Item.SetContainedItemPositions recursively sets the positions of the items contained inside the contained items (and so on)
This commit is contained in:
@@ -600,7 +600,7 @@ namespace Barotrauma
|
||||
{
|
||||
contained.body.FarseerBody.SetTransformIgnoreContacts(ref simPos, 0.0f);
|
||||
}
|
||||
|
||||
|
||||
contained.Rect =
|
||||
new Rectangle(
|
||||
(int)(displayPos.X - contained.Rect.Width / 2.0f),
|
||||
@@ -609,6 +609,8 @@ namespace Barotrauma
|
||||
|
||||
contained.Submarine = Submarine;
|
||||
contained.CurrentHull = CurrentHull;
|
||||
|
||||
contained.SetContainedItemPositions();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user