v0.5.4.1 + regenerated waypoints in vanilla subs & FishAnim tweaking
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.5.4.0")]
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[assembly: AssemblyFileVersion("0.5.4.0")]
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[assembly: AssemblyVersion("0.5.4.1")]
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[assembly: AssemblyFileVersion("0.5.4.1")]
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@@ -205,15 +205,15 @@ namespace Barotrauma
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if (Limbs[i].SteerForce <= 0.0f) continue;
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Vector2 pullPos = Limbs[i].pullJoint == null ? Limbs[i].SimPosition : Limbs[i].pullJoint.WorldAnchorA;
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Limbs[i].body.ApplyForce(movement * Limbs[i].SteerForce * Limbs[i].Mass, pullPos);
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Limbs[i].body.ApplyForce(movement * Limbs[i].SteerForce * Limbs[i].Mass, pullPos);
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if (Limbs[i] == MainLimb) continue;
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/*if (Limbs[i] == MainLimb) continue;
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float dist = (MainLimb.SimPosition - Limbs[i].SimPosition).Length();
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Vector2 limbPos = MainLimb.SimPosition - Vector2.Normalize(movement) * dist;
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Limbs[i].body.ApplyForce(((limbPos - Limbs[i].SimPosition) * 3.0f - Limbs[i].LinearVelocity * 3.0f) * Limbs[i].Mass);
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Limbs[i].body.ApplyForce(((limbPos - Limbs[i].SimPosition) * 3.0f - Limbs[i].LinearVelocity * 3.0f) * Limbs[i].Mass);*/
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}
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Collider.LinearVelocity = Vector2.Lerp(Collider.LinearVelocity, movement, 0.5f);
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@@ -1,3 +1,28 @@
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---------------------------------------------------------------------------------------------------------
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v0.5.4.1
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---------------------------------------------------------------------------------------------------------
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Bugfixes:
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- copypasted items are now correctly aligned to the "grid"
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- cabinets can be copypasted from a sub to another without the items inside disappearing
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- placing explosives inside an item and that item inside another item doesn't prevent explosions
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- fixed a bug that occasionally caused crashing when the game happens to generate a very small level
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Sub editor:
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- structures/items that are behind something else can be selected using a listbox that appears
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when hovering the cursor over them
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- wires have to be selected by clicking before any of the points can be moved (makes it possible
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to move the correct wire even if it's overlapping with other wires)
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- the selected wire is renderer over all structures
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- points can be added to wires by clicking while holding ctrl
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- disabled music
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Misc:
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- some rendering optimization
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- pathfinding and waypoint generation improvements
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- made mantises more aggressive
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- water flows more slowly through partially damaged walls
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---------------------------------------------------------------------------------------------------------
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v0.5.4.0
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---------------------------------------------------------------------------------------------------------
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