v0.5.4.1 + regenerated waypoints in vanilla subs & FishAnim tweaking

This commit is contained in:
Regalis
2016-12-04 19:21:17 +02:00
parent 8cd04afb80
commit d95acec6a2
6 changed files with 30 additions and 5 deletions

View File

@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.5.4.0")]
[assembly: AssemblyFileVersion("0.5.4.0")]
[assembly: AssemblyVersion("0.5.4.1")]
[assembly: AssemblyFileVersion("0.5.4.1")]

View File

@@ -205,15 +205,15 @@ namespace Barotrauma
if (Limbs[i].SteerForce <= 0.0f) continue;
Vector2 pullPos = Limbs[i].pullJoint == null ? Limbs[i].SimPosition : Limbs[i].pullJoint.WorldAnchorA;
Limbs[i].body.ApplyForce(movement * Limbs[i].SteerForce * Limbs[i].Mass, pullPos);
Limbs[i].body.ApplyForce(movement * Limbs[i].SteerForce * Limbs[i].Mass, pullPos);
if (Limbs[i] == MainLimb) continue;
/*if (Limbs[i] == MainLimb) continue;
float dist = (MainLimb.SimPosition - Limbs[i].SimPosition).Length();
Vector2 limbPos = MainLimb.SimPosition - Vector2.Normalize(movement) * dist;
Limbs[i].body.ApplyForce(((limbPos - Limbs[i].SimPosition) * 3.0f - Limbs[i].LinearVelocity * 3.0f) * Limbs[i].Mass);
Limbs[i].body.ApplyForce(((limbPos - Limbs[i].SimPosition) * 3.0f - Limbs[i].LinearVelocity * 3.0f) * Limbs[i].Mass);*/
}
Collider.LinearVelocity = Vector2.Lerp(Collider.LinearVelocity, movement, 0.5f);

Binary file not shown.

Binary file not shown.

View File

@@ -1,3 +1,28 @@
---------------------------------------------------------------------------------------------------------
v0.5.4.1
---------------------------------------------------------------------------------------------------------
Bugfixes:
- copypasted items are now correctly aligned to the "grid"
- cabinets can be copypasted from a sub to another without the items inside disappearing
- placing explosives inside an item and that item inside another item doesn't prevent explosions
- fixed a bug that occasionally caused crashing when the game happens to generate a very small level
Sub editor:
- structures/items that are behind something else can be selected using a listbox that appears
when hovering the cursor over them
- wires have to be selected by clicking before any of the points can be moved (makes it possible
to move the correct wire even if it's overlapping with other wires)
- the selected wire is renderer over all structures
- points can be added to wires by clicking while holding ctrl
- disabled music
Misc:
- some rendering optimization
- pathfinding and waypoint generation improvements
- made mantises more aggressive
- water flows more slowly through partially damaged walls
---------------------------------------------------------------------------------------------------------
v0.5.4.0
---------------------------------------------------------------------------------------------------------