)
2016-11-29 17:30:13 +02:00
Regalis
d035d3bfb2
Structure depth sorting based on ID (overlapping structures don't "flicker" on top of each other)
2016-11-28 17:50:38 +02:00
Regalis
5779de0e17
Fixed null exception when copypasting entities that can't be linked (e.g. walls), aligning pasted entities to the "world grid"
2016-11-28 16:14:50 +02:00
Regalis
e4744e8385
Resetting EventManager IDs when ending the round, NaN/INF check when setting camera position
2016-11-24 20:48:20 +02:00
Regalis
ffb6ec2000
Fixed server infobox saving
2016-11-24 20:40:28 +02:00
Regalis
deb76d0767
Removed a duplicate line
2016-11-24 20:24:01 +02:00
Regalis
adde3461ea
Merge branch 'master' into new-netcode
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Conflicts:
Subsurface/Properties/AssemblyInfo.cs
Subsurface/Source/Characters/Animation/HumanoidAnimController.cs
Subsurface/Source/Characters/Character.cs
Subsurface/Source/Items/Components/Door.cs
Subsurface/Source/Items/Components/Power/PowerContainer.cs
Subsurface/Source/Items/Components/Signal/Wire.cs
Subsurface/Source/Items/Item.cs
Subsurface/Source/Networking/ChatMessage.cs
Subsurface/Source/Networking/GameClient.cs
Subsurface/Source/Networking/GameServer.cs
Subsurface/Source/Networking/GameServerLogin.cs
Subsurface/Source/Networking/GameServerSettings.cs
Subsurface/Source/Networking/NetworkMember.cs
2016-11-24 19:52:40 +02:00
Regalis
12f98268b5
Increased character visibility range (how far monsters can see characters from), enemies manually steer towards their target if their steering path is finished or unreachable, mantis tweaking
2016-11-24 19:17:49 +02:00
Regalis
baf6a94e38
Fixed wall damage not being visible if there's only one damaged section
2016-11-24 19:15:38 +02:00
Regalis
9d1d64901a
Pathfinding fixes:
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- determining if a character is close enough to a waypoint works now, even if the character is too short for its collider to overlap with the wp (e.g. crawlers)
- enemies can drop down from platforms
- an extra waypoint is placed at the middle of stairs to prevent characters from choosing a waypoint on a platform above the stairs as the starting point of their path
2016-11-23 22:20:44 +02:00
Regalis
9061f0e53a
Water flows more slowly through partially open gaps
2016-11-23 21:20:00 +02:00
Regalis
b773413b45
Fixed items disappearing from copypasted containers if the items have been removed from the original container, cloning links between entities
2016-11-23 20:34:41 +02:00
Regalis
e39ab10a71
Level generation fixes
2016-11-23 17:52:23 +02:00
Regalis
4ad60e77a9
Item.SetContainedItemPositions recursively sets the positions of the items contained inside the contained items (and so on)
2016-11-22 18:06:52 +02:00
Regalis
219f9258e2
v0.5.4.0 + converting parameters of the spawn command to correct case
2016-11-22 17:17:14 +02:00
Regalis
03e55a2040
whoops
2016-11-21 18:00:47 +02:00
Regalis
c3b84ca835
Re-enabled client permission settings in NetLobbyScreen, fixed clients not setting their permissions when receiving PacketTypes.Permissions
2016-11-21 17:46:03 +02:00
Regalis
4cef011131
Hull volume helper is hidden when no hulls are selected, using the HasPermission method for consistency
2016-11-21 16:55:56 +02:00
Regalis
82aa43cda3
Merge branch 'master' of https://gitlab.com/poe.regalis/barotrauma
2016-11-21 16:31:54 +02:00
Regalis
50d706c67b
- changed how PowerContainers determine how much power to provide to the grid, batteries can now match the load of the grid
...
- light-emitting alien structures that hold the artifacts instead of just having the artifacts lay on the floor (can also be used for turning artifacts into power sources if installed in a sub)
2016-11-21 16:28:30 +02:00
juanjp600
145abe03f1
Fixed crash with admin command
2016-11-20 22:04:21 -03:00
juanjp600
ba7fcad8f2
Readded special client permissions
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Also added a command that requires a password to gain the permissions.
I think they were never vulnerable in the first place, gamerfood was just trying to intimidate us.
2016-11-20 22:01:37 -03:00
juanjp600
7a3bce3973
Hull volume helper in editor + Character name matches client name + Better-looking Watcher light source
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Also '' is a thing of the past, use \" instead
2016-11-20 18:47:22 -03:00
juanjp600
2d6196b5f0
Trim spaces from name
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Some troll exploited this on Landon's public server, so here's a fix.
2016-11-19 22:15:58 -03:00
Regalis
6ca605aa57
Merge branch 'master' of https://gitlab.com/poe.regalis/barotrauma
2016-11-18 18:48:10 +02:00
Regalis
8c90fd1774
Doors push colliders away when closing, small human standing anim tweak
2016-11-18 18:47:58 +02:00